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aframe

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A web framework for building virtual reality experiences.

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/* global XRRigidTransform, XRWebGLBinding */ import * as THREE from 'three'; import { registerComponent } from '../core/component.js'; import * as utils from '../utils/index.js'; var warn = utils.debug('components:layer:warn'); export var Component = registerComponent('layer', { schema: { type: {default: 'quad', oneOf: ['quad', 'monocubemap', 'stereocubemap']}, src: {type: 'map'}, rotateCubemap: {default: false}, width: {default: 0}, height: {default: 0} }, init: function () { var gl = this.el.sceneEl.renderer.getContext(); this.quaternion = new THREE.Quaternion(); this.position = new THREE.Vector3(); this.bindMethods(); this.needsRedraw = false; this.frameBuffer = gl.createFramebuffer(); var webxrData = this.el.sceneEl.getAttribute('webxr'); var requiredFeaturesArray = webxrData.requiredFeatures; if (requiredFeaturesArray.indexOf('layers') === -1) { requiredFeaturesArray.push('layers'); this.el.sceneEl.setAttribute('webxr', webxrData); } this.el.sceneEl.addEventListener('enter-vr', this.onEnterVR); this.el.sceneEl.addEventListener('exit-vr', this.onExitVR); }, bindMethods: function () { this.onRequestedReferenceSpace = this.onRequestedReferenceSpace.bind(this); this.onEnterVR = this.onEnterVR.bind(this); this.onExitVR = this.onExitVR.bind(this); }, update: function (oldData) { if (this.data.src !== oldData.src) { this.updateSrc(); } }, updateSrc: function () { var type = this.data.type; this.texture = undefined; if (type === 'quad') { this.loadQuadImage(); return; } if (type === 'monocubemap' || type === 'stereocubemap') { this.loadCubeMapImages(); return; } }, loadCubeMapImages: function () { var glayer; var xrGLFactory = this.xrGLFactory; var frame = this.el.sceneEl.frame; var src = this.data.src; var type = this.data.type; this.visibilityChanged = false; if (!this.layer) { return; } if (type !== 'monocubemap' && type !== 'stereocubemap') { return; } if (!src.complete) { this.pendingCubeMapUpdate = true; } else { this.pendingCubeMapUpdate = false; } if (!this.loadingScreen) { this.loadingScreen = true; } else { this.loadingScreen = false; } if (type === 'monocubemap') { glayer = xrGLFactory.getSubImage(this.layer, frame); this.loadCubeMapImage(glayer.colorTexture, src, 0); } else { glayer = xrGLFactory.getSubImage(this.layer, frame, 'left'); this.loadCubeMapImage(glayer.colorTexture, src, 0); glayer = xrGLFactory.getSubImage(this.layer, frame, 'right'); this.loadCubeMapImage(glayer.colorTexture, src, 6); } }, loadQuadImage: function () { var src = this.data.src; var self = this; this.el.sceneEl.systems.material.loadTexture(src, {src: src}, function textureLoaded (texture) { self.el.sceneEl.renderer.initTexture(texture); self.texture = texture; if (src.tagName === 'VIDEO') { setTimeout(function () { self.textureIsVideo = true; }, 1000); } if (self.layer) { self.layer.height = self.data.height / 2 || self.texture.image.height / 1000; self.layer.width = self.data.width / 2 || self.texture.image.width / 1000; self.needsRedraw = true; } self.updateQuadPanel(); }); }, preGenerateCubeMapTextures: function (src, callback) { if (this.data.type === 'monocubemap') { this.generateCubeMapTextures(src, 0, callback); } else { this.generateCubeMapTextures(src, 0, callback); this.generateCubeMapTextures(src, 6, callback); } }, generateCubeMapTextures: function (src, faceOffset, callback) { var data = this.data; var cubeFaceSize = this.cubeFaceSize; var textureSourceCubeFaceSize = Math.min(src.width, src.height); var cubefaceTextures = []; var imgTmp0; var imgTmp2; for (var i = 0; i < 6; i++) { var tempCanvas = document.createElement('CANVAS'); tempCanvas.width = tempCanvas.height = cubeFaceSize; var tempCanvasContext = tempCanvas.getContext('2d'); if (data.rotateCubemap) { if (i === 2 || i === 3) { tempCanvasContext.save(); tempCanvasContext.translate(cubeFaceSize, cubeFaceSize); tempCanvasContext.rotate(Math.PI); } } // Note that this call to drawImage will not only copy