ability_generator
Version:
Create abilities by Typescript
1,044 lines (1,030 loc) • 76.5 kB
text/typescript
export interface AbilityKV
{
Name: string;
ID?: number;
Type?: AbilityTypes;
Behavior?: AbilityBehavior | Array<AbilityBehavior>;
OnCastBar?: boolean;
OnLearnBar?: boolean;
FightRecapLevel?: 0 | 1 | 2;
CastRange?: Array<number> | number;
CastRangeBuffer?: Array<number> | number;
CastPoint?: Array<number> | number;
ChannelTime?: Array<number> | number;
Cooldown?: Array<number> | number;
Duration?: Array<number> | number;
SharedCooldown?: string,
Damage?: Array<number> | number;
ManaCost?: Array<number> | number;
ModifierSupportValue?: number;
ModifierSupportBonus?: number;
AbilitySpecials?: Array<AbilitySpecialBlock>;
UnitTargetTeam?: UnitTargetTeam | Array<UnitTargetTeam>;
CastAnimation?: GameActivity;
MaxLevel?: number;
UnitDamageType?: DamageType;
SpellImmunityType?: SpellImmunityTypes;
Sound?: string;
HasScepterUpgrade?: boolean;
SpellDispellableType?: SpellDispellableTypes;
HasShardUpgrade?: boolean;
CastGestureSlot?: AbilityCastGestureSlotValue;
UnitTargetType?: UnitTargetType | Array<UnitTargetType>;
AbilityDraftUltScepterAbility?: string;
GrantedByScepter?: boolean;
UnitTargetFlags?: UnitTargetFlags | Array<UnitTargetFlags>;
GrantedByShard?: boolean;
AbilityDraftUltShardAbility?: string;
Charges?: Array<number> | number;
ChargeRestoreTime?: Array<number> | number;
LinkedAbility?: string;
AbilityDraftPreAbility?: string;
ChannelAnimation?: GameActivity;
IsShardUpgrade?: boolean;
RequiredLevel?: number;
LevelsBetweenUpgrades?: number;
HotKeyOverride?: string;
DisplayAdditionalHeroes?: boolean;
TextureName?: string;
Precache?: Array<PrecacheKV>;
AnimationPlaybackRate?: number;
AbilityDraftUltScepterPreAbility?: string;
Modelscale?: number;
AssociatedConsumable?: number;
UnlockMinEffectIndex?: number;
UnlockMaxEffectIndex?: number;
EventID?: number;
ScriptFile?: string,
AnimationIgnoresModelScale?: boolean;
IsCastableWhileHidden?: boolean;
}
export enum DifferentlyNamedAbilityKVs
{
Type = "AbilityType",
Behavior = "AbilityBehavior",
OnCastBar = "OnCastbar",
OnLearnBar = "OnLearnbar",
CastRange = "AbilityCastRange",
CastRangeBuffer = "AbilityCastRangeBuffer",
CastPoint = "AbilityCastPoint",
ChannelTime = "AbilityChannelTime",
Cooldown = "AbilityCooldown",
Duration = "AbilityDuration",
SharedCooldown = "AbilitySharedCooldown",
Damage = "AbilityDamage",
ManaCost = "AbilityManaCost",
ModifierSupportValue = "AbilityModifierSupportValue",
ModifierSupportBonus = "AbilityModifierSupportBonus",
UnitTargetTeam = "AbilityUnitTargetTeam",
CastAnimation = "AbilityCastAnimation",
UnitDamageType = "AbilityUnitDamageType",
Sound = "AbilitySound",
CastGestureSlot = "AbilityCastGestureSlot",
UnitTargetType = "AbilityUnitTargetType",
GrantedByScepter = "IsGrantedByScepter",
UnitTargetFlags = "AbilityUnitTargetFlags",
GrantedByShard = "IsGrantedByShard",
Charges = "AbilityCharges",
ChargeRestoreTime = "AbilityChargeRestoreTime",
ChannelAnimation = "AbilityChannelAnimation",
TextureName = "AbilityTextureName",
Precache = "precache",
AbilitySpecials = "AbilitySpecial"
}
export interface AbilitySpecialBlock
{
VarType: VarTypes;
Name: string;
Values: Array<number> | number;
LinkedSpecialBonus?: string;
CalculateSpellDamageTooltip?: boolean;
LinkedSpecialBonusField?: string;
LinkedSpecialBonusOperation?: LinkedSpecialBonusOperation;
}
export interface PrecacheKV
{
PrecacheType: PrecacheType,
path: string
}
export enum VarTypes
{
INTEGER = "FIELD_INTEGER",
FLOAT = "FIELD_FLOAT"
}
export enum SpellImmunityTypes
{
ENEMIES_YES = "SPELL_IMMUNITY_ENEMIES_YES",
ENEMIES_NO = "SPELL_IMMUNITY_ENEMIES_NO",
ALLIES_NO = "SPELL_IMMUNITY_ALLIES_NO",
ALLIES_YES = "SPELL_IMMUNITY_ALLIES_YES",
ALLIES_YES_ENEMIES_NO = "SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO",
}
export enum SpellDispellableTypes
{
DISPELLABLE_YES = "SPELL_DISPELLABLE_YES",
DISPELLABLE_NO = "SPELL_DISPELLABLE_NO",
DISPELLABLE_YES_STRONG = "SPELL_DISPELLABLE_YES_STRONG"
}
export enum AbilityCastGestureSlotValue
{
DEFAULT = "DEFAULT",
ABSOLUTE = "ABSOLUTE"
}
export enum LinkedSpecialBonusOperation
{
SUBTRACT = "SPECIAL_BONUS_SUBTRACT",
PERCENTAGE_ADD = "SPECIAL_BONUS_PERCENTAGE_ADD",
MULTIPLY = "SPECIAL_BONUS_MULTIPLY",
}
export enum PrecacheType
{
MODEL = "model",
MODEL_FOLDER = "model_folder",
PARTICLE = "particle",
PARTICLE_FOLDER = "particle_folder",
SOUND = "sound",
SOUNDFILE = "soundfile"
}
export enum AbilityBehavior
{
LAST_RESORT_POINT = "DOTA_ABILITY_BEHAVIOR_LAST_RESORT_POINT",
CAN_SELF_CAST = "DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST",
FREE_DRAW_TARGETING = "DOTA_ABILITY_BEHAVIOR_FREE_DRAW_TARGETING",
IGNORE_SILENCE = "DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE",
NONE = "DOTA_ABILITY_BEHAVIOR_NONE",
SHOW_IN_GUIDES = "DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES",
SUPPRESS_ASSOCIATED_CONSUMABLE = "DOTA_ABILITY_BEHAVIOR_SUPPRESS_ASSOCIATED_CONSUMABLE",
UNLOCKED_BY_EFFECT_INDEX = "DOTA_ABILITY_BEHAVIOR_UNLOCKED_BY_EFFECT_INDEX",
HIDDEN = "DOTA_ABILITY_BEHAVIOR_HIDDEN",
PASSIVE = "DOTA_ABILITY_BEHAVIOR_PASSIVE",
NO_TARGET = "DOTA_ABILITY_BEHAVIOR_NO_TARGET",
UNIT_TARGET = "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET",
POINT = "DOTA_ABILITY_BEHAVIOR_POINT",
AOE = "DOTA_ABILITY_BEHAVIOR_AOE",
NOT_LEARNABLE = "DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE",
CHANNELLED = "DOTA_ABILITY_BEHAVIOR_CHANNELLED",
ITEM = "DOTA_ABILITY_BEHAVIOR_ITEM",
TOGGLE = "DOTA_ABILITY_BEHAVIOR_TOGGLE",
DIRECTIONAL = "DOTA_ABILITY_BEHAVIOR_DIRECTIONAL",
IMMEDIATE = "DOTA_ABILITY_BEHAVIOR_IMMEDIATE",
AUTOCAST = "DOTA_ABILITY_BEHAVIOR_AUTOCAST",
OPTIONAL_UNIT_TARGET = "DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET",
OPTIONAL_POINT = "DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT",
OPTIONAL_NO_TARGET = "DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET",
