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agentscript

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AgentScript Model in Model/View architecture

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/** @module */ // xxxx Beginning of jsUtil // note Deno has "window" alas! export function inMain() { return globalThis.document !== undefined } export function inWorker() { // This should work for browser and deno return globalThis.WorkerGlobalScope !== undefined } export function inNode() { return typeof globalThis.require !== 'undefined' } export function inDeno() { return typeof globalThis.Deno !== 'undefined' } // ### Async & I/O // Like Function but is async // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/AsyncFunction export function AsyncFunction(argsArray, fcnBody) { const ctor = Object.getPrototypeOf(async function () {}).constructor const asyncFcn = new ctor(...argsArray, fcnBody) return asyncFcn } // Async convert blob to one of three types: // Type can be one of Text, ArrayBuffer, DataURL // Camel case ok: text, arrayBuffer, dataURL // export async function blobToData(blob, type = 'dataURL') { export function blobToData(blob, type = 'dataURL') { type = type[0].toUpperCase() + type.slice(1) const types = ['Text', 'ArrayBuffer', 'DataURL'] if (!types.includes(type)) throw Error('blobToData: data must be one of ' + types.toString()) const reader = new FileReader() return new Promise((resolve, reject) => { reader.addEventListener('load', () => resolve(reader.result)) reader.addEventListener('error', e => reject(e)) reader['readAs' + type](blob) }) } // deprecated, use: await fetch(url).then(res => res.<type>()) // Async Fetch of a url with the response of the given type // types: arrayBuffer, blob, json, text; default is blob // See https://developer.mozilla.org/en-US/docs/Web/API/Response#methods export async function fetchData(url, type = 'blob') { const types = ['arrayBuffer', 'blob', 'json', 'text'] if (!types.includes(type)) throw Error('fetchData: data must be one of ' + types.toString()) return fetch(url).then(res => res[type]()) } export async function fetchJson(url) { return fetchData(url, 'json') } export async function fetchText(url) { return fetchData(url, 'text') } // see fetchImage/ImageBitmap(url) for using the DOM Image in domUtils // Return a dataURL for the given data. type is a mime type: https://t.ly/vzKm // If data is a canvas, return data.toDataURL(type), defaulting to image/png // Otherwise, use btoa/base64, default type text/plain;charset=US-ASCII export function toDataURL(data, type = undefined) { if (data.toDataURL) return data.toDataURL(type, type) if (!type) type = 'text/plain;charset=US-ASCII' return `data:${type};base64,${btoa(data)}}` } export async function blobsEqual(blob0, blob1) { const text0 = await blob0.text() const text1 = await blob1.text() return text0 === text1 } /** * Return promise for pause of ms. * Use: await pause(ms) * * @param {number} [ms=1000] Number of ms to pause * @returns {Promise} A promise to wait this number of ms */ // export function timeoutPromise(ms = 1000) { export function pause(ms = 1000) { return new Promise(resolve => { setTimeout(resolve, ms) }) } /** * Use pause for an animation loop. * Calls the fcn each step * Stops after steps calls, negative means run forever * * @param {function} fcn The function to be called. * @param {number} [steps=-1] How many times, -1 means forever * @param {number} [ms=0] Number of ms between calls. */ export async function timeoutLoop(fcn, steps = -1, ms = 0) { let i = 0 while (i++ !== steps) { fcn(i - 1) await pause(ms) } } export function waitUntilDone(done, ms = 10) { return new Promise(resolve => { function waitOnDone() { if (done()) return resolve() else setTimeout(waitOnDone, ms) } waitOnDone() }) } // ### Debug // error checking: let skipChecks = false export function skipErrorChecks(bool) { skipChecks = bool } export function checkArg(arg, type = 'number', name = 'Function') { if (skipChecks) return const argType = typeof arg if (argType !== type) { throw new Error(`${name} expected a ${type}, got ${arg}`) } } export function checkArgs(argsArray, type = 'number', name = 'Function') { if (skipChecks) return if (typeOf(argsArray) === 'arguments') argsArray = Array.from(argsArray) argsArray.forEach(val => { checkArg(val, type, name) }) } // Print a message just once. const logOnceMsgSet = new Set() export function logOnce(msg, useWarn = false) { if (!logOnceMsgSet.has(msg)) { if (useWarn) { console.warn(msg) } else { console.log(msg) } logOnceMsgSet.add(msg) } } export function warn(msg) { logOnce(msg, true) } // Use chrome/ffox/ie console.time()/timeEnd() performance functions export function timeit(f, runs = 1e5, name = 'test') { name = name + '-' + runs console.time(name) for (let i = 0; i < runs; i++) f(i) console.timeEnd(name) } // simple performance function. // Records start & current time, steps, fps // Each call bumps steps, current time, fps // Use: // const perf = fps() // while (perf.steps != 100) {} // model.step() // perf() // } // console.log(`Done, steps: ${perf.steps} fps: ${perf.fps}`) export function fps() { const timer = typeof performance === 'undefined' ? Date : performance // const start = performance.now() const start = timer.now() let steps = 0 function perf() { steps++ // const ms = performance.now() - start const ms = timer.now() - start const fps = parseFloat((steps / (ms / 1000)).toFixed(2)) Object.assign(perf, { fps, ms, start, steps }) } perf.steps = 0 return perf } // Print Prototype Stack: see your vars all the way down! export function pps(obj, title = '') { if (title) console.log(title) // eslint-disable-line let count = 1 let str = '' while (obj) { if (typeof obj === 'function') { str = obj.constructor.toString() } else { const okeys = Object.keys(obj) str = okeys.length > 0 ? `[${okeys.join(', ')}]` : `[${obj.constructor.name}]` } console.log(`[${count++}]: ${str}`) obj = Object.getPrototypeOf(obj) } } export function logAll(obj) { Object.keys(obj).forEach(key => console.log(' ', key, obj[key])) } // ### Dom // ### Math // const { PI, floor, cos, sin, atan2, log, log2, sqrt } = Math export const PI = Math.PI /** * Returns ramdp, int in [0, max), equal or grater than 0, less than max * * @param {number} max The max integer to return * @returns {number} an integer in [0, max) */ export function randomInt(max) { return Math.floor(Math.random() * max) } /** * Returns an int in [min, max), equal or grater than min, less than max * * @param {number} min The min integer to return * @param {number} max The max integer to return * @returns {number} an integer in [min, max) */ export function randomInt2(min, max) { return min + Math.floor(Math.random() * (max - min)) } /** * Returns a random float in [0, max) * * @param {number} max The max float to return * @returns {number} a float in [0, max) */ export function randomFloat(max) { return Math.random() * max } /** * Returns a random float in [min, max) * * @param {number} min The min float to return * @param {number} max The max float to return * @returns {number} a float in [min, max) */ export function randomFloat2(min, max) { return min + Math.random() * (max - min) } /** * Return a random float centered around r, in [-r/2, r/2) * @param {number} r The center float * @returns {number} a float in [-r/2, r/2) */ export function randomCentered(r) { return randomFloat2(-r / 2, r / 2) } // Return float Gaussian normal with given mean, std deviation. export function randomNormal(mean = 0.0, sigma = 1.0) { // Box-Muller const [u1, u2] = [1.0 - Math.random(), Math.random()] // ui in 0,1 const norm = Math.sqrt(-2.0 * Math.log(u1)) * Math.cos(2.0 * PI * u2) return norm * sigma + mean } /** * Install a seeded random generator as Math.random * Uses an optimized version of the Park-Miller PRNG. * * Math.random will return a sequence of "random" numbers in a known * sequence. Useful for testing to see if the same results * occur in multiple runs of a model with the same parameters. * * @param {number} [seed=123456] */ export function randomSeed(seed = 123456) { // doesn't repeat b4 JS dies. // https://gist.github.com/blixt/f17b47c62508be59987b seed = seed % 2147483647 Math.random = () => { seed = (seed * 16807) % 2147483647 return (seed - 1) / 2147483646 } } /** * Round a number to be of a given decimal precision. * If the number is an array, round each item in the array * * @param {number|Array} num The number to convert/shorten * @param {number} [digits=4] The number of decimal digits * @returns {number} The resulting number */ export function precision(num, digits = 4) { // if (num === -0) return 0 // deno doesn't like this if (Math.abs(num) === 0) return 0 if (Array.isArray(num)) return num.map(val => precision(val, digits)) const mult = 10 ** digits return Math.round(num * mult) / mult } // Return whether num is [Power of Two](http://goo.gl/tCfg5). Very clever! export const isPowerOf2 = num => (num & (num - 1)) === 0 // twgl library // Return next greater power of two. There are faster, see: // [Stack Overflow](https://goo.gl/zvD78e) export const nextPowerOf2 = num => Math.pow(2, Math.ceil(Math.log2(num))) // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Remainder // The modulus is defined as: x - y * floor(x / y) // It is not %, the remainder function. /** * A true modulus function, differing from the % remainder operation. * * @param {number} v The value to calculate the modulus of * @param {number} n The number relative to which the modulus is calculated. * @returns {number} The value of v mod n */ export function mod(v, n) { return ((v % n) + n) % n // v - n * Math.floor(v / n) } // Wrap v around min, max values if v outside min, max export const wrap = (v, min, max) => min + mod(v - min, max - min) /** * Clamp a float to be between [min, max). * * @param {number} v value to clamp between min & max * @param {number} min min value * @param {number} max max value * @returns {number} a float between min/max */ export function clamp(v, min, max) { if (v < min) return min if (v > max) return max return v } // Return true is val in [min, max] enclusive export const isBetween = (val, min, max) => min <= val && val <= max // Return a linear interpolation between lo and hi. // Scale is in [0-1], a percentage, and the result is in [lo,hi] // If lo>hi, scaling is from hi end of range. // [Why the name `lerp`?](http://goo.gl/QrzMc) export const lerp = (lo, hi, scale) => lo <= hi ? lo + (hi - lo) * scale : lo - (lo - hi) * scale // Calculate the lerp scale given lo/hi pair and a number between them. // Clamps number to be between lo & hi. export function lerpScale(number, lo, hi) { if (lo === hi) throw Error('lerpScale: lo === hi') number = clamp(number, lo, hi) return (number - lo) / (hi - lo) } // ### Geometry // Degrees & Radians // Note: quantity, not