UNPKG

agentscript

Version:

AgentScript Model in Model/View architecture

94 lines (82 loc) 2.75 kB
<!DOCTYPE html> <html> <head> <title>HelloGui</title> </head> <body> <div id="modelDiv"></div> <script type="module"> import Animator from '../src/Animator.js' import GUI from '../src/GUI.js' import Model from '../models/HelloModel.js' import TwoDraw from '../src/TwoDraw.js' import * as util from '../src/utils.js' const model = new Model() await model.startup() model.setup() const drawOptions = { turtlesSize: 3, } const view = new TwoDraw(model, { div: 'modelDiv', patchSize: 20, drawOptions }) const anim = new Animator( () => { model.step() view.draw() gui.update() }, -1, // run forever 30 // 30 fps ).startStats() const gui = new GUI({ fps: { // val numeric array: slider val: [30, [5, 60, 5]], cmd: val => anim.setFps(val), }, turtlesShape: { // val string array: chooser val: ['bug', ['bug', 'dart', 'person']], cmd: val => view.drawOptions.turtlesShape = val, }, turtlesColor: { // val color string: color picker val: '#ff0000', cmd: val => view.drawOptions.turtlesColor = val, }, pause: { // val bool: switch/toggle val: false, cmd: val => { if (val) { anim.stop() } else { anim.start() } }, }, setTitle: { // val string: input val: document.title, cmd: val => document.title = val }, downloadCanvas: { // no val: button cmd: () => view.downloadCanvas(), }, modelTicks: { // monitor val: [model, 'ticks'], // cmd: val => val = model.ticks, // cmd: () => model.ticks, }, }) util.toWindow({ model, view, anim, GUI, gui }) console.log(gui) </script> </body> </html> <!-- turtlesColor val behavior: val: '#ff0000', val: 'rgb(255, 0, 0)', val: '#f00', // => #ff0000 val: 'rgba(255, 0, 0, 0.5)', // color picker sticks at 0.5 val: 'red', // becomes a text input for named/#hex/rgb(a) colors val: 'hsv(360, 90%, 0%)', // doesn't work val: 'hsl(360, 100%, 50%)', // doesn't work val: [0, 128, 255, 0.3], // works, but not JS color val: { h: 350, s: 0.9, v: 0.3 }, // works, but not JS color gui.values.turtlesColor = { h: 350, s: 0.9, v: 0.3 } gui.values.turtlesColor // right color controller -->