the bytes to the // canvas but also could resized the image if our cube face size is // smaller than the source image due to GL max texture size. tempCanvasContext.drawImage( src, (i + faceOffset) * textureSourceCubeFaceSize, // top left x coord in source 0, // top left y coord in source textureSourceCubeFaceSize, // x pixel count from source textureSourceCubeFaceSize, // y pixel count from source 0, // dest x offset in the canvas 0, // dest y offset in the canvas cubeFaceSize, // x pixel count in dest cubeFaceSize // y pixel count in dest ); tempCanvasContext.restore(); if (callback) { callback(); } cubefaceTextures.push(tempCanvas); } if (data.rotateCubemap) { imgTmp0 = cubefaceTextures[0]; imgTmp2 = cubefaceTextures[1]; cubefaceTextures[0] = imgTmp2; cubefaceTextures[1] = imgTmp0; imgTmp0 = cubefaceTextures[4]; imgTmp2 = cubefaceTextures[5]; cubefaceTextures[4] = imgTmp2; cubefaceTextures[5] = imgTmp0; } if (callback) { callback(); } return cubefaceTextures; }, loadCubeMapImage: function (layerColorTexture, src, faceOffset) { var gl = this.el.sceneEl.renderer.getContext(); var cubefaceTextures; // don't flip the pixels as we load them into the texture buffer. // TEXTURE_CUBE_MAP expects the Y to be flipped for the faces and it already // is flipped in our texture image. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false); gl.bindTexture(gl.TEXTURE_CUBE_MAP, layerColorTexture); if (!src.complete || this.loadingScreen) { cubefaceTextures = this.loadingScreenImages; } else { cubefaceTextures = this.generateCubeMapTextures(src, faceOffset); } var errorCode = 0; cubefaceTextures.forEach(function (canvas, i) { gl.texSubImage2D( gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, canvas ); errorCode = gl.getError(); }); if (errorCode !== 0) { console.log('renderingError, WebGL Error Code: ' + errorCode); } gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); }, tick: function () { if (!this.el.sceneEl.xrSession) { return; } if (!this.referenceSpace) { return; } if (!this.layer && (this.el.sceneEl.is('vr-mode') || this.el.sceneEl.is('ar-mode'))) { this.initLayer(); } this.updateTransform(); if (this.data.src.complete && (this.pendingCubeMapUpdate || this.loadingScreen || this.visibilityChanged)) { this.loadCubeMapImages(); } if (!this.needsRedraw && !this.layer.needsRedraw && !this.textureIsVideo) { return; } if (this.data.type === 'quad') { this.draw(); } this.needsRedraw = false; }, initLayer: function () { var self = this; var type = this.data.type; this.el.sceneEl.xrSession.onvisibilitychange = function (evt) { self.visibilityChanged = evt.session.visibilityState !== 'hidden'; }; if (type === 'quad') { this.initQuadLayer(); return; } if (type === 'monocubemap' || type === 'stereocubemap') { this.initCubeMapLayer(); return; } }, initQuadLayer: function () { var sceneEl = this.el.sceneEl; var gl = sceneEl.renderer.getContext(); var xrGLFactory = this.xrGLFactory = new XRWebGLBinding(sceneEl.xrSession, gl); if (!this.texture) { return; } this.layer = xrGLFactory.createQuadLayer({ space: this.referenceSpace, viewPixelHeight: 2048, viewPixelWidth: 2048, height: this.data.height / 2 || this.texture.image.height / 1000, width: this.data.width / 2 || this.texture.image.width / 1000 }); this.initLoadingScreenImages(); sceneEl.renderer.xr.addLayer(this.layer); }, initCubeMapLayer: function () { var src = this.data.src; var sceneEl = this.el.sceneEl; var gl = sceneEl.renderer.getContext(); var glSizeLimit = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE); var cubeFaceSize = this.cubeFaceSize = Math.min(glSizeLimit, Math.min(src.width, src.height)); var xrGLFactory = this.xrGLFactory = new XRWebGLBinding(sceneEl.xrSession, gl); this.layer = xrGLFactory.createCubeLayer({ space: this.referenceSpace, viewPixelWidth: cubeFaceSize, viewPixelHeight: cubeFaceSize, layout: this.data.type === 'monocubemap' ? 