coord system xfm // const toDegrees = 180 / PI // const toRadians = PI / 180 export const toDeg = 180 / Math.PI export const toRad = Math.PI / 180 /** * Convert from degrees to radians * * @param {number} degrees a value in degrees: in [0, 360) * @returns {number} the value as radians: in [0, 2PI) */ export function degToRad(degrees) { return mod2pi(degrees * toRad) } /** * Convert from radians to degrees * * @param {number} radians a value in radians: in [0, 2PI) * @returns {number} the value as degrees: in [0, 360) */ export function radToDeg(radians) { return mod360(radians * toDeg) } // export const radToDeg = radians => mod360(radians * toDeg) // Wow. surprise: headingToDeg = degToHeading! Just like above. // deg is absolute eucledian degrees direction export const degToHeading = degrees => mod360(90 - degrees) export const headingToDeg = heading => mod360(90 - heading) export function mod360(degrees) { return mod(degrees, 360) } export function mod2pi(radians) { return mod(radians, 2 * PI) } // export function modpipi(radians) { // return mod(radians, 2 * PI) - PI // } export function mod180180(degrees) { let theta = mod360(degrees) if (theta > 180) theta -= 360 return theta } // Heading & Radians: coord system // * Heading is 0-up (y-axis), clockwise angle measured in degrees. // * Rad is euclidean: 0-right (x-axis), counterclockwise in radians /** * Convert from radians to heading * * Heading is 0-up (y-axis), clockwise angle measured in degrees. * Radians is euclidean: 0-right (x-axis), counterclockwise in radians * * @param {number} radians a value in radians: in [0, 2PI) * @returns {number} a value in degrees: in [0, 360) */ export function radToHeading(radians) { const deg = radians * toDeg return mod360(90 - deg) } /** * Convert from heading to radians * * @param {number} heading a value in degrees: in [0, 360) * @returns {number} a value in radians: in [0, 2PI) */ export function headingToRad(heading) { const deg = mod360(90 - heading) return deg * toRad } // Relative angles in heading space: deg Heading => -deg Eucledian export function radToHeadingAngle(radians) { return -radToDeg(radians) } export function headingAngleToRad(headingAngle) { return -degToRad(headingAngle) } // headingsEq === degreesEq export function degreesEqual(deg1, deg2) { return mod360(deg1) === mod360(deg2) } export function radsEqual(rads1, rads2) { return mod2pi(rads1) === mod2pi(rads2) } export const headingsEq = degreesEqual // Return angle (radians) in (-pi,pi] that added to rad0 = rad1 // See NetLogo's [subtract-headings](http://goo.gl/CjoHuV) for explanation export function subtractRadians(rad1, rad0) { let dr = mod2pi(rad1 - rad0) // - PI if (dr > PI) dr = dr - 2 * PI return dr } // Above using headings (degrees) returning degrees in (-180, 180] export function subtractDegrees(deg1, deg0) { let dAngle = mod360(deg1 - deg0) // - 180 if (dAngle > 180) dAngle = dAngle - 360 return dAngle } /** * Subtract two headings, returning the smaller difference. * * Computes the difference between the given headings, that is, * the number of degrees in the smallest angle by which heading2 * could be rotated to produce heading1 * See NetLogo's [subtract-headings](http://goo.gl/CjoHuV) for explanation * @param {number} head1 The first heading in degrees * @param {number} head0 The second heading in degrees * @returns {number} The smallest andle from head0 to head1 */ export function subtractHeadings(head1, head0) { return -subtractDegrees(head1, head0) } // Return angle in [-pi,pi] radians from (x,y) to (x1,y1) // [See: Math.atan2](http://goo.gl/JS8DF) export function radiansTowardXY(x, y, x1, y1) { return Math.atan2(y1 - y, x1 - x) } // Above using headings (degrees) returning degrees in [-90, 90] export function headingTowardXY(x, y, x1, y1) { return radToHeading(radiansTowardXY(x, y, x1, y1)) } // Above using degrees returning degrees in [-90, 90] export function degreesTowardXY(x, y, x1, y1) { return radToDeg(radiansTowardXY(x, y, x1, y1)) } // Return true if x,y is within cone. // Cone: origin x0,y0 in direction angle, with coneAngle width in radians. // All angles in radians export function inCone(x, y, radius, coneAngle, direction, x0, y0) { if (sqDistance(x0, y0, x, y) > radius * radius) return false const angle12 = radiansTowardXY(x0, y0, x, y) // angle from 1 to 2 return coneAngle / 2 >= Math.abs(subtractRadians(direction, angle12)) } // AltAz: Alt is deg from xy plane, 180 up, -180 down, Az is heading // We choose Phi radians from xy plane, "math" is often from Z axis // REMIND: some prefer -90, 90 // export function altAzToAnglePhi(alt, az) { // const angle = headingToRad(az) // const phi = modpipi(alt * toRad) // return [angle, phi] // } // export function anglePhiToAltAz(angle, phi) { // const az = radToHeading(angle) // const alt = mod180180(phi * toDeg) // return [alt, az] // } // Return distance between (x, y), (x1, y1) export const sqDistance = (x, y, x1, y1) => (x - x1) ** 2 + (y - y1) ** 2 export const distance = (x, y, x1, y1) => Math.sqrt(sqDistance(x, y, x1, y1)) export const sqDistance3 = (x, y, z, x1, y1, z1) => (x - x1) ** 2 + (y - y1) ** 2 + (z - z1) ** 2 export const distance3 = (x, y, z, x1, y1, z1) => Math.sqrt(sqDistance3(x, y, z, x1, y1, z1)) // ### Models // model can be: // - a path to the class Model. uses Model.default. careful! use import.meta // - a class Model // - a model // if either of the first two, they're