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agentscript

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AgentScript Model in Model/View architecture

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<html> <head> <title>terrain</title> <link rel="icon" type="image/x-icon" href="../favicon.ico" /> </head> <body> <script type="module"> import * as util from '../src/utils.js' import World from '../src/World.js' // import { redfishUSDataSet } from '../src/TileDataSet.js' import { redfishUSA } from '../src/TileData.js' import Model from '../models/HelloModel.js' import ThreeDraw from '../src/ThreeDraw.js' // async function run() { const [Z, X, Y] = [13, 1594, 3339] // const elevation = await redfishUSDataSet(Z, X, Y) const elevation = await redfishUSA.zxyToDataSet(Z, X, Y) const el0to10 = elevation.scale(0, 10) const model = new Model(World.defaultOptions(50)) model.population = 0 model.patches.importDataSet(el0to10, 'z') await model.startup() model.setup() // REMIND: fix patches to update only once const drawOptions = { patchesMesh: 'PointsMesh', patchesSize: 5, patchesMap: 'Jet', patchesColor: p => { const map = view.drawOptions.patchesMap const color = map.scaleColor(p.z, 0, 10) return color }, } const view = new ThreeDraw( model, { div: 'modelDiv' }, drawOptions ) util.toWindow({ util, model, view }) util.timeoutLoop( () => { model.step() view.draw() }, 1, // 500, just draw once, is static 33 ) view.idle() // } // run() // const drawOptions = { // initPatches: (model, view) => { // const elevation = model.patches.exportDataSet('elevation') // const grays = elevation.scale(0, 255).data // const colors = grays.map(d => ColorMap.Gray[Math.round(d)]) // const localMinColor = Color.typedColor(255, 0, 0) // model.localMins.forEach(p => { // colors[p.id] = localMinColor // }) // return colors // }, // } </script> <div id="modelDiv"></div> </body> </html>