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ag-grid-enterprise

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AG Grid Enterprise Features

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import { BandScale } from '../../scale/bandScale'; import type { Point } from '../../scene/point'; import type { ModuleContext } from '../../util/moduleContext'; import { AxisLabel } from './axisLabel'; import { AxisLine } from './axisLine'; import { CartesianAxis } from './cartesianAxis'; declare class GroupedCategoryAxisLabel extends AxisLabel { grid: boolean; } export declare class GroupedCategoryAxis extends CartesianAxis<BandScale<string | number>> { static className: string; static type: "groupedCategory"; readonly tickScale: BandScale<string | number>; private gridLineSelection; private axisLineSelection; private separatorSelection; private labelSelection; private tickTreeLayout?; constructor(moduleCtx: ModuleContext); protected updateRange(): void; private resizeTickTree; readonly translation: Point; readonly line: AxisLine; readonly label: GroupedCategoryAxisLabel; private get lineHeight(); /** * The color of the labels. * Use `undefined` rather than `rgba(0, 0, 0, 0)` to make labels invisible. */ labelColor?: string; /** * The length of the grid. The grid is only visible in case of a non-zero value. */ set gridLength(value: number); get gridLength(): number; protected calculateDomain(): void; normaliseDataDomain(d: any[]): any[]; /** * Creates/removes/updates the scene graph nodes that constitute the axis. * Supposed to be called _manually_ after changing _any_ of the axis properties. * This allows to bulk set axis properties before updating the nodes. * The node changes made by this method are rendered on the next animation frame. * We could schedule this method call automatically on the next animation frame * when any of the axis properties change (the way we do when properties of scene graph's * nodes change), but this will mean that we first wait for the next animation * frame to make changes to the nodes of the axis, then wait for another animation * frame to render those changes. It's nice to have everything update automatically, * but this extra level of async indirection will not just introduce an unwanted delay, * it will also make it harder to reason about the program. */ update(primaryTickCount?: number): number | undefined; } export {}; //# sourceMappingURL=groupedCategoryAxis.d.ts.map