converted to a model // the model is called w/ default, no args.. i.e. model() // async arg: if true use timeoutLoop, otherwise a simple for loop export async function runModel(model, steps = 500, useSeed = true) { console.log('runModel: model', model) if (useSeed) randomSeed() // if passing in a url, remember that util.js is in the src/ scope if (isString(model)) model = (await import(model)).default if (isFunction(model)) model = new model() // model is a class // console.log('runModel model', model) await model.startup() model.setup() if (inMain()) { await timeoutLoop(() => { model.step() }, steps) } else { for (let i = 0; i < steps; i++) model.step() } return model } // From Model // needsStartup() { // // return this.hasOwnProperty('startUp') // // const proto = Object.getPrototypeOf(this) // // // console.log('proto', proto) // // // window.proto = proto // // return proto.startUp !== undefined // return new Model().startup !== this.startup // } export function classHasStartup(Class) { console.log('classHasStartup?', Class) const str = Class.toString() let lines = str.split('\n') lines = lines.filter(line => !/^ *\/\//.test(line)) lines = lines.filter(line => /startup\(\)/.test(line)) // console.log('classHasStartup', lines.length > 0) return lines.length > 0 } export function toJSON(obj, indent = 0, topLevelArrayOK = true) { let firstCall = topLevelArrayOK const blackList = ['rectCache'] const json = JSON.stringify( obj, (key, val) => { if (blackList.includes(key)) { // if (key === 'rectCache') return val.length return undefined } const isAgentArray = Array.isArray(val) && val.length > 0 && Number.isInteger(val[0].id) if (isAgentArray && !firstCall) { return val.map(v => v.id) } firstCall = false return val }, indent ) return json } /** * Return an object with samples of the models components. * Useful for testing Models without needing a View, just data. * * @param {Model} model A model to sample * @returns {Object} An object with all the samples */ export function sampleModel(model) { const obj = { ticks: model.ticks, model: Object.keys(model), patches: model.patches.length, patch: model.patches.oneOf(), turtles: model.turtles.length, turtle: model.turtles.oneOf(), links: model.links.length, link: model.links.oneOf(), } const json = toJSON(obj) return JSON.parse(json) } // ### Arrays, Objects and Iteration // Three handy functions for defaults & properties // Identity fcn, returning its argument unchanged. Used in callbacks export const identityFcn = o => o // No-op function, does nothing. Used for default callback. export const noopFcn = () => {} // Return function returning an object's property. Property in fcn closure. export const propFcn = prop => o => o[prop] export function arraysEqual(a1, a2) { if (a1.length !== a2.length) return false for (let i = 0; i < a1.length; i++) { // if (a1[i] !== a2[i]) console.log('arraysEqual: unequal at', i) if (a1[i] !== a2[i]) return false } return true } export function removeArrayItem(array, item) { const ix = array.indexOf(item) if (ix !== -1) { array.splice(ix, 1) } else { throw Error(`removeArrayItem: ${item} not in array`) } // else console.log(`removeArrayItem: ${item} not in array`) return array // for chaining } // Return a string representation of an array of arrays export const arraysToString = arrays => arrays.map(a => `${a}`).join(',') // Execute fcn for all own member of an obj or array (typed OK). // Return input arrayOrObj, transformed by fcn. // - Unlike forEach, does not skip undefines. // - Like map, forEach, etc, fcn = fcn(item, key/index, obj). // - Alternatives are: `for..of`, array map, reduce, filter etc export function forLoop(arrayOrObj, fcn) { if (arrayOrObj.slice) { // typed & std arrays for (let i = 0, len = arrayOrObj.length; i < len; i++) { fcn(arrayOrObj[i], i, arrayOrObj) } } else { // obj Object.keys(arrayOrObj).forEach(k => fcn(arrayOrObj[k], k, arrayOrObj)) } } // Repeat function f(i, a) n times, i in 0, n-1 // a is optional array, default a new Array. // Return a. /** * Repeats the function f(i, a) i in 0, n-1. * a is an optional array, default a new empty Array * returns a, only needed if f() places data in a * * @param {number} n An integer number of times to run f() * @param {function} f The function called. * @param {Array} [a=[]] An optional array for use by f() * @returns {Array} N results of calling f() n times */ export function repeat(n, f, a = []) { for (let i = 0; i < n; i++) f(i, a) return a } // Repeat function n times, incrementing i by step each call. export function step(n, step, f) { for (let i = 0; i < n; i += step) f(i) } // Return range [0, length-1]. Note: 6x faster than Array.from! export function range(length) { return repeat(length, (i, a) => { a[i] = i }) } export function grep(array, regex) { return array.reduce((acc, val) => { if (regex.test(val)) acc.push(val) return acc }, []) } // Return a new array that is the concatination two arrays. // The resulting Type is that of the first array. export function concatArrays(array1, array2) { const Type = array1.constructor if (Type === Array) { return array1.concat(convertArrayType(array2, Array)) } const array = new Type(array1.length + array2.length) // NOTE: typedArray.set() allows any Array or TypedArray arg array.set(array1) array.set(array2, array1.length) return array } // Convert obj to string via JSON. Use indent = 0 for one-liner // jsKeys true removes the jsonKeys quotes export function objectToString(obj, indent = 2, jsKeys = true) { let str = JSON.stringify(obj, null, indent) if (jsKeys) str = str.replace(/"([^"]+)":/gm, '$1:') return str } export function objectLength(obj) { return Object.keys(obj).length } // Compare Objects or Arrays via JSON string. Note: TypedArrays !