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agents-flow

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Framework for multi-agent interactive fiction videogame.

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import { Effect } from "npc-emotional"; import { Sentence } from "first-order-logic"; import { Roles } from "./roles"; import { Crowd } from "./agent"; export declare class PhraseResult { private _content; private _effect; private _sentence; constructor(content: string, effect: Effect, sentence?: Sentence); get content(): string; get effect(): Effect; get sentence(): Sentence; get hasSentence(): boolean; } export declare type TextFunc = (roles: Roles) => string; export declare type EffectFunc = (roles: Roles) => Effect; export declare type SentenceFunc = (roles: Roles) => Sentence; export declare class Alternative { private _text; private _effect; private _sentence; constructor(text: TextFunc, effect?: EffectFunc, sentence?: SentenceFunc); get text(): TextFunc; get effect(): EffectFunc; get sentence(): SentenceFunc; } export declare class Phrase { private _alternatives; private _performerRole; private _targetRole; private _isIntimate; constructor(performerRole: string, targetRole?: string); get performerRole(): string; get targetRole(): string; get isIntimate(): boolean; get isMultialternative(): boolean; allAlternatives(roles: Roles): string[]; withAlternative(alternative: TextFunc, effect?: EffectFunc, sentence?: SentenceFunc): Phrase; intimate(): void; action(roles: Roles, crowd: Crowd, alternativeIndex?: number): PhraseResult; private chooseAlternative; private performerHasMeaningfulDesires; private calculateAlternativeBasedOnDesires; private calculateAlternativeBasedOnEmotions; private calculateEffectDirection; private calculateEffectDirectionWithRelation; private static uncorcheted; } //# sourceMappingURL=phrase.d.ts.map