AURA = "DOTA_ABILITY_BEHAVIOR_AURA",
ATTACK = "DOTA_ABILITY_BEHAVIOR_ATTACK",
DONT_RESUME_MOVEMENT = "DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT",
ROOT_DISABLES = "DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES",
UNRESTRICTED = "DOTA_ABILITY_BEHAVIOR_UNRESTRICTED",
IGNORE_PSEUDO_QUEUE = "DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE",
IGNORE_CHANNEL = "DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL",
DONT_CANCEL_MOVEMENT = "DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT",
DONT_ALERT_TARGET = "DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET",
DONT_RESUME_ATTACK = "DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK",
NORMAL_WHEN_STOLEN = "DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN",
IGNORE_BACKSWING = "DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING",
RUNE_TARGET = "DOTA_ABILITY_BEHAVIOR_RUNE_TARGET",
DONT_CANCEL_CHANNEL = "DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL",
VECTOR_TARGETING = "DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING",
}
export enum UnitTargetTeam
{
NONE = "DOTA_UNIT_TARGET_TEAM_NONE",
FRIENDLY = "DOTA_UNIT_TARGET_TEAM_FRIENDLY",
ENEMY = "DOTA_UNIT_TARGET_TEAM_ENEMY",
BOTH = "DOTA_UNIT_TARGET_TEAM_BOTH",
CUSTOM = "DOTA_UNIT_TARGET_TEAM_CUSTOM",
}
export enum UnitTargetType
{
NONE = "DOTA_UNIT_TARGET_NONE",
HERO = "DOTA_UNIT_TARGET_HERO",
CREEP = "DOTA_UNIT_TARGET_CREEP",
BUILDING = "DOTA_UNIT_TARGET_BUILDING",
COURIER = "DOTA_UNIT_TARGET_COURIER",
BASIC = "DOTA_UNIT_TARGET_BASIC",
OTHER = "DOTA_UNIT_TARGET_OTHER",
ALL = "DOTA_UNIT_TARGET_ALL",
TREE = "DOTA_UNIT_TARGET_TREE",
CUSTOM = "DOTA_UNIT_TARGET_CUSTOM",
}
export enum AbilityTypes
{
BASIC = "ABILITY_TYPE_BASIC",
ULTIMATE = "ABILITY_TYPE_ULTIMATE",
ATTRIBUTES = "ABILITY_TYPE_ATTRIBUTES",
HIDDEN = "ABILITY_TYPE_HIDDEN",
}
export enum GameActivity
{
RESET = "ACT_RESET",
IDLE = "ACT_IDLE",
TRANSITION = "ACT_TRANSITION",
COVER = "ACT_COVER",
COVER_MED = "ACT_COVER_MED",
COVER_LOW = "ACT_COVER_LOW",
WALK = "ACT_WALK",
WALK_AIM = "ACT_WALK_AIM",
WALK_CROUCH = "ACT_WALK_CROUCH",
WALK_CROUCH_AIM = "ACT_WALK_CROUCH_AIM",
RUN = "ACT_RUN",
RUN_AIM = "ACT_RUN_AIM",
RUN_CROUCH = "ACT_RUN_CROUCH",
RUN_CROUCH_AIM = "ACT_RUN_CROUCH_AIM",
RUN_PROTECTED = "ACT_RUN_PROTECTED",
SCRIPT_CUSTOM_MOVE = "ACT_SCRIPT_CUSTOM_MOVE",
RANGE_ATTACK1 = "ACT_RANGE_ATTACK1",
RANGE_ATTACK2 = "ACT_RANGE_ATTACK2",
RANGE_ATTACK1_LOW = "ACT_RANGE_ATTACK1_LOW",
RANGE_ATTACK2_LOW = "ACT_RANGE_ATTACK2_LOW",
DIESIMPLE = "ACT_DIESIMPLE",
DIEBACKWARD = "ACT_DIEBACKWARD",
DIEFORWARD = "ACT_DIEFORWARD",
DIEVIOLENT = "ACT_DIEVIOLENT",
DIERAGDOLL = "ACT_DIERAGDOLL",
FLY = "ACT_FLY",
HOVER = "ACT_HOVER",
GLIDE = "ACT_GLIDE",
SWIM = "ACT_SWIM",
JUMP = "ACT_JUMP",
HOP = "ACT_HOP",
LEAP = "ACT_LEAP",
LAND = "ACT_LAND",
CLIMB_UP = "ACT_CLIMB_UP",
CLIMB_DOWN = "ACT_CLIMB_DOWN",
CLIMB_DISMOUNT = "ACT_CLIMB_DISMOUNT",
SHIPLADDER_UP = "ACT_SHIPLADDER_UP",
SHIPLADDER_DOWN = "ACT_SHIPLADDER_DOWN",
STRAFE_LEFT = "ACT_STRAFE_LEFT",
STRAFE_RIGHT = "ACT_STRAFE_RIGHT",
ROLL_LEFT = "ACT_ROLL_LEFT",
ROLL_RIGHT = "ACT_ROLL_RIGHT",
TURN_LEFT = "ACT_TURN_LEFT",
TURN_RIGHT = "ACT_TURN_RIGHT",
CROUCH = "ACT_CROUCH",
CROUCHIDLE = "ACT_CROUCHIDLE",
STAND = "ACT_STAND",
USE = "ACT_USE",
ALIEN_BURROW_IDLE = "ACT_ALIEN_BURROW_IDLE",
ALIEN_BURROW_OUT = "ACT_ALIEN_BURROW_OUT",
SIGNAL1 = "ACT_SIGNAL1",
SIGNAL2 = "ACT_SIGNAL2",
SIGNAL3 = "ACT_SIGNAL3",
SIGNAL_ADVANCE = "ACT_SIGNAL_ADVANCE",
SIGNAL_FORWARD = "ACT_SIGNAL_FORWARD",
SIGNAL_GROUP = "ACT_SIGNAL_GROUP",
SIGNAL_HALT = "ACT_SIGNAL_HALT",
SIGNAL_LEFT = "ACT_SIGNAL_LEFT",
SIGNAL_RIGHT = "ACT_SIGNAL_RIGHT",
SIGNAL_TAKECOVER = "ACT_SIGNAL_TAKECOVER",
LOOKBACK_RIGHT = "ACT_LOOKBACK_RIGHT",
LOOKBACK_LEFT = "ACT_LOOKBACK_LEFT",
COWER = "ACT_COWER",
SMALL_FLINCH = "ACT_SMALL_FLINCH",
BIG_FLINCH = "ACT_BIG_FLINCH",
MELEE_ATTACK1 = "ACT_MELEE_ATTACK1",
MELEE_ATTACK2 = "ACT_MELEE_ATTACK2",
RELOAD = "ACT_RELOAD",
RELOAD_START = "ACT_RELOAD_START",
RELOAD_FINISH = "ACT_RELOAD_FINISH",
RELOAD_LOW = "ACT_RELOAD_LOW",
ARM = "ACT_ARM",
DISARM = "ACT_DISARM",
DROP_WEAPON = "ACT_DROP_WEAPON",
DROP_WEAPON_SHOTGUN = "ACT_DROP_WEAPON_SHOTGUN",
PICKUP_GROUND = "ACT_PICKUP_GROUND",
PICKUP_RACK = "ACT_PICKUP_RACK",
IDLE_ANGRY = "ACT_IDLE_ANGRY",
IDLE_RELAXED = "ACT_IDLE_RELAXED",
IDLE_STIMULATED = "ACT_IDLE_STIMULATED",
IDLE_AGITATED = "ACT_IDLE_AGITATED",
IDLE_STEALTH = "ACT_IDLE_STEALTH",
IDLE_HURT = "ACT_IDLE_HURT",
WALK_RELAXED = "ACT_WALK_RELAXED",
WALK_STIMULATED = "ACT_WALK_STIMULATED",
WALK_AGITATED = "ACT_WALK_AGITATED",
WALK_STEALTH = "ACT_WALK_STEALTH",
RUN_RELAXED = "ACT_RUN_RELAXED",
RUN_STIMULATED = "ACT_RUN_STIMULATED",
RUN_AGITATED = "ACT_RUN_AGITATED",
RUN_STEALTH = "ACT_RUN_STEALTH",
IDLE_AIM_RELAXED = "ACT_IDLE_AIM_RELAXED",
IDLE_AIM_STIMULATED = "ACT_IDLE_AIM_STIMULATED",
IDLE_AIM_AGITATED = "ACT_IDLE_AIM_AGITATED",
IDLE_AIM_STEALTH = "ACT_IDLE_AIM_STEALTH",
WALK_AIM_RELAXED = "ACT_WALK_AIM_RELAXED",
WALK_AIM_STIMULATED = "ACT_WALK_AIM_STIMULATED",
WALK_AIM_AGITATED = "ACT_WALK_AIM_AGITATED",
WALK_AIM_STEALTH = "ACT_WALK_AIM_STEALTH",
RUN_AIM_RELAXED = "ACT_RUN_AIM_RELAXED",
RUN_AIM_STIMULATED = "ACT_RUN_AIM_STIMULATED",
RUN_AIM_AGITATED = "ACT_RUN_AIM_AGITATED",
RUN_AIM_STEALTH = "ACT_RUN_AIM_STEALTH",
CROUCHIDLE_STIMULATED = "ACT_CROUCHIDLE_STIMULATED",
CROUCHIDLE_AIM_STIMULATED = "ACT_CROUCHIDLE_AIM_STIMULATED",
CROUCHIDLE_AGITATED = "ACT_CROUCHIDLE_AGITATED",
WALK_HURT = "ACT_WALK_HURT",
RUN_HURT = "ACT_RUN_HURT",
SPECIAL_ATTACK1 = "ACT_SPECIAL_ATTACK1",
SPECIAL_ATTACK2 = "ACT_SPECIAL_ATTACK2",
COMBAT_IDLE = "ACT_COMBAT_IDLE",
WALK_SCARED = "ACT_WALK_SCARED",
RUN_SCARED = "ACT_RUN_SCARED",
VICTORY_DANCE = "ACT_VICTORY_DANCE",
DIE_HEADSHOT = "ACT_DIE_HEADSHOT",
DIE_CHESTSHOT = "ACT_DIE_CHESTSHOT",
DIE_GUTSHOT = "ACT_DIE_GUTSHOT",
DIE_BACKSHOT = "ACT_DIE_BACKSHOT",
FLINCH_HEAD = "ACT_FLINCH_HEAD",
