aframe
Version:
A web framework for building virtual reality experiences.
59 lines (57 loc) • 1.65 kB
JavaScript
require('./animation');
require('./anchored');
require('./camera');
require('./cursor');
require('./geometry');
require('./generic-tracked-controller-controls');
require('./gltf-model');
require('./grabbable');
require('./hand-tracking-controls');
require('./hand-tracking-grab-controls');
require('./hand-controls');
require('./hide-on-enter-ar');
require('./hide-on-enter-vr');
require('./hp-mixed-reality-controls');
require('./layer');
require('./laser-controls');
require('./light');
require('./line');
require('./link');
require('./look-controls');
require('./magicleap-controls');
require('./material');
require('./obb-collider');
require('./obj-model');
require('./oculus-go-controls');
require('./oculus-touch-controls');
require('./pico-controls');
require('./position');
require('./raycaster');
require('./rotation');
require('./scale');
require('./shadow');
require('./sound');
require('./text');
require('./tracked-controls');
require('./tracked-controls-webvr');
require('./tracked-controls-webxr');
require('./visible');
require('./valve-index-controls');
require('./vive-controls');
require('./vive-focus-controls');
require('./wasd-controls');
require('./windows-motion-controls');
require('./scene/ar-hit-test');
require('./scene/background');
require('./scene/debug');
require('./scene/device-orientation-permission-ui');
require('./scene/embedded');
require('./scene/inspector');
require('./scene/fog');
require('./scene/keyboard-shortcuts');
require('./scene/pool');
require('./scene/real-world-meshing');
require('./scene/reflection');
require('./scene/screenshot');
require('./scene/stats');
require('./scene/xr-mode-ui');