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define(["eve"], function(eve) { /*\ * Raphael [ method ] ** * Creates a canvas object on which to draw. * You must do this first, as all future calls to drawing methods * from this instance will be bound to this canvas. > Parameters ** - container (HTMLElement|string) DOM element or its ID which is going to be a parent for drawing surface - width (number) - height (number) - callback (function) #optional callback function which is going to be executed in the context of newly created paper * or - x (number) - y (number) - width (number) - height (number) - callback (function) #optional callback function which is going to be executed in the context of newly created paper * or - all (array) (first 3 or 4 elements in the array are equal to [containerID, width, height] or [x, y, width, height]. The rest are element descriptions in format {type: type, <attributes>}). See @Paper.add. - callback (function) #optional callback function which is going to be executed in the context of newly created paper * or - onReadyCallback (function) function that is going to be called on DOM ready event. You can also subscribe to this event via Eve’s “DOMLoad” event. In this case method returns `undefined`. = (object) @Paper > Usage | // Each of the following examples create a canvas | // that is 320px wide by 200px high. | // Canvas is created at the viewport’s 10,50 coordinate. | var paper = Raphael(10, 50, 320, 200); | // Canvas is created at the top left corner of the #notepad element | // (or its top right corner in dir="rtl" elements) | var paper = Raphael(document.getElementById("notepad"), 320, 200); | // Same as above | var paper = Raphael("notepad", 320, 200); | // Image dump | var set = Raphael(["notepad", 320, 200, { | type: "rect", | x: 10, | y: 10, | width: 25, | height: 25, | stroke: "#f00" | }, { | type: "text", | x: 30, | y: 40, | text: "Dump" | }]); \*/ function R(first) { if (R.is(first, "function")) { return loaded ? first() : eve.on("raphael.DOMload", first); } else if (R.is(first, array)) { return R._engine.create[apply](R, first.splice(0, 3 + R.is(first[0], nu))).add(first); } else { var args = Array.prototype.slice.call(arguments, 0); if (R.is(args[args.length - 1], "function")) { var f = args.pop(); return loaded ? f.call(R._engine.create[apply](R, args)) : eve.on("raphael.DOMload", function () { f.call(R._engine.create[apply](R, args)); }); } else { return R._engine.create[apply](R, arguments); } } } R.version = "2.2.0"; R.eve = eve; var loaded, separator = /[, ]+/, elements = {circle: 1, rect: 1, path: 1, ellipse: 1, text: 1, image: 1}, formatrg = /\{(\d+)\}/g, proto = "prototype", has = "hasOwnProperty", g = { doc: document, win: window }, oldRaphael = { was: Object.prototype[has].call(g.win, "Raphael"), is: g.win.Raphael }, Paper = function () { /*\ * Paper.ca [ property (object) ] ** * Shortcut for @Paper.customAttributes \*/ /*\ * Paper.customAttributes [ property (object) ] ** * If you have a set of attributes that you would like to represent * as a function of some number you can do it easily with custom attributes: > Usage | paper.customAttributes.hue = function (num) { | num = num % 1; | return {fill: "hsb(" + num + ", 0.75, 1)"}; | }; | // Custom attribute “hue” will change fill | // to be given hue with fixed saturation and brightness. | // Now you can use it like this: | var c = paper.circle(10, 10, 10).attr({hue: .45}); | // or even like this: | c.animate({hue: 1}, 1e3); | | // You could also create custom attribute | // with multiple parameters: | paper.customAttributes.hsb = function (h, s, b) { | return {fill: "hsb(" + [h, s, b].join(",") + ")"}; | }; | c.attr({hsb: "0.5 .8 1"}); | c.animate({hsb: [1, 0, 0.5]}, 1e3); \*/ this.ca = this.customAttributes = {}; }, paperproto, appendChild = "appendChild", apply = "apply", concat = "concat", supportsTouch = ('ontouchstart' in g.win) || g.win.DocumentTouch && g.doc instanceof DocumentTouch, //taken from Modernizr touch test E = "", S = " ", Str = String, split = "split", events = "click dblclick mousedown mousemove mouseout mouseover mouseup touchstart touchmove touchend touchcancel"[split](S), touchMap = { mousedown: "touchstart", mousemove: "touchmove", mouseup: "touchend" }, lowerCase = Str.prototype.toLowerCase, math = Math, mmax = math.max, mmin = math.min, abs = math.abs, pow = math.pow, PI = math.PI, nu = "number", string = "string", array = "array", toString = "toString", fillString = "fill", objectToString = Object.prototype.toString, paper = {}, push = "push", ISURL = R._ISURL = /^url\(['"]?