== Arrays export const objectsEqual = (a, b) => JSON.stringify(a) === JSON.stringify(b) /** * Return random item from an array * * @param {Array} An array to choose from * @returns {any} The chosen item */ // Return random one of array items. export function oneOf(array) { return array[randomInt(array.length)] } export function otherOneOf(array, item) { if (array.length < 2) throw Error('otherOneOf: array.length < 2') let other do { other = oneOf(array) } while (item === other) // note var use return other } // Random key/val of object export const oneKeyOf = obj => oneOf(Object.keys(obj)) export const oneValOf = obj => obj[oneKeyOf(obj)] // You'd think this wasn't necessary, but I always forget. Damn. // NOTE: this, like sort, sorts in place. Clone array if needed. export function sortNums(array, ascending = true) { return array.sort((a, b) => (ascending ? a - b : b - a)) } // Sort an array of objects w/ fcn(obj) as compareFunction. // If fcn is a string, convert to propFcn. export function sortObjs(array, fcn, ascending = true) { if (typeof fcn === 'string') fcn = propFcn(fcn) const comp = (a, b) => fcn(a) - fcn(b) return array.sort((a, b) => (ascending ? comp(a, b) : -comp(a, b))) } // Randomize array in-place. Use clone() first if new array needed // The array is returned for chaining; same as input array. // See [Durstenfeld / Fisher-Yates-Knuth shuffle](https://goo.gl/mfbdPh) export function shuffle(array) { for (let i = array.length - 1; i > 0; i--) { const j = randomInt(i) ;[array[j], array[i]] = [array[i], array[j]] // const temp = array[i] // array[i] = array[j] // array[j] = temp } return array } // Set operations on arrays // union: elements in a1 or a2 export function union(a1, a2) { return Array.from(new Set(a1.concat(a2))) } // intersection: elements in a1 and a2 export function intersection(a1, a2) { // intersection = new Set([...set1].filter(x => set2.has(x))) const set2 = new Set(a2) return a1.filter(x => set2.has(x)) } // Difference: elements from a1 not in a2 export function difference(a1, a2) { // difference = new Set([...set1].filter(x => !set2.has(x))) const set2 = new Set(a2) return a1.filter(x => !set2.has(x)) } // Return a "ramp" (array of uniformly ascending/descending floats) // in [start,stop] with numItems (positive integer > 1). // OK for start>stop. Will always include start/stop w/in float accuracy. export function floatRamp(start, stop, numItems) { // NOTE: start + step*i, where step is (stop-start)/(numItems-1), // has float accuracy problems, must recalc step each iteration. if (numItems <= 1) throw Error('floatRamp: numItems must be > 1') const a = [] for (let i = 0; i < numItems; i++) { a.push(start + (stop - start) * (i / (numItems - 1))) } return a } // Integer version of floatRamp, start & stop integers, rounding each element. // Default numItems yields unit step between start & stop. export function integerRamp(start, stop, numItems = stop - start + 1) { return floatRamp(start, stop, numItems).map(a => Math.round(a)) } // Return an array normalized (lerp) between lo/hi values // export function normalize(array, lo = 0, hi = 1) { // const [min, max] = [arrayMin(array), arrayMax(array)] // const scale = 1 / (max - min) // return array.map(n => lerp(lo, hi, scale * (n - min))) // } // // Return Uint8ClampedArray normalized in 0-255 // export function normalize8(array) { // return new Uint8ClampedArray(normalize(array, -0.5, 255.5)) // } // // Return Array normalized to integers in lo-hi // export function normalizeInt(array, lo, hi) { // return normalize(array, lo, hi).map(n => Math.round(n)) // } // get nested property like obj.foo.bar.baz: // const val = nestedProperty(obj, 'foo.bar.baz') // Optimized for path length up to 4, else uses path.reduce() export function nestedProperty(obj, path) { if (typeof path === 'string') path = path.split('.') switch (path.length) { case 1: return obj[path[0]] case 2: return obj[path[0]][path[1]] case 3: return obj[path[0]][path[1]][path[2]] case 4: return obj[path[0]][path[1]][path[2]][path[3]] default: return path.reduce((obj, param) => obj[param], obj) } } export const arrayLast = array => array[array.length - 1] export const arrayMax = array => array.reduce((a, b) => Math.max(a, b)) export const arrayMin = array => array.reduce((a, b) => Math.min(a, b)) export const arrayExtent = array => [arrayMin(array), arrayMax(array)] export const arraysDiff = (a1, a2, ifcn = i => i) => { if (a1.length !== a2.length) return console.log('lengths differ', a1.length, a2.length) const diffs = [] for (let i = 0; i < a1.length; i++) { if (a1[i] !== a2[i]) diffs.push([ifcn(i), a1[i], a2[i]]) } return diffs } export function arrayToMatrix(array, width, height) { if (array.length !== width * height) throw Error('arrayToMatrix: length !