agentscript
Version:
AgentScript Model in Model/View architecture
119 lines (103 loc) • 3.71 kB
HTML
<html>
<head>
<title>ants</title>
<link rel="icon" type="image/x-icon" href="../favicon.ico" />
</head>
<body>
<script type="module">
import * as util from '../src/utils.js'
import TwoDraw from '../src/TwoDraw.js'
import Animator from '../src/Animator.js'
import Color from '../src/Color.js'
import ColorMap from '../src/ColorMap.js'
import Model from '../models/AntsModel.js'
import GUI from '../src/GUI.js'
import Keyboard from '../src/Keyboard.js'
// ==== Define draw options, colors and colormaps ====
const nestColor = Color.typedColor('yellow')
const foodColor = Color.typedColor('blue')
const nestColorMap = ColorMap.gradientColorMap(20, [
'black',
nestColor,
])
const foodColorMap = ColorMap.gradientColorMap(20, [
'black',
foodColor,
])
const drawOptions = {
patchesColor: p => {
if (p.isNest) return nestColor
if (p.isFood) return foodColor
return p.foodPheromone > p.nestPheromone
? foodColorMap.scaleColor(p.foodPheromone, 0, 1)
: nestColorMap.scaleColor(p.nestPheromone, 0, 1)
},
turtlesShape: 'bug',
turtlesSize: 3,
turtlesColor: t => (t.carryingFood ? nestColor : foodColor),
}
// ==== Define model, view, anim ====
const model = new Model()
await model.startup()
model.setup()
const view = new TwoDraw(model, {
div: 'modelDiv',
useSprites: true, // ant shape difficult to draw
width: 500,
drawOptions,
})
const anim = new Animator(
() => {
model.step()
view.draw()
},
-1, // run forever
30 // fps
).startStats()
// ==== Define gui commands ====
let template = {
fps: { // slider
val: [40, [5, 60, 5]],
cmd: val => anim.setFps(val),
},
stop: { // switch/toggle
val: !anim.isRunning, // bool
cmd: val => { if (val) { anim.stop() } else { anim.start() } },
// cmd: val => anim.toggle(),
},
once: { // button
cmd: () => anim.once()
//gui.update(stop, false)
},
width: { // slider
val: [500, [100, 1000, 25]],
cmd: val => view.width = val,
},
turtlesShape: { // chooser
val: ['bug', ['bug', 'dart', 'person', 'circle', 'arrow']],
cmd: val => view.drawOptions.turtlesShape = val,
},
turtlesSize: { // chooser
val: [1, [1, 10, 1]],
cmd: val => view.drawOptions.turtlesSize = val,
},
downloadCanvas: { // button
cmd: () => view.downloadCanvas()
},
}
const gui = new GUI(template)
// ==== Define keyboard commands ====
const keyModCmds = [
{ key: 's', cmd: () => anim.toggle() },
{ key: 'o', cmd: () => anim.once() },
{ key: 'd', cmd: () => view.downloadCanvas() },
]
const keyboard = new Keyboard(keyModCmds)
// const keyboard = new Keyboard(keyModCmds, 'alt')
keyboard.start()
// ==== End, debug if needed
util.toWindow({ util, model, view, anim, gui, keyboard })
</script>
<div id="modelDiv"></div>
</body>
</html>