aframe-extras
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Add-ons and examples for A-Frame VR.
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# A-Frame Extras
[](https://www.npmjs.com/package/aframe-extras)
[](https://raw.githubusercontent.com/c-frame/aframe-extras/master/LICENSE)
Add-ons and helpers for A-Frame VR.
Includes components for controls, model loaders, pathfinding, and more:
<!-- tree src -I index.js -->
<pre>
src
├── <b>controls/</b> (<a href="/src/controls">Documentation</a>)
│ ├── movement-controls.js
│ ├── checkpoint-controls.js
│ ├── gamepad-controls.js
│ ├── keyboard-controls.js
│ ├── touch-controls.js
│ └── trackpad-controls.js
├── <b>loaders/</b> (<a href="/src/loaders">Documentation</a>)
│ ├── animation-mixer.js
│ ├── collada-model-legacy.js
│ ├── fbx-model.js
│ └── object-model.js
├── <b>misc/</b> (<a href="/src/misc">Documentation</a>)
│ ├── checkpoint.js
│ ├── cube-env-map.js
│ ├── grab.js
│ ├── mesh-smooth.js
│ ├── normal-material.js
│ └── sphere-collider.js
├── <b>pathfinding/</b> (<a href="/src/pathfinding">Documentation</a>)
│ ├── nav-mesh.js
│ └── nav-agent.js
└── <b>primitives/</b> (<a href="/src/primitives">Documentation</a>)
├── a-grid.js
├── a-ocean.js
└── a-tube.js
</pre>
## Usage (Scripts)
In the [dist/](https://github.com/c-frame/aframe-extras/tree/master/dist) folder, download any package(s) you need. Include the scripts on your page, and all components are automatically registered for you:
```html
<script src="https://cdn.jsdelivr.net/gh/c-frame/aframe-extras@7.6.0/dist/aframe-extras.min.js"></script>
```
replace `7.6.0` by another tag or a commit hash (for example `3e0ab50`) if you want to use a build from master branch.
You can [look at the commits](https://github.com/c-frame/aframe-extras/commits/master) and use the latest commit hash.
For partial builds, use a subpackage like `aframe-extras.controls.min.js`. Full list of packages above.
**A-Frame Version Compatibility**
| A-Frame | Extras |
|----------|--------|
| v1.7.x | v7.x.x |
| v1.4.0 | v7.0.0 |
| v1.3.0 | v7.0.0 |
| v1.2.0 | v7.0.0 |
| v1.1.0 | v6.1.1 |
> **NOTE:** Several components and examples also rely on [aframe-physics-system](https://github.com/c-frame/aframe-physics-system).
## Usage (NPM)
```
npm install --save aframe-extras
```
```javascript
// index.js
import 'aframe-extras';
// or specific packages
import "aframe-extras/controls/index.js";
import "aframe-extras/pathfinding/index.js";
```
Once installed, you'll need to compile your JavaScript using something like [webpack](https://webpack.js.org) with three defined as external, see webpack.config.js in this repo for an example.
## Examples
A live set of usage examples can be found here:
https://c-frame.github.io/aframe-extras/examples/
## Deprecated Components
The following components existed in previous versions of A-Frame Extras, but have been removed as of the latest release
| Component | Removed in | Reasons |
| ---------------- | ---------- | ------------------------------------------------------------ |
| `kinematic-body` | 7.0.0 | Using physics for movement is unstable and performs poorly. When preventing players from passing through obstacles, use a navigation mesh instead whenever possible.<br /><br />The `kinematic-body` component constrainted player movement using physics, and depended on [aframe-physics-system](http://github.com/c-frame/aframe-physics-system). Using physics for locomotion is not VR-friendly, and often glitchy even for traditional 3D experiences. [Use a navigation mesh](https://github.com/c-frame/aframe-extras/tree/master/src/controls#usage) instead, whenever possible. |
| `jump-ability` | 7.0.0 | Dependent on `kinematic-body` |
| `a-hexgrid` | 7.0.0 | Was based on [this repo](https://github.com/vonWolfehaus/von-grid), which is no longer maintained, and does not work with recent versions of THREE.js. |
| `mesh-smooth` | 7.0.0 | Intended for JSON models, but the JSON Loader is [no longer part of this repo](https://github.com/c-frame/aframe-extras/commit/d079064e6ac55a4cd6bbf64bd46a576e26dd214e). More background [here](https://github.com/c-frame/aframe-extras/issues/411). |