UNPKG

aframe-particle-system-component

Version:
99 lines (75 loc) 5.33 kB
# aframe-particle-system-component Create particle systems with A-Frame. ![particle-system](https://cloud.githubusercontent.com/assets/674727/19012611/92d694fa-876f-11e6-8b6b-1b93dcd586a8.gif) [EXAMPLES](http://ideaspacevr.github.io/aframe-particle-system-component/) ### Properties | Property | Description | Default Value | | --------- | ----------- | ------------- | | preset | Preset configuration. Possible values are: `default`, `dust`, `snow`, `rain`. | `default` | | maxAge | The particle's maximum age in seconds. | `6` | | positionSpread | Describes this emitter's position variance on a per-particle basis. | `0 0 0` | | type | The default distribution this emitter should use to control its particle's spawn position and force behaviour. Possible values are `1` (box), `2` (sphere), `3` (disc) | 1 (box) | | rotationAxis | Describes this emitter's axis of rotation. Possible values are `x`, `y` and `z`. | `x` | | rotationAngle | The angle of rotation, given in radians. `Dust` preset is `3.14`. | `0` | | accelerationValue | Describes this emitter's base acceleration. | `0, -10, 0` | | accelerationSpread | Describes this emitter's acceleration variance on a per-particle basis. | `10 0 10` | | velocityValue | Describes this emitter's base velocity. | `0 25 0` | | velocitySpread | Describes this emitter's acceleration variance on a per-particle basis. | `10 7.5 10` | | color | Describes a particle's color. This property is a "value-over-lifetime" property, meaning an array of values can be given to describe specific value changes over a particle's lifetime. | `#0000FF,#FF0000` | | size | Describes a particle's size. | `1` | | direction | The direction of the emitter. If value is `1`, emitter will start at beginning of particle's lifecycle. If value is `-1`, emitter will start at end of particle's lifecycle and work it's way backwards. | `1` | | duration | The duration in seconds that this emitter should live for. If not specified, the emitter will emit particles indefinitely. | `null` | | particleCount | The total number of particles this emitter will hold. NOTE: this is not the number of particles emitted in a second, or anything like that. The number of particles emitted per-second is calculated by particleCount / maxAge (approximately!) | `1000` | | texture | The texture used by this emitter. | `./images/star2.png` | | randomize | When a particle is re-spawned, whether it's position should be re-randomised or not. Can incur a performance hit. | `false` | | opacity | Either a single number to describe the opacity of a particle. | `1` | | maxParticleCount | | `250000` | I am just exposing a subset of all API parameters through this component. See http://squarefeet.github.io/ShaderParticleEngine/docs/api/ for a complete API description. ### Usage Examples ```html <a-entity position="0 2.25 -15" particle-system="preset: dust"></a-entity> ``` ```html <a-entity position="0 2.25 -15" particle-system="preset: snow"></a-entity> ``` ```html <a-entity position="0 2.25 -15" particle-system="preset: rain"></a-entity> ``` ```html <a-entity position="0 2.25 -15" particle-system="preset: dust; texture: ./images/star2.png; color: #0000FF,#00FF00,#FF0000"></a-entity> ``` ### Browser Installation Install and use by directly including the [browser files](dist). Make sure the images directory (particle textures) is in the same directory as the component. ```html <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>A-Frame Particle System Component Example</title> <meta name="description" content="Hello, World!"> <script src="./aframe.min.js"></script> <script src="./aframe-particle-system-component.js"></script> </head> <body> <a-scene> <!-- particle system uses 'default' preset, setting custom colors //--> <a-entity position="0 2.25 -15" particle-system="color: #EF0000,#44CC00"></a-entity> <a-sphere position="0 1.25 -1" radius="1.25" color="#EF2D5E"></a-sphere> <a-box position="-1 0.5 1" rotation="0 45 0" width="1" height="1" depth="1" color="#4CC3D9"></a-box> <a-cylinder position="1 0.75 1" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder> <a-plane rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane> <a-sky color="#000000"></a-sky> </a-scene> </body> </html> ``` ### npm https://www.npmjs.com/package/aframe-particle-system-component ### Local Development ``` npm install npm run dev ``` ### Credits Based on the ShaderParticleEngine by Squarefeet: https://github.com/squarefeet/ShaderParticleEngine