agentscript
Version:
AgentScript Model in Model/View architecture
55 lines (49 loc) • 1.82 kB
JavaScript
// import HelloModel from './HelloModel.js'
import HelloModel from 'https://code.agentscript.org/models/HelloModel.js'
import * as util from 'https://code.agentscript.org/src/utils.js'
// Here is a simple modification that allows setting the population dynamically.
// Note that speed & wiggle are already dynamic.
export default class HelloPlusModel extends HelloModel {
population = 15 // override HelloModel
minPopulation = 5
maxPopulation = 25
changeTick = 25 // set to null to avoid auto population changes
// ======================
// We can use Model's constructor, due to using Model's default World.
// If you pass in world options, Model will use them
constructor() {
super() // use default world options.
}
step() {
if (util.mod(this.ticks, this.changeTick) === 0) {
// true when ticks = 0
this.population = util.randomInt2(
this.minPopulation,
this.maxPopulation
)
console.log('new population', this.population)
}
this.checkPopulation()
super.step()
}
checkPopulation() {
// return if no change
const delta = this.population - this.turtles.length
if (delta === 0) return
// add/remove turtles as needed
if (delta < 0) {
util.repeat(-delta, () => this.turtles.oneOf().die())
} else {
this.turtles.create(delta, t => {
const patch = this.patches.oneOf()
t.setxy(patch.x, patch.y)
})
}
// make sure all turtles have at least one link
this.turtles.ask(t => {
if (t.links.length === 0) {
this.links.create(t, this.turtles.otherOneOf(t))
}
})
}
}