aframe-physics-system
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Physics system for A-Frame VR, built on Cannon.js
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# Examples
To help demonstrate the features and capabilities of `aframe-physics-system`
the following collection of examples have been prepared.
- [**Ammo sandbox**](ammo.html)
Demonstration of many [Ammo driver](../AmmoDriver.md) features in a single
example.
- [**Cannon.js sandbox**](cannon.html)
Demonstration of many Cannon driver features in a single example.
- [**Compound**](compound.html)
Construct a [compound shape](../README.md#shape) and simulate collision with
a ground plane using the Cannon driver.
- [**Constraints with Ammo**](constraints-ammo.html)
Demonstration of many
[Ammo driver constraints](../AmmoDriver.md#ammo-constraint) including cone
twist, hinge, lock, point to point, and slider constraints.
- [**Constraints with Cannon**](constraints.html)
Demonstration of many
[Cannon driver constraints](../README.md#constraint) including cone twist,
hinge, lock, point to point, and distance constraints.
- [**Materials**](materials.html)
Bounce simulation with
[restitution (bounciness)](../README.md#system-configuration) of 1 using the
Cannon driver.
- [**Spring**](spring.html)
Four vertical [springs](../README.md#spring) each between two boxes with an
assortment of damping and stiffness values using the Cannon driver.
- [**Stress**](stress.html)
Apply [strong impulse](../README.md#using-the-cannonjs-api) to a cube when the
user clicks with a mouse using the Cannon driver. Cubes are arranged in four
4x3 walls.
- [**Sweeper**](sweeper.html)
Animate a long wall moving along the z-axis along the initial view direction
using the velocity component and the Cannon driver.
- [**Time to live**](ttl.html)
Remove a [dynamic body](../README.md#dynamic-body-and-static-body) from the
scene after 100 frames using the Cannon driver.