== width * height') const matrix = [] for (let i = 0; i < height; i++) { const row = array.slice(i * width, (i + 1) * width) matrix.push(row) } return matrix } export const matrixToArray = matrix => matrix.flat() // ### OofA/AofO export function isOofA(data) { if (!isObject(data)) return false return Object.values(data).every(v => isTypedArray(v)) } export function toOofA(aofo, spec) { const length = aofo.length const keys = Object.keys(spec) const oofa = {} keys.forEach(k => { oofa[k] = new spec[k](length) }) forLoop(aofo, (o, i) => { keys.forEach(key => (oofa[key][i] = o[key])) }) return oofa } export function oofaObject(oofa, i, keys) { const obj = {} keys.forEach(key => { obj[key] = oofa[key][i] }) return obj } export function toAofO(oofa, keys = Object.keys(oofa)) { const length = oofa[keys[0]].length const aofo = new Array(length) forLoop(aofo, (val, i) => { aofo[i] = oofaObject(oofa, i, keys) }) return aofo } export function oofaBuffers(postData) { const buffers = [] forLoop(postData, obj => forLoop(obj, a => buffers.push(a.buffer))) return buffers } // ### Types // Fix the javascript typeof operator https://goo.gl/Efdzk5 export const typeOf = obj => ({}.toString .call(obj) .match(/\s(\w+)/)[1] .toLowerCase()) export const isType = (obj, string) => typeOf(obj) === string export const isOneOfTypes = (obj, array) => array.includes(typeOf(obj)) export const isString = obj => isType(obj, 'string') export const isObject = obj => isType(obj, 'object') // export const isArray = obj => isType(obj, 'array') export const isArray = obj => Array.isArray(obj) export const isNumber = obj => isType(obj, 'number') export const isInteger = n => Number.isInteger(n) // export const isFloat = n => isNumber(n) && n % 1 !== 0 // https://goo.gl/6MS0Tm export const isFunction = obj => isType(obj, 'function') export const isImage = obj => isType(obj, 'image') // Is a number an integer (rather than a float w/ non-zero fractional part) export const isCanvas = obj => isOneOfTypes(obj, ['htmlcanvaselement', 'offscreencanvas']) export const isImageable = obj => isOneOfTypes(obj, [ 'image', 'htmlimageelement', 'htmlcanvaselement', 'offscreencanvas', 'imagebitmap', ]) // Typed Arrays: export const isTypedArray = obj => typeOf(obj.buffer) === 'arraybuffer' export const isUintArray = obj => /^uint.*array$/.test(typeOf(obj)) export const isIntArray = obj => /^int.*array$/.test(typeOf(obj)) export const isFloatArray = obj => /^float.*array$/.test(typeOf(obj)) export const isArrayLike = obj => isArray(obj) || isTypedArray(obj) export const isColorLikeArray = obj => isArrayLike(obj) && [3, 4].includes(obj.length) && obj.every( i => (isInteger(i) && isBetween(i, 0, 255)) || (isNumber(i) && isBetween(i, 0, 1)) ) export function isLittleEndian() { const d32 = new Uint32Array([0x01020304]) return new Uint8ClampedArray(d32.buffer)[0] === 4 } // Convert Array or TypedArray to given Type (Array or TypedArray). // Result same length as array, precision may be lost. export function convertArrayType(array, Type) { const Type0 = array.constructor if (Type0 === Type) return array // return array if already same Type return Type.from(array) // Use .from (both TypedArrays and Arrays) } export function isDataSet(obj) { // return typeOf(obj) === 'object' && obj.width != null && obj.height != null return typeOf(obj) === 'object' && obj.width && obj.height && obj.data } // Unused: // export const isWebglArray = obj => // Array.isArray(obj) && obj.length === 3 && util.arrayMax(obj) <= 1 // isHtmlElement: obj => /^html.*element$/.test(typeOf(obj)) // isImage: obj => isType(obj, 'image') // isImageBitmap: obj => isType(obj, 'imagebitmap') // // Is undefined, null, bool, number, string, symbol // isPrimitive: obj => obj == null || 'object' != typeof obj // Return array's type (Array or TypedArray variant) // typeName: obj => obj.constructor.name // xxxx End of jsUtil // xxxx Begnning of domUtils // import { // inWorker, // inMain, // inDeno, // typeOf, // isDataSet, // isTypedArray, // isObject, // step, // } from './jsUtils.js' // function inWorker() { // // return !inNode() && typeof self.window === 'undefined' // return globalThis.WorkerGlobalScope !== undefined // } // ### Beginning of the functions requiring the dom // ### Async & I/O // download canvas as png or jpeg. Canvas can be a dataURL. // quality is default. For lossless jpeg, set to 1 export function downloadCanvas(can, name = 'download.png', quality = null) { if (!(name.endsWith('.png') || name.endsWith('.jpeg'))) name = name + '.png' const type = name.endsWith('.png') ? 'image/png' : 'image/jpeg' const url = typeOf(can) === 'string' ? can : can.toDataURL(type, quality) const link = document.createElement('a') link.download = name link.href = url link.click() } // blobable = ArrayBuffer, ArrayBufferView, Blob, String // Objects & Arrays too, converted to json export function downloadBlob(blobable, name = 'download', format = true) { if (isDataSet(blobable) && !Array.isArray(blobable.data)) blobable.data = Array.from(blobable.data) if (isTypedArray(blobable)) blobable = Array.from(blobable) if (isObject(blobable) || Array.isArray(blobable)) blobable = format ? JSON.stringify(blobable, null, 2) : JSON.stringify(blobable) const blob = typeOf(blobable) === 'blob' ? blobable : new Blob([blobable]) const url = URL.createObjectURL(blob) const link = document.createElement('a') link.download = name link.href = url link.click() URL.revokeObjectURL(url) } // ### Canvas & Image /** * Return a Promise for getting an image. * See https://deno.land/x/skia_canvas/mod.ts?s=Image for Image in deno * * use: imagePromise('./path/to/img').then(img => imageFcn(img)) * or: await imagePromise('./path/to/img') * * @param {string} url URL for path to image * @returns {Promise} A