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ag-grid-enterprise

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AG Grid Enterprise Features

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import { Shape } from './shape'; import { Path2D } from '../path2D'; import type { RenderContext } from '../node'; import { RedrawType } from '../node'; export declare function ScenePathChangeDetection(opts?: { redraw?: RedrawType; convertor?: (o: any) => any; changeCb?: (t: any) => any; }): (target: any, key: string) => void; export declare class Path extends Shape { static className: string; /** * Declare a path to retain for later rendering and hit testing * using custom Path2D class. Think of it as a TypeScript version * of the native Path2D (with some differences) that works in all browsers. */ readonly path: Path2D; clipPath?: Path2D; clipMode?: 'normal' | 'punch-out'; /** * The path only has to be updated when certain attributes change. * For example, if transform attributes (such as `translationX`) * are changed, we don't have to update the path. The `dirtyPath` flag * is how we keep track if the path has to be updated or not. */ private _dirtyPath; set dirtyPath(value: boolean); get dirtyPath(): boolean; checkPathDirty(): void; isPointInPath(x: number, y: number): boolean; protected isDirtyPath(): boolean; updatePath(): void; render(renderCtx: RenderContext): void; } //# sourceMappingURL=path.d.ts.map