FLINCH_CHEST = "ACT_FLINCH_CHEST",
FLINCH_STOMACH = "ACT_FLINCH_STOMACH",
FLINCH_LEFTARM = "ACT_FLINCH_LEFTARM",
FLINCH_RIGHTARM = "ACT_FLINCH_RIGHTARM",
FLINCH_LEFTLEG = "ACT_FLINCH_LEFTLEG",
FLINCH_RIGHTLEG = "ACT_FLINCH_RIGHTLEG",
FLINCH_PHYSICS = "ACT_FLINCH_PHYSICS",
FLINCH_HEAD_BACK = "ACT_FLINCH_HEAD_BACK",
FLINCH_CHEST_BACK = "ACT_FLINCH_CHEST_BACK",
FLINCH_STOMACH_BACK = "ACT_FLINCH_STOMACH_BACK",
FLINCH_CROUCH_FRONT = "ACT_FLINCH_CROUCH_FRONT",
FLINCH_CROUCH_BACK = "ACT_FLINCH_CROUCH_BACK",
FLINCH_CROUCH_LEFT = "ACT_FLINCH_CROUCH_LEFT",
FLINCH_CROUCH_RIGHT = "ACT_FLINCH_CROUCH_RIGHT",
IDLE_ON_FIRE = "ACT_IDLE_ON_FIRE",
WALK_ON_FIRE = "ACT_WALK_ON_FIRE",
RUN_ON_FIRE = "ACT_RUN_ON_FIRE",
'180_LEFT' = "ACT_180_LEFT",
'180_RIGHT' = "ACT_180_RIGHT",
'90_LEFT' = "ACT_90_LEFT",
'90_RIGHT' = "ACT_90_RIGHT",
STEP_LEFT = "ACT_STEP_LEFT",
STEP_RIGHT = "ACT_STEP_RIGHT",
STEP_BACK = "ACT_STEP_BACK",
STEP_FORE = "ACT_STEP_FORE",
GESTURE_RANGE_ATTACK1 = "ACT_GESTURE_RANGE_ATTACK1",
GESTURE_RANGE_ATTACK2 = "ACT_GESTURE_RANGE_ATTACK2",
GESTURE_MELEE_ATTACK1 = "ACT_GESTURE_MELEE_ATTACK1",
GESTURE_MELEE_ATTACK2 = "ACT_GESTURE_MELEE_ATTACK2",
GESTURE_RANGE_ATTACK1_LOW = "ACT_GESTURE_RANGE_ATTACK1_LOW",
GESTURE_RANGE_ATTACK2_LOW = "ACT_GESTURE_RANGE_ATTACK2_LOW",
MELEE_ATTACK_SWING_GESTURE = "ACT_MELEE_ATTACK_SWING_GESTURE",
GESTURE_SMALL_FLINCH = "ACT_GESTURE_SMALL_FLINCH",
GESTURE_BIG_FLINCH = "ACT_GESTURE_BIG_FLINCH",
GESTURE_FLINCH_BLAST = "ACT_GESTURE_FLINCH_BLAST",
GESTURE_FLINCH_BLAST_SHOTGUN = "ACT_GESTURE_FLINCH_BLAST_SHOTGUN",
GESTURE_FLINCH_BLAST_DAMAGED = "ACT_GESTURE_FLINCH_BLAST_DAMAGED",
GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = "ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN",
GESTURE_FLINCH_HEAD = "ACT_GESTURE_FLINCH_HEAD",
GESTURE_FLINCH_CHEST = "ACT_GESTURE_FLINCH_CHEST",
GESTURE_FLINCH_STOMACH = "ACT_GESTURE_FLINCH_STOMACH",
GESTURE_FLINCH_LEFTARM = "ACT_GESTURE_FLINCH_LEFTARM",
GESTURE_FLINCH_RIGHTARM = "ACT_GESTURE_FLINCH_RIGHTARM",
GESTURE_FLINCH_LEFTLEG = "ACT_GESTURE_FLINCH_LEFTLEG",
GESTURE_FLINCH_RIGHTLEG = "ACT_GESTURE_FLINCH_RIGHTLEG",
GESTURE_TURN_LEFT = "ACT_GESTURE_TURN_LEFT",
GESTURE_TURN_RIGHT = "ACT_GESTURE_TURN_RIGHT",
GESTURE_TURN_LEFT45 = "ACT_GESTURE_TURN_LEFT45",
GESTURE_TURN_RIGHT45 = "ACT_GESTURE_TURN_RIGHT45",
GESTURE_TURN_LEFT90 = "ACT_GESTURE_TURN_LEFT90",
GESTURE_TURN_RIGHT90 = "ACT_GESTURE_TURN_RIGHT90",
GESTURE_TURN_LEFT45_FLAT = "ACT_GESTURE_TURN_LEFT45_FLAT",
GESTURE_TURN_RIGHT45_FLAT = "ACT_GESTURE_TURN_RIGHT45_FLAT",
GESTURE_TURN_LEFT90_FLAT = "ACT_GESTURE_TURN_LEFT90_FLAT",
GESTURE_TURN_RIGHT90_FLAT = "ACT_GESTURE_TURN_RIGHT90_FLAT",
BARNACLE_HIT = "ACT_BARNACLE_HIT",
BARNACLE_PULL = "ACT_BARNACLE_PULL",
BARNACLE_CHOMP = "ACT_BARNACLE_CHOMP",
BARNACLE_CHEW = "ACT_BARNACLE_CHEW",
DO_NOT_DISTURB = "ACT_DO_NOT_DISTURB",
SPECIFIC_SEQUENCE = "ACT_SPECIFIC_SEQUENCE",
VM_DEPLOY = "ACT_VM_DEPLOY",
VM_RELOAD_EMPTY = "ACT_VM_RELOAD_EMPTY",
VM_DRAW = "ACT_VM_DRAW",
VM_HOLSTER = "ACT_VM_HOLSTER",
VM_IDLE = "ACT_VM_IDLE",
VM_FIDGET = "ACT_VM_FIDGET",
VM_PULLBACK = "ACT_VM_PULLBACK",
VM_PULLBACK_HIGH = "ACT_VM_PULLBACK_HIGH",
VM_PULLBACK_LOW = "ACT_VM_PULLBACK_LOW",
VM_THROW = "ACT_VM_THROW",
VM_DROP = "ACT_VM_DROP",
VM_PULLPIN = "ACT_VM_PULLPIN",
VM_PRIMARYATTACK = "ACT_VM_PRIMARYATTACK",
VM_SECONDARYATTACK = "ACT_VM_SECONDARYATTACK",
VM_RELOAD = "ACT_VM_RELOAD",
VM_DRYFIRE = "ACT_VM_DRYFIRE",
VM_HITLEFT = "ACT_VM_HITLEFT",
VM_HITLEFT2 = "ACT_VM_HITLEFT2",
VM_HITRIGHT = "ACT_VM_HITRIGHT",
VM_HITRIGHT2 = "ACT_VM_HITRIGHT2",
VM_HITCENTER = "ACT_VM_HITCENTER",
VM_HITCENTER2 = "ACT_VM_HITCENTER2",
VM_MISSLEFT = "ACT_VM_MISSLEFT",
VM_MISSLEFT2 = "ACT_VM_MISSLEFT2",
VM_MISSRIGHT = "ACT_VM_MISSRIGHT",
VM_MISSRIGHT2 = "ACT_VM_MISSRIGHT2",
VM_MISSCENTER = "ACT_VM_MISSCENTER",
VM_MISSCENTER2 = "ACT_VM_MISSCENTER2",
VM_HAULBACK = "ACT_VM_HAULBACK",
VM_SWINGHARD = "ACT_VM_SWINGHARD",
VM_SWINGMISS = "ACT_VM_SWINGMISS",
VM_SWINGHIT = "ACT_VM_SWINGHIT",
VM_IDLE_TO_LOWERED = "ACT_VM_IDLE_TO_LOWERED",
VM_IDLE_LOWERED = "ACT_VM_IDLE_LOWERED",
VM_LOWERED_TO_IDLE = "ACT_VM_LOWERED_TO_IDLE",
VM_RECOIL1 = "ACT_VM_RECOIL1",
VM_RECOIL2 = "ACT_VM_RECOIL2",
VM_RECOIL3 = "ACT_VM_RECOIL3",
VM_PICKUP = "ACT_VM_PICKUP",
VM_RELEASE = "ACT_VM_RELEASE",
VM_MAUL_LOOP = "ACT_VM_MAUL_LOOP",
VM_ATTACH_SILENCER = "ACT_VM_ATTACH_SILENCER",
VM_DETACH_SILENCER = "ACT_VM_DETACH_SILENCER",
SLAM_STICKWALL_IDLE = "ACT_SLAM_STICKWALL_IDLE",
SLAM_STICKWALL_ND_IDLE = "ACT_SLAM_STICKWALL_ND_IDLE",
SLAM_STICKWALL_ATTACH = "ACT_SLAM_STICKWALL_ATTACH",
SLAM_STICKWALL_ATTACH2 = "ACT_SLAM_STICKWALL_ATTACH2",
SLAM_STICKWALL_ND_ATTACH = "ACT_SLAM_STICKWALL_ND_ATTACH",
SLAM_STICKWALL_ND_ATTACH2 = "ACT_SLAM_STICKWALL_ND_ATTACH2",
SLAM_STICKWALL_DETONATE = "ACT_SLAM_STICKWALL_DETONATE",
SLAM_STICKWALL_DETONATOR_HOLSTER = "ACT_SLAM_STICKWALL_DETONATOR_HOLSTER",
SLAM_STICKWALL_DRAW = "ACT_SLAM_STICKWALL_DRAW",
SLAM_STICKWALL_ND_DRAW = "ACT_SLAM_STICKWALL_ND_DRAW",
SLAM_STICKWALL_TO_THROW = "ACT_SLAM_STICKWALL_TO_THROW",
SLAM_STICKWALL_TO_THROW_ND = "ACT_SLAM_STICKWALL_TO_THROW_ND",
SLAM_STICKWALL_TO_TRIPMINE_ND = "ACT_SLAM_STICKWALL_TO_TRIPMINE_ND",
SLAM_THROW_IDLE = "ACT_SLAM_THROW_IDLE",
SLAM_THROW_ND_IDLE = "ACT_SLAM_THROW_ND_IDLE",
SLAM_THROW_THROW = "ACT_SLAM_THROW_THROW",
SLAM_THROW_THROW2 = "ACT_SLAM_THROW_THROW2",
SLAM_THROW_THROW_ND = "ACT_SLAM_THROW_THROW_ND",
SLAM_THROW_THROW_ND2 = "ACT_SLAM_THROW_THROW_ND2",
SLAM_THROW_DRAW = "ACT_SLAM_THROW_DRAW",
SLAM_THROW_ND_DRAW = "ACT_SLAM_THROW_ND_DRAW",
SLAM_THROW_TO_STICKWALL = "ACT_SLAM_THROW_TO_STICKWALL",
SLAM_THROW_TO_STICKWALL_ND = "ACT_SLAM_THROW_TO_STICKWALL_ND",
SLAM_THROW_DETONATE = "ACT_SLAM_THROW_DETONATE",
SLAM_THROW_DETONATOR_HOLSTER = "ACT_SLAM_THROW_DETONATOR_HOLSTER",
SLAM_THROW_TO_TRIPMINE_ND = "ACT_SLAM_THROW_TO_TRIPMINE_ND",
SLAM_TRIPMINE_IDLE = "ACT_SLAM_TRIPMINE_IDLE",
