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afdi-ambition-fbim-fe

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3D组态BIM编辑器

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import { vec3 } from 'gl-matrix'; import { BIMWrap } from '../index'; import { Component } from './component'; import { Space } from './space'; import * as sadi from 'sadi-sdk-ts'; interface IChangeEnvParams { edgeColor?: string; edgeWidth?: number; outLineColor?: string; outLineWidth?: number; background?: string; light?: { color?: string; phi?: number; theta?: number; [key: string]: any; }; camera?: { orthographic?: boolean; phi?: number; theta?: number; [key: string]: any; }; ambient?: string; highlightColor?: string; bloom_range?: number; exposure?: number; [key: string]: any; } interface sadiEvent { (ev: sadi.SceneContext, sc: CustomEvent<sadi.SelectResult>): void; } interface CustomEvents { roam?: Function; hideSpace?: Function; recovery?: Function; fullScreen?: Function; cut?: Function; measure?: Function; } export declare let customEvents: CustomEvents; export declare class View { loaded: boolean; clickEvent: sadiEvent; scene: sadi.Scene; constructor(scene: any, loaded: boolean, clickEvent: any); /** * 恢复视图 */ recovery: (componentWrap: Component, spaceWrap: Space) => void; /** * 视图自适应 */ updateSize: () => void; /** * 视图动画 */ setCamera: (data: any) => void; /** * 获取视图 */ getScreenShotPic: () => sadi.Scene; /** * 获取视点 */ getCameraInfo: () => sadi.CameraInfo; /** * 设置模式 */ setSelectMode: (type: number) => void; /** * 设置背景图片 */ setBackgroundImage: (url?: string) => Promise<void>; /**初始化一些光效、背景等样式 */ initViewWrapEnvParams: () => void; /** * 属性组合设置 (目前支持最多两层属性设置) */ changeEnvParams: (params: IChangeEnvParams) => void; /** * 获取视图上下文 */ getSceneContext: (sadiIns: BIMWrap) => Promise<sadi.SceneContext>; /** * 获取场景中所有楼层 */ getStoreyList: () => sadi.Storey[]; /** * 获取场景结构树 */ getstructureTree: () => sadi.CategoryNode[]; /** * 绑定点击事件 */ bindClick: (event: any) => void; /** * cube * 显示cube */ showCube: () => void; /** * cube * 隐藏cube */ hideCube: () => void; /** * cube * 导航cube位置和大小修改 */ changeCubePositionAndSize: ({ size, position }: { size: number; position: { top: number; left: number; }; }) => void; /** * cube * 导航cube显示隐藏 */ enableNavigationCube: (isShow: boolean) => void; /** * cube * 漫游 */ roam: (start: boolean, opts?: { location: vec3; angle: number; height: number; floor: sadi.Storey; }) => void; /** * cube * 导航cube 场景移动 */ move3D: (mv: vec3) => void; /** * 销毁 */ dispose: () => void; } export {};