agentscript
Version:
AgentScript Model in Model/View architecture
41 lines (33 loc) • 1.1 kB
JavaScript
var util = AS.util
// import Model3D from '../src/Model3D.js'
var Model = AS.Model
class Wander3DModel extends Model {
population = 25
speed = 0.1 // patches per step
wiggleAngle = 30 // degrees
rotateEvery = 15
// ======================
// We can use Model's constructor, due to using Model's default World.
// If you pass in world options, Model will use them
// constructor() {
// super() // use default world options.
// }
setup() {
this.turtles.setDefault('atEdge', 'bounce')
this.turtles.create(this.population, t => {
t.setxyz(...this.world.random3DPoint())
})
}
step() {
const doRotations = this.ticks % this.rotateEvery === 0
this.turtles.ask(t => {
if (doRotations) {
t.right(util.randomCentered(this.wiggleAngle))
t.tiltUp(util.randomCentered(this.wiggleAngle))
t.rollRight(util.randomCentered(this.wiggleAngle))
}
t.forward(this.speed)
})
}
}
const defaultModel = Wander3DModel