promise resolving to the image */ export async function imagePromise(url, preferDOM = true) { if ((inMain() && preferDOM) || inDeno()) { return new Promise((resolve, reject) => { const img = new Image() img.crossOrigin = 'Anonymous' img.onload = () => resolve(img) img.onerror = () => reject(`Could not load image ${url}`) img.src = url }) } else if (inWorker() || !preferDOM) { // { mode: 'cors' } ? const blob = await fetch(url).then(response => response.blob()) return createImageBitmap(blob) } } export async function fetchImage(url) { return new Promise((resolve, reject) => { const img = new Image() img.crossOrigin = 'Anonymous' img.onload = () => resolve(img) img.onerror = () => reject(`Could not load image ${url}`) img.src = url }) } export async function fetchImageBitmap(url) { const blob = await fetchData(url, 'blob') return createImageBitmap(blob) } // export function imageSize(img) { // if (inDeno()) { // return [img.width(), img.height()] // } else { // return [img.width, img.height] // } // } // function offscreenOK() { // // return !!self.OffscreenCanvas // // return typeof OffscreenCanvas !== 'undefined' // return inWorker() // } /** * Create a blank 2D canvas of a given width/height. * * @param {number} width The canvas height in pixels * @param {number} height The canvas width in pixels * @param {boolean} [preferDOM=false] If false, return "Offscreen" canvas * @returns {Canvas} The resulting Canvas object */ // export function createCanvas(width, height, offscreen = offscreenOK()) { // if (offscreen) return new OffscreenCanvas(width, height) // const can = document.createElement('canvas') // can.width = width // can.height = height // return can // } export function createCanvas(width, height, preferDOM = true) { if (inMain() && preferDOM) { const can = document.createElement('canvas') can.width = width can.height = height return can } else if (inDeno()) { return globalThis.createCanvas(width, height) } else if (inWorker() || !preferDOM) { return new OffscreenCanvas(width, height) } } /** * As above, but returing the 2D context object instead of the canvas. * Note ctx.canvas is the canvas for the ctx, and can be use as an image. * * @param {number} width The canvas height in pixels * @param {number} height The canvas width in pixels * @param {boolean} [offscreen=offscreenOK()] If true, return "Offscreen" canvas * @returns {Context2D} The resulting Canvas's 2D context */ export function createCtx(width, height, preferDOM = true, attrs = {}) { // const can = createCanvas(width, height, offscreen) // return can.getContext('2d', attrs) const can = createCanvas(width, height, preferDOM) const ctx = can.getContext('2d', attrs) if (inDeno()) { const ctxObj = { canvas: can, } Object.setPrototypeOf(ctxObj, ctx) return ctxObj } else { return ctx } } // FIX or drop // Duplicate a canvas, preserving it's current image/drawing export function cloneCanvas(can, preferDOM = true) { const ctx = createCtx(can.width, can.height, preferDOM) ctx.drawImage(can, 0, 0) return ctx.canvas } // Resize a ctx in-place and preserve image. SpriteSheet export function resizeCtx(ctx, width, height) { const copy = cloneCanvas(ctx.canvas) ctx.canvas.width = width ctx.canvas.height = height ctx.drawImage(copy, 0, 0) } // // Return new canvas scaled by width, height and preserve image. // export function resizeCanvas( // can, // width, // height = (width / can.width) * can.height // ) { // const ctx = createCtx(width, height) // ctx.drawImage(can, 0, 0, width, height) // return ctx.canvas // } // Set the ctx/canvas size if differs from width/height. // It does not install a transform and assumes there is not one currently installed. // The World object can do that for AgentSets. // Can move to World export function setCanvasSize(can, width, height) { if (can.width !== width || can.height != height) { can.width = width can.height = height } } // export function canvasToImage(can) { // var img = new Image() // img.src = can.toDataURL() // } // Install identity transform for this context. // Call ctx.restore() to revert to previous transform. export function setIdentity(ctx) { ctx.save() // NOTE: Does not change state, only saves current state. ctx.resetTransform() // or ctx.setTransform(1, 0, 0, 1, 0, 0) } // Set the text font, align and baseline drawing parameters. // Ctx can be either a canvas context or a DOM element // See [reference](http://goo.gl/AvEAq) for details. // * font is a HTML/CSS string like: "9px sans-serif" // * align is left right center start end // * baseline is top hanging middle alphabetic ideographic bottom export function setTextProperties( ctx, font, textAlign = 'center', textBaseline = 'middle' ) { Object.assign(ctx, { font, textAlign, textBaseline }) } // bboxCtx is reused on every call to stringMetrics // const bboxCtx = createCtx(0, 0) let bboxCtx export function stringMetrics( string, font, textAlign = 'center', textBaseline = 'middle' ) { // bboxCtx ??= createCtx(0, 0) if (!bboxCtx) bboxCtx = createCtx(0, 0) setTextProperties(bboxCtx, font, textAlign, textBaseline) const metrics = bboxCtx.measureText(string) metrics.height = // not sure how safe this is but.. metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent return metrics } // Draw string of the given color at the xy location, in ctx pixel coords. // Use setIdentity .. reset if a transform is being used by caller. export function drawText(ctx, string, x, y, color, useIdentity = true) { if (useIdentity) setIdentity(ctx) ctx.fillStyle = color.css || color // OK to use Color.typedColor ctx.fillText(string, x, y) if (useIdentity) ctx.restore() } // Return the (complete) ImageData object for this context object export function ctxImageData(ctx) { return ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height) } // Return ctx data as an array of typed array rgba colors export function ctxImageColors(ctx) { const typedArray = ctxImageData(ctx).data const colors = [] step(typedArray.length, 4, i => colors.push(typedArray.subarray(i, i + 4))) return colors } // Return ctx data as an array of Uint32Array rgba pixels export function ctxImagePixels(ctx) { const imageData = ctxImageData(ctx) const pixels = new Uint32Array(imageData.data.buffer) return pixels } // Clear this context using the cssColor. // If no color or if color === 'transparent', clear to transparent. export function clearCtx(ctx, cssColor = undefined) { const { width, height } = ctx.canvas setIdentity(ctx) if (!cssColor || cssColor === 'transparent') { ctx.clearRect(0, 0, width, height) } else { cssColor = cssColor.css || cssColor ctx.fillStyle = cssColor ctx.fillRect(0, 0, width, height) } ctx.restore() } // These image functions use "imagable" objects: Image, ImageBitmap, Canvas ... // https://developer.mozilla.org/en-US/docs/Web/API/CanvasImageSource export function imageToCtx(img) { // const [width, height] = imageSize(img) const { width, height } = img const ctx = createCtx(width, height) // const ctx = createCtx(img.width, img.height) fillCtxWithImage(ctx, img) return ctx } export function imageToCanvas(img) { return imageToCtx(img).canvas } // Fill this context with the given image. Will scale image to fit ctx size. export function fillCtxWithImage(ctx, img) { setIdentity(ctx) // set/restore identity ctx.drawImage(img, 0, 0, ctx.canvas.width, ctx.canvas.height) ctx.restore() } /** * Fill this context with the given image, resizing it to img size if needed. * * @param {Context2D} ctx a canvas 2D context * @param {Image} img the Image to install in this ctx */ export function setCtxImage(ctx, img) { setCanvasSize(ctx.canvas, img.width, img.height) fillCtxWithImage(ctx, img) } // ### Debug /** * Merge a module's obj key/val pairs into to the global/window namespace. * Primary use is to make console logging easier when debugging * modules. * * @param {Object} obj Object who's key/val pairs will be installed in window. */ export function toWindow(obj) { Object.assign(window, obj) console.log('toWindow:', Object.keys(obj).join(', ')) } export function dump(model = window.model) { const { patches: ps, turtles: ts, links: ls } = model Object.assign(window, { ps, ts, ls }) window.p = ps.length > 0 ? ps.oneOf() : {} window.t = ts.length > 0 ? ts.oneOf() : {} window.l = ls.length > 0 ? ls.oneOf() : {} console.log('debug: ps, ts, ls, p, t, l dumped to window') } // ### Dom export function addCssLink(url) { const link = document.createElement('link') link.setAttribute('rel', 'stylesheet') link.setAttribute('href', url) document.head.appendChild(link) } export async function fetchCssStyle(url) { if (url.startsWith('../')) { console.log('fetchCssStyle relative url', url) url = import.meta.resolve(url) console.log(' absolute url', url) } const response = await fetch(url) if (!response.ok) throw Error(`fetchCssStyle: Not found: ${url}`) const css = await response.text() addCssStyle(css) return css } export function addCssStyle(css) { // document.head.innerHTML += `<style>${css}</style>` const style = document.createElement('style') style.innerHTML = css document.head.appendChild(style) } // REST: // Parse the query, returning an object of key / val pairs. export function getQueryString() { return window.location.search.substr(1) } export function parseQueryString( // paramsString = window.location.search.substr(1) paramsString = getQueryString() ) { const results = {} const searchParams = new URLSearchParams(paramsString) for (const pair of searchParams.entries()) { let [key, val] = pair if (val.match(/^[0-9.]+$/) || val.match(/^[0-9.]+e[0-9]+$/)) val = Number(val) if (['true', 't', ''].includes(val)) val = true if (['false', 'f'].includes(val)) val = false results[key] = val } return results } // Merge the querystring into the default parameters export function RESTapi(parameters) { return Object.assign(parameters, parseQueryString()) } // Print a message to an html element // Default to document.body if in browser. // If msg is an object, convert to JSON // (object canot have cycles etc) // If element is string, find element by ID export function printToPage(msg, element = document.body) { // if (isObject(msg)) { if (typeof msg === 'object') { msg = JSON.stringify(msg, null, 2) // msg = '<pre>' + msg + '</pre>' } msg = '<pre>' + msg + '</pre>' if (typeof element === 'string') { element = document.getElementById(element) } element.style.fontFamily = 'monospace' element.innerHTML += msg //+ '<br />' } // Get element (i.e. canvas) relative x,y position from event/mouse position. // http://goo.gl/356S91 export function getEventXY(element, evt) { const rect = element.getBoundingClientRect() return [evt.clientX - rect.left, evt.clientY - rect.top] } // ### Math // ### Geometry // ### Models // ### Arrays, Objects and Iteration // ### OofA/AofO // ### Types // could have some of the types that are dom oriented. TypedArrays too? // xxxx End of domUtils