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agentscript

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AgentScript Model in Model/View architecture

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<html> <head> <title>terrain2</title> <link rel="icon" type="image/x-icon" href="../favicon.ico" /> </head> <body> <script type="module"> import * as util from '../src/utils.js' import World from '../src/World.js' import { redfishUSA, mapzen, maptiler } from '../src/TileData.js' //maptilerUrl import * as gis from '../src/gis.js' import Model from '../models/HelloModel.js' import { THREE } from '../vendor/three.js' import ThreeDraw from '../src/ThreeDraw.js' const provider = mapzen const [Z, X, Y] = [13, 1594, 3339] const elevation = await provider.zxyToDataSet(Z, X, Y) const el0to10 = elevation.scale(0, 10) const baseMapURL = gis.url(Z, X, Y, 'topo1') const baseMap = await util.imagePromise(baseMapURL) const model = new Model(World.defaultOptions(50)) model.population = 0 model.patches.importDataSet(el0to10, 'z') await model.startup() model.setup() // REMIND: fix patches to update only once const drawOptions = { patchesMesh: { meshClass: 'PatchesMesh', useSegments: true, canvas: baseMap, //baseCtx.canvas, }, // patchesSize: 5, // patchesMap: 'Jet', // patchesColor: baseCtx.canvas, // patchesColor: p => { // const map = view.drawOptions.patchesMap // const color = map.scaleColor(p.z, 0, 10) // return color // }, } const view = new ThreeDraw( model, { div: 'modelDiv' }, drawOptions ) const data = el0to10.resample(102, 102).data const geometry = view.meshes.patches.mesh.geometry const pos = geometry.getAttribute('position') const a = pos.array util.repeat(a.length / 3, (i, a) => (a[i * 3 + 2] = data[i]), a) geometry.setAttribute( 'position', new THREE.BufferAttribute(a, 3) ) util.toWindow({ util, model, view }) util.timeoutLoop( () => { model.step() view.draw() }, 5, // 500, just draw once, is static 33 ) view.idle() </script> <div id="modelDiv"></div> </body> </html> <!-- const drawOptions0 = { initPatches: (model, view) => { const elevation = model.patches.exportDataSet('elevation') const grays = elevation.scale(0, 255).data const colors = grays.map(d => ColorMap.Gray[Math.round(d)]) const localMinColor = Color.typedColor(255, 0, 0) model.localMins.forEach(p => { colors[p.id] = localMinColor }) return colors }, } -->