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aframe

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A web framework for building virtual reality experiences.

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--- title: windows-motion-controls type: components layout: docs parent_section: components source_code: src/components/windows-motion-controls.js examples: [] --- [trackedcontrols]: ./tracked-controls.md The windows-motion-controls component interfaces with any spatial controllers exposed through Windows Mixed Reality as Spatial Input Sources (such as Motion Controllers). It wraps the [tracked-controls component][trackedcontrols] while adding button mappings, events, and a controller model that highlights applies position/rotation transforms to the pressed buttons (trigger, grip, menu, thumbstick, trackpad) and moved axes (thumbstick and trackpad.) ## Example ```html <a-entity windows-motion-controls="hand: left"></a-entity> <a-entity windows-motion-controls="hand: right"></a-entity> ``` ## Value | Property | Description | Default Value | |----------------------|---------------------------------------------------------------------------------------------------|----------------| | hand | The hand that will be tracked (i.e., right, left). | right | | pair | Which pair of controllers, if > 2 are connected. | 0 | | model | Whether the controller model is loaded. | true | ## Events | Event Name | Description | | ---------- | ----------- | | thumbstickdown | Thumbstick button pressed. | | thumbstickup | Thumbstick button released. | | thumbstickchanged | Thumbstick button changed. | | thumbstickmoved | Thumbstick axis moved. | | triggerdown | Trigger pressed. | | triggerup | Trigger released. | | triggerchanged | Trigger changed. | | gripdown | Grip button pressed. | | gripup | Grip button released. | | gripchanged | Grip button changed. | | menudown | Menu button pressed. | | menuup | Menu button released. | | menuchanged | Menu button changed. | | trackpaddown | Trackpad pressed. | | trackpadup | Trackpad released. | | trackpadchanged | Trackpad button changed. | | trackpadmoved | Trackpad axis moved. | | controllermodelready | The model file is loaded and completed parsing. | ## Assets TBC.