advanced-games-library
Version:
Advanced Gaming Library for React Native - Four Complete Games with iOS Compatibility Fixes
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text/typescript
/**
* Advanced Analytics Engine - מנוע ניתוח נתונים מתקדם
* מספק ניתוח מעמיק של התנהגות משתמשים, ביצועי משחקים ותובנות עסקיות
*/
export interface PlayerBehaviorData {
playerId: string;
sessionId: string;
gameType: string;
startTime: number;
endTime?: number;
actions: PlayerAction[];
performance: SessionPerformance;
context: SessionContext;
}
export interface PlayerAction {
timestamp: number;
type: 'click' | 'swipe' | 'keypress' | 'gameMove' | 'pause' | 'resume' | 'quit';
target?: string;
coordinates?: { x: number; y: number };
duration?: number;
value?: any;
metadata?: Record<string, any>;
}
export interface SessionPerformance {
score: number;
accuracy: number; // 0-1
reactionTime: number; // average ms
totalMoves: number;
mistakeCount: number;
hintsUsed: number;
completionRate: number; // 0-1
difficultyLevel: number;
streakBest: number;
}
export interface SessionContext {
deviceInfo: DeviceInfo;
networkQuality: string;
timeOfDay: number; // hour 0-23
dayOfWeek: number; // 0-6
gameVersion: string;
previousSessions: number;
isReturningPlayer: boolean;
referralSource?: string;
}
export interface DeviceInfo {
platform: 'ios' | 'android' | 'web';
deviceModel?: string;
osVersion?: string;
screenSize: { width: number; height: number };
browserInfo?: string;
orientation: 'portrait' | 'landscape';
}
export interface AnalyticsInsight {
id: string;
type: 'engagement' | 'performance' | 'retention' | 'monetization' | 'technical';
title: string;
description: string;
severity: 'low' | 'medium' | 'high' | 'critical';
confidence: number; // 0-1
data: any;
actionable: boolean;
recommendations: string[];
timestamp: number;
}
export interface GameAnalytics {
gameType: string;
totalSessions: number;
uniquePlayers: number;
averageSessionDuration: number;
completionRate: number;
retentionRates: {
day1: number;
day7: number;
day30: number;
};
difficultyDistribution: { [level: string]: number };
popularFeatures: Array<{ feature: string; usage: number }>;
dropoffPoints: Array<{ point: string; percentage: number }>;
}
export interface PlayerSegment {
id: string;
name: string;
description: string;
criteria: SegmentCriteria;
playerCount: number;
characteristics: PlayerCharacteristics;
recommendations: string[];
}
export interface SegmentCriteria {
skillLevel?: { min: number; max: number };
playtime?: { min: number; max: number };
sessionCount?: { min: number; max: number };
retention?: { min: number; max: number };
spendingLevel?: { min: number; max: number };
gamePreferences?: string[];
deviceType?: string[];
timePattern?: 'morning' | 'afternoon' | 'evening' | 'night';
}
export interface PlayerCharacteristics {
averageSkillLevel: number;
averageSessionDuration: number;
preferredGameTypes: string[];
mostActiveTime: number;
churnRisk: number; // 0-1
lifetimeValue: number;
engagementScore: number; // 0-100
}
export interface PredictiveModel {
modelType: 'churn' | 'ltv' | 'engagement' | 'difficulty' | 'retention';
accuracy: number;
features: string[];
predictions: Map<string, ModelPrediction>;
lastTrained: number;
trainingData: any[];
}
export interface ModelPrediction {
playerId: string;
prediction: number;
confidence: number;
factors: Array<{ factor: string; importance: number }>;
timestamp: number;
}
class AdvancedAnalyticsEngine {
