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aframe

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A web framework for building virtual reality experiences.

58 lines (56 loc) 1.67 kB
import './animation.js'; import './anchored.js'; import './camera.js'; import './cursor.js'; import './geometry.js'; import './generic-tracked-controller-controls.js'; import './gltf-model.js'; import './grabbable.js'; import './hand-tracking-controls.js'; import './hand-tracking-grab-controls.js'; import './hand-controls.js'; import './hide-on-enter-ar.js'; import './hide-on-enter-vr.js'; import './hp-mixed-reality-controls.js'; import './layer.js'; import './laser-controls.js'; import './light.js'; import './line.js'; import './link.js'; import './logitech-mx-ink-controls.js'; import './look-controls.js'; import './magicleap-controls.js'; import './material.js'; import './meta-touch-controls.js'; import './obb-collider.js'; import './obj-model.js'; import './oculus-go-controls.js'; import './pico-controls.js'; import './position.js'; import './raycaster.js'; import './rotation.js'; import './scale.js'; import './shadow.js'; import './sound.js'; import './text.js'; import './tracked-controls.js'; import './visible.js'; import './valve-index-controls.js'; import './vive-controls.js'; import './vive-focus-controls.js'; import './wasd-controls.js'; import './windows-motion-controls.js'; import './scene/ar-hit-test.js'; import './scene/background.js'; import './scene/debug.js'; import './scene/device-orientation-permission-ui.js'; import './scene/embedded.js'; import './scene/inspector.js'; import './scene/fog.js'; import './scene/keyboard-shortcuts.js'; import './scene/pool.js'; import './scene/real-world-meshing.js'; import './scene/reflection.js'; import './scene/screenshot.js'; import './scene/stats.js'; import './scene/xr-mode-ui.js';