agentscript
Version:
AgentScript Model in Model/View architecture
79 lines (67 loc) • 2.37 kB
HTML
<html>
<head>
<title>terrain</title>
<link rel="icon" type="image/x-icon" href="../favicon.ico" />
</head>
<body>
<script type="module">
import * as util from '../src/utils.js'
import World from '../src/World.js'
// import { redfishUSDataSet } from '../src/TileDataSet.js'
import { redfishUSA } from '../src/TileData.js'
import Model from '../models/HelloModel.js'
import ThreeDraw from '../src/ThreeDraw.js'
// async function run() {
const [Z, X, Y] = [13, 1594, 3339]
// const elevation = await redfishUSDataSet(Z, X, Y)
const elevation = await redfishUSA.zxyToDataSet(Z, X, Y)
const el0to10 = elevation.scale(0, 10)
const model = new Model(World.defaultOptions(50))
model.population = 0
model.patches.importDataSet(el0to10, 'z')
await model.startup()
model.setup()
// REMIND: fix patches to update only once
const drawOptions = {
patchesMesh: 'PointsMesh',
patchesSize: 5,
patchesMap: 'Jet',
patchesColor: p => {
const map = view.drawOptions.patchesMap
const color = map.scaleColor(p.z, 0, 10)
return color
},
}
const view = new ThreeDraw(
model,
{ div: 'modelDiv' },
drawOptions
)
util.toWindow({ util, model, view })
util.timeoutLoop(
() => {
model.step()
view.draw()
},
1, // 500, just draw once, is static
33
)
view.idle()
// }
// run()
// const drawOptions = {
// initPatches: (model, view) => {
// const elevation = model.patches.exportDataSet('elevation')
// const grays = elevation.scale(0, 255).data
// const colors = grays.map(d => ColorMap.Gray[Math.round(d)])
// const localMinColor = Color.typedColor(255, 0, 0)
// model.localMins.forEach(p => {
// colors[p.id] = localMinColor
// })
// return colors
// },
// }
</script>
<div id="modelDiv"></div>
</body>
</html>