ag-grid-enterprise
Version:
AG Grid Enterprise Features
62 lines • 3.11 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.DropShadow = void 0;
var validation_1 = require("../util/validation");
var changeDetectable_1 = require("./changeDetectable");
var node_1 = require("./node");
var DropShadow = /** @class */ (function (_super) {
__extends(DropShadow, _super);
function DropShadow() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.enabled = true;
_this.color = 'rgba(0, 0, 0, 0.5)';
_this.xOffset = 0;
_this.yOffset = 0;
_this.blur = 5;
return _this;
}
__decorate([
validation_1.Validate(validation_1.BOOLEAN),
node_1.SceneChangeDetection({ redraw: changeDetectable_1.RedrawType.MAJOR })
], DropShadow.prototype, "enabled", void 0);
__decorate([
validation_1.Validate(validation_1.COLOR_STRING),
node_1.SceneChangeDetection({ redraw: changeDetectable_1.RedrawType.MAJOR })
], DropShadow.prototype, "color", void 0);
__decorate([
validation_1.Validate(validation_1.NUMBER()),
node_1.SceneChangeDetection({ redraw: changeDetectable_1.RedrawType.MAJOR })
], DropShadow.prototype, "xOffset", void 0);
__decorate([
validation_1.Validate(validation_1.NUMBER()),
node_1.SceneChangeDetection({ redraw: changeDetectable_1.RedrawType.MAJOR })
], DropShadow.prototype, "yOffset", void 0);
__decorate([
validation_1.Validate(validation_1.NUMBER(0)),
node_1.SceneChangeDetection({ redraw: changeDetectable_1.RedrawType.MAJOR })
], DropShadow.prototype, "blur", void 0);
return DropShadow;
}(changeDetectable_1.ChangeDetectable));
exports.DropShadow = DropShadow;
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