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agents-flow

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Framework for multi-agent interactive fiction videogame.

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import { IDeliverer, IInteraction, Postconditions, Preconditions, Timing } from "./interfaces"; import { Phrase } from "./phrase"; import { Roles, RolesDescriptor } from "./roles"; import { Agent } from "./agent"; export declare class Deliverer implements IDeliverer { private _phrases; constructor(phrases: Phrase[]); get isFinished(): boolean; deliver(roles: Roles): Phrase; } export declare abstract class BaseInteraction implements IInteraction { private _name; private _description; private _preconditions; private _postconditions; private _timing; protected _isIntimate: boolean; constructor(name: string, description: string, timing: Timing, preconditions: Preconditions, postconditions: Postconditions); get name(): string; get description(): string; get preconditions(): Preconditions; get postconditions(): Postconditions; get isIntimate(): boolean; get timing(): Timing; abstract get deliverer(): IDeliverer; abstract get rolesDescriptor(): RolesDescriptor; abstract intimate(): IInteraction; equals(interaction: IInteraction): boolean; globallyEquals(interaction: IInteraction): boolean; getPermutations(main: Agent, other: Agent[]): Roles[]; private calculateAgentCombinations; private fillRemainingPermutations; } export declare class Interaction extends BaseInteraction { private _phrases; private _rolesDescriptor; constructor(name: string, description: string, rolesDescriptor: RolesDescriptor, phrases: Phrase[], timing?: Timing, preconditions?: Preconditions, postconditions?: Postconditions); get deliverer(): IDeliverer; get rolesDescriptor(): RolesDescriptor; intimate(): IInteraction; } //# sourceMappingURL=interaction.d.ts.map