aframe-touch-inspector
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A touch of a visual inspector tool inspired by A-Frame-Inspector for A-Frame
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# A-Frame-Touch-Inspector (π£ Experimental)
 
Based on A-Frame Inspector ([Original project](https://github.com/aframevr/aframe-inspector))
*π Project is detached clone from the original A-Frame Inspector that honors the same engine and lib model, but it has been refactored partly & carefully to ensure backwards compatibility while improving the structure and functionality. It aims to not replace, but offer itself as an alternative to the original dual panel interface, by offering a more Whiteboard tool driven approach based on transparency and decoupled interfaces.*
Please note that to my best abilities i try to keep an eye on the original project issues and reported bugs and to keep fixing it on this project.
**β° Current state**: The project is as of now not ready for prime-time and time cannot be allocated as for a 09:00-18:00 job, but it's a dear project and I will keep improving it and one day release the first version.
---
### πͺ Screenshots & Preview Demo
Below is the demo and some screenshots of different menus and panels
### **[π DEMO](https://rand0mc0d3r.github.io/aframe-touch-inspector/examples/)**
| Configuration | Scenegraph |
| - | ------ |
|  |  |
---
### πΊ JsFiddle example (native JS + π‘)
*NOTE: Mind the console that can be hidden.*
https://jsfiddle.net/s3x4nmhj/
### π» Local Installation
```
// with npm
npm i aframe-touch-inspector
// with yarn
yarn add aframe-touch-inspector
```
### π‘ Remote fetching
```
https://unpkg.com/aframe-touch-inspector@1.0.1/dist/aframe-inspector.min.js
// Somewhere in <head>
// <script src="https://unpkg.com/aframe-touch-inspector@1.0.1/dist/aframe-inspector.min.js"></script>
```
---
### π Inherited documentation
Previous documentation can be found here: [A-Frame Inspector](https://github.com/aframevr/aframe-inspector/blob/master/README.md)
The foundation, event sending and mechanics along with processing and exporting functions were mainly preserved, yet refactored to feature components described as functional entities.
---
### πΊοΈ Usage & Documentation
The inspector, once instantiated adds to the current scene a custom camera over the existing A-Frame camera, and a few controls along with a grid structure.
The UI features in the bottom side, form left to right:
- π· a camera controller with zoom in / reset / out;
- β»οΈ a panel for rotate / translate and scale
- ποΈ a preview panel that based on the raycaster's target offers an overview of the selected ```a-entity```.
- ποΈ a switch to turn off / on the inspector mode (*upon clicking the enhancements are removed or added back*)
- 2 x π° panels for properties
- π a listing module that represents the entities
- ποΈ a control box for a selected entity to adjust
For most panels further documentation is not needed as the functionality aims to be self-explanatory and guided. Along various panels, tooltips, documentation links and further explanations are provided on the spot if needed.
---
### π¨ Changed feature set
- Installed **Material-UI**
- Installed **Styled-Components**
- Added a full-screen toggle
- Added **font-awesome** to the build-chain (removed as injection)
- Made the elements able to deselect
- De-constructed the menu to be more tablet friendly
- Added visual effects to allow moving over surfaces
- Added guidance cursors for predictable actions
- Refactored the component adding to be a modal
- Refactored checkboxes as switches
- Added iconography to component properties
- Added component specific documentation links to A-Frame relevant page
- Added iconography to component descriptors and enhanced preview mechanic
- Added default zoom view, and zoom in and out. In a transparent format
- Updated transparency and borders for better clarity over various contrast tests
- Refactored components of entities to represent their icons more compact in the preview hover
- Refactored preview hover nesting and cursor / selection functionality
**ποΈ Removals:**
- For now removed the camera/perspective switcher
**π§ Practical:**
- Refactored example to feature more groups and consistent naming
- Removed environment library usage as it's model is not stable but generative
- Disabled WebPack WDS logging from socket in DevTools
- Removed Package-Name-Generator due to entire lodash dependency. Replaced with random string generator;
**π Technical:**
- Refactored most components to functional files
- Refactored components to use the atomic-design pattern
- Consolidated lifecycle Event listener removal
- Enabled parallel (4 core) building WebPack specifically for Terser
- Updated toolchain
- Added scripts for webpack bundle explorer (**deprecated**)
- Added BundleAnalyzerPlugin for better analysis
- Converted thread-blocking bundleAnalyzer to non blocking block chain
- Added for all functional-hook oriented components correct teardowns on Event listeners
- Added flagging on entity conversion flags to differentiate behavior where relevant
**π Known bugs:**
- Scenegraph cannot re-expand a collapsed group
- Visibility of an entity cannot be restored once disabled
**π‘ ToDo:**
- Make selection bounding box toggle-able
- Refactor 3 way transform toolbar to be similar to MsPaint in Windows10
---
### π§± Local Development
```bash
git clone git@github.com:aframevr/aframe-inspector.git
cd aframe-inspector
npm install
npm start
```
Then navigate to __[http://localhost:3333/examples/](http://localhost:3333/examples/)__
[travis-image]: https://img.shields.io/travis/aframevr/aframe-inspector.svg?style=flat-square
[travis-url]: https://travis-ci.org/aframevr/aframe-inspector
---
### π¦ Package evaluation
```
npm run explorer
```
**NOTE-WIP**: package size is double+ than before, but the refactoring is mid-flight and there are duplicate dependencies

### π You
**If** you find it useful but buggy, file an issue.
-- *Would try to honor it in a quick span of time.*
**If** you have ideas, still file a new issue and explain how you envision it.
-- *Will gladly consider all submissions and if not on the spot try to consier it during refactoring and architecture updates*
**If** you rely on it and i broke it..
-- *Sorry, please file an issue and help me patch it*
---
Cheers
# π€