aframe
Version:
A web framework for building virtual reality experiences.
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Markdown
---
title: tracked-controls
type: components
layout: docs
parent_section: components
source_code: src/components/tracked-controls.js
examples: []
---
[]: ./hand-controls.md
[]: ./oculus-touch-controls.md
[]: ./vive-controls.md
[]: ./windows-motion-controls.md
The tracked-controls component interfaces with tracked controllers.
tracked-controls uses the Gamepad API to handle tracked controllers, and is
abstracted by the [hand-controls component][handcontrols] as well as the
[][vivecontrols], [oculus-touch-controls][oculustouchcontrols],
[][windowsmotioncontrols] components.
This component elects the appropriate controller, applies pose to
the entity, observes buttons state and emits appropriate events. For non-6DOF controllers,
a primitive arm model is used to emulate positional data.
tracked-controls sets two components that handles different Web API versions for VR:
- tracked-controls-webvr
- tracked-controls-webxr
Note that due to recent browser-specific changes, Vive controllers may be returned
by the Gamepad API with id values of either "OpenVR Gamepad" or "OpenVR Controller",
so using idPrefix for Vive / OpenVR controllers is recommended.
```html
<a-entity tracked-controls="controller: 0; idPrefix: OpenVR"></a-entity>
```
| Property | Description | Default Value |
|-------------------|------------------------------------------------------------------------------------------|------------------|
| armModel | Whether the arm model is used for positional data if absent. | true |
| autoHide | Whether to toggle visibility automatically when controller is connected or disconnected. | true |
| controller | Index of the controller in array returned by the Gamepad API. | 0 |
| id | Selects the controller from the Gamepad API using exact match. | |
| idPrefix | Selects the controller from the Gamepad API using prefix match. | |
| headElement | Head element for arm model if needed (if not active camera). | |
| hand | Which hand to use, if arm model is needed. (left negates X) | right |
| orientationOffset | Offset to apply to model orientation. | x: 0, y: 0, z: 0 |
| space | Specifies whether to use targetRayspace or gripSpace to determine controller pose. | targetRaySpace |
## Events
| Event Name | Description |
|---------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| controllerconnected | Controller connected and set up. |
| controllerdisconnected | Controller disconnected. |
| axismove | Axis changed (e.g., for thumbstick, touchpad). Contains `axis` and `axesChanged` in the event detail. `axis` is an array of values from `-1.0` (left, down) to `1.0` (right, up). |
| buttonchanged | Any touch or press of a button fires this. |
| buttondown | Button pressed. |
| buttonup | Button released. |
| touchstart | Touch sensitive button touched. |
| touchend | Touch sensitive button released. |
### More Resources
[gamepadAPI]: https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API
[openVR]: https://github.com/ValveSoftware/openvr/wiki/API-Documentation
- [Gamepad API][gamepadAPI] - W3C Gamepad API
- [OpenVR][openVR] - OpenVR Documentation