aframe-physics-extras
Version:
Cannon API interface components the A-Frame Physics System.
90 lines (80 loc) • 2.94 kB
JavaScript
/* global suite */
/**
* Helper method to create a scene, create an entity, add entity to scene,
* add scene to document.
*
* @returns {object} An `<a-entity>` element.
*/
module.exports.entityFactory = function (opts, usePhysics) {
var scene = document.createElement('a-scene')
var assets = document.createElement('a-assets')
var entity = document.createElement('a-entity')
scene.appendChild(assets)
scene.appendChild(entity)
if (usePhysics) { scene.setAttribute('physics', '') }
opts = opts || {}
if (opts.assets) {
opts.assets.forEach(function (asset) {
assets.appendChild(asset)
})
}
document.body.appendChild(scene)
// convenience link to scene because new entities in FF don't get .sceneEl until loaded
entity.sceneEl = scene
return entity
}
/**
* Creates and attaches a mixin element (and an `<a-assets>` element if necessary).
*
* @param {string} id - ID of mixin.
* @param {object} obj - Map of component names to attribute values.
* @param {Element} scene - Indicate which scene to apply mixin to if necessary.
* @returns {object} An attached `<a-mixin>` element.
*/
module.exports.mixinFactory = function (id, obj, scene) {
var mixinEl = document.createElement('a-mixin')
mixinEl.setAttribute('id', id)
Object.keys(obj).forEach(function (componentName) {
mixinEl.setAttribute(componentName, obj[componentName])
})
var assetsEl = scene ? scene.querySelector('a-assets') : document.querySelector('a-assets')
assetsEl.appendChild(mixinEl)
return mixinEl
}
/**
* Test that is only run locally and is skipped on CI.
*/
module.exports.getSkipCISuite = function () {
if (window.__env__.TEST_ENV === 'ci') {
return suite.skip
} else {
return suite
}
}
/**
* Creates and attaches a hand controller entity with a control component
*
* @param {object} comps - Map of component names to attribute values.
* @param {Element} scene - Indicate which scene to apply mixin to if necessary.
* @returns {bool} controllerOverride - Set true if comps already contains a controller component and does not need the default added.
*/
module.exports.controllerFactory = function (comps, controllerOverride, scene) {
var contrEl = document.createElement('a-entity')
comps = comps || {}
if (!controllerOverride) {
comps['vive-controls'] = 'hand: right'
}
Object.keys(comps).forEach(function (componentName) {
contrEl.setAttribute(componentName, comps[componentName])
})
scene = scene || document.querySelector('a-scene')
scene.appendChild(contrEl)
return contrEl
}
module.exports.emitCancelable = function (target, name, detail) {
const data = {bubbles: true, cancelable: true, detail: detail || {}}
let evt
data.detail.target = data.detail.target || target
evt = new window.CustomEvent(name, data)
return target.dispatchEvent(evt)
}