ag-grid-enterprise
Version:
AG Grid Enterprise Features
122 lines • 4.23 kB
JavaScript
;
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.tween = exports.animate = exports.RepeatType = void 0;
var easing_1 = require("./easing");
var RepeatType;
(function (RepeatType) {
RepeatType["Loop"] = "loop";
RepeatType["Reverse"] = "reverse";
})(RepeatType = exports.RepeatType || (exports.RepeatType = {}));
function animate(_a) {
var driver = _a.driver, duration = _a.duration, from = _a.from, to = _a.to, _b = _a.autoplay, autoplay = _b === void 0 ? true : _b, _c = _a.delay, delay = _c === void 0 ? 0 : _c, _d = _a.ease, ease = _d === void 0 ? easing_1.linear : _d, _e = _a.repeat, repeatMax = _e === void 0 ? 0 : _e, _f = _a.repeatType, repeatType = _f === void 0 ? RepeatType.Loop : _f, onComplete = _a.onComplete, onPlay = _a.onPlay, onRepeat = _a.onRepeat, onStop = _a.onStop, onUpdate = _a.onUpdate;
var state;
var delayElapsed = 0;
var elapsed = 0;
var iteration = 0;
var isForward = true;
var isComplete = false;
var easing = ease({ from: from, to: to });
var controls = { isPlaying: false, play: play, pause: pause, stop: stop, reset: reset };
var driverControls = driver(update);
function play() {
controls.isPlaying = true;
driverControls.start();
onPlay === null || onPlay === void 0 ? void 0 : onPlay();
return controls;
}
function pause() {
controls.isPlaying = false;
return controls;
}
function stop() {
controls.isPlaying = false;
driverControls.stop();
onStop === null || onStop === void 0 ? void 0 : onStop();
return controls;
}
function reset() {
isComplete = false;
elapsed = 0;
iteration = 0;
driverControls.reset();
return controls;
}
function repeat() {
iteration++;
if (repeatType === RepeatType.Reverse) {
isForward = iteration % 2 === 0;
elapsed = isForward ? elapsed % duration : duration - (elapsed % duration);
}
else {
elapsed = elapsed % duration;
}
isComplete = false;
onRepeat === null || onRepeat === void 0 ? void 0 : onRepeat();
}
function complete() {
stop();
onComplete === null || onComplete === void 0 ? void 0 : onComplete();
}
function update(delta) {
if (!isForward)
delta = -delta;
if (delayElapsed >= delay) {
elapsed += delta;
}
else {
delayElapsed += delta;
return;
}
if (!isComplete) {
state = easing(Math.min(1, Math.max(0, elapsed / duration)));
isComplete = isForward ? elapsed >= duration : elapsed <= 0;
}
onUpdate === null || onUpdate === void 0 ? void 0 : onUpdate(state);
if (isComplete) {
if (iteration < repeatMax) {
repeat();
}
else {
complete();
}
}
}
if (autoplay)
play();
return controls;
}
exports.animate = animate;
function tween(opts) {
var handleUpdate;
var animateOpts = __assign(__assign({}, opts), { autoplay: false, onUpdate: function (value) {
handleUpdate === null || handleUpdate === void 0 ? void 0 : handleUpdate(value);
} });
var animationControls = animate(animateOpts);
var controls = {
start: function (onUpdate) {
animationControls.stop();
animationControls.reset();
animationControls.play();
handleUpdate = onUpdate;
return controls;
},
stop: function () {
animationControls.stop();
return controls;
},
};
return controls;
}
exports.tween = tween;
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