agentscript
Version:
AgentScript Model in Model/View architecture
77 lines (65 loc) • 1.99 kB
JavaScript
import World from '../src/World.js'
import Model from '../src/Model.js'
import * as util from '../src/utils.js'
export default class FireModel extends Model {
density = 60 // percent of patches with tree
// ======================
constructor(worldDptions = World.defaultOptions(125)) {
super(worldDptions)
}
setup() {
this.patchBreeds('fires embers')
this.patchTypes = [
'dirt',
'tree', // fire types need to be in this order:
'fire',
'ember4',
'ember3',
'ember2',
'ember1',
'ember0',
]
this.dirtType = this.patchTypes[0]
this.treeType = this.patchTypes[1]
this.fireType = this.patchTypes[2]
this.patches.ask(p => {
if (p.x === this.world.minX) this.ignite(p)
else if (util.randomInt(100) < this.density) p.type = this.treeType
else p.type = this.dirtType
})
this.burnedTrees = 0
this.initialTrees = this.patches.filter(p => this.isTree(p)).length
}
step() {
this.fires.ask(p => {
p.neighbors4.ask(n => {
if (this.isTree(n)) this.ignite(n)
})
p.setBreed(this.embers)
})
this.fadeEmbers()
}
isTree(p) {
return p.type === this.treeType
}
percentBurned() {
return (this.burnedTrees / this.initialTrees) * 100
}
isDone() {
return this.fires.length + this.embers.length === 0
}
ignite(p) {
p.type = this.fireType
p.setBreed(this.fires)
this.burnedTrees++
}
fadeEmbers() {
this.embers.ask(p => {
const type = p.type
const ix = this.patchTypes.indexOf(type)
if (type === 'ember0') p.setBreed(this.patches)
// sorta like die, removes from breed.
else p.type = this.patchTypes[ix + 1]
})
}
}