SLAM_TRIPMINE_DRAW = "ACT_SLAM_TRIPMINE_DRAW",
SLAM_TRIPMINE_ATTACH = "ACT_SLAM_TRIPMINE_ATTACH",
SLAM_TRIPMINE_ATTACH2 = "ACT_SLAM_TRIPMINE_ATTACH2",
SLAM_TRIPMINE_TO_STICKWALL_ND = "ACT_SLAM_TRIPMINE_TO_STICKWALL_ND",
SLAM_TRIPMINE_TO_THROW_ND = "ACT_SLAM_TRIPMINE_TO_THROW_ND",
SLAM_DETONATOR_IDLE = "ACT_SLAM_DETONATOR_IDLE",
SLAM_DETONATOR_DRAW = "ACT_SLAM_DETONATOR_DRAW",
SLAM_DETONATOR_DETONATE = "ACT_SLAM_DETONATOR_DETONATE",
SLAM_DETONATOR_HOLSTER = "ACT_SLAM_DETONATOR_HOLSTER",
SLAM_DETONATOR_STICKWALL_DRAW = "ACT_SLAM_DETONATOR_STICKWALL_DRAW",
SLAM_DETONATOR_THROW_DRAW = "ACT_SLAM_DETONATOR_THROW_DRAW",
SHOTGUN_RELOAD_START = "ACT_SHOTGUN_RELOAD_START",
SHOTGUN_RELOAD_FINISH = "ACT_SHOTGUN_RELOAD_FINISH",
SHOTGUN_PUMP = "ACT_SHOTGUN_PUMP",
SMG2_IDLE2 = "ACT_SMG2_IDLE2",
SMG2_FIRE2 = "ACT_SMG2_FIRE2",
SMG2_DRAW2 = "ACT_SMG2_DRAW2",
SMG2_RELOAD2 = "ACT_SMG2_RELOAD2",
SMG2_DRYFIRE2 = "ACT_SMG2_DRYFIRE2",
SMG2_TOAUTO = "ACT_SMG2_TOAUTO",
SMG2_TOBURST = "ACT_SMG2_TOBURST",
PHYSCANNON_UPGRADE = "ACT_PHYSCANNON_UPGRADE",
RANGE_ATTACK_AR1 = "ACT_RANGE_ATTACK_AR1",
RANGE_ATTACK_AR2 = "ACT_RANGE_ATTACK_AR2",
RANGE_ATTACK_AR2_LOW = "ACT_RANGE_ATTACK_AR2_LOW",
RANGE_ATTACK_AR2_GRENADE = "ACT_RANGE_ATTACK_AR2_GRENADE",
RANGE_ATTACK_HMG1 = "ACT_RANGE_ATTACK_HMG1",
RANGE_ATTACK_ML = "ACT_RANGE_ATTACK_ML",
RANGE_ATTACK_SMG1 = "ACT_RANGE_ATTACK_SMG1",
RANGE_ATTACK_SMG1_LOW = "ACT_RANGE_ATTACK_SMG1_LOW",
RANGE_ATTACK_SMG2 = "ACT_RANGE_ATTACK_SMG2",
RANGE_ATTACK_SHOTGUN = "ACT_RANGE_ATTACK_SHOTGUN",
RANGE_ATTACK_SHOTGUN_LOW = "ACT_RANGE_ATTACK_SHOTGUN_LOW",
RANGE_ATTACK_PISTOL = "ACT_RANGE_ATTACK_PISTOL",
RANGE_ATTACK_PISTOL_LOW = "ACT_RANGE_ATTACK_PISTOL_LOW",
RANGE_ATTACK_SLAM = "ACT_RANGE_ATTACK_SLAM",
RANGE_ATTACK_TRIPWIRE = "ACT_RANGE_ATTACK_TRIPWIRE",
RANGE_ATTACK_THROW = "ACT_RANGE_ATTACK_THROW",
RANGE_ATTACK_SNIPER_RIFLE = "ACT_RANGE_ATTACK_SNIPER_RIFLE",
RANGE_ATTACK_RPG = "ACT_RANGE_ATTACK_RPG",
MELEE_ATTACK_SWING = "ACT_MELEE_ATTACK_SWING",
RANGE_AIM_LOW = "ACT_RANGE_AIM_LOW",
RANGE_AIM_SMG1_LOW = "ACT_RANGE_AIM_SMG1_LOW",
RANGE_AIM_PISTOL_LOW = "ACT_RANGE_AIM_PISTOL_LOW",
RANGE_AIM_AR2_LOW = "ACT_RANGE_AIM_AR2_LOW",
COVER_PISTOL_LOW = "ACT_COVER_PISTOL_LOW",
COVER_SMG1_LOW = "ACT_COVER_SMG1_LOW",
GESTURE_RANGE_ATTACK_AR1 = "ACT_GESTURE_RANGE_ATTACK_AR1",
GESTURE_RANGE_ATTACK_AR2 = "ACT_GESTURE_RANGE_ATTACK_AR2",
GESTURE_RANGE_ATTACK_AR2_GRENADE = "ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE",
GESTURE_RANGE_ATTACK_HMG1 = "ACT_GESTURE_RANGE_ATTACK_HMG1",
GESTURE_RANGE_ATTACK_ML = "ACT_GESTURE_RANGE_ATTACK_ML",
GESTURE_RANGE_ATTACK_SMG1 = "ACT_GESTURE_RANGE_ATTACK_SMG1",
GESTURE_RANGE_ATTACK_SMG1_LOW = "ACT_GESTURE_RANGE_ATTACK_SMG1_LOW",
GESTURE_RANGE_ATTACK_SMG2 = "ACT_GESTURE_RANGE_ATTACK_SMG2",
GESTURE_RANGE_ATTACK_SHOTGUN = "ACT_GESTURE_RANGE_ATTACK_SHOTGUN",
GESTURE_RANGE_ATTACK_PISTOL = "ACT_GESTURE_RANGE_ATTACK_PISTOL",
GESTURE_RANGE_ATTACK_PISTOL_LOW = "ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW",
GESTURE_RANGE_ATTACK_SLAM = "ACT_GESTURE_RANGE_ATTACK_SLAM",
GESTURE_RANGE_ATTACK_TRIPWIRE = "ACT_GESTURE_RANGE_ATTACK_TRIPWIRE",
GESTURE_RANGE_ATTACK_THROW = "ACT_GESTURE_RANGE_ATTACK_THROW",
GESTURE_RANGE_ATTACK_SNIPER_RIFLE = "ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE",
GESTURE_MELEE_ATTACK_SWING = "ACT_GESTURE_MELEE_ATTACK_SWING",
IDLE_RIFLE = "ACT_IDLE_RIFLE",
IDLE_SMG1 = "ACT_IDLE_SMG1",
IDLE_ANGRY_SMG1 = "ACT_IDLE_ANGRY_SMG1",
IDLE_PISTOL = "ACT_IDLE_PISTOL",
IDLE_ANGRY_PISTOL = "ACT_IDLE_ANGRY_PISTOL",
IDLE_ANGRY_SHOTGUN = "ACT_IDLE_ANGRY_SHOTGUN",
IDLE_STEALTH_PISTOL = "ACT_IDLE_STEALTH_PISTOL",
IDLE_PACKAGE = "ACT_IDLE_PACKAGE",
WALK_PACKAGE = "ACT_WALK_PACKAGE",
IDLE_SUITCASE = "ACT_IDLE_SUITCASE",
WALK_SUITCASE = "ACT_WALK_SUITCASE",
IDLE_SMG1_RELAXED = "ACT_IDLE_SMG1_RELAXED",
IDLE_SMG1_STIMULATED = "ACT_IDLE_SMG1_STIMULATED",
WALK_RIFLE_RELAXED = "ACT_WALK_RIFLE_RELAXED",
RUN_RIFLE_RELAXED = "ACT_RUN_RIFLE_RELAXED",
WALK_RIFLE_STIMULATED = "ACT_WALK_RIFLE_STIMULATED",
RUN_RIFLE_STIMULATED = "ACT_RUN_RIFLE_STIMULATED",
IDLE_AIM_RIFLE_STIMULATED = "ACT_IDLE_AIM_RIFLE_STIMULATED",
WALK_AIM_RIFLE_STIMULATED = "ACT_WALK_AIM_RIFLE_STIMULATED",
RUN_AIM_RIFLE_STIMULATED = "ACT_RUN_AIM_RIFLE_STIMULATED",
IDLE_SHOTGUN_RELAXED = "ACT_IDLE_SHOTGUN_RELAXED",
IDLE_SHOTGUN_STIMULATED = "ACT_IDLE_SHOTGUN_STIMULATED",
IDLE_SHOTGUN_AGITATED = "ACT_IDLE_SHOTGUN_AGITATED",
WALK_ANGRY = "ACT_WALK_ANGRY",
POLICE_HARASS1 = "ACT_POLICE_HARASS1",
POLICE_HARASS2 = "ACT_POLICE_HARASS2",
IDLE_MANNEDGUN = "ACT_IDLE_MANNEDGUN",
IDLE_MELEE = "ACT_IDLE_MELEE",
IDLE_ANGRY_MELEE = "ACT_IDLE_ANGRY_MELEE",
IDLE_RPG_RELAXED = "ACT_IDLE_RPG_RELAXED",
IDLE_RPG = "ACT_IDLE_RPG",
IDLE_ANGRY_RPG = "ACT_IDLE_ANGRY_RPG",
COVER_LOW_RPG = "ACT_COVER_LOW_RPG",
WALK_RPG = "ACT_WALK_RPG",
RUN_RPG = "ACT_RUN_RPG",
WALK_CROUCH_RPG = "ACT_WALK_CROUCH_RPG",
RUN_CROUCH_RPG = "ACT_RUN_CROUCH_RPG",
WALK_RPG_RELAXED = "ACT_WALK_RPG_RELAXED",
RUN_RPG_RELAXED = "ACT_RUN_RPG_RELAXED",
WALK_RIFLE = "ACT_WALK_RIFLE",
WALK_AIM_RIFLE = "ACT_WALK_AIM_RIFLE",
WALK_CROUCH_RIFLE = "ACT_WALK_CROUCH_RIFLE",
WALK_CROUCH_AIM_RIFLE = "ACT_WALK_CROUCH_AIM_RIFLE",
RUN_RIFLE = "ACT_RUN_RIFLE",
RUN_AIM_RIFLE = "ACT_RUN_AIM_RIFLE",
RUN_CROUCH_RIFLE = "ACT_RUN_CROUCH_RIFLE",
RUN_CROUCH_AIM_RIFLE = "ACT_RUN_CROUCH_AIM_RIFLE",
RUN_STEALTH_PISTOL = "ACT_RUN_STEALTH_PISTOL",
WALK_AIM_SHOTGUN = "ACT_WALK_AIM_SHOTGUN",
RUN_AIM_SHOTGUN = "ACT_RUN_AIM_SHOTGUN",
WALK_PISTOL = "ACT_WALK_PISTOL",
RUN_PISTOL = "ACT_RUN_PISTOL",
WALK_AIM_PISTOL = "ACT_WALK_AIM_PISTOL",
RUN_AIM_PISTOL = "ACT_RUN_AIM_PISTOL",
WALK_STEALTH_PISTOL = "ACT_WALK_STEALTH_PISTOL",
WALK_AIM_STEALTH_PISTOL = "ACT_WALK_AIM_STEALTH_PISTOL",
RUN_AIM_STEALTH_PISTOL = "ACT_RUN_AIM_STEALTH_PISTOL",
RELOAD_PISTOL = "ACT_RELOAD_PISTOL",
RELOAD_PISTOL_LOW = "ACT_RELOAD_PISTOL_LOW",
RELOAD_SMG1 = "ACT_RELOAD_SMG1",
RELOAD_SMG1_LOW = "ACT_RELOAD_SMG1_LOW",
