agentscript
Version:
AgentScript Model in Model/View architecture
52 lines (45 loc) • 1.64 kB
HTML
<html>
<head>
<title>Exit</title>
</head>
<body>
<script type="module">
import Animator from 'https://code.agentscript.org/src/Animator.js'
import TwoDraw from 'https://code.agentscript.org/src/TwoDraw.js'
import Model from 'https://code.agentscript.org/models/ExitModel.js'
import Color from 'https://code.agentscript.org/src/Color.js'
import ColorMap from 'https://code.agentscript.org/src/ColorMap.js'
const model = new Model() // use model's default world options
model.setup()
const patchColors = model.patches.map(p => {
switch (p.breed.name) {
case 'exits':
return ColorMap.Basic16.atIndex(p.exitNumber + 4)
case 'inside':
return Color.typedColor('black')
case 'wall':
return Color.typedColor('gray')
default:
return ColorMap.LightGray.randomColor()
}
})
const drawOptions = {
turtlesShape: 'circle',
turtlesColor: t => patchColors[t.exit.id],
turtlesSize: 1,
initPatches: (model, view) => patchColors,
}
const view = new TwoDraw(model, { div: 'modelDiv', patchSize: 10, drawOptions })
const anim = new Animator(
() => {
model.step()
view.draw()
if (model.done) anim.stop()
},
-1, // run until model.done
30 // at fps steps/second
)
</script>
<div id="modelDiv"></div>
</body>
</html>