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aframe

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A web framework for building virtual reality experiences.

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--- title: vive-focus-controls type: components layout: docs parent_section: components source_code: src/components/vive-focus-controls.js examples: [] --- [trackedcontrols]: ./tracked-controls.md The vive-focus-controls component interfaces with the Vive Focus controller. It wraps the [tracked-controls component][trackedcontrols] while adding button mappings, events, and an Vive Focus controller model that highlights the touched and/or pressed buttons (trackpad, trigger). ## Example ```html <!-- Match Vive Focus controller if present, regardless of hand. --> <a-entity vive-focus-controls></a-entity> <!-- Match Vive Focus controller if present and for specified hand. --> <a-entity vive-focus-controls="hand: left"></a-entity> <a-entity vive-focus-controls="hand: right"></a-entity> ``` ## Value | Property | Description | Default | |----------------------|----------------------------------------------------|----------------------| | buttonTouchedColor | Button colors when touched (Trackpad only). | #777777 | | buttonHighlightColor | Button colors when pressed and active. | #FFFFFF | | hand | The hand that will be tracked (e.g., right, left). | | | model | Whether the Vive Focus controller model is loaded. | true | ## Events | Event Name | Description | | ---------- | ----------- | | trackpadchanged | Trackpad changed. | | trackpaddown | Trackpad pressed. | | trackpadmoved | Trackpad axis changed.| | trackpadup | Trackpad released. | | trackpadtouchstart | Trackpad touched. | | trackpadtouchend | Trackpad not touched. | | triggerchanged | Trigger changed. | | triggerdown | Trigger pressed. | | triggerup | Trigger released. | As this controller's buttons are digital, the changed events only fire when a button is fully pressed or released (value 0 or 1). ## Assets - [Controller GLTF](https://cdn.aframe.io/controllers/vive/focus-controller/focus-controller.gltf)