RELOAD_SHOTGUN = "ACT_RELOAD_SHOTGUN",
RELOAD_SHOTGUN_LOW = "ACT_RELOAD_SHOTGUN_LOW",
GESTURE_RELOAD = "ACT_GESTURE_RELOAD",
GESTURE_RELOAD_PISTOL = "ACT_GESTURE_RELOAD_PISTOL",
GESTURE_RELOAD_SMG1 = "ACT_GESTURE_RELOAD_SMG1",
GESTURE_RELOAD_SHOTGUN = "ACT_GESTURE_RELOAD_SHOTGUN",
BUSY_LEAN_LEFT = "ACT_BUSY_LEAN_LEFT",
BUSY_LEAN_LEFT_ENTRY = "ACT_BUSY_LEAN_LEFT_ENTRY",
BUSY_LEAN_LEFT_EXIT = "ACT_BUSY_LEAN_LEFT_EXIT",
BUSY_LEAN_BACK = "ACT_BUSY_LEAN_BACK",
BUSY_LEAN_BACK_ENTRY = "ACT_BUSY_LEAN_BACK_ENTRY",
BUSY_LEAN_BACK_EXIT = "ACT_BUSY_LEAN_BACK_EXIT",
BUSY_SIT_GROUND = "ACT_BUSY_SIT_GROUND",
BUSY_SIT_GROUND_ENTRY = "ACT_BUSY_SIT_GROUND_ENTRY",
BUSY_SIT_GROUND_EXIT = "ACT_BUSY_SIT_GROUND_EXIT",
BUSY_SIT_CHAIR = "ACT_BUSY_SIT_CHAIR",
BUSY_SIT_CHAIR_ENTRY = "ACT_BUSY_SIT_CHAIR_ENTRY",
BUSY_SIT_CHAIR_EXIT = "ACT_BUSY_SIT_CHAIR_EXIT",
BUSY_STAND = "ACT_BUSY_STAND",
BUSY_QUEUE = "ACT_BUSY_QUEUE",
DUCK_DODGE = "ACT_DUCK_DODGE",
DIE_BARNACLE_SWALLOW = "ACT_DIE_BARNACLE_SWALLOW",
GESTURE_BARNACLE_STRANGLE = "ACT_GESTURE_BARNACLE_STRANGLE",
PHYSCANNON_DETACH = "ACT_PHYSCANNON_DETACH",
PHYSCANNON_ANIMATE = "ACT_PHYSCANNON_ANIMATE",
PHYSCANNON_ANIMATE_PRE = "ACT_PHYSCANNON_ANIMATE_PRE",
PHYSCANNON_ANIMATE_POST = "ACT_PHYSCANNON_ANIMATE_POST",
DIE_FRONTSIDE = "ACT_DIE_FRONTSIDE",
DIE_RIGHTSIDE = "ACT_DIE_RIGHTSIDE",
DIE_BACKSIDE = "ACT_DIE_BACKSIDE",
DIE_LEFTSIDE = "ACT_DIE_LEFTSIDE",
DIE_CROUCH_FRONTSIDE = "ACT_DIE_CROUCH_FRONTSIDE",
DIE_CROUCH_RIGHTSIDE = "ACT_DIE_CROUCH_RIGHTSIDE",
DIE_CROUCH_BACKSIDE = "ACT_DIE_CROUCH_BACKSIDE",
DIE_CROUCH_LEFTSIDE = "ACT_DIE_CROUCH_LEFTSIDE",
DIE_INCAP = "ACT_DIE_INCAP",
DIE_STANDING = "ACT_DIE_STANDING",
OPEN_DOOR = "ACT_OPEN_DOOR",
DI_ALYX_ZOMBIE_MELEE = "ACT_DI_ALYX_ZOMBIE_MELEE",
DI_ALYX_ZOMBIE_TORSO_MELEE = "ACT_DI_ALYX_ZOMBIE_TORSO_MELEE",
DI_ALYX_HEADCRAB_MELEE = "ACT_DI_ALYX_HEADCRAB_MELEE",
DI_ALYX_ANTLION = "ACT_DI_ALYX_ANTLION",
DI_ALYX_ZOMBIE_SHOTGUN64 = "ACT_DI_ALYX_ZOMBIE_SHOTGUN64",
DI_ALYX_ZOMBIE_SHOTGUN26 = "ACT_DI_ALYX_ZOMBIE_SHOTGUN26",
READINESS_RELAXED_TO_STIMULATED = "ACT_READINESS_RELAXED_TO_STIMULATED",
READINESS_RELAXED_TO_STIMULATED_WALK = "ACT_READINESS_RELAXED_TO_STIMULATED_WALK",
READINESS_AGITATED_TO_STIMULATED = "ACT_READINESS_AGITATED_TO_STIMULATED",
READINESS_STIMULATED_TO_RELAXED = "ACT_READINESS_STIMULATED_TO_RELAXED",
READINESS_PISTOL_RELAXED_TO_STIMULATED = "ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED",
READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = "ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK",
READINESS_PISTOL_AGITATED_TO_STIMULATED = "ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED",
READINESS_PISTOL_STIMULATED_TO_RELAXED = "ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED",
IDLE_CARRY = "ACT_IDLE_CARRY",
WALK_CARRY = "ACT_WALK_CARRY",
STARTDYING = "ACT_STARTDYING",
DYINGLOOP = "ACT_DYINGLOOP",
DYINGTODEAD = "ACT_DYINGTODEAD",
RIDE_MANNED_GUN = "ACT_RIDE_MANNED_GUN",
VM_SPRINT_ENTER = "ACT_VM_SPRINT_ENTER",
VM_SPRINT_IDLE = "ACT_VM_SPRINT_IDLE",
VM_SPRINT_LEAVE = "ACT_VM_SPRINT_LEAVE",
FIRE_START = "ACT_FIRE_START",
FIRE_LOOP = "ACT_FIRE_LOOP",
FIRE_END = "ACT_FIRE_END",
CROUCHING_GRENADEIDLE = "ACT_CROUCHING_GRENADEIDLE",
CROUCHING_GRENADEREADY = "ACT_CROUCHING_GRENADEREADY",
CROUCHING_PRIMARYATTACK = "ACT_CROUCHING_PRIMARYATTACK",
OVERLAY_GRENADEIDLE = "ACT_OVERLAY_GRENADEIDLE",
OVERLAY_GRENADEREADY = "ACT_OVERLAY_GRENADEREADY",
OVERLAY_PRIMARYATTACK = "ACT_OVERLAY_PRIMARYATTACK",
OVERLAY_SHIELD_UP = "ACT_OVERLAY_SHIELD_UP",
OVERLAY_SHIELD_DOWN = "ACT_OVERLAY_SHIELD_DOWN",
OVERLAY_SHIELD_UP_IDLE = "ACT_OVERLAY_SHIELD_UP_IDLE",
OVERLAY_SHIELD_ATTACK = "ACT_OVERLAY_SHIELD_ATTACK",
OVERLAY_SHIELD_KNOCKBACK = "ACT_OVERLAY_SHIELD_KNOCKBACK",
SHIELD_UP = "ACT_SHIELD_UP",
SHIELD_DOWN = "ACT_SHIELD_DOWN",
SHIELD_UP_IDLE = "ACT_SHIELD_UP_IDLE",
SHIELD_ATTACK = "ACT_SHIELD_ATTACK",
SHIELD_KNOCKBACK = "ACT_SHIELD_KNOCKBACK",
CROUCHING_SHIELD_UP = "ACT_CROUCHING_SHIELD_UP",
CROUCHING_SHIELD_DOWN = "ACT_CROUCHING_SHIELD_DOWN",
CROUCHING_SHIELD_UP_IDLE = "ACT_CROUCHING_SHIELD_UP_IDLE",
CROUCHING_SHIELD_ATTACK = "ACT_CROUCHING_SHIELD_ATTACK",
CROUCHING_SHIELD_KNOCKBACK = "ACT_CROUCHING_SHIELD_KNOCKBACK",
TURNRIGHT45 = "ACT_TURNRIGHT45",
TURNLEFT45 = "ACT_TURNLEFT45",
TURN = "ACT_TURN",
OBJ_ASSEMBLING = "ACT_OBJ_ASSEMBLING",
OBJ_DISMANTLING = "ACT_OBJ_DISMANTLING",
OBJ_STARTUP = "ACT_OBJ_STARTUP",
OBJ_RUNNING = "ACT_OBJ_RUNNING",
OBJ_IDLE = "ACT_OBJ_IDLE",
OBJ_PLACING = "ACT_OBJ_PLACING",
OBJ_DETERIORATING = "ACT_OBJ_DETERIORATING",
OBJ_UPGRADING = "ACT_OBJ_UPGRADING",
DEPLOY = "ACT_DEPLOY",
DEPLOY_IDLE = "ACT_DEPLOY_IDLE",
UNDEPLOY = "ACT_UNDEPLOY",
CROSSBOW_DRAW_UNLOADED = "ACT_CROSSBOW_DRAW_UNLOADED",
GAUSS_SPINUP = "ACT_GAUSS_SPINUP",
GAUSS_SPINCYCLE = "ACT_GAUSS_SPINCYCLE",
VM_PRIMARYATTACK_SILENCED = "ACT_VM_PRIMARYATTACK_SILENCED",
VM_RELOAD_SILENCED = "ACT_VM_RELOAD_SILENCED",
VM_DRYFIRE_SILENCED = "ACT_VM_DRYFIRE_SILENCED",
VM_IDLE_SILENCED = "ACT_VM_IDLE_SILENCED",
VM_DRAW_SILENCED = "ACT_VM_DRAW_SILENCED",
VM_IDLE_EMPTY_LEFT = "ACT_VM_IDLE_EMPTY_LEFT",
VM_DRYFIRE_LEFT = "ACT_VM_DRYFIRE_LEFT",
VM_IS_DRAW = "ACT_VM_IS_DRAW",
VM_IS_HOLSTER = "ACT_VM_IS_HOLSTER",
VM_IS_IDLE = "ACT_VM_IS_IDLE",
VM_IS_PRIMARYATTACK = "ACT_VM_IS_PRIMARYATTACK",
PLAYER_IDLE_FIRE = "ACT_PLAYER_IDLE_FIRE",
PLAYER_CROUCH_FIRE = "ACT_PLAYER_CROUCH_FIRE",
PLAYER_CROUCH_WALK_FIRE = "ACT_PLAYER_CROUCH_WALK_FIRE",
PLAYER_WALK_FIRE = "ACT_PLAYER_WALK_FIRE",
PLAYER_RUN_FIRE = "ACT_PLAYER_RUN_FIRE",
IDLETORUN = "ACT_IDLETORUN",
RUNTOIDLE = "ACT_RUNTOIDLE",
VM_DRAW_DEPLOYED = "ACT_VM_DRAW_DEPLOYED",
HL2MP_IDLE_MELEE = "ACT_HL2MP_IDLE_MELEE",
HL2MP_RUN_MELEE = "ACT_HL2MP_RUN_MELEE",
HL2MP_IDLE_CROUCH_MELEE = "ACT_HL2MP_IDLE_CROUCH_MELEE",
HL2MP_WALK_CROUCH_MELEE = "ACT_HL2MP_WALK_CROUCH_MELEE",
HL2MP_GESTURE_RANGE_ATTACK_MELEE = "ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE",
HL2MP_GESTURE_RELOAD_MELEE = "ACT_HL2MP_GESTURE_RELOAD_MELEE",
HL2MP_JUMP_MELEE = "ACT_HL2MP_JUMP_MELEE",
MP_STAND_IDLE = "ACT_MP_STAND_IDLE",
MP_CROUCH_IDLE = "ACT_MP_CROUCH_IDLE",
MP_CROUCH_DEPLOYED_IDLE = "ACT_MP_CROUCH_DEPLOYED_IDLE",
MP_CROUCH_DEPLOYED = "ACT_MP_CROUCH_DEPLOYED",
MP_DEPLOYED_IDLE = "ACT_MP_DEPLOYED_IDLE",
MP_RUN = "ACT_MP_RUN",
MP_WALK = "ACT_MP_WALK",
MP_AIRWALK = "ACT_MP_AIRWALK",
MP_CROUCHWALK = "ACT_MP_CROUCHWALK",
MP_SPRINT = "ACT_MP_SPRINT",
MP_JUMP = "ACT_MP_JUMP",
MP_JUMP_START = "ACT_MP_JUMP_START",
MP_JUMP_FLOAT = "ACT_MP_JUMP_FLOAT",
MP_JUMP_LAND = "ACT_MP_JUMP_LAND",
MP_DOUBLEJUMP = "ACT_MP_DOUBLEJUMP",
MP_SWIM = "ACT_MP_SWIM",
MP_DEPLOYED = "ACT_MP_DEPLOYED",
MP_SWIM_DEPLOYED = "ACT_MP_SWIM_DEPLOYED",
MP_VCD = "ACT_MP_VCD",
MP_ATTACK_STAND_PRIMARYFIRE = "ACT_MP_ATTACK_STAND_PRIMARYFIRE",
MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = "ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED",
MP_ATTACK_STAND_SECONDARYFIRE = "ACT_MP_ATTACK_STAND_SECONDARYFIRE",
MP_ATTACK_STAND_GRENADE = "ACT_MP_ATTACK_STAND_GRENADE",
MP_ATTACK_CROUCH_PRIMARYFIRE = "ACT_MP_ATTACK_CROUCH_PRIMARYFIRE",
MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = "ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED",
MP_ATTACK_CROUCH_SECONDARYFIRE = "ACT_MP_ATTACK_CROUCH_SECONDARYFIRE",
MP_ATTACK_CROUCH_GRENADE = "ACT_MP_ATTACK_CROUCH_GRENADE",
MP_ATTACK_SWIM_PRIMARYFIRE = "ACT_MP_ATTACK_SWIM_PRIMARYFIRE",
MP_ATTACK_SWIM_SECONDARYFIRE = "ACT_MP_ATTACK_SWIM_SECONDARYFIRE",
MP_ATTACK_SWIM_GRENADE = "ACT_MP_ATTACK_SWIM_GRENADE",
MP_ATTACK_AIRWALK_PRIMARYFIRE = "ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE",
MP_ATTACK_AIRWALK_SECONDARYFIRE = "ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE",
MP_ATTACK_AIRWALK_GRENADE = "ACT_MP_ATTACK_AIRWALK_GRENADE",
MP_RELOAD_STAND = "ACT_MP_RELOAD_STAND",
MP_RELOAD_STAND_LOOP = "ACT_MP_RELOAD_STAND_LOOP",
MP_RELOAD_STAND_END = "ACT_MP_RELOAD_STAND_END",
MP_RELOAD_CROUCH = "ACT_MP_RELOAD_CROUCH",
MP_RELOAD_CROUCH_LOOP = "ACT_MP_RELOAD_CROUCH_LOOP",
MP_RELOAD_CROUCH_END = "ACT_MP_RELOAD_CROUCH_END",
MP_RELOAD_SWIM = "ACT_MP_RELOAD_SWIM",
MP_RELOAD_SWIM_LOOP = "ACT_MP_RELOAD_SWIM_LOOP",
MP_RELOAD_SWIM_END = "ACT_MP_RELOAD_SWIM_END",
MP_RELOAD_AIRWALK = "ACT_MP_RELOAD_AIRWALK",
MP_RELOAD_AIRWALK_LOOP = "ACT_MP_RELOAD_AIRWALK_LOOP",
MP_RELOAD_AIRWALK_END = "ACT_MP_RELOAD_AIRWALK_END",
MP_ATTACK_STAND_PREFIRE = "ACT_MP_ATTACK_STAND_PREFIRE",
MP_ATTACK_STAND_POSTFIRE = "ACT_MP_ATTACK_STAND_POSTFIRE",
MP_ATTACK_STAND_STARTFIRE = "ACT_MP_ATTACK_STAND_STARTFIRE",
MP_ATTACK_CROUCH_PREFIRE = "ACT_MP_ATTACK_CROUCH_PREFIRE",
MP_ATTACK_CROUCH_POSTFIRE = "ACT_MP_ATTACK_CROUCH_POSTFIRE",
MP_ATTACK_SWIM_PREFIRE = "ACT_MP_ATTACK_SWIM_PREFIRE",
MP_ATTACK_SWIM_POSTFIRE = "ACT_MP_ATTACK_SWIM_POSTFIRE",
MP_STAND_PRIMARY = "ACT_MP_STAND_PRIMARY",
MP_CROUCH_PRIMARY = "ACT_MP_CROUCH_PRIMARY",
MP_RUN_PRIMARY = "ACT_MP_RUN_PRIMARY",
MP_WALK_PRIMARY = "ACT_MP_WALK_PRIMARY",
MP_AIRWALK_PRIMARY = "ACT_MP_AIRWALK_PRIMARY",
MP_CROUCHWALK_PRIMARY = "ACT_MP_CROUCHWALK_PRIMARY",
MP_JUMP_PRIMARY = "ACT_MP_JUMP_PRIMARY",
MP_JUMP_START_PRIMARY = "ACT_MP_JUMP_START_PRIMARY",
MP_JUMP_FLOAT_PRIMARY = "ACT_MP_JUMP_FLOAT_PRIMARY",
MP_JUMP_LAND_PRIMARY = "ACT_MP_JUMP_LAND_PRIMARY",
MP_SWIM_PRIMARY = "ACT_MP_SWIM_PRIMARY",
MP_DEPLOYED_PRIMARY = "ACT_MP_DEPLOYED_PRIMARY",
MP_SWIM_DEPLOYED_PRIMARY = "ACT_MP_SWIM_DEPLOYED_PRIMARY",
MP_ATTACK_STAND_PRIMARY = "ACT_MP_ATTACK_STAND_PRIMARY",
MP_ATTACK_STAND_PRIMARY_DEPLOYED = "ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED",
MP_ATTACK_CROUCH_PRIMARY = "ACT_MP_ATTACK_CROUCH_PRIMARY",
MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = "ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED",
MP_ATTACK_SWIM_PRIMARY = "ACT_MP_ATTACK_SWIM_PRIMARY",
MP_ATTACK_AIRWALK_PRIMARY = "ACT_MP_ATTACK_AIRWALK_PRIMARY",
MP_RELOAD_STAND_PRIMARY = "ACT_MP_RELOAD_STAND_PRIMARY",
MP_RELOAD_STAND_PRIMARY_LOOP = "ACT_MP_RELOAD_STAND_PRIMARY_LOOP",
MP_RELOAD_STAND_PRIMARY_END = "ACT_MP_RELOAD_STAND_PRIMARY_END",
MP_RELOAD_CROUCH_PRIMARY = "ACT_MP_RELOAD_CROUCH_PRIMARY",
MP_RELOAD_CROUCH_PRIMARY_LOOP = "ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP",
MP_RELOAD_CROUCH_PRIMARY_END = "ACT_MP_RELOAD_CROUCH_PRIMARY_END",
MP_RELOAD_SWIM_PRIMARY = "ACT_MP_RELOAD_SWIM_PRIMARY",
MP_RELOAD_SWIM_PRIMARY_LOOP = "ACT_MP_RELOAD_SWIM_PRIMARY_LOOP",
MP_RELOAD_SWIM_PRIMARY_END = "ACT_MP_RELOAD_SWIM_PRIMARY_END",
MP_RELOAD_AIRWALK_PRIMARY = "ACT_MP_RELOAD_AIRWALK_PRIMARY",
MP_RELOAD_AIRWALK_PRIMARY_LOOP = "ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP",
MP_RELOAD_AIRWALK_PRIMARY_END = "ACT_MP_RELOAD_AIRWALK_PRIMARY_END",
MP_ATTACK_STAND_GRENADE_PRIMARY = "ACT_MP_ATTACK_STAND_GRENADE_PRIMARY",
MP_ATTACK_CROUCH_GRENADE_PRIMARY = "ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY",
MP_ATTACK_SWIM_GRENADE_PRIMARY = "ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY",
MP_ATTACK_AIRWALK_GRENADE_PRIMARY = "ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY",
MP_STAND_SECONDARY = "ACT_MP_STAND_SECONDARY",
MP_CROUCH_SECONDARY = "ACT_MP_CROUCH_SECONDARY",
MP_RUN_SECONDARY = "ACT_MP_RUN_SECONDARY",
MP_WALK_SECONDARY = "ACT_MP_WALK_SECONDARY",
MP_AIRWALK_SECONDARY = "ACT_MP_AIRWALK_SECONDARY",
MP_CROUCHWALK_SECONDARY = "ACT_MP_CROUCHWALK_SECONDARY",
MP_JUMP_SECONDARY = "ACT_MP_JUMP_SECONDARY",
MP_JUMP_START_SECONDARY = "ACT_MP_JUMP_START_SECONDARY",
MP_JUMP_FLOAT_SECONDARY = "ACT_MP_JUMP_FLOAT_SECONDARY",
MP_JUMP_LAND_SECONDARY = "ACT_MP_JUMP_LAND_SECONDARY",
MP_SWIM_SECONDARY = "ACT_MP_SWIM_SECONDARY",
MP_ATTACK_STAND_SECONDARY = "ACT_MP_ATTACK_STAND_SECONDARY",
MP_ATTACK_CROUCH_SECONDARY = "ACT_MP_ATTACK_CROUCH_SECONDARY",
MP_ATTACK_SWIM_SECONDARY = "ACT_MP_ATTACK_SWIM_SECONDARY",
MP_ATTACK_AIRWALK_SECONDARY = "ACT_MP_ATTACK_AIRWALK_SECONDARY",
MP_RELOAD_STAND_SECONDARY = "ACT_MP_RELOAD_STAND_SECONDARY",
MP_RELOAD_STAND_SECONDARY_LOOP = "ACT_MP_RELOAD_STAND_SECONDARY_LOOP",
MP_RELOAD_STAND_SECONDARY_END = "ACT_MP_RELOAD_STAND_SECONDARY_END",
MP_RELOAD_CROUCH_SECONDARY = "ACT_MP_RELOAD_CROUCH_SECONDARY",
MP_RELOAD_CROUCH_SECONDARY_LOOP = "ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP",
MP_RELOAD_CROUCH_SECONDARY_END = "ACT_MP_RELOAD_CROUCH_SECONDARY_END",
MP_RELOAD_SWIM_SECONDARY = "ACT_MP_RELOAD_SWIM_SECONDARY",
MP_RELOAD_SWIM_SECONDARY_LOOP = "ACT_MP_RELOAD_SWIM_SECONDARY_LOOP",
MP_RELOAD_SWIM_SECONDARY_END = "ACT_MP_RELOAD_SWIM_SECONDARY_END",
MP_RELOAD_AIRWALK_SECONDARY = "ACT_MP_RELOAD_AIRWALK_SECONDARY",
MP_RELOAD_AIRWALK_SECONDARY_LOOP = "ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP",
MP_RELOAD_AIRWALK_SECONDARY_END = "ACT_MP_RELOAD_AIRWALK_SECONDARY_END",
MP_ATTACK_STAND_GRENADE_SECONDARY = "ACT_MP_ATTACK_STAND_GRENADE_SECONDARY",
MP_ATTACK_CROUCH_GRENADE_SECONDARY = "ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY",
MP_ATTACK_SWIM_GRENADE_SECONDARY = "ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY",
MP_ATTACK_AIRWALK_GRENADE_SECONDARY = "ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY",
MP_STAND_MELEE = "ACT_MP_STAND_MELEE",
MP_CROUCH_MELEE = "ACT_MP_CROUCH_MELEE",
MP_RUN_MELEE = "ACT_MP_RUN_MELEE",
MP_WALK_MELEE = "ACT_MP_WALK_MELEE",
MP_AIRWALK_MELEE = "ACT_MP_AIRWALK_MELEE",
MP_CROUCHWALK_MELEE = "ACT_MP_CROUCHWALK_MELEE",
MP_JUMP_MELEE = "ACT_MP_JUMP_MELEE",
MP_JUMP_START_MELEE = "ACT_MP_JUMP_START_MELEE",
MP_JUMP_FLOAT_MELEE = "ACT_MP_JUMP_FLOAT_MELEE",
MP_JUMP_LAND_MELEE = "ACT_MP_JUMP_LAND_MELEE",
MP_SWIM_MELEE = "ACT_MP_SWIM_MELEE",
MP_ATTACK_STAND_MELEE = "ACT_MP_ATTACK_STAND_MELEE",
MP_ATTACK_STAND_MELEE_SECONDARY = "ACT_MP_ATTACK_STAND_MELEE_SECONDARY",
MP_ATTACK_CROUCH_MELEE = "ACT_MP_ATTACK_CROUCH_MELEE",
MP_ATTACK_CROUCH_MELEE_SECONDARY = "ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY",
MP_ATTACK_SWIM_MELEE = "ACT_MP_ATTACK_SWIM_MELEE",
MP_ATTACK_AIRWALK_MELEE = "ACT_MP_ATTACK_AIRWALK_MELEE",
MP_ATTACK_STAND_GRENADE_MELEE = "ACT_MP_ATTACK_STAND_GRENADE_MELEE",
MP_ATTACK_CROUCH_GRENADE_MELEE = "ACT_MP_ATTACK_CROUCH_GRENADE_MELEE",
MP_ATTACK_SWIM_GRENADE_MELEE = "ACT_MP_ATTACK_SWIM_GRENADE_MELEE",
MP_ATTACK_AIRWALK_GRENADE_MELEE = "ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE",
MP_STAND_ITEM1 = "ACT_MP_STAND_ITEM1",
MP_CROUCH_ITEM1 = "ACT_MP_CROUCH_ITEM1",
MP_RUN_ITEM1 = "ACT_MP_RUN_ITEM1",
MP_WALK_ITEM1 = "ACT_MP_WALK_ITEM1",
MP_AIRWALK_ITEM1 = "ACT_MP_AIRWALK_ITEM1",
MP_CROUCHWALK_ITEM1 = "ACT_MP_CROUCHWALK_ITEM1",
MP_JUMP_ITEM1 = "ACT_MP_JUMP_ITEM1",
MP_JUMP_START_ITEM1 = "ACT_MP_JUMP_START_ITEM1",
MP_JUMP_FLOAT_ITEM1 = "ACT_MP_JUMP_FLOAT_ITEM1",
MP_JUMP_LAND_ITEM1 = "ACT_MP_JUMP_LAND_ITEM1",
MP_SWIM_ITEM1 = "ACT_MP_SWIM_ITEM1",
MP_ATTACK_STAND_ITEM1 = "ACT_MP_ATTACK_STAND_ITEM1",
MP_ATTACK_STAND_ITEM1_SECONDARY = "ACT_MP_ATTACK_STAND_ITEM1_SECONDARY",
MP_ATTACK_CROUCH_ITEM1 = "ACT_MP_ATTACK_CROUCH_ITEM1",
MP_ATTACK_CROUCH_ITEM1_SECONDARY = "ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY",
MP_ATTACK_SWIM_ITEM1 = "ACT_MP_ATTACK_SWIM_ITEM1",
MP_ATTACK_AIRWALK_ITEM1 = "ACT_MP_ATTACK_AIRWALK_ITEM1",
MP_STAND_ITEM2 = "ACT_MP_STAND_ITEM2",
MP_CROUCH_ITEM2 = "ACT_MP_CROUCH_ITEM2",
MP_RUN_ITEM2 = "ACT_MP_RUN_ITEM2",
MP_WALK_ITEM2 = "ACT_MP_WALK_ITEM2",
MP_AIRWALK_ITEM2 = "ACT_MP_AIRWALK_ITEM2",
MP_CROUCHWALK_ITEM2 = "ACT_MP_CROUCHWALK_ITEM2",
MP_JUMP_ITEM2 = "ACT_MP_JUMP_ITEM2",
MP_JUMP_START_ITEM2 = "ACT_MP_JUMP_START_ITEM2",
MP_JUMP_FLOAT_ITEM2 = "ACT_MP_JUMP_FLOAT_ITEM2",
MP_JUMP_LAND_ITEM2 = "ACT_MP_JUMP_LAND_ITEM2",
MP_SWIM_ITEM2 = "ACT_MP_SWIM_ITEM2",
MP_ATTACK_STAND_ITEM2 = "ACT_MP_ATTACK_STAND_ITEM2",
MP_ATTACK_STAND_ITEM2_SECONDARY = "ACT_MP_ATTACK_STAND_ITEM2_SECONDARY",
MP_ATTACK_CROUCH_ITEM2 = "ACT_MP_ATTACK_CROUCH_ITEM2",
MP_ATTACK_CROUCH_ITEM2_SECONDARY = "ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY",
MP_ATTACK_SWIM_ITEM2 = "ACT_MP_ATTACK_SWIM_ITEM2",
MP_ATTACK_AIRWALK_ITEM2 = "ACT_MP_ATTACK_AIRWALK_ITEM2",
MP_GESTURE_FLINCH = "ACT_MP_GESTURE_FLINCH",
MP_GESTURE_FLINCH_PRIMARY = "ACT_MP_GESTURE_FLINCH_PRIMARY",
MP_GESTURE_FLINCH_SECONDARY = "ACT_MP_GESTURE_FLINCH_SECONDARY",
MP_GESTURE_FLINCH_MELEE = "ACT_MP_GESTURE_FLINCH_MELEE",
MP_GESTURE_FLINCH_ITEM1 = "ACT_MP_GESTURE_FLINCH_ITEM1",
MP_GESTURE_FLINCH_ITEM2 = "ACT_MP_GESTURE_FLINCH_ITEM2",
MP_GESTURE_FLINCH_HEAD = "ACT_MP_GESTURE_FLINCH_HEAD",
MP_GESTURE_FLINCH_CHEST = "ACT_MP_GESTURE_FLINCH_CHEST",
MP_GESTURE_FLINCH_STOMACH = "ACT_MP_GESTURE_FLINCH_STOMACH",
MP_GESTURE_FLINCH_LEFTARM = "ACT_MP_GESTURE_FLINCH_LEFTARM",
MP_GESTURE_FLINCH_RIGHTARM = "ACT_MP_GESTURE_FLINCH_RIGHTARM",
MP_GESTURE_FLINCH_LEFTLEG = "ACT_MP_GESTURE_FLINCH_LEFTLEG",
MP_GESTURE_FLINCH_RIGHTLEG = "ACT_MP_GESTURE_FLINCH_RIGHTLEG",
MP_GRENADE1_DRAW = "ACT_MP_GRENADE1_DRAW",
MP_GRENADE1_IDLE = "ACT_MP_GRENADE1_IDLE",
MP_GRENADE1_ATTACK = "ACT_MP_GRENADE1_ATTACK",
MP_GRENADE2_DRAW = "ACT_MP_GRENADE2_DRAW",
MP_GRENADE2_IDLE = "ACT_MP_GRENADE2_IDLE",
MP_GRENADE2_ATTACK = "ACT_MP_GRENADE2_ATTACK",
MP_PRIMARY_GRENADE1_DRAW = "ACT_MP_PRIMARY_GRENADE1_DRAW",
MP_PRIMARY_GRENADE1_IDLE = "ACT_MP_PRIMARY_GRENADE1_IDLE",
MP_PRIMARY_GRENADE1_ATTACK = "ACT_MP_PRIMARY_GRENADE1_ATTACK",
MP_PRIMARY_GRENADE2_DRAW = "ACT_MP_PRIMARY_GRENADE2_DRAW",
MP_PRIMARY_GRENADE2_IDLE = "ACT_MP_PRIMARY_GRENADE2_IDLE",
MP_PRIMARY_GRENADE2_ATTACK = "ACT_MP_PRIMARY_GRENADE2_ATTACK",
MP_SECONDARY_GRENADE1_DRAW = "ACT_MP_SECONDARY_GRENADE1_DRAW",
MP_SECONDARY_GRENADE1_IDLE = "ACT_MP_SECONDARY_GRENADE1_IDLE",
MP_SECONDARY_GRENADE1_ATTACK = "ACT_MP_SECONDARY_GRENADE1_ATTACK",
MP_SECONDARY_GRENADE2_DRAW = "ACT_MP_SECONDARY_GRENADE2_DRAW",
MP_SECONDARY_GRENADE2_IDLE = "ACT_MP_SECONDARY_GRENADE2_IDLE",
MP_SECONDARY_GRENADE2_ATTACK = "ACT_MP_SECONDARY_GRENADE2_ATTACK",
MP_MELEE_GRENADE1_DRAW = "ACT_MP_MELEE_GRENADE1_DRAW",
MP_MELEE_GRENADE1_IDLE = "ACT_MP_MELEE_GRENADE1_IDLE",
MP_MELEE_GRENADE1_ATTACK = "ACT_MP_MELEE_GRENADE1_ATTACK",
MP_MELEE_GRENADE2_DRAW = "ACT_MP_MELEE_GRENADE2_DRAW",
MP_MELEE_GRENADE2_IDLE = "ACT_MP_MELEE_GRENADE2_IDLE",
MP_MELEE_GRENADE2_ATTACK = "ACT_MP_MELEE_GRENADE2_ATTACK",
MP_ITEM1_GRENADE1_DRAW = "ACT_MP_ITEM1_GRENADE1_DRAW",
MP_ITEM1_GRENADE1_IDLE = "ACT_MP_ITEM1_GRENADE1_IDLE",
MP_ITEM1_GRENADE1_ATTACK = "ACT_MP_ITEM1_GRENADE1_ATTACK",
MP_ITEM1_GRENADE2_DRAW = "ACT_MP_ITEM1_GRENADE2_DRAW",
MP_ITEM1_GRENADE2_IDLE = "ACT_MP_ITEM1_GRENADE2_IDLE",
MP_ITEM1_GRENADE2_ATTACK = "ACT_MP_ITEM1_GRENADE2_ATTACK",
MP_ITEM2_GRENADE1_DRAW = "ACT_MP_ITEM2_GRENADE1_DRAW",
MP_ITEM2_GRENADE1_IDLE = "ACT_MP_ITEM2_GRENADE1_IDLE",
MP_ITEM2_GRENADE1_ATTACK = "ACT_MP_ITEM2_GRENADE1_ATTACK",
MP_ITEM2_GRENADE2_DRAW = "ACT_MP_ITEM2_GRENADE2_DRAW",
MP_ITEM2_GRENADE2_IDLE = "ACT_MP_ITEM2_GRENADE2_IDLE",
MP_ITEM2_GRENADE2_ATTACK = "ACT_MP_ITEM2_GRENADE2_ATTACK",
MP_STAND_BUILDING = "ACT_MP_STAND_BUILDING",
MP_CROUCH_BUILDING = "ACT_MP_CROUCH_BUILDING",
MP_RUN_BUILDING = "ACT_MP_RUN_BUILDING",
MP_WALK_BUILDING = "ACT_MP_WALK_BUILDING",
MP_AIRWALK_BUILDING = "ACT_MP_AIRWALK_BUILDING",
MP_CROUCHWALK_BUILDING = "ACT_MP_CROUCHWALK_BUILDING",
MP_JUMP_BUILDING = "ACT_MP_JUMP_BUILDING",
MP_JUMP_START_BUILDING = "ACT_MP_JUMP_START_BUILDING",
MP_JUMP_FLOAT_BUILDING = "ACT_MP_JUMP_FLOAT_BUILDING",
MP_JUMP_LAND_BUILDING = "ACT_MP_JUMP_LAND_BUILDING",
MP_SWIM_BUILDING = "ACT_MP_SWIM_BUILDING",
MP_ATTACK_STAND_BUILDING = "ACT_MP_ATTACK_STAND_BUILDING",
MP_ATTACK_CROUCH_BUILDING = "ACT_MP_ATTACK_CROUCH_BUILDING",
MP_ATTACK_SWIM_BUILDING = "ACT_MP_ATTACK_SWIM_BUILDING",
MP_ATTACK_AIRWALK_BUILDING = "ACT_MP_ATTACK_AIRWALK_BUILDING",
MP_ATTACK_STAND_GRENADE_BUILDING = "ACT_MP_ATTACK_STAND_GRENADE_BUILDING",
MP_ATTACK_CROUCH_GRENADE_BUILDING = "ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING",
MP_ATTACK_SWIM_GRENADE_BUILDING = "ACT_MP_ATTACK_SWIM_GRENADE_BUILDING",
MP_ATTACK_AIRWALK_GRENADE_BUILDING = "ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING",
MP_STAND_PDA = "ACT_MP_STAND_PDA",
MP_CROUCH_PDA = "ACT_MP_CROUCH_PDA",
MP_RUN_PDA = "ACT_MP_RUN_PDA",
MP_WALK_PDA = "ACT_MP_WALK_PDA",
MP_AIRWALK_PDA = "ACT_MP_AIRWALK_PDA",
MP_CROUCHWALK_PDA = "ACT_MP_CROUCHWALK_PDA",
MP_JUMP_PDA = "ACT_MP_JUMP_PDA",
MP_JUMP_START_PDA = "ACT_MP_JUMP_START_PDA",
MP_JUMP_FLOAT_PDA = "ACT_MP_JUMP_FLOAT_PDA",
MP_JUMP_LAND_PDA = "ACT_MP_JUMP_LAND_PDA",
MP_SWIM_PDA = "ACT_MP_SWIM_PDA",
MP_ATTACK_STAND_PDA = "ACT_MP_ATTACK_STAND_PDA",
MP_ATTACK_SWIM_PDA = "ACT_MP_ATTACK_SWIM_PDA",
MP_GESTURE_VC_HANDMOUTH = "ACT_MP_GESTURE_VC_HANDMOUTH",
MP_GESTURE_VC_FINGERPOINT = "ACT_MP_GESTURE_VC_FINGERPOINT",
MP_GESTURE_VC_FISTPUMP = "ACT_MP_GESTURE_VC_FISTPUMP",
MP_GESTURE_VC_THUMBSUP = "ACT_MP_GESTURE_VC_THUMBSUP",
MP_GESTURE_VC_NODYES = "ACT_MP_GESTURE_VC_NODYES",
MP_GESTURE_VC_NODNO = "ACT_MP_GESTURE_VC_NODNO",
MP_GESTURE_VC_HANDMOUTH_PRIMARY = "ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY",
MP_GESTURE_VC_FINGERPOINT_PRIMARY = "ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY",
MP_GESTURE_VC_FISTPUMP_PRIMARY = "ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY",
MP_GESTURE_VC_THUMBSUP_PRIMARY = "ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY",
MP_GESTURE_VC_NODYES_PRIMARY = "ACT_MP_GESTURE_VC_NODYES_PRIMARY",
MP_GESTURE_VC_NODNO_PRIMARY = "ACT_MP_GESTURE_VC_NODNO_PRIMARY",
MP_GESTURE_VC_HANDMOUTH_SECONDARY = "ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY",
MP_GESTURE_VC_FINGERPOINT_SECONDARY = "ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY",
MP_GESTURE_VC_FISTPUMP_SECONDARY = "ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY",
MP_GESTURE_VC_THUMBSUP_SECONDARY = "ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY",
MP_GESTURE_VC_NODYES_SECONDARY = "ACT_MP_GESTURE_VC_NODYES_SECONDARY",
MP_GESTURE_VC_NODNO_SECONDARY = "ACT_MP_GESTURE_VC_NODNO_SECONDARY",
MP_GESTURE_VC_HANDMOUTH_MELEE = "ACT_MP_GESTURE_VC_HANDMOUTH_MELEE",
MP_GESTURE_VC_FINGERPOINT_MELEE = "ACT_MP_GESTURE_VC_FINGERPOINT_MELEE",
MP_GESTURE_VC_FISTPUMP_MELEE = "ACT_MP_GESTURE_VC_FISTPUMP_MELEE",
MP_GESTURE_VC_THUMBSUP_MELEE = "ACT_MP_GESTURE_VC_THUMBSUP_MELEE",
MP_GESTURE_VC_NODYES_MELEE = "ACT_MP_GESTURE_VC_NODYES_MELEE",
MP_GESTURE_VC_NODNO_MELEE = "ACT_MP_GESTURE_VC_NODNO_MELEE",
MP_GESTURE_VC_HANDMOUTH_ITEM1 = "ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1",
MP_GESTURE_VC_FINGERPOINT_ITEM1 = "ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1",
MP_GESTURE_VC_FISTPUMP_ITEM1 = "ACT_MP_GESTURE_VC_FISTPUMP_ITEM1",
MP_GESTURE_VC_THUMBSUP_ITEM1 = "ACT_MP_GESTURE_VC_THUMBSUP_ITEM1",
MP_GESTURE_VC_NODYES_ITEM1 = "ACT_MP_GESTURE_VC_NODYES_ITEM1",
MP_GESTURE_VC_NODNO_ITEM1 = "ACT_MP_GESTURE_VC_NODNO_ITEM1",
MP_GESTURE_VC_HANDMOUTH_ITEM2 = "ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2",
MP_GESTURE_VC_FINGERPOINT_ITEM2 = "ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2",
MP_GESTURE_VC_FISTPUMP_ITEM2 = "ACT_MP_GESTURE_VC_FISTPUMP_ITEM2",
MP_GESTURE_VC_THUMBSUP_ITEM2 = "ACT_MP_GESTURE_VC_THUMBSUP_ITEM2",
MP_GESTURE_VC_NODYES_ITEM2 = "ACT_MP_GESTURE_VC_NODYES_ITEM2",
MP_GESTURE_VC_NODNO_ITEM2 = "ACT_MP_GESTURE_VC_NODNO_ITEM2",
MP_GESTURE_VC_HANDMOUTH_BUILDING = "ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING",
MP_GESTURE_VC_FINGERPOINT_BUILDING = "ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING",
MP_GESTURE_VC_FISTPUMP_BUILDING = "ACT_MP_GESTURE_VC_FISTPUMP_BUILDING",
MP_GESTURE_VC_THUMBSUP_BUILDING = "ACT_MP_GESTURE_VC_THUMBSUP_BUILDING",
MP_GESTURE_VC_NODYES_BUILDING = "ACT_MP_GESTURE_VC_NODYES_BUILDING",
MP_GESTURE_VC_NODNO_BUILDING = "ACT_MP_GESTURE_VC_NODNO_BUILDING",
MP_GESTURE_VC_HANDMOUTH_PDA = "ACT_MP_GESTURE_VC_HANDMOUTH_PDA",
MP_GESTURE_VC_FINGERPOINT_PDA = "ACT_MP_GESTURE_VC_FINGERPOINT_PDA",
MP_GESTURE_VC_FISTPUMP_PDA = "ACT_MP_GESTURE_VC_FISTPUMP_PