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aframe

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A web framework for building virtual reality experiences.

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--- title: <a-image> type: primitives layout: docs parent_section: primitives source_code: src/extras/primitives/primitives/a-image.js --- The image primitive shows an image on a flat plane. ## Example ```html <a-scene> <a-assets> <img id="my-image" src="image.png"> </a-assets> <!-- Using the asset management system. --> <a-image src="#my-image"></a-image> <!-- Defining the URL inline. Not recommended but more comfortable for web developers. --> <a-image src="another-image.png"></a-image> </a-scene> ``` ## Attributes | Attribute | Component Mapping | Default Value | | -------- | ----------------- | ------------- | | color | material.color | #FFF | | height | geometry.height | 1 | | metalness | material.metalness | 0 | | opacity | material.opacity | 1 | | repeat | material.repeat | None | | roughness | material.roughness | 0.5 | | segments-height | geometry.segmentsHeight | 1 | | segments-width | geometry.segmentsWidth | 1 | | shader | material.shader | flat | | side | material.side | front | | src | material.src | None | | transparent | material.transparent | true | | width | geometry.width | 1 | ## Fine-Tuning Ensuring that the image is not distorted by stretching requires us to appropriately set the `width` and `height` preserving the original aspect ratio of the image. This properties are set in meters, don't confuse with pixels. For example, a 2:1 image: ```html <a-image src="#logo" width="3" height="1.5"></a-image> ```