UNPKG

ag-charts-community

Version:

Advanced Charting / Charts supporting Javascript / Typescript / React / Angular / Vue

86 lines (85 loc) 2.16 kB
export declare const Vec4: { bottomCenter: typeof bottomCenter; center: typeof center; clone: typeof clone; collides: typeof collides; end: typeof end; from: typeof from; height: typeof height; round: typeof round; start: typeof start; topCenter: typeof topCenter; origin: typeof origin; width: typeof width; }; /** * An interface for a vector with 4 components, considered to be a pair of vector2 coordinates. This can represent a * line with a start and end point, or two opposite corners of a box. There is no inherent ordering of the values * for each component, though positional functions such as `topCenter` will consider the min or max of each pair * of `x` and `y` components. */ export interface Vec4 { x1: number; y1: number; x2: number; y2: number; } interface Vec2 { x: number; y: number; } /** * Get the vector2 at the start of a vector4. */ declare function start(a: Vec4): Vec2; /** * Get the vector2 at the end of a vector4. */ declare function end(a: Vec4): Vec2; /** * Get the vector2 at top center of a vector4. */ declare function topCenter(a: Vec4): Vec2; /** * Get the vector2 at center of a vector4. */ declare function center(a: Vec4): Vec2; /** * Get the vector2 at bottom center of a vector4. */ declare function bottomCenter(a: Vec4): Vec2; /** * Get the absolute width of a vector4. */ declare function width(a: Vec4): number; /** * Get the absolute height of a vector4. */ declare function height(a: Vec4): number; /** * Round each component of the vector4 to the nearest integer. */ declare function round(a: Vec4): Vec4; /** * Clone a vector4. */ declare function clone(a: Vec4): Vec4; declare function collides(a: Vec4, b: Vec4): boolean; /** * Create a vector4 from an `x1`, `y1`, `x2` and `y2`. */ declare function from(x1: number, y1: number, x2: number, y2: number): Vec4; /** * Create a vector4 from a bounding box. */ declare function from(bbox: { x: number; y: number; width: number; height: number; }): Vec4; /** * Create a vector4 at the origin point (0,0). */ declare function origin(): Vec4; export {};