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agentscript

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AgentScript Model in Model/View architecture

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<html> <head> <title>terrain1</title> </head> <body> <script type="module"> import * as util from 'https://code.agentscript.org/src/utils.js' import World from 'https://code.agentscript.org/src/World.js' import Animator from 'https://code.agentscript.org/src/Animator.js' import { redfishUSA } from 'https://code.agentscript.org/src/TileData.js' import Model from 'https://code.agentscript.org/models/HelloModel.js' import { THREE } from 'https://code.agentscript.org/vendor/three.js' import ThreeDraw from 'https://code.agentscript.org/src/ThreeDraw.js' const [Z, X, Y] = [13, 1594, 3339] const elevation = await redfishUSA.zxyToDataSet(Z, X, Y) const el0to10 = elevation.scale(0, 10) const model = new Model(World.defaultOptions(50)) model.population = 0 model.patches.importDataSet(el0to10, 'z') await model.startup() model.setup() // REMIND: fix patches to update only once const drawOptions = { patchesMesh: { meshClass: 'PatchesMesh', useSegments: true, }, patchesMap: 'Jet', patchesColor: p => { const map = view.drawOptions.patchesMap const color = map.scaleColor(p.z, 0, 10) return color }, } const view = new ThreeDraw( model, { div: 'modelDiv' }, drawOptions ) const data = el0to10.resample(102, 102).data const geometry = view.meshes.patches.mesh.geometry const pos = geometry.getAttribute('position') const a = pos.array util.repeat(a.length / 3, (i, a) => (a[i * 3 + 2] = data[i]), a) geometry.setAttribute( 'position', new THREE.BufferAttribute(a, 3) ) util.toWindow({ util, model, view }) await new Animator( () => { model.step() view.draw() }, 1, // just draw once, is static 30 ) view.idle() </script> <div id="modelDiv"></div> </body> </html>