(.+?)['"]?\)$/i, colourRegExp = /^\s*((#[a-f\d]{6})|(#[a-f\d]{3})|rgba?\(\s*([\d\.]+%?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+%?(?:\s*,\s*[\d\.]+%?)?)\s*\)|hsba?\(\s*([\d\.]+(?:deg|\xb0|%)?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+(?:%?\s*,\s*[\d\.]+)?)%?\s*\)|hsla?\(\s*([\d\.]+(?:deg|\xb0|%)?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+(?:%?\s*,\s*[\d\.]+)?)%?\s*\))\s*$/i, isnan = {"NaN": 1, "Infinity": 1, "-Infinity": 1}, bezierrg = /^(?:cubic-)?bezier\(([^,]+),([^,]+),([^,]+),([^\)]+)\)/, round = math.round, setAttribute = "setAttribute", toFloat = parseFloat, toInt = parseInt, upperCase = Str.prototype.toUpperCase, availableAttrs = R._availableAttrs = { "arrow-end": "none", "arrow-start": "none", blur: 0, "clip-rect": "0 0 1e9 1e9", cursor: "default", cx: 0, cy: 0, fill: "#fff", "fill-opacity": 1, font: '10px "Arial"', "font-family": '"Arial"', "font-size": "10", "font-style": "normal", "font-weight": 400, gradient: 0, height: 0, href: "http://raphaeljs.com/", "letter-spacing": 0, opacity: 1, path: "M0,0", r: 0, rx: 0, ry: 0, src: "", stroke: "#000", "stroke-dasharray": "", "stroke-linecap": "butt", "stroke-linejoin": "butt", "stroke-miterlimit": 0, "stroke-opacity": 1, "stroke-width": 1, target: "_blank", "text-anchor": "middle", title: "Raphael", transform: "", width: 0, x: 0, y: 0, "class": "" }, availableAnimAttrs = R._availableAnimAttrs = { blur: nu, "clip-rect": "csv", cx: nu, cy: nu, fill: "colour", "fill-opacity": nu, "font-size": nu, height: nu, opacity: nu, path: "path", r: nu, rx: nu, ry: nu, stroke: "colour", "stroke-opacity": nu, "stroke-width": nu, transform: "transform", width: nu, x: nu, y: nu }, whitespace = /[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]/g, commaSpaces = /[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*/, hsrg = {hs: 1, rg: 1}, p2s = /,?([achlmqrstvxz]),?/gi, pathCommand = /([achlmrqstvz])[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029,]*((-?\d*\.?\d*(?:e[\-+]?\d+)?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*)+)/ig, tCommand = /([rstm])[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029,]*((-?\d*\.?\d*(?:e[\-+]?\d+)?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*)+)/ig, pathValues = /(-?\d*\.?\d*(?:e[\-+]?\d+)?)[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*/ig, radial_gradient = R._radial_gradient = /^r(?:\(([^,]+?)[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*([^\)]+?)\))?/, eldata = {}, sortByKey = function (a, b) { return a.key - b.key; }, sortByNumber = function (a, b) { return toFloat(a) - toFloat(b); }, fun = function () {}, pipe = function (x) { return x; }, rectPath = R._rectPath = function (x, y, w, h, r) { if (r) { return [["M", x + r, y], ["l", w - r * 2, 0], ["a", r, r, 0, 0, 1, r, r], ["l", 0, h - r * 2], ["a", r, r, 0, 0, 1, -r, r], ["l", r * 2 - w, 0], ["a", r, r, 0, 0, 1, -r, -r], ["l", 0, r * 2 - h], ["a", r, r, 0, 0, 1, r, -r], ["z"]]; } return [["M", x, y], ["l", w, 0], ["l", 0, h], ["l", -w, 0], ["z"]]; }, ellipsePath = function (x, y, rx, ry) { if (ry == null) { ry = rx; } return [["M", x, y], ["m", 0, -ry], ["a", rx, ry, 0, 1, 1, 0, 2 * ry], ["a", rx, ry, 0, 1, 1, 0, -2 * ry], ["z"]]; }, getPath = R._getPath = { path: function (el) { return el.attr("path"); }, circle: function (el) { var a = el.attrs; return ellipsePath(a.cx, a.cy, a.r); }, ellipse: function (el) { var a = el.attrs; return ellipsePath(a.cx, a.cy, a.rx, a.ry); }, rect: function (el) { var a = el.attrs; return rectPath(a.x, a.y, a.width, a.height, a.r); }, image: function (el) { var a = el.attrs; return rectPath(a.x, a.y, a.width, a.height); }, text: function (el) { var bbox = el._getBBox(); return rectPath(bbox.x, bbox.y, bbox.width, bbox.height); }, set : function(el) { var bbox = el._getBBox(); return rectPath(bbox.x, bbox.y, bbox.width, bbox.height); } }, /*\ * Raphael.mapPath [ method ] ** * Transform the path string with given matrix. > Parameters - path (string) path string - matrix (object) see @Matrix = (string) transformed path string \*/ mapPath = R.mapPath = function (path, matrix) { if (!matrix) { return path; } var x, y, i, j, ii, jj, pathi; path = path2curve(path); for (i = 0, ii = path.length; i < ii; i++) { pathi = path[i]; for (j = 1, jj = pathi.length; j < jj; j += 2) { x = matrix.x(pathi[j], pathi[j + 1]); y = matrix.y(pathi[j], pathi[j + 1]); pathi[j] = x; pathi[j + 1] = y; } } return path; }; R._g = g; /*\ * Raphael.type [ property (string) ] ** * Can be “SVG”, “VML” or empty, depending on browser support. \*/ R.type = (g.win.SVGAngle || g.doc.implementation.hasFeature("http://www.w3.org/TR/SVG11/feature#BasicStructure", "1.1") ? "SVG" : "VML"); if (R.type == "VML") { var d = g.doc.createElement("div"), b; d.innerHTML = '<v:shape adj="1"/>'; b = d.firstChild; b.style.behavior = "url(#default#VML)"; if (!(b && typeof b.adj == "object")) { return (R.type = E); } d = null; } /*\ * Raphael.svg [ property (boolean) ] ** * `true` if browser supports SVG. \*/ /*\ * Raphael.vml [ property (boolean) ] ** * `true` if browser supports VML. \*/ R.svg = !(R.vml = R.type == "VML"); R._Paper = Paper; /*\ * Raphael.fn [ property (object) ] ** * You can add your own method to the canvas. For example if you want to draw a pie chart, * you can create your own pie chart function and ship it as a Raphaël plugin. To do this * you need to extend the `Raphael.fn` object. You should modify the `fn` object before a * Raphaël instance is created, otherwise it will take no effect. Please note that the * ability for namespaced plugins was removed in Raphael 2.0. It is up to the plugin to * ensure any namespacing ensures proper context. > Usage | Raphael.fn.arrow = function (x1, y1, x2, y2, size) { | return this.path( ... ); | }; | // or create namespace | Raphael.fn.mystuff = { | arrow: function () {…}, | star: function () {…}, | // etc… | }; | var paper = Raphael(10, 10, 630, 480); | // then use it | paper.arrow(10, 10, 30, 30, 5).attr({fill: "#f00"}); | paper.mystuff.arrow(); | paper.mystuff.star(); \*/ R.fn = paperproto = Paper.prototype = R.prototype; R._id = 0; /*\ * Raphael.is [ method ] ** * Handful of replacements for `typeof` operator. > Parameters - o (…) any object or primitive - type (string) name of the type, i.e. “string”, “function”, “number”, etc. = (boolean) is given value is of given type \*/ R.is = function (o, type) { type = lowerCase.call(type); if (type == "finite") { return !isnan[has](+o); } if (type == "array") { return o instanceof Array; } return (type == "null" && o === null) || (type == typeof o && o !== null) || (type == "object" && o === Object(o)) || (type == "array" && Array.isArray && Array.isArray(o)) || objectToString.call(o).slice(8, -1).toLowerCase() == type; }; function clone(obj) { if (typeof obj == "function" || Object(obj) !== obj) { return obj; } var res = new obj.constructor; for (var key in obj) if (obj[has](key)) { res[key] = clone(obj[key]); } return res; } /*\ * Raphael.angle [ method ] ** * Returns angle between two or three points > Parameters - x1 (number) x coord of first point - y1 (number) y coord of first point - x2 (number) x coord of second point - y2 (number) y coord of second point - x3 (number) #optional x coord of third point - y3 (number) #optional y coord of third point = (number) angle in degrees. \*/ R.angle = function (x1, y1, x2, y2, x3, y3) { if (x3 == null) { var x = x1 - x2, y = y1 - y2; if (!x && !y) { return 0; } return (180 + math.atan2(-y, -x) * 180 / PI + 360) % 360; } else { return R.angle(x1, y1, x3, y3) - R.angle(x2, y2, x3, y3); } }; /*\ * Raphael.rad [ method ] ** * Transform angle to radians > Parameters - deg (number) angle in degrees = (number) angle in radians. \*/ R.rad = function (deg) { return deg % 360 * PI / 180; }; /*\ * Raphael.deg [ method ] ** * Transform angle to degrees > Parameters - rad (number) angle in radians = (number) angle in degrees. \*/ R.deg = function (rad) { return Math.round ((rad * 180 / PI% 360)* 1000) / 1000; }; /*\ * Raphael.snapTo [ method ] ** * Snaps given value to given grid. > Parameters - values (array|number) given array of values or step of the grid - value (number) value to adjust - tolerance (number) #optional tolerance for snapping. Default is `10`. = (number) adjusted value. \*/ R.snapTo = function (values, value, tolerance) { tolerance = R.is(tolerance, "finite") ? tolerance : 10; if (R.is(values, array)) { var i = values.length; while (i--) if (abs(values[i] - value) <= tolerance) { return values[i]; } } else { values = +values; var rem = value % values; if (rem < tolerance) { return value - rem; } if (rem > values - tolerance) { return value - rem + values; } } return value; }; /*\ * Raphael.createUUID [ method ] ** * Returns RFC4122, version 4 ID \*/ var createUUID = R.createUUID = (function (uuidRegEx, uuidReplacer) { return function () { return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(uuidRegEx, uuidReplacer).toUpperCase(); }; })(/[xy]/g, function (c) { var r = math.random() * 16 | 0, v = c == "x" ? r : (r & 3 | 8); return v.toString(16); }); /*\ * Raphael.setWindow [ method ] ** * Used when you need to draw in `&lt;iframe>`. Switched window to the iframe one. > Parameters - newwin (window) new window object \*/ R.setWindow = function (newwin) { eve("raphael.setWindow", R, g.win, newwin); g.win = newwin; g.doc = g.win.document; if (R._engine.initWin) { R._engine.initWin(g.win); } }; var toHex = function (color) { if (R.vml) { // http://dean.edwards.name/weblog/2009/10/convert-any-colour-value-to-hex-in-msie/ var trim = /^\s+|\s+$/g; var bod; try { var docum = new ActiveXObject("htmlfile"); docum.write("<body>"); docum.close(); bod = docum.body; } catch(e) { bod = createPopup().document.body; } var range = bod.createTextRange(); toHex = cacher(function (color) { try { bod.style.color = Str(color).replace(trim, E); var value = range.queryCommandValue("ForeColor"); value = ((value & 255) << 16) | (value & 65280) | ((value & 16711680) >>> 16); return "#" + ("000000" + value.toString(16)).slice(-6); } catch(e) { return "none"; } }); } else { var i = g.doc.createElement("i"); i.title = "Rapha\xebl Colour Picker"; i.style.display = "none"; g.doc.body.appendChild(i); toHex = cacher(function (color) { i.style.color = color; return g.doc.defaultView.getComputedStyle(i, E).getPropertyValue("color"); }); } return toHex(color); }, hsbtoString = function () { return "hsb(" + [this.h, this.s, this.b] + ")"; }, hsltoString = function () { return "hsl(" + [this.h, this.s, this.l] + ")"; }, rgbtoString = function () { return this.hex; }, prepareRGB = function (r, g, b) { if (g == null && R.is(r, "object") && "r" in r && "g" in r && "b" in r) { b = r.b; g = r.g; r = r.r; } if (g == null && R.is(r, string)) { var clr = R.getRGB(r); r = clr.r; g = clr.g; b = clr.b; } if (r > 1 || g > 1 || b > 1) { r /= 255; g /= 255; b /= 255; } return [r, g, b]; }, packageRGB = function (r, g, b, o) { r *= 255; g *= 255; b *= 255; var rgb = { r: r, g: g, b: b, hex: R.rgb(r, g, b), toString: rgbtoString }; R.is(o, "finite") && (rgb.opacity = o); return rgb; }; /*\ * Raphael.color [ method ] ** * Parses the color string and returns object with all values for the given color. > Parameters - clr (string) color string in one of the supported formats (see @Raphael.getRGB) = (object) Combined RGB & HSB object in format: o { o r (number) red, o g (number) green, o b (number) blue, o hex (string) color in HTML/CSS format: #••••••, o error (boolean) `true` if string can’t be parsed, o h (number) hue, o s (number) saturation, o v (number) value (brightness), o l (number) lightness o } \*/ R.color = function (clr) { var rgb; if (R.is(clr, "object") && "h" in clr && "s" in clr && "b" in clr) { rgb = R.hsb2rgb(clr); clr.r = rgb.r; clr.g = rgb.g; clr.b = rgb.b; clr.hex = rgb.hex; } else if (R.is(clr, "object") && "h" in clr && "s" in clr && "l" in clr) { rgb = R.hsl2rgb(clr); clr.r = rgb.r; clr.g = rgb.g; clr.b = rgb.b; clr.hex = rgb.hex; } else { if (R.is(clr, "string")) { clr = R.getRGB(clr); } if (R.is(clr, "object") && "r" in clr && "g" in clr && "b" in clr) { rgb = R.rgb2hsl(clr); clr.h = rgb.h; clr.s = rgb.s; clr.l = rgb.l; rgb = R.rgb2hsb(clr); clr.v = rgb.b; } else { clr = {hex: "none"}; clr.r = clr.g = clr.b = clr.h = clr.s = clr.v = clr.l = -1; } } clr.toString = rgbtoString; return clr; }; /*\ * Raphael.hsb2rgb [ method ] ** * Converts HSB values to RGB object. > Parameters - h (number) hue - s (number) saturation - v (number) value or brightness = (object) RGB object in format: o { o r (number) red, o g (number) green, o b (number) blue, o hex (string) color in HTML/CSS format: #•••••• o } \*/ R.hsb2rgb = function (h, s, v, o) { if (this.is(h, "object") && "h" in h && "s" in h && "b" in h) { v = h.b; s = h.s; o = h.o; h = h.h; } h *= 360; var R, G, B, X, C; h = (h % 360) / 60; C = v * s; X = C * (1 - abs(h % 2 - 1)); R = G = B = v - C; h = ~~h; R += [C, X, 0, 0, X, C][h]; G += [X, C, C, X, 0, 0][h]; B += [0, 0, X, C, C, X][h]; return packageRGB(R, G, B, o); }; /*\ * Raphael.hsl2rgb [ method ] ** * Converts HSL values to RGB object. > Parameters - h (number) hue - s (number) saturation - l (number) luminosity = (object) RGB object in format: o { o r (number) red, o g (number) green, o b (number) blue, o hex (string) color in HTML/CSS format: #•••••• o } \*/ R.hsl2rgb = function (h, s, l, o) { if (this.is(h, "object") && "h" in h && "s" in h && "l" in h) { l = h.l; s = h.s; h = h.h; } if (h > 1 || s > 1 || l > 1) { h /= 360; s /= 100; l /= 100; } h *= 360; var R, G, B, X, C; h = (h % 360) / 60; C = 2 * s * (l < .5 ? l : 1 - l); X = C * (1 - abs(h % 2 - 1)); R = G = B = l - C / 2; h = ~~h; R += [C, X, 0, 0, X, C][h]; G += [X, C, C, X, 0, 0][h]; B += [0, 0, X, C, C, X][h]; return packageRGB(R, G, B, o); }; /*\ * Raphael.rgb2hsb [ method ] ** * Converts RGB values to HSB object. > Parameters - r (number) red - g (number) green - b (number) blue = (object) HSB object in format: o { o h (number) hue o s (number) saturation o b (number) brightness o } \*/ R.rgb2hsb = function (r, g, b) { b = prepareRGB(r, g, b); r = b[0]; g = b[1]; b = b[2]; var H, S, V, C; V = mmax(r, g, b); C = V - mmin(r, g, b); H = (C == 0 ? null : V == r ? (g - b) / C : V == g ? (b - r) / C + 2 : (r - g) / C + 4 ); H = ((H + 360) % 6) * 60 / 360; S = C == 0 ? 0 : C / V; return {h: H, s: S, b: V, toString: hsbtoString}; }; /*\ * Raphael.rgb2hsl [ method ] ** * Converts RGB values to HSL object. > Parameters - r (number) red - g (number) green - b (number) blue = (object) HSL object in format: o { o h (number) hue o s (number) saturation o l (number) luminosity o } \*/ R.rgb2hsl = function (r, g, b) { b = prepareRGB(r, g, b); r = b[0]; g = b[1]; b = b[2]; var H, S, L, M, m, C; M = mmax(r, g, b); m = mmin(r, g, b); C = M - m; H = (C == 0 ? null : M == r ? (g - b) / C : M == g ? (b - r) / C + 2 : (r - g) / C + 4); H = ((H + 360) % 6) * 60 / 360; L = (M + m) / 2; S = (C == 0 ? 0 : L < .5 ? C / (2 * L) : C / (2 - 2 * L)); return {h: H, s: S, l: L, toString: hsltoString}; }; R._path2string = function () { return this.join(",").replace(p2s, "$1"); }; function repush(array, item) { for (var i = 0, ii = array.length; i < ii; i++) if (array[i] === item) { return array.push(array.splice(i, 1)[0]); } } function cacher(f, scope, postprocessor) { function newf() { var arg = Array.prototype.slice.call(arguments, 0), args = arg.join("\u2400"), cache = newf.cache = newf.cache || {}, count = newf.count = newf.count || []; if (cache[has](args)) { repush(count, args); return postprocessor ? postprocessor(cache[args]) : cache[args]; } count.length >= 1e3 && delete cache[count.shift()]; count.push(args); cache[args] = f[apply](scope, arg); return postprocessor ? postprocessor(cache[args]) : cache[args]; } return newf; } var preload = R._preload = function (src, f) { var img = g.doc.createElement("img"); img.style.cssText = "position:absolute;left:-9999em;top:-9999em"; img.onload = function () { f.call(this); this.onload = null; g.doc.body.removeChild(this); }; img.onerror = function () { g.doc.body.removeChild(this); }; g.doc.body.appendChild(img); img.src = src; }; function clrToString() { return this.hex; } /*\ * Raphael.getRGB [ method ] ** * Parses colour string as RGB object > Parameters - colour (string) colour string in one of formats: # <ul> # <li>Colour name (“<code>red</code>”, “<code>green</code>”, “<code>cornflowerblue</code>”, etc)</li> # <li>#••• — shortened HTML colour: (“<code>#000</code>”, “<code>#fc0</code>”, etc)</li> # <li>#•••••• — full length HTML colour: (“<code>#000000</code>”, “<code>#bd2300</code>”)</li> # <li>rgb(•••, •••, •••) — red, green and blue channels’ values: (“<code>rgb(200,&nbsp;100,&nbsp;0)</code>”)</li> # <li>rgb(•••%, •••%, •••%) — same as above, but in %: (“<code>rgb(100%,&nbsp;175%,&nbsp;0%)</code>”)</li> # <li>hsb(•••, •••, •••) — hue, saturation and brightness values: (“<code>hsb(0.5,&nbsp;0.25,&nbsp;1)</code>”)</li> # <li>hsb(•••%, •••%, •••%) — same as above, but in %</li> # <li>hsl(•••, •••, •••) — same as hsb</li> # <li>hsl(•••%, •••%, •••%) — same as hsb</li> # </ul> = (object) RGB object in format: o { o r (number) red, o g (number) green, o b (number) blue o hex (string) color in HTML/CSS format: #••••••, o error (boolean) true if string can’t be parsed o } \*/ R.getRGB = cacher(function (colour) { if (!colour || !!((colour = Str(colour)).indexOf("-") + 1)) { return {r: -1, g: -1, b: -1, hex: "none", error: 1, toString: clrToString}; } if (colour == "none") { return {r: -1, g: -1, b: -1, hex: "none", toString: clrToString}; } !