aframe-physics-extras
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Cannon API interface components the A-Frame Physics System.
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HTML
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<title>A-Frame Physics Extras</title>
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<h1>A-Frame Physics Extras Example Page</h1>
<p>This is the examples page for the
<a href="https://github.com/wmurphyrd/aframe-physics-extras">
aframe-physics-extras
</a>
WebVR package.
</p>
<a id="basic" class="example" href="basic/">Basic Example<br />
<img class="preview" src="./assets/basic.png"/>
<div class="bonus"></div>
</a>
<p>This example showcases the <code>physics-collider</code>,
<code>collision-filter</code>, and <code>sleepy</code> components'
default behaviors.
</p>
<a id="collisionresponse" class="example" href="collision_response/">
Collision Physics Settings<br />
<img class="preview" src="./assets/collisionresponse.png"/>
<div class="bonus"></div>
</a>
<p><ul>
<li>Open hands can pass through objects</li>
<li>With a pointing gesture (trackpad on Vive wands), hands become
solid and can push objects around</li>
<li>Reach inside objects and use grip or trigger to pick up and move</li>
</ul></p>
<p>Example of toggling the <code>collisionForces</code> property of
<code>collision-filter</code> to affect whether the controllers have
physical interactions with the environment or not.
</p>
<a id="bodymerger" class="example" href="body_merger/">
Merging Physics Bodies<br />
</a>
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