agentscript
Version:
AgentScript Model in Model/View architecture
50 lines (41 loc) • 1.5 kB
JavaScript
import * as util from 'https://code.agentscript.org/src/utils.js'
import TwoDraw from 'https://code.agentscript.org/src/TwoDraw.js'
import Animator from 'https://code.agentscript.org/src/Animator.js'
import Model from 'https://code.agentscript.org/models/RoadsModel.js'
export default async function runModel(div, steps = 500, fps = 30) {
const model = new Model() // use model's default world options
await model.startup()
model.setup()
// ==============================
const baseUrl = 'https://code.agentscript.org/models/data/roads14.png'
const baseMapTile = await util.imagePromise(baseUrl)
const breedColor = {
nodes: 'red',
intersections: 'blue',
drivers: 'green',
}
const breedSize = { nodes: 1, intersections: 2, drivers: 5 }
const breedShape = {
nodes: 'circle',
intersections: 'circle',
drivers: 'dart',
}
const drawOptions = {
patchesColor: baseMapTile,
turtlesColor: t => breedColor[t.breed.name],
turtlesSize: t => breedSize[t.breed.name],
turtlesShape: t => breedShape[t.breed.name],
linksColor: 'black',
}
const view = new TwoDraw(model, { div, patchSize 4 }, drawOptions)
// ==============================
const anim = new Animator(
() => {
model.step()
view.draw()
},
steps, // how many steps
fps // at fps steps/second
)
return { model, view, anim }
}