aframe-particle-system-component
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Particle systems for A-Frame.
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# aframe-particle-system-component
Particle system component for [A-Frame](https://aframe.io).

### Examples
- [Stars](https://ideaspacevr.github.io/aframe-particle-system-component/examples/stars/)
- [Dust](https://ideaspacevr.github.io/aframe-particle-system-component/examples/dust/)
- [Rain](https://ideaspacevr.github.io/aframe-particle-system-component/examples/rain/)
- [Snow](https://ideaspacevr.github.io/aframe-particle-system-component/examples/snow/)
- [Colors](https://ideaspacevr.github.io/aframe-particle-system-component/examples/colors/)
### Properties
This component exposes only a subset of the [ShaderParticleEngine API](http://squarefeet.github.io/ShaderParticleEngine/docs/api/).
| Property | Description | Default Value |
|--------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|----------------------|
| preset | Preset configuration. Possible values are: `default`, `dust`, `snow`, `rain`. | `default` |
| maxAge | The particle's maximum age in seconds. | `6` |
| positionSpread | Describes this emitter's position variance on a per-particle basis. | `0 0 0` |
| type | The default distribution this emitter should use to control its particle's spawn position and force behaviour. Possible values are `1` (box), `2` (sphere), `3` (disc) | 1 (box) |
| rotationAxis | Describes this emitter's axis of rotation. Possible values are `x`, `y` and `z`. | `x` |
| rotationAngle | The angle of rotation, given in radians. `Dust` preset is `3.14`. | `0` |
| rotationAngleSpread | The amount of variance in the angle of rotation per-particle, given in radians. | `0` |
| accelerationValue | Describes this emitter's base acceleration. | `0, -10, 0` |
| accelerationSpread | Describes this emitter's acceleration variance on a per-particle basis. | `10 0 10` |
| velocityValue | Describes this emitter's base velocity. | `0 25 0` |
| velocitySpread | Describes this emitter's acceleration variance on a per-particle basis. | `10 7.5 10` |
| dragValue | Number between 0 and 1 describing drag applied to all particles. | `0` |
| dragSpread | Number describing drag variance on a per-particle basis. | `0` |
| dragRandomise | WHen a particle is re-spawned, whether it's drag should be re-randomised or not. Can incur a performance hit. | `false` |
| color | Describes a particle's color. This property is a "value-over-lifetime" property, meaning an array of values can be given to describe specific value changes over a particle's lifetime. | `#0000FF,#FF0000` |
| size | Describes a particle's size. | `1` |
| direction | The direction of the emitter. If value is `1`, emitter will start at beginning of particle's lifecycle. If value is `-1`, emitter will start at end of particle's lifecycle and work it's way backwards. | `1` |
| duration | The duration in seconds that this emitter should live for. If not specified, the emitter will emit particles indefinitely. | `null` |
| enabled | When `true` the emitter will emit particles, when `false` it will not. This value can be changed dynamically during a scene. While particles are emitting, they will disappear immediately when set to `false`. | `true` |
| particleCount | The total number of particles this emitter will hold. NOTE: this is not the number of particles emitted in a second, or anything like that. The number of particles emitted per-second is calculated by particleCount / maxAge (approximately!) | `1000` |
| texture | The texture used by this emitter. | `./images/star2.png` |
| randomise | When a particle is re-spawned, whether it's position should be re-randomised or not. Can incur a performance hit. | `false` |
| opacity | Either a single number to describe the opacity of a particle. | `1` |
| blending | The blending mode of the particles. Possible values are `0` (no blending), `1` (normal), `2` (additive), `3` (subtractive), `4` (multiply) | `2` |
| maxParticleCount | | `250000` |
### Usage
```html
<a-entity position="0 2.25 -15" particle-system="preset: dust"></a-entity>
```
```html
<a-entity position="0 2.25 -15" particle-system="preset: snow"></a-entity>
```
```html
<a-entity position="0 2.25 -15" particle-system="preset: rain"></a-entity>
```
```html
<a-entity position="0 2.25 -15" particle-system="preset: dust; texture: ./images/star2.png; color: #0000FF,#00FF00,#FF0000"></a-entity>
```
### Browser Installation
Install and use by directly including the [browser files](dist).
```html
<html>
<head>
<meta charset="utf-8">
<title>A-Frame Particle System Component Example</title>
<meta name="description" content="Hello, World!">
<script src="https://aframe.io/releases/0.7.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-particle-system-component@1.0.x/dist/aframe-particle-system-component.min.js"></script>
</head>
<body>
<a-scene>
<!-- Particle system uses 'default' preset, setting custom colors. -->
<a-entity position="0 2.25 -15" particle-system="color: #EF0000,#44CC00"></a-entity>
<a-sphere position="0 1.25 -1" radius="1.25" color="#EF2D5E"></a-sphere>
<a-box position="-1 0.5 1" rotation="0 45 0" width="1" height="1" depth="1" color="#4CC3D9"></a-box>
<a-cylinder position="1 0.75 1" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#000000"></a-sky>
</a-scene>
</body>
</html>
```
### npm
https://www.npmjs.com/package/aframe-particle-system-component
```
npm install aframe-particle-system-component
```
### Local Development
```
npm install
npm run dev
```
### Credits
Based on the [ShaderParticleEngine by Squarefeet](https://github.com/squarefeet/ShaderParticleEngine).