UNPKG

agentscript

Version:

AgentScript Model in Model/View architecture

61 lines (45 loc) 1.56 kB
<html> <head> <title>Model0 Hello</title> </head> <body> <script type="module"> import * as mltools from './mltools.js' import Animator from '../src/Animator.js' import TwoDraw from '../src/TwoDraw.js' import Model from '../models/HelloModel.js' const bbox = mltools.santaFeBBox const worldOptions = { bbox, patchesWidth: 100 } const model = new Model(worldOptions) model.setup() const view = new TwoDraw(model, { div: mltools.newCanvas(), patchSize: 5, drawOptions: { patchesColor: 'transparent', // default in MapDraw turtlesSize: 4, linksWidth: 0.2, }, }) // ===== Start of map & layers // const terrain = mltools.terrain('usgs') const terrain = mltools.terrain('osm') const elevation = mltools.elevation('mapzen') const map = await mltools.newMap(bbox, 10) mltools.addRasterLayer(map, 'terrain', terrain) // mltools.addRasterLayer(map, 'elevation', elevation, 0.2) mltools.addGeojsonLayer(map, 'santaFe', bbox, 'rgba(255, 0, 0, 0.2)', 'red', 3) mltools.addCanvasLayer(map, 'model', view.canvas, bbox) // ===== End of map & layers const anim = new Animator( () => { model.step() view.draw() }, 500, // run 500 steps 30 // 30 fps ) </script> <div id="map"></div> </body> </html>