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agentscript

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AgentScript Model in Model/View architecture

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// import * as util from './utils.js' // just for debugging import AgentArray from './AgentArray.js' /** * A model's {@link Patches}, {@link Turtles}, {@link Links}, * are all subclasses of AgentSet. * * AgentSets are {@link AgentArray}s that are factories for their own Agents. * That means you do *not* call `new Turtle()`, rather Turtles * will create the Turtle instances, adding them to itself. * * Finally, a Breed is simply a subarray of Patches, Turtles, Links. * Patches could have a Streets breed, Turtles could have Cops and Robbers * breeds, and Links Spokes and Rim breeds * * AgentSets are not created directly by modelers. * Instead, class {@link Model} creates them along with their Breeds. * You can easily skip this initially, instead simply understand AgentSets * are the basis for Patches, Turtles, Links & Breeds * * @param {Model} model Instance of Class Model to which I belong * @param {Patch|Turtle|Link} AgentClass Class of items stored in this AgentSet * @param {String} name Name of this AgentSet. Ex: Patches * @param {Patches|Turtles|Links} [baseSet=null] If a Breed, it's parent AgentSet */ class AgentSet extends AgentArray { // Inherited by Patches, Turtles, Links model name baseSet AgentClass /** * Magic to return AgentArrays rather than AgentSets * [Symbol.species](https://goo.gl/Zsxwxd) * * @readonly */ static get [Symbol.species]() { return AgentArray } constructor(model, AgentClass, name, baseSet = null) { if (name.length === 0) debugger super() // create empty AgentArray baseSet = baseSet || this // if not a breed, set baseSet to this Object.assign(this, { model, name, baseSet, AgentClass }) if (this.isBaseSet()) { // BaseSets know their breeds and keep the ID global this.breeds = {} // will contain breedname: breed entries this.ID = 0 } else { // Breeds inherit from their baseSet and add themselves to baseSet Object.setPrototypeOf(this, Object.getPrototypeOf(baseSet)) this.baseSet.breeds[name] = this } // console.log('AgentSet:', this) this.protoMixin(AgentClass) } /** * Add common variables to an Agent being added to this AgentSet. * * Each Agent has it's AgentSet and the Model instance. * It also has an id, set by the AgentSet's global ID. * * The Agent also has three methods added: setBreed, getBreed, isBreed. * * @param {Object} agentProto A new instance of the Agent being added * @param {Patch|Turtle|Link} AgentClass It's Class */ protoMixin(AgentClass) { this.agentProto = new AgentClass() const agentProto = this.agentProto // if (agentProto.setBreed) { // console.log('agentProto.setBreed already set', this, agentProto) // // return // } // if (agentProto[this.baseSet.name]) { // console.log('Duplicate agentProto name', this.baseSet.name) // // return // } Object.assign(agentProto, { agentSet: this, model: this.model, }) agentProto[this.baseSet.name] = this.baseSet if (!agentProto.setBreed) { Object.assign(agentProto, { setBreed(breed) { breed.setBreed(this) }, getBreed() { return this.agentSet }, isBreed(breed) { return this.agentSet === breed }, }) Object.defineProperty(agentProto, 'breed', { get: function () { return this.agentSet }, }) } else { console.log('protoMixin: agentClass.proto already set', AgentClass) } } /** * @param {Object} o An Agent to be added to this AgentSet * @returns {Object} The input Agent, bound to this AgentSet. * @description * Add an Agent to this AgentSet. Only used by factory methods. * Adds the `id` property to Agent. Increment AgentSet `ID`. */ addAgent(o = undefined) { o = o || this.agentProto.newInstance(this.agentProto) // REMIND: Simplify! Too slick. if (this.isBreedSet()) { this.baseSet.addAgent(o) } else { o.id = this.ID++ } this.push(o) return o } /** * Remove an Agent from this AgentSet * * @param {Object} o The Agent to be removed * @returns {AgentSet} This AgentSet with the Agent removed */ removeAgent(o) { // Note removeAgent(agent) different than remove(agent) which // simply removes the agent from it's array if (o.id != -1) { // Remove me from my baseSet if (this.isBreedSet()) this.baseSet.remove(o, 'id') // Remove me from my set. this.remove(o, 'id') } return this } /** * Move an agent from its AgentSet/breed to be in this AgentSet/breed * * @param {Agent} a An agent, a member of another AgentSet * @returns {Agent} The updated agent */ setBreed(a) { // change agent a to be in this breed // Return if `a` is already of my breed // if (a.agentSet === this) return if (a.breed.name === this.name) { // console.log('setBreed already has', this.name) return } // Remove/insert breeds (not baseSets) from their agentsets if (a.agentSet.isBreedSet()) { a.agentSet.remove(a, 'id') // console.log('removing breed:', a) } if (this.isBreedSet()) { this.insert(a, 'id') // console.log('inserting breed:', a) } // Give `a` my defaults/statics return Object.setPrototypeOf(a, this.agentProto) } /** * Set a default value shared by all Agents in this AgentSet * * @param {String} name The name of the shared value * @param {any} value * @returns {AgentSet} This AgentSet */ setDefault(name, value) { this.agentProto[name] = value return this } /** * Return a default, shared value * * @param {String} name The name of the default * @returns {any} The default value */ getDefault(name) { return this.agentProto[name] // return this.defaults[name] } /** * Create a subarray of this AgentSet. * Example: create a people breed of Turtles: * * `people = turtles.newBreed('people')` * * @param {String} name The name of the new breed AgentSet * @returns {AgentSet} A subarray of me */ newBreed(name) { return new AgentSet(this.model, this.AgentClass, name, this) } /** * @returns {boolean} true if I am a baseSet subarray */ isBreedSet() { return this.baseSet !== this } /** * @returns {boolean} true if I am a Patches, Turtles or Links AgentSet */ isBaseSet() { return this.baseSet === this } /** * Return breeds in a subset of an AgentSet * * Ex: patches.inRect(5).withBreed(houses) * * @param {AgentSet} breed A breed AgentSet * @returns {AgentArray} */ withBreed(breed) { return this.filter(a => a.agentSet === breed) } // Abstract method used by subclasses to create and add their instances. create() { console.log(`AgentSet: Abstract method called: ${this}`) } /** * Remove all Agents from this AgentSet using agent.die() for each agent. * */ clear() { // die() is an agent method. sets it's id to -1 while (!this.isEmpty()) this.last().die() } /** * Call fcn(agent, index, array) for each item in AgentArray. * Index & array optional. Overrides AgentArray's ask with * additional guards for modifications in AgentSet's array. * * @param {Function} fcn fcn(agent, index?, array?) */ ask(fcn) { if (this.length === 0) return const lastID = this.last().id // would fail w/o 0 check above for (let i = 0; i < this.length && this[i].id <= lastID; i++) { fcn(this[i], i, this) } } } export default AgentSet