UNPKG

aframe

Version:

A web framework for building virtual reality experiences.

53 lines (42 loc) 1.68 kB
--- title: <a-camera> type: primitives layout: docs parent_section: primitives source_code: src/extras/primitives/primitives/a-camera.js --- The camera primitive determines what the user sees. We can change the viewport by modifying the camera entity's position and rotation. ## Example ```html <a-scene> <a-box></a-box> <a-camera></a-camera> </a-scene> ``` ## Attributes | Attribute | Component Mapping | Default Value | |-----------------------|--------------------------------|---------------| | far | camera.far | 10000 | | fov | camera.fov | 80 | | look-controls-enabled | look-controls.enabled | true | | near | camera.near | 0.5 | | reverse-mouse-drag | look-controls.reverseMouseDrag | false | | wasd-controls-enabled | wasd-controls.enabled | true | ## Manually Positioning the Camera A camera is situated by default at the average height of human eye level (1.6 meters). When used with controls that receive rotation or position (e.g. from a VR device) this position will be overridden. ```html <!-- Place camera at ground level (will be overridden by VR devices) --> <a-camera position="0 0 0"></a-camera> ``` When moving or rotating the camera relative to the scene, use a camera rig. By doing so, the camera's height offset can be updated by roomscale devices, while still allowing the tracked area to be moved independently around the scene. ```html <a-entity id="rig" position="25 10 0"> <a-camera id="camera"></a-camera> </a-entity> ```