agents-flow
Version:
Framework for multi-agent interactive fiction videogame.
42 lines • 1.82 kB
TypeScript
import { IDeliverer, IInteraction, Postconditions, Preconditions, Timing } from "./interfaces";
import { Phrase } from "./phrase";
import { Roles, RolesDescriptor } from "./roles";
import { Agent } from "./agent";
export declare class Deliverer implements IDeliverer {
private _phrases;
constructor(phrases: Phrase[]);
get isFinished(): boolean;
deliver(roles: Roles): Phrase;
}
export declare abstract class BaseInteraction implements IInteraction {
private _name;
private _description;
private _preconditions;
private _postconditions;
private _timing;
protected _isIntimate: boolean;
constructor(name: string, description: string, timing: Timing, preconditions: Preconditions, postconditions: Postconditions);
get name(): string;
get description(): string;
get preconditions(): Preconditions;
get postconditions(): Postconditions;
get isIntimate(): boolean;
get timing(): Timing;
abstract get deliverer(): IDeliverer;
abstract get rolesDescriptor(): RolesDescriptor;
abstract intimate(): IInteraction;
equals(interaction: IInteraction): boolean;
globallyEquals(interaction: IInteraction): boolean;
getPermutations(main: Agent, other: Agent[]): Roles[];
private calculateAgentCombinations;
private fillRemainingPermutations;
}
export declare class Interaction extends BaseInteraction {
private _phrases;
private _rolesDescriptor;
constructor(name: string, description: string, rolesDescriptor: RolesDescriptor, phrases: Phrase[], timing?: Timing, preconditions?: Preconditions, postconditions?: Postconditions);
get deliverer(): IDeliverer;
get rolesDescriptor(): RolesDescriptor;
intimate(): IInteraction;
}
//# sourceMappingURL=interaction.d.ts.map