ag-grid-enterprise
Version:
AG Grid Enterprise Features
82 lines • 2.87 kB
TypeScript
import { HdpiCanvas } from '../canvas/hdpiCanvas';
import type { Node, RenderContext, ZIndexSubOrder } from './node';
import { HdpiOffscreenCanvas } from '../canvas/hdpiOffscreenCanvas';
import type { SceneDebugOptions } from './sceneDebugOptions';
interface SceneOptions {
document: Document;
mode: 'simple' | 'composite' | 'dom-composite' | 'adv-composite';
}
interface SceneLayer {
id: number;
name?: string;
zIndex: number;
zIndexSubOrder?: ZIndexSubOrder;
canvas: HdpiOffscreenCanvas | HdpiCanvas;
getComputedOpacity: () => number;
getVisibility: () => boolean;
}
export declare class Scene {
static className: string;
readonly id: string;
readonly canvas: HdpiCanvas;
readonly layers: SceneLayer[];
private readonly opts;
constructor(opts: {
width?: number;
height?: number;
overrideDevicePixelRatio?: number;
} & Partial<SceneOptions>);
set container(value: HTMLElement | undefined);
get container(): HTMLElement | undefined;
download(fileName?: string, fileFormat?: string): void;
getDataURL(type?: string): string;
overrideDevicePixelRatio?: number;
get width(): number;
get height(): number;
private pendingSize?;
resize(width: number, height: number): boolean;
private _nextZIndex;
private _nextLayerId;
addLayer(opts: {
zIndex?: number;
zIndexSubOrder?: ZIndexSubOrder;
name?: string;
getComputedOpacity: () => number;
getVisibility: () => boolean;
}): HdpiCanvas | HdpiOffscreenCanvas | undefined;
removeLayer(canvas: HdpiCanvas | HdpiOffscreenCanvas): void;
moveLayer(canvas: HdpiCanvas | HdpiOffscreenCanvas, newZIndex: number, newZIndexSubOrder?: ZIndexSubOrder): void;
private sortLayers;
private _dirty;
markDirty(): void;
get dirty(): boolean;
_root: Node | null;
set root(node: Node | null);
get root(): Node | null;
readonly debug: SceneDebugOptions;
/** Alternative to destroy() that preserves re-usable resources. */
strip(): void;
destroy(): void;
render(opts?: {
debugSplitTimes: number[];
extraDebugStats: Record<string, number>;
}): Promise<void>;
debugStats(debugSplitTimes: number[], ctx: CanvasRenderingContext2D, renderCtxStats: RenderContext['stats'], extraDebugStats?: {}): void;
debugSceneNodeHighlight(ctx: CanvasRenderingContext2D, sceneNodeHighlight: (string | RegExp)[], debugNodes: Record<string, Node>): void;
buildTree(node: Node): {
name?: string;
node?: any;
dirty?: string;
virtualParent?: Node;
};
buildDirtyTree(node: Node): {
dirtyTree: {
name?: string;
node?: any;
dirty?: string;
};
paths: string[];
};
}
export {};
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