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aframe-gui

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var perlin = new ImprovedNoise(); var RINGCOUNT = 160; var SEGMENTS = 512; /** * Generate rings (THREE.Line) and transform them using audioanalyser waveform data. * Adapted from https://www.airtightinteractive.com/2013/10/making-audio-reactive-visuals/ */ AFRAME.registerComponent('audioanalyser-waveform', { dependencies: ['audioanalyser'], schema: { maxHeight: {default: 0.2}, multiplier: {default: .01}, radius: {default: 1}, }, init: function () { this.colors = []; this.geometry; this.levels = []; this.noisePos = 0; this.rings = []; }, update: function () { var data = this.data; var el = this.el; var i; var lineMesh; var loopShape; var material; var scale; // Create ring geometries. loopShape = new THREE.Shape(); loopShape.absarc(0, 0, data.radius, 0, Math.PI * 2, false); this.geometry = loopShape.createPointsGeometry(SEGMENTS / 2); this.geometry.dynamic = true; // Create container object. el.setObject3D('waveformContainer', new THREE.Object3D()); // Create rings. scale = 1; for (i = 0; i < RINGCOUNT; i++) { material = new THREE.LineBasicMaterial({ color: 0xffffff, linewidth: 1 , opacity : 0.7, blending : THREE.AdditiveBlending, depthTest : true, transparent : true }); lineMesh = new THREE.Line(this.geometry, material); scale *= 1.05; lineMesh.scale.x = scale; lineMesh.scale.y = scale; el.getObject3D('waveformContainer').add(lineMesh); this.rings.push(lineMesh); this.levels.push(0); this.colors.push(0); } }, tick: function () { var VOL_SENS; var analyserComponent; var colors = this.colors; var data = this.data; var el = this.el; var levels = this.levels; var rings = this.rings; analyserComponent = el.components.audioanalyser; if (!analyserComponent.analyser) { return; } VOL_SENS = 2; levels.push(analyserComponent.volume / 256 * VOL_SENS); // 256 is max level. levels.shift(1); // Add a new color onto the list. this.noisePos += 0.005; colors.push(Math.abs(perlin.noise(this.noisePos, 0, 0))); colors.shift(1); // Write current waveform into all rings. this.geometry.vertices.forEach(function (vertex, index) { vertex.z = Math.min(analyserComponent.waveform[index] * data.multiplier, data.maxHeight); }); // Link up last segment. this.geometry.vertices[this.geometry.vertices.length - 1].z = this.geometry.vertices[0].z; this.geometry.verticesNeedUpdate = true; rings.forEach(function transformRing (ring, index) { var normLevel; normLevel = levels[RINGCOUNT - index - 1] + 0.01; // Avoid scaling by 0. ring.material.color.setHSL(colors[index], 1, normLevel); ring.material.linewidth = normLevel * 3; ring.material.opacity = normLevel; ring.scale.z = normLevel; }); }, remove: function () { this.el.removeObject3D('waveformContainer'); } }); /** * http://mrl.nyu.edu/~perlin/noise/ */ function ImprovedNoise () { var p = [ 151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10, 23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87, 174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211, 133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208, 89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5, 202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119, 248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232, 178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249, 14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205, 93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 ]; for (var i = 0; i < 256 ; i++) { p[256 + i] = p[i]; } function fade (t) { return t * t * t * (t * (t * 6 - 15) + 10); } function lerp (t, a, b) { return a + t * (b - a); } function grad (hash, x, y, z) { var h = hash & 15; var u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z; return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v); } return { noise: function (x, y, z) { var floorX = ~~x, floorY = ~~y, floorZ = ~~z; var X = floorX & 255, Y = floorY & 255, Z = floorZ & 255; x -= floorX; y -= floorY; z -= floorZ; var xMinus1 = x -1, yMinus1 = y - 1, zMinus1 = z - 1; var u = fade(x), v = fade(y), w = fade(z); var A = p[X]+Y, AA = p[A]+Z, AB = p[A+1]+Z, B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z; return lerp(w, lerp(v, lerp(u, grad(p[AA], x, y, z), grad(p[BA], xMinus1, y, z)), lerp(u, grad(p[AB], x, yMinus1, z), grad(p[BB], xMinus1, yMinus1, z))), lerp(v, lerp(u, grad(p[AA+1], x, y, zMinus1), grad(p[BA+1], xMinus1, y, z-1)), lerp(u, grad(p[AB+1], x, yMinus1, zMinus1), grad(p[BB+1], xMinus1, yMinus1, zMinus1)))); } } }