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adventureland-gui

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Basic UI for headless AdventureLand clients

127 lines (117 loc) 2.75 kB
import { BankInfo, CXData, GData, ItemData, MapName, ProjectileName, SlotInfo, StatusInfo } from "alclient" export type ItemInfo = { name: string level?: number quantity?: number stats?: { str?: number int?: number dex?: number vit?: number for?: number arm?: number res?: number dmg?: number aspd?: number range?: number spd?: number stat?: string eva?: number ap?: number rp?: number crit?: number ref?: number dmgret?: number lifesteal?: number manasteal?: number courage?: number pcourage?: number mcourage?: number } } export type MapData = { map: MapName x: number y: number } export type UIData = { character: CharacterUIData inventory: InventoryData map: MapData } export type BotUIData = { hp: number id: string level: number max_hp: number max_mp: number mp: number } export type CharacterUIData = { cx: CXData hp: number id: string going_x: number going_y: number level: number max_hp: number max_mp: number moving: boolean mp: number rip: boolean s: StatusInfo skin: string speed: number target?: string x: number xp: number y: number } export type MonsterUIData = { aa?: number hp: number id: string going_x: number going_y: number max_hp: number moving: boolean s: StatusInfo size?: number skin: string speed: number target?: string x: number y: number } export type ProjectileUIData = { going_x: number going_y: number pid: string name: ProjectileName isRay: boolean x: number y: number } export type InventoryData = { equipment: SlotInfo gold: number items: ItemData[] } export type ServerToClientEvents = { "addBot": (id: string, data: UIData) => void "bank": (data: BankInfo) => void "character": (id: string, data: CharacterUIData) => void "clear": () => void "data": (g: GData) => void "inventory": (id: string, data: InventoryData) => void "map": (id: string, data: MapData) => void "monster": (monsterData: MonsterUIData) => void "player": (id: string, data: CharacterUIData) => void "projectile": (projectileData: ProjectileUIData) => void "removeBot": (id: string) => void "removeSprite": (entityID: string) => void "removeSprites": () => void } export type ClientToServerEvents = { "newBot": (id: string) => void }