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aframe-physics-extras

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Cannon API interface components the A-Frame Physics System.

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<html> <head> <title>A-Frame Physics Extras</title> <style> html { background: #33425B; color: #FAFAFA; font-family: sans-serif; font-size: 20px; padding: 10px 20px; max-width: 41em; margin: 0 auto; } h1,h2 { font-weight: 300; font-family: serif; } a { color: #FAFAFA; } a.example { padding: 15px 0; font-size: 24px; display: block; } code, pre { font-family: monospace; background-color: #3f506d; color: #BBB; } .unemph { font-size: smaller; color: #BBB; } .preview { width: 192px; height: 96px; display: block; margin: 3px 0px; float: left; } .bonus { color: #0200a6; background-color: #3f506d7e; font-size: 18px; width: 93px; height: 96px; float: left; margin: 3px 0px; padding: 0 0 0 5px; position: absolute; overflow: hidden; } .bonus::after { content: 'Motion-Captured Preview Available' } .bonus+p, .preview+p, .example + p { clear: both; } </style> </head> <body> <h1>A-Frame Physics Extras Example Page</h1> <p>This is the examples page for the <a href="https://github.com/wmurphyrd/aframe-physics-extras"> aframe-physics-extras </a> WebVR package. </p> <a id="basic" class="example" href="basic/">Basic Example<br /> <img class="preview" src="./assets/basic.png"/> <div class="bonus"></div> </a> <p>This example showcases the <code>physics-collider</code>, <code>collision-filter</code>, and <code>sleepy</code> components' default behaviors. </p> <a id="collisionresponse" class="example" href="collision_response/"> Collision Physics Settings<br /> <img class="preview" src="./assets/collisionresponse.png"/> <div class="bonus"></div> </a> <p><ul> <li>Open hands can pass through objects</li> <li>With a pointing gesture (trackpad on Vive wands), hands become solid and can push objects around</li> <li>Reach inside objects and use grip or trigger to pick up and move</li> </ul></p> <p>Example of toggling the <code>collisionForces</code> property of <code>collision-filter</code> to affect whether the controllers have physical interactions with the environment or not. </p> <a id="bodymerger" class="example" href="body_merger/"> Merging Physics Bodies<br /> </a> <!-- GitHub Corner. --> <a href="https://github.com/" class="github-corner"> <svg width="80" height="80" viewBox="0 0 250 250" style="fill:#222; color:#fff; position: absolute; top: 0; border: 0; right: 0;"> <path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path><path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px;" class="octo-arm"></path><path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path> </svg> </a> <style>.github-corner:hover .octo-arm{animation:octocat-wave 560ms ease-in-out}@keyframes octocat-wave{0%,100%{transform:rotate(0)}20%,60%{transform:rotate(-25deg)}40%,80%{transform:rotate(10deg)}}@media (max-width:500px){.github-corner:hover .octo-arm{animation:none}.github-corner .octo-arm{animation:octocat-wave 560ms ease-in-out}} </style> </body> </html>