private behaviorData: Map<string, PlayerBehaviorData[]> = new Map();
private insights: AnalyticsInsight[] = [];
private playerSegments: Map<string, PlayerSegment> = new Map();
private predictiveModels: Map<string, PredictiveModel> = new Map();
private realtimeMetrics: Map<string, any> = new Map();
private analyticsConfig = {
sessionTimeout: 30 * 60 * 1000, // 30 minutes
insightGenerationInterval: 60 * 60 * 1000, // 1 hour
dataRetentionDays: 90,
minDataPointsForInsights: 50,
confidenceThreshold: 0.7
};
constructor() {
this.initializeDefaultSegments();
this.initializePredictiveModels();
this.startInsightGeneration();
console.log('📈 Advanced Analytics Engine initialized');
}
/**
* אתחול segments ברירת מחדל
*/
private initializeDefaultSegments(): void {
const segments: PlayerSegment[] = [
{
id: 'new_players',
name: 'שחקנים חדשים',
description: 'שחקנים עם פחות מ-5 סשנים',
criteria: { sessionCount: { min: 0, max: 5 } },
playerCount: 0,
characteristics: {
averageSkillLevel: 0.3,
averageSessionDuration: 5 * 60 * 1000,
preferredGameTypes: ['simple-puzzle'],
mostActiveTime: 14,
churnRisk: 0.6,
lifetimeValue: 0,
engagementScore: 40
},
recommendations: [
'ספק הדרכה מפורטת',
'הציע רמות קלות יותר',
'הוסף מערכת תגמולים מהירה'
]
},
{
id: 'casual_players',
name: 'שחקנים מזדמנים',
description: 'שחקנים עם 5-20 סשנים ורמת מיומנות בינונית',
criteria: {
sessionCount: { min: 5, max: 20 },
skillLevel: { min: 0.3, max: 0.7 }
},
playerCount: 0,
characteristics: {
averageSkillLevel: 0.5,
averageSessionDuration: 8 * 60 * 1000,
preferredGameTypes: ['memory-match', 'simple-puzzle'],
mostActiveTime: 20,
churnRisk: 0.4,
lifetimeValue: 5,
engagementScore: 60
},
recommendations: [
'הוסף תכונות חברתיות',
'ציע אתגרים שבועיים',
'שפר מערכת ההישגים'
]
},
{
id: 'core_players',
name: 'שחקנים מרכזיים',
description: 'שחקנים פעילים עם יותר מ-20 סשנים',
criteria: {
sessionCount: { min: 20, max: Infinity },
skillLevel: { min: 0.6, max: 1.0 }
},
playerCount: 0,
characteristics: {
averageSkillLevel: 0.8,
averageSessionDuration: 15 * 60 * 1000,
preferredGameTypes: ['quiz', 'reaction-time', 'memory-match'],
mostActiveTime: 21,
churnRisk: 0.2,
lifetimeValue: 25,
engagementScore: 85
},
recommendations: [
'הוסף תוכן מתקדם',
'ציע משחקים מרובי משתתפים',
'פתח תכונות VIP'
]
},
{
id: 'at_risk',
name: 'שחקנים בסיכון',
description: 'שחקנים שלא שיחקו בשבוע האחרון',
criteria: { retention: { min: 0, max: 0.3 } },
playerCount: 0,
characteristics: {
averageSkillLevel: 0.4,
averageSessionDuration: 3 * 60 * 1000,
preferredGameTypes: [],
mostActiveTime: 12,
churnRisk: 0.8,
lifetimeValue: 2,
engagementScore: 25
},
recommendations: [
'שלח התראות מותאמות אישית',
'הציע בונוסים לחזרה',
'בצע סקר משוב'
]
}
];
segments.forEach(segment => {
this.playerSegments.set(segment.id, segment);
});
}
/**
* אתחול מודלים חזויים
*/
private initializePredictiveModels(): void {
const models: { [key: string]: Omit<PredictiveModel, 'predictions'> } = {
churn: {
modelType: 'churn',
accuracy: 0.0,
features: ['sessionFrequency', 'lastSessionTime', 'averageSessionDuration', 'skillImprovement'],
lastTrained: 0,
trainingData: []
},
ltv: {
modelType: 'ltv',
accuracy: 0.0,
features: ['totalSessions', 'averageScore', 'socialActivity', 'purchaseHistory'],
lastTrained: 0,
trainingData: []
},
engagement: {
modelType: 'engagement',
accuracy: 0.0,
features: ['sessionDuration', 'actionDensity', 'featureUsage', 'socialInteraction'],
lastTrained: 0,
trainingData: []
}
};
Object.entries(models).forEach(([key, model]) => {
this.predictiveModels.set(key, {
...model,
predictions: new Map()
});
});
}
/**
* התחלת יצירת תובנות אוטומטית
*/
private startInsightGeneration(): void {
setInterval(() => {
this.generateInsights();
}, this.analyticsConfig.insightGenerationInterval);
}
/**
* רישום פעילות שחקן
*/
trackPlayerAction(playerId: string, sessionId: string, action: PlayerAction): void {
if (!this.behaviorData.has(playerId)) {
this.behaviorData.set(playerId, []);
}
const playerSessions = this.behaviorData.get(playerId)!;
let currentSession = playerSessions.find(s => s.sessionId === sessionId);
if (!currentSession) {
currentSession = {
playerId,
sessionId,
gameType: action.metadata?.gameType || 'unknown',
startTime: action.timestamp,
actions: [],
performance: {
score: 0,
accuracy: 0,
reactionTime: 0,
totalMoves: 0,
mistakeCount: 0,
hintsUsed: 0,
completionRate: 0,
difficultyLevel: 1,
streakBest: 0
},
context: this.getCurrentContext(playerId)
};
playerSessions.push(currentSession);
}
currentSession.actions.push(action);
// Update real-time metrics
this.updateRealtimeMetrics(action);
// Update session performance
this.updateSessionPerformance(currentSession, action);
console.log(`📊 Action tracked: ${action.type} for player ${playerId}`);
}
/**
* סיום סשן
*/
endSession(playerId: string, sessionId: string, finalPerformance: Partial<SessionPerformance>): void {
const playerSessions = this.behaviorData.get(playerId);
if (!playerSessions) return;
const session = playerSessions.find(s => s.sessionId === sessionId);
if (!session) return;
session.endTime = Date.now();
session.performance = { ...session.performance, ...finalPerformance };
// Update player segment
this.updatePlayerSegment(playerId);
// Update predictive models
this.updatePredictiveModels(playerId, session);
console.log(`🏁 Session ended: ${sessionId} for player ${playerId}`);
}
/**
* יצירת תובנות אוטומטית
*/
private generateInsights(): void {
const insights: AnalyticsInsight[] = [];
// Analyze overall trends
const overallMetrics = this.calculateOverallMetrics();
// Check for concerning trends
if (overallMetrics.averageSessionDuration < 5 * 60 * 1000) {
insights.push({
id: `insight_${Date.now()}_1`,
type: 'engagement',
title: 'משך סשנים קצר',
description: 'משך הסשנים הממוצע קצר מהצפוי (פחות מ-5 דקות)',
severity: 'medium',
confidence: 0.8,
data: { averageSessionDuration: overallMetrics.averageSessionDuration },
actionable: true,
recommendations: [
'בדוק נקודות יציאה בתחילת המשחק',
'שפר את ההדרכה הראשונית',
'הוסף מערכת מטרות קצרות טווח'
],
timestamp: Date.now()
});
}
// Check churn risk
const highChurnPlayers = this.getHighChurnRiskPlayers();
if (highChurnPlayers.length > 0) {
insights.push({
id: `insight_${Date.now()}_2`,
type: 'retention',
title: 'שחקנים בסיכון גבוה לעזיבה',
description: `זוהו ${highChurnPlayers.length} שחקנים עם סיכון גבוה לעזיבה`,
severity: 'high',
confidence: 0.9,
data: { playersAtRisk: highChurnPlayers.length },
actionable: true,
recommendations: [
'שלח הודעות התעוררות מותאמות אישית',
'הציע בונוסים או תכנים חדשים',
'בצע סקר משוב למניעת עזיבה'
],
timestamp: Date.now()
});
}
// Add insights to collection
insights.forEach(insight => {
this.insights.push(insight);
});
// Keep only recent insights
this.cleanupOldInsights();
if (insights.length > 0) {
console.log(`💡 Generated ${insights.length} new insights`);
}
}
// Helper methods for internal calculations
private updateRealtimeMetrics(action: PlayerAction): void {
const currentMetrics = this.realtimeMetrics.get('current') || {
activeUsers: new Set(),
actionsPerMinute: 0,
averageSessionDuration: 0,
popularActions: new Map(),
errorRate: 0
};
if (action.metadata?.playerId) {
currentMetrics.activeUsers.add(action.metadata.playerId);
}
const actionCount = currentMetrics.popularActions.get(action.type) || 0;
currentMetrics.popularActions.set(action.type, actionCount + 1);
this.realtimeMetrics.set('current', currentMetrics);
}
private updateSessionPerformance(session: PlayerBehaviorData, action: PlayerAction): void {
const performance = session.performance;
if (action.type === 'gameMove') {
performance.totalMoves++;
if (action.metadata?.isCorrect === false) {
performance.mistakeCount++;
}
if (action.duration) {
performance.reactionTime = (performance.reactionTime + action.duration) / 2;
}
}
if (action.metadata?.score !== undefined) {
performance.score = Math.max(performance.score, action.metadata.score);
}
if (performance.totalMoves > 0) {
performance.accuracy = 1 - (performance.mistakeCount / performance.totalMoves);
}
}
private getCurrentContext(playerId: string): SessionContext {
const now = new Date();
return {
deviceInfo: {
platform: this.detectPlatform(),
screenSize: this.getScreenSize(),
orientation: this.getOrientation(),
browserInfo: typeof navigator !== 'undefined' ? navigator.userAgent : undefined
},
networkQuality: 'good',
timeOfDay: now.getHours(),
dayOfWeek: now.getDay(),
gameVersion: '1.0.0',
previousSessions: this.getPreviousSessionCount(playerId),
isReturningPlayer: this.isReturningPlayer(playerId)
};
}
private updatePlayerSegment(playerId: string): void {
const playerData = this.getPlayerAnalytics(playerId);
if (!playerData) return;
// Find best matching segment
let bestSegment: PlayerSegment | null = null;
let bestScore = -1;
for (const segment of this.playerSegments.values()) {
const score = this.calculateSegmentMatch(playerData, segment.criteria);
if (score > bestScore) {
bestScore = score;
bestSegment = segment;
}
}
if (bestSegment && bestScore > 0.5) {
bestSegment.playerCount++;
console.log(`👥 Player ${playerId} assigned to segment: ${bestSegment.name}`);
}
}
private calculateSegmentMatch(playerData: any, criteria: SegmentCriteria): number {
let score = 0;
let criteriaCount = 0;
if (criteria.sessionCount) {
criteriaCount++;
const sessions = playerData.totalSessions || 0;
if (sessions >= criteria.sessionCount.min && sessions <= criteria.sessionCount.max) {
score++;
}
}
return criteriaCount > 0 ? score / criteriaCount : 0;
}
private updatePredictiveModels(playerId: string, session: PlayerBehaviorData): void {
const features = this.extractFeatures(playerId, session);
this.predictiveModels.forEach((model, modelType) => {
model.trainingData.push({
playerId,
features,
timestamp: Date.now()
});
});
}
private extractFeatures(playerId: string, session: PlayerBehaviorData): any {
const playerSessions = this.behaviorData.get(playerId) || [];
return {
sessionCount: playerSessions.length,
averageSessionDuration: this.calculateAverageSessionDuration(playerSessions),
lastSessionGap: this.calculateLastSessionGap(playerSessions),
skillImprovement: this.calculateSkillImprovement(playerSessions),
actionDensity: session.actions.length / ((session.endTime || Date.now()) - session.startTime),
errorRate: session.performance.mistakeCount / Math.max(session.performance.totalMoves, 1),
completionRate: session.performance.completionRate,
timeOfDay: session.context.timeOfDay,
dayOfWeek: session.context.dayOfWeek
};
}
private calculateOverallMetrics(): any {
const allSessions: PlayerBehaviorData[] = [];
this.behaviorData.forEach(sessions => {
allSessions.push(...sessions);
});
if (allSessions.length === 0) {
return {
totalSessions: 0,
uniquePlayers: 0,
averageSessionDuration: 0,
completionRate: 0,
averageScore: 0
};
}
const totalDuration = allSessions.reduce((sum, session) => {
const duration = (session.endTime || Date.now()) - session.startTime;
return sum + duration;
}, 0);
return {
totalSessions: allSessions.length,
uniquePlayers: this.behaviorData.size,
averageSessionDuration: totalDuration / allSessions.length,
completionRate: 0.8,
averageScore: 100
};
}
private getHighChurnRiskPlayers(): string[] {
const churnModel = this.predictiveModels.get('churn');
if (!churnModel) return [];
const highRiskPlayers: string[] = [];
churnModel.predictions.forEach((prediction, playerId) => {
if (prediction.prediction > 0.7 && prediction.confidence > this.analyticsConfig.confidenceThreshold) {
highRiskPlayers.push(playerId);
}
});
return highRiskPlayers;
}
private cleanupOldInsights(): void {
const cutoff = Date.now() - (this.analyticsConfig.dataRetentionDays * 24 * 60 * 60 * 1000);
this.insights = this.insights.filter(insight => insight.timestamp >= cutoff);
}
// Helper methods
private detectPlatform(): 'ios' | 'android' | 'web' {
if (typeof navigator === 'undefined') return 'web';
const ua = navigator.userAgent;
if (/iPad|iPhone|iPod/.test(ua)) return 'ios';
if (/Android/.test(ua)) return 'android';
return 'web';
}
private getScreenSize(): { width: number; height: number } {
if (typeof window === 'undefined') return { width: 0, height: 0 };
return { width: window.screen.width, height: window.screen.height };
}
private getOrientation(): 'portrait' | 'landscape' {
if (typeof window === 'undefined') return 'portrait';
return window.innerWidth > window.innerHeight ? 'landscape' : 'portrait';
}
private getPreviousSessionCount(playerId: string): number {
const sessions = this.behaviorData.get(playerId);
return sessions ? sessions.length : 0;
}
private isReturningPlayer(playerId: string): boolean {
return this.getPreviousSessionCount(playerId) > 0;
}
private calculateAverageSessionDuration(sessions: PlayerBehaviorData[]): number {
if (sessions.length === 0) return 0;
const totalDuration = sessions.reduce((sum, session) => {
const duration = (session.endTime || Date.now()) - session.startTime;
return sum + duration;
}, 0);
return totalDuration / sessions.length;
}
private calculateLastSessionGap(sessions: PlayerBehaviorData[]): number {
if (sessions.length === 0) return 0;
const lastSession = sessions[sessions.length - 1];
const lastTime = lastSession.endTime || lastSession.startTime;
return (Date.now() - lastTime) / (24 * 60 * 60 * 1000); // Days
}
private calculateSkillImprovement(sessions: PlayerBehaviorData[]): number {
if (sessions.length < 2) return 0;
const firstScore = sessions[0].performance.score;
const lastScore = sessions[sessions.length - 1].performance.score;
return lastScore - firstScore;
}
/**
* Public API Methods
*/
/**
* קבלת אנליטיקס של שחקן
*/
getPlayerAnalytics(playerId: string): any {
const sessions = this.behaviorData.get(playerId);
if (!sessions || sessions.length === 0) return null;
const totalSessions = sessions.length;
const totalDuration = sessions.reduce((sum, session) => {
const duration = (session.endTime || Date.now()) - session.startTime;
return sum + duration;
}, 0);
const totalScore = sessions.reduce((sum, s) => sum + s.performance.score, 0);
const totalMoves = sessions.reduce((sum, s) => sum + s.performance.totalMoves, 0);
const totalMistakes = sessions.reduce((sum, s) => sum + s.performance.mistakeCount, 0);
return {
playerId,
totalSessions,
averageSessionDuration: totalDuration / totalSessions,
averageScore: totalScore / totalSessions,
totalPlayTime: totalDuration,
accuracy: totalMoves > 0 ? 1 - (totalMistakes / totalMoves) : 0,
retentionRate: 0.7, // Simplified
skillImprovement: this.calculateSkillImprovement(sessions),
preferredGameTypes: ['simple-puzzle'],
mostActiveTime: 14,
engagementScore: 75
};
}
/**
* קבלת אנליטיקס משחק
*/
getGameAnalytics(gameType: string): GameAnalytics {
const gameSessions: PlayerBehaviorData[] = [];
const uniquePlayers = new Set<string>();
this.behaviorData.forEach(sessions => {
sessions.forEach(session => {
if (session.gameType === gameType) {
gameSessions.push(session);
uniquePlayers.add(session.playerId);
}
});
});
if (gameSessions.length === 0) {
return {
gameType,
totalSessions: 0,
uniquePlayers: 0,
averageSessionDuration: 0,
completionRate: 0,
retentionRates: { day1: 0, day7: 0, day30: 0 },
difficultyDistribution: {},
popularFeatures: [],
dropoffPoints: []
};
}
const totalDuration = gameSessions.reduce((sum, session) => {
const duration = (session.endTime || Date.now()) - session.startTime;
return sum + duration;
}, 0);
return {
gameType,
totalSessions: gameSessions.length,
uniquePlayers: uniquePlayers.size,
averageSessionDuration: totalDuration / gameSessions.length,
completionRate: 0.75,
retentionRates: { day1: 0.8, day7: 0.5, day30: 0.3 },
difficultyDistribution: { 'Level 1': 50, 'Level 2': 30, 'Level 3': 20 },
popularFeatures: [],
dropoffPoints: []
};
}
/**
* קבלת תובנות
*/
getInsights(filter?: {
type?: AnalyticsInsight['type'];
severity?: AnalyticsInsight['severity'];
limit?: number;
}): AnalyticsInsight[] {
let filteredInsights = [...this.insights];
if (filter?.type) {
filteredInsights = filteredInsights.filter(i => i.type === filter.type);
}
if (filter?.severity) {
filteredInsights = filteredInsights.filter(i => i.severity === filter.severity);
}
// Sort by timestamp (newest first) and severity
filteredInsights.sort((a, b) => {
const severityOrder = { critical: 4, high: 3, medium: 2, low: 1 };
if (severityOrder[a.severity] !== severityOrder[b.severity]) {
return severityOrder[b.severity] - severityOrder[a.severity];
}
return b.timestamp - a.timestamp;
});
if (filter?.limit) {
filteredInsights = filteredInsights.slice(0, filter.limit);
}
return filteredInsights;
}
/**
* קבלת segments של שחקנים
*/
getPlayerSegments(): PlayerSegment[] {
return Array.from(this.playerSegments.values());
}
/**
* קבלת מדדים בזמן אמת
*/
getRealtimeMetrics(): any {
const current = this.realtimeMetrics.get('current') || {};
return {
activeUsers: current.activeUsers?.size || 0,
actionsPerMinute: current.actionsPerMinute || 0,
errorRate: current.errorRate || 0,
popularActions: current.popularActions ?
Array.from(current.popularActions.entries()).map(([action, count]) => ({ action, count })) : [],
timestamp: Date.now()
};
}
/**
* ניקוי משאבים
*/
dispose(): void {
// Clear all data
this.behaviorData.clear();
this.insights.length = 0;
this.playerSegments.clear();
this.predictiveModels.clear();
this.realtimeMetrics.clear();
console.log('📈 Advanced Analytics Engine disposed');
}
}
export default AdvancedAnalyticsEngine;