'mono' : 'stereo', isStatic: false }); this.initLoadingScreenImages(); this.loadCubeMapImages(); sceneEl.renderer.xr.addLayer(this.layer); }, initLoadingScreenImages: function () { var cubeFaceSize = this.cubeFaceSize; var loadingScreenImages = this.loadingScreenImages = []; for (var i = 0; i < 6; i++) { var tempCanvas = document.createElement('CANVAS'); tempCanvas.width = tempCanvas.height = cubeFaceSize; var tempCanvasContext = tempCanvas.getContext('2d'); tempCanvas.width = tempCanvas.height = cubeFaceSize; tempCanvasContext.fillStyle = 'black'; tempCanvasContext.fillRect(0, 0, cubeFaceSize, cubeFaceSize); if (i !== 2 && i !== 3) { tempCanvasContext.translate(cubeFaceSize, 0); tempCanvasContext.scale(-1, 1); tempCanvasContext.fillStyle = 'white'; tempCanvasContext.font = '30px Arial'; tempCanvasContext.fillText('Loading', cubeFaceSize / 2, cubeFaceSize / 2); } loadingScreenImages.push(tempCanvas); } }, destroyLayer: function () { if (!this.layer) { return; } this.el.sceneEl.renderer.xr.removeLayer(this.layer); this.layer.destroy(); this.layer = undefined; }, toggleCompositorLayer: function () { this.enableCompositorLayer(!this.layerEnabled); }, enableCompositorLayer: function (enable) { this.layerEnabled = enable; this.quadPanelEl.object3D.visible = !this.layerEnabled; }, updateQuadPanel: function () { var quadPanelEl = this.quadPanelEl; if (!this.quadPanelEl) { quadPanelEl = this.quadPanelEl = document.createElement('a-entity'); this.el.appendChild(quadPanelEl); } quadPanelEl.setAttribute('material', { shader: 'flat', src: this.data.src, transparent: true }); quadPanelEl.setAttribute('geometry', { primitive: 'plane', height: this.data.height || this.texture.image.height / 1000, width: this.data.width || this.texture.image.height / 1000 }); }, draw: function () { var sceneEl = this.el.sceneEl; var gl = this.el.sceneEl.renderer.getContext(); var glayer = this.xrGLFactory.getSubImage(this.layer, sceneEl.frame); var texture = sceneEl.renderer.properties.get(this.texture).__webglTexture; var previousFrameBuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING); gl.viewport(glayer.viewport.x, glayer.viewport.y, glayer.viewport.width, glayer.viewport.height); gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, glayer.colorTexture, 0); blitTexture(gl, texture, glayer, this.data.src); gl.bindFramebuffer(gl.FRAMEBUFFER, previousFrameBuffer); }, updateTransform: function () { var el = this.el; var position = this.position; var quaternion = this.quaternion; el.object3D.updateMatrixWorld(); position.setFromMatrixPosition(el.object3D.matrixWorld); quaternion.setFromRotationMatrix(el.object3D.matrixWorld); if (!this.layerEnabled) { position.set(0, 0, 100000000); } this.layer.transform = new XRRigidTransform(position, quaternion); }, onEnterVR: function () { var sceneEl = this.el.sceneEl; var xrSession = sceneEl.xrSession; if (!sceneEl.hasWebXR || !XRWebGLBinding || !xrSession) { warn('The layer component requires WebXR and the layers API enabled'); return; } xrSession.requestReferenceSpace('local-floor').then(this.onRequestedReferenceSpace); this.layerEnabled = true; if (this.quadPanelEl) { this.quadPanelEl.object3D.visible = false; } if (this.data.src.play) { this.data.src.play(); } }, onExitVR: function () { if (this.quadPanelEl) { this.quadPanelEl.object3D.visible = true; } this.destroyLayer(); }, onRequestedReferenceSpace: function (referenceSpace) { this.referenceSpace = referenceSpace; } }); function blitTexture (gl, texture, subImage, textureEl) { var xrReadFramebuffer = gl.createFramebuffer(); var x1offset = subImage.viewport.x; var y1offset = subImage.viewport.y; var x2offset = subImage.viewport.x + subImage.viewport.width; var y2offset = subImage.viewport.y + subImage.viewport.height; // Update video texture. if (textureEl.tagName === 'VIDEO') { gl.bindTexture(gl.TEXTURE_2D, texture); gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureEl.width, textureEl.height, gl.RGB, gl.UNSIGNED_BYTE, textureEl); } // Bind texture to read framebuffer. gl.bindFramebuffer(gl.READ_FRAMEBUFFER, xrReadFramebuffer); gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); // Blit into layer buffer. gl.readBuffer(gl.COLOR_ATTACHMENT0); gl.blitFramebuffer(0, 0, textureEl.width, textureEl.height, x1offset, y1offset, x2offset, y2offset, gl.COLOR_BUFFER_BIT, gl.NEAREST); gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null); gl.deleteFramebuffer(xrReadFramebuffer); }