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ag-grid-enterprise

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AG Grid Enterprise Features

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import { HdpiCanvas } from '../canvas/hdpiCanvas'; import type { Node, RenderContext, ZIndexSubOrder } from './node'; import { HdpiOffscreenCanvas } from '../canvas/hdpiOffscreenCanvas'; import type { SceneDebugOptions } from './sceneDebugOptions'; interface SceneOptions { document: Document; mode: 'simple' | 'composite' | 'dom-composite' | 'adv-composite'; } interface SceneLayer { id: number; name?: string; zIndex: number; zIndexSubOrder?: ZIndexSubOrder; canvas: HdpiOffscreenCanvas | HdpiCanvas; getComputedOpacity: () => number; getVisibility: () => boolean; } export declare class Scene { static className: string; readonly id: string; readonly canvas: HdpiCanvas; readonly layers: SceneLayer[]; private readonly opts; constructor(opts: { width?: number; height?: number; overrideDevicePixelRatio?: number; } & Partial<SceneOptions>); set container(value: HTMLElement | undefined); get container(): HTMLElement | undefined; download(fileName?: string, fileFormat?: string): void; getDataURL(type?: string): string; overrideDevicePixelRatio?: number; get width(): number; get height(): number; private pendingSize?; resize(width: number, height: number): boolean; private _nextZIndex; private _nextLayerId; addLayer(opts: { zIndex?: number; zIndexSubOrder?: ZIndexSubOrder; name?: string; getComputedOpacity: () => number; getVisibility: () => boolean; }): HdpiCanvas | HdpiOffscreenCanvas | undefined; removeLayer(canvas: HdpiCanvas | HdpiOffscreenCanvas): void; moveLayer(canvas: HdpiCanvas | HdpiOffscreenCanvas, newZIndex: number, newZIndexSubOrder?: ZIndexSubOrder): void; private sortLayers; private _dirty; markDirty(): void; get dirty(): boolean; _root: Node | null; set root(node: Node | null); get root(): Node | null; readonly debug: SceneDebugOptions; /** Alternative to destroy() that preserves re-usable resources. */ strip(): void; destroy(): void; render(opts?: { debugSplitTimes: number[]; extraDebugStats: Record<string, number>; }): Promise<void>; debugStats(debugSplitTimes: number[], ctx: CanvasRenderingContext2D, renderCtxStats: RenderContext['stats'], extraDebugStats?: {}): void; debugSceneNodeHighlight(ctx: CanvasRenderingContext2D, sceneNodeHighlight: (string | RegExp)[], debugNodes: Record<string, Node>): void; buildTree(node: Node): { name?: string; node?: any; dirty?: string; virtualParent?: Node; }; buildDirtyTree(node: Node): { dirtyTree: { name?: string; node?: any; dirty?: string; }; paths: string[]; }; } export {}; //# sourceMappingURL=scene.d.ts.map