ag-psd
Version:
Library for reading and writing PSD files
75 lines (74 loc) • 3.03 kB
TypeScript
import { Layer, BlendMode, LayerColor, PixelData, PixelArray, ChannelID, Compression } from './psd';
export declare const MOCK_HANDLERS = false;
export declare const RAW_IMAGE_DATA = false;
export declare const fromBlendMode: {
[key: string]: string;
};
export declare const toBlendMode: {
[key: string]: BlendMode;
};
export declare const layerColors: LayerColor[];
export declare const largeAdditionalInfoKeys: string[];
export interface Dict {
[key: string]: string;
}
export declare function revMap(map: Dict): Dict;
export declare function createEnum<T>(prefix: string, def: string, map: Dict): {
decode: (val: string) => T;
encode: (val: T | undefined) => string;
};
export declare const enum ColorSpace {
RGB = 0,
HSB = 1,
CMYK = 2,
Lab = 7,
Grayscale = 8
}
export declare const enum LayerMaskFlags {
PositionRelativeToLayer = 1,
LayerMaskDisabled = 2,
InvertLayerMaskWhenBlending = 4,
LayerMaskFromRenderingOtherData = 8,
MaskHasParametersAppliedToIt = 16
}
export declare const enum MaskParams {
UserMaskDensity = 1,
UserMaskFeather = 2,
VectorMaskDensity = 4,
VectorMaskFeather = 8
}
export interface ChannelData {
channelId: ChannelID;
compression: Compression;
buffer: Uint8Array | undefined;
length: number;
}
export interface Bounds {
top: number;
left: number;
right: number;
bottom: number;
}
export interface LayerChannelData {
layer: Layer;
channels: ChannelData[];
top: number;
left: number;
right: number;
bottom: number;
mask?: Bounds;
realMask?: Bounds;
}
export declare function offsetForChannel(channelId: ChannelID, cmyk: boolean): number;
export declare function clamp(value: number, min: number, max: number): number;
export declare function hasAlpha(data: PixelData): boolean;
export declare function resetImageData({ data }: PixelData): void;
export declare function imageDataToCanvas(pixelData: PixelData): HTMLCanvasElement;
export declare function decodeBitmap(input: PixelArray, output: PixelArray, width: number, height: number): void;
export declare function writeDataRaw(data: PixelData, offset: number, width: number, height: number): Uint8Array | undefined;
export declare function writeDataRLE(buffer: Uint8Array, { data, width, height }: PixelData, offsets: number[], large: boolean): Uint8Array | undefined;
export declare function writeDataZipWithoutPrediction({ data, width, height }: PixelData, offsets: number[]): Uint8Array;
export declare function createCanvasFromData(data: Uint8Array): HTMLCanvasElement;
export declare let createCanvas: (width: number, height: number) => HTMLCanvasElement;
export declare let createImageData: (width: number, height: number) => ImageData;
export declare function initializeCanvas(createCanvasMethod: (width: number, height: number) => HTMLCanvasElement, createImageDataMethod?: (width: number, height: number) => ImageData): void;