(hsrg[has](colour.toLowerCase().substring(0, 2)) || colour.charAt() == "#") && (colour = toHex(colour)); var res, red, green, blue, opacity, t, values, rgb = colour.match(colourRegExp); if (rgb) { if (rgb[2]) { blue = toInt(rgb[2].substring(5), 16); green = toInt(rgb[2].substring(3, 5), 16); red = toInt(rgb[2].substring(1, 3), 16); } if (rgb[3]) { blue = toInt((t = rgb[3].charAt(3)) + t, 16); green = toInt((t = rgb[3].charAt(2)) + t, 16); red = toInt((t = rgb[3].charAt(1)) + t, 16); } if (rgb[4]) { values = rgb[4][split](commaSpaces); red = toFloat(values[0]); values[0].slice(-1) == "%" && (red *= 2.55); green = toFloat(values[1]); values[1].slice(-1) == "%" && (green *= 2.55); blue = toFloat(values[2]); values[2].slice(-1) == "%" && (blue *= 2.55); rgb[1].toLowerCase().slice(0, 4) == "rgba" && (opacity = toFloat(values[3])); values[3] && values[3].slice(-1) == "%" && (opacity /= 100); } if (rgb[5]) { values = rgb[5][split](commaSpaces); red = toFloat(values[0]); values[0].slice(-1) == "%" && (red *= 2.55); green = toFloat(values[1]); values[1].slice(-1) == "%" && (green *= 2.55); blue = toFloat(values[2]); values[2].slice(-1) == "%" && (blue *= 2.55); (values[0].slice(-3) == "deg" || values[0].slice(-1) == "\xb0") && (red /= 360); rgb[1].toLowerCase().slice(0, 4) == "hsba" && (opacity = toFloat(values[3])); values[3] && values[3].slice(-1) == "%" && (opacity /= 100); return R.hsb2rgb(red, green, blue, opacity); } if (rgb[6]) { values = rgb[6][split](commaSpaces); red = toFloat(values[0]); values[0].slice(-1) == "%" && (red *= 2.55); green = toFloat(values[1]); values[1].slice(-1) == "%" && (green *= 2.55); blue = toFloat(values[2]); values[2].slice(-1) == "%" && (blue *= 2.55); (values[0].slice(-3) == "deg" || values[0].slice(-1) == "\xb0") && (red /= 360); rgb[1].toLowerCase().slice(0, 4) == "hsla" && (opacity = toFloat(values[3])); values[3] && values[3].slice(-1) == "%" && (opacity /= 100); return R.hsl2rgb(red, green, blue, opacity); } rgb = {r: red, g: green, b: blue, toString: clrToString}; rgb.hex = "#" + (16777216 | blue | (green << 8) | (red << 16)).toString(16).slice(1); R.is(opacity, "finite") && (rgb.opacity = opacity); return rgb; } return {r: -1, g: -1, b: -1, hex: "none", error: 1, toString: clrToString}; }, R); /*\ * Raphael.hsb [ method ] ** * Converts HSB values to hex representation of the colour. > Parameters - h (number) hue - s (number) saturation - b (number) value or brightness = (string) hex representation of the colour. \*/ R.hsb = cacher(function (h, s, b) { return R.hsb2rgb(h, s, b).hex; }); /*\ * Raphael.hsl [ method ] ** * Converts HSL values to hex representation of the colour. > Parameters - h (number) hue - s (number) saturation - l (number) luminosity = (string) hex representation of the colour. \*/ R.hsl = cacher(function (h, s, l) { return R.hsl2rgb(h, s, l).hex; }); /*\ * Raphael.rgb [ method ] ** * Converts RGB values to hex representation of the colour. > Parameters - r (number) red - g (number) green - b (number) blue = (string) hex representation of the colour. \*/ R.rgb = cacher(function (r, g, b) { function round(x) { return (x + 0.5) | 0; } return "#" + (16777216 | round(b) | (round(g) << 8) | (round(r) << 16)).toString(16).slice(1); }); /*\ * Raphael.getColor [ method ] ** * On each call returns next colour in the spectrum. To reset it back to red call @Raphael.getColor.reset > Parameters - value (number) #optional brightness, default is `0.75` = (string) hex representation of the colour. \*/ R.getColor = function (value) { var start = this.getColor.start = this.getColor.start || {h: 0, s: 1, b: value || .75}, rgb = this.hsb2rgb(start.h, start.s, start.b); start.h += .075; if (start.h > 1) { start.h = 0; start.s -= .2; start.s <= 0 && (this.getColor.start = {h: 0, s: 1, b: start.b}); } return rgb.hex; }; /*\ * Raphael.getColor.reset [ method ] ** * Resets spectrum position for @Raphael.getColor back to red. \*/ R.getColor.reset = function () { delete this.start; }; // http://schepers.cc/getting-to-the-point function catmullRom2bezier(crp, z) { var d = []; for (var i = 0, iLen = crp.length; iLen - 2 * !z > i; i += 2) { var p = [ {x: +crp[i - 2], y: +crp[i - 1]}, {x: +crp[i], y: +crp[i + 1]}, {x: +crp[i + 2], y: +crp[i + 3]}, {x: +crp[i + 4], y: +crp[i + 5]} ]; if (z) { if (!i) { p[0] = {x: +crp[iLen - 2], y: +crp[iLen - 1]}; } else if (iLen - 4 == i) { p[3] = {x: +crp[0], y: +crp[1]}; } else if (iLen - 2 == i) { p[2] = {x: +crp[0], y: +crp[1]}; p[3] = {x: +crp[2], y: +crp[3]}; } } else { if (iLen - 4 == i) { p[3] = p[2]; } else if (!i) { p[0] = {x: +crp[i], y: +crp[i + 1]}; } } d.push(["C", (-p[0].x + 6 * p[1].x + p[2].x) / 6, (-p[0].y + 6 * p[1].y + p[2].y) / 6, (p[1].x + 6 * p[2].x - p[3].x) / 6, (p[1].y + 6*p[2].y - p[3].y) / 6, p[2].x, p[2].y ]); } return d; } /*\ * Raphael.parsePathString [ method ] ** * Utility method ** * Parses given path string into an array of arrays of path segments. > Parameters - pathString (string|array) path string or array of segments (in the last case it will be returned straight away) = (array) array of segments. \*/ R.parsePathString = function (pathString) { if (!pathString) { return null; } var pth = paths(pathString); if (pth.arr) { return pathClone(pth.arr); } var paramCounts = {a: 7, c: 6, h: 1, l: 2, m: 2, r: 4, q: 4, s: 4, t: 2, v: 1, z: 0}, data = []; if (R.is(pathString, array) && R.is(pathString[0], array)) { // rough assumption data = pathClone(pathString); } if (!data.length) { Str(pathString).replace(pathCommand, function (a, b, c) { var params = [], name = b.toLowerCase(); c.replace(pathValues, function (a, b) { b && params.push(+b); }); if (name == "m" && params.length > 2) { data.push([b][concat](params.splice(0, 2))); name = "l"; b = b == "m" ? "l" : "L"; } if (name == "r") { data.push([b][concat](params)); } else while (params.length >= paramCounts[name]) { data.push([b][concat](params.splice(0, paramCounts[name]))); if (!paramCounts[name]) { break; } } }); } data.toString = R._path2string; pth.arr = pathClone(data); return data; }; /*\ * Raphael.parseTransformString [ method ] ** * Utility method ** * Parses given path string into an array of transformations. > Parameters - TString (string|array) transform string or array of transformations (in the last case it will be returned straight away) = (array) array of transformations. \*/ R.parseTransformString = cacher(function (TString) { if (!TString) { return null; } var paramCounts = {r: 3, s: 4, t: 2, m: 6}, data = []; if (R.is(TString, array) && R.is(TString[0], array)) { // rough assumption data = pathClone(TString); } if (!data.length) { Str(TString).replace(tCommand, function (a, b, c) { var params = [], name = lowerCase.call(b); c.replace(pathValues, function (a, b) { b && params.push(+b); }); data.push([b][concat](params)); }); } data.toString = R._path2string; return data; }); // PATHS var paths = function (ps) { var p = paths.ps = paths.ps || {}; if (p[ps]) { p[ps].sleep = 100; } else { p[ps] = { sleep: 100 }; } setTimeout(function () { for (var key in p) if (p[has](key) && key != ps) { p[key].sleep--; !p[key].sleep && delete p[key]; } }); return p[ps]; }; /*\ * Raphael.findDotsAtSegment [ method ] ** * Utility method ** * Find dot coordinates on the given cubic bezier curve at the given t. > Parameters - p1x (number) x of the first point of the curve - p1y (number) y of the first point of the curve - c1x (number) x of the first anchor of the curve - c1y (number) y of the first anchor of the curve - c2x (number) x of the second anchor of the curve - c2y (number) y of the second anchor of the curve - p2x (number) x of the second point of the curve - p2y (number) y of the second point of the curve - t (number) position on the curve (0..1) = (object) point information in format: o { o x: (number) x coordinate of the point o y: (number) y coordinate of the point o m: { o x: (number) x coordinate of the left anchor o y: (number) y coordinate of the left anchor o } o n: { o x: (number) x coordinate of the right anchor o y: (number) y coordinate of the right anchor o } o start: { o x: (number) x coordinate of the start of the curve o y: (number) y coordinate of the start of the curve o } o end: { o x: (number) x coordinate of the end of the curve o y: (number) y coordinate of the end of the curve o } o alpha: (number) angle of the curve derivative at the point o } \*/ R.findDotsAtSegment = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) { var t1 = 1 - t, t13 = pow(t1, 3), t12 = pow(t1, 2), t2 = t * t, t3 = t2 * t, x = t13 * p1x + t12 * 3 * t * c1x + t1 * 3 * t * t * c2x + t3 * p2x, y = t13 * p1y + t12 * 3 * t * c1y + t1 * 3 * t * t * c2y + t3 * p2y, mx = p1x + 2 * t * (c1x - p1x) + t2 * (c2x - 2 * c1x + p1x), my = p1y + 2 * t * (c1y - p1y) + t2 * (c2y - 2 * c1y + p1y), nx = c1x + 2 * t * (c2x - c1x) + t2 * (p2x - 2 * c2x + c1x), ny = c1y + 2 * t * (c2y - c1y) + t2 * (p2y - 2 * c2y + c1y), ax = t1 * p1x + t * c1x, ay = t1 * p1y + t * c1y, cx = t1 * c2x + t * p2x, cy = t1 * c2y + t * p2y, alpha = (90 - math.atan2(mx - nx, my - ny) * 180 / PI); (mx > nx || my < ny) && (alpha += 180); return { x: x, y: y, m: {x: mx, y: my}, n: {x: nx, y: ny}, start: {x: ax, y: ay}, end: {x: cx, y: cy}, alpha: alpha }; }; /*\ * Raphael.bezierBBox [ method ] ** * Utility method ** * Return bounding box of a given cubic bezier curve > Parameters - p1x (number) x of the first point of the curve - p1y (number) y of the first point of the curve - c1x (number) x of the first anchor of the curve - c1y (number) y of the first anchor of the curve - c2x (number) x of the second anchor of the curve - c2y (number) y of the second anchor of the curve - p2x (number) x of the second point of the curve - p2y (number) y of the second point of the curve * or - bez (array) array of six points for bezier curve = (object) point information in format: o { o min: { o x: (number) x coordinate of the left point o y: (number) y coordinate of the top point o } o max: { o x: (number) x coordinate of the right point o y: (number) y coordinate of the bottom point o } o } \*/ R.bezierBBox = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) { if (!R.is(p1x, "array")) { p1x = [p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y]; } var bbox = curveDim.apply(null, p1x); return { x: bbox.min.x, y: bbox.min.y, x2: bbox.max.x, y2: bbox.max.y, width: bbox.max.x - bbox.min.x, height: bbox.max.y - bbox.min.y }; }; /*\ * Raphael.isPointInsideBBox [ method ] ** * Utility method ** * Returns `true` if given point is inside bounding boxes. > Parameters - bbox (string) bounding box - x (string) x coordinate of the point - y (string) y coordinate of the point = (boolean) `true` if point inside \*/ R.isPointInsideBBox = function (bbox, x, y) { return x >= bbox.x && x <= bbox.x2 && y >= bbox.y && y <= bbox.y2; }; /*\ * Raphael.isBBoxIntersect [ method ] ** * Utility method ** * Returns `true` if two bounding boxes intersect > Parameters - bbox1 (string) first bounding box - bbox2 (string) second bounding box = (boolean) `true` if they intersect \*/ R.isBBoxIntersect = function (bbox1, bbox2) { var i = R.isPointInsideBBox; return i(bbox2, bbox1.x, bbox1.y) || i(bbox2, bbox1.x2, bbox1.y) || i(bbox2, bbox1.x, bbox1.y2) || i(bbox2, bbox1.x2, bbox1.y2) || i(bbox1, bbox2.x, bbox2.y) || i(bbox1, bbox2.x2, bbox2.y) || i(bbox1, bbox2.x, bbox2.y2) || i(bbox1, bbox2.x2, bbox2.y2) || (bbox1.x < bbox2.x2 && bbox1.x > bbox2.x || bbox2.x < bbox1.x2 && bbox2.x > bbox1.x) && (bbox1.y < bbox2.y2 && bbox1.y > bbox2.y || bbox2.y < bbox1.y2 && bbox2.y > bbox1.y); }; function base3(t, p1, p2, p3, p4) { var t1 = -3 * p1 + 9 * p2 - 9 * p3 + 3 * p4, t2 = t * t1 + 6 * p1 - 12 * p2 + 6 * p3; return t * t2 - 3 * p1 + 3 * p2; } function bezlen(x1, y1, x2, y2, x3, y3, x4, y4, z) { if (z == null) { z = 1; } z = z > 1 ? 1 : z < 0 ? 0 : z; var z2 = z / 2, n = 12, Tvalues = [-0.1252,0.1252,-0.3678,0.3678,-0.5873,0.5873,-0.7699,0.7699,-0.9041,0.9041,-0.9816,0.9816], Cvalues = [0.2491,0.2491,0.2335,0.2335,0.2032,0.2032,0.1601,0.1601,0.1069,0.1069,0.0472,0.0472], sum = 0; for (var i = 0; i < n; i++) { var ct = z2 * Tvalues[i] + z2, xbase = base3(ct, x1, x2, x3, x4), ybase = base3(ct, y1, y2, y3, y4), comb = xbase * xbase + ybase * ybase; sum += Cvalues[i] * math.sqrt(comb); } return z2 * sum; } function getTatLen(x1, y1, x2, y2, x3, y3, x4, y4, ll) { if (ll < 0 || bezlen(x1, y1, x2, y2, x3, y3, x4, y4) < ll) { return; } var t = 1, step = t / 2, t2 = t - step, l, e = .01; l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2); while (abs(l - ll) > e) { step /= 2; t2 += (l < ll ? 1 : -1) * step; l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2); } return t2; } function intersect(x1, y1, x2, y2, x3, y3, x4, y4) { if ( mmax(x1, x2) < mmin(x3, x4) || mmin(x1, x2) > mmax(x3, x4) || mmax(y1, y2) < mmin(y3, y4) || mmin(y1, y2) > mmax(y3, y4) ) { return; } var nx = (x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4), ny = (x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4), denominator = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4); if (!denominator) { return; } var px = nx / denominator, py = ny / denominator, px2 = +px.toFixed(2), py2 = +py.toFixed(2); if ( px2 < +mmin(x1, x2).toFixed(2) || px2 > +mmax(x1, x2).toFixed(2) || px2 < +mmin(x3, x4).toFixed(2) || px2 > +mmax(x3, x4).toFixed(2) || py2 < +mmin(y1, y2).toFixed(2) || py2 > +mmax(y1, y2).toFixed(2) || py2 < +mmin(y3, y4).toFixed(2) || py2 > +mmax(y3, y4).toFixed(2) ) { return; } return {x: px, y: py}; } function inter(bez1, bez2) { return interHelper(bez1, bez2); } function interCount(bez1, bez2) { return interHelper(bez1, bez2, 1); } function interHelper(bez1, bez2, justCount) { var bbox1 = R.bezierBBox(bez1), bbox2 = R.bezierBBox(bez2); if (!R.isBBoxIntersect(bbox1, bbox2)) { return justCount ? 0 : []; } var l1 = bezlen.apply(0, bez1), l2 = bezlen.apply(0, bez2), n1 = mmax(~~(l1 / 5), 1), n2 = mmax(~~(l2 / 5), 1), dots1 = [], dots2 = [], xy = {}, res = justCount ? 0 : [