agentscript
Version:
AgentScript Model in Model/View architecture
71 lines (58 loc) • 1.79 kB
JavaScript
import AgentArray from '../src/AgentArray.js'
import Model from '../src/Model.js'
const WorldOptions = {
minX: 0,
minY: 0,
minZ: 0,
maxX: 9,
maxY: 9,
maxZ: 2,
}
export default class GridPathModel extends Model {
constructor(worldOptions = WorldOptions) {
super(worldOptions) // default world options if "undefined"
}
setup() {
this.probability = 1
this.patches.ask(p => (p.occupied = false))
this.walker = this.turtles.createOne()
this.walker.moveTo(this.patches.first())
this.walker.patch.occupied = true
// this.walker.choices = 2
}
step() {
if (this.done()) return
this.floodFill()
const ok = this.okNeighbors(this.walker.patch)
this.walker.choices = ok.length
let turtle = this.walker.hatch()[0]
;[this.walker, turtle] = [turtle, this.walker]
this.walker.moveTo(ok.oneOf())
this.walker.patch.occupied = true
this.links.createOne(this.walker, turtle)
this.probability /= ok.length
if (this.done())
this.walker.choices = this.okNeighbors(this.walker.patch).length
}
done() {
return this.patches.last().occupied
}
okNeighbors(p) {
return p.neighbors4.filter(p => p.ok)
}
floodFill() {
this.patches.ask(p => (p.ok = false))
let pset = new AgentArray(this.patches.last())
let step = 0
while (pset.length > 0) {
pset.ask(p => (p.ok = true))
pset.ask(p => (p.step = step))
let pnext = pset
.map(p => p.neighbors4)
.flat()
.uniq()
pset = pnext.filter(n => !n.ok && !n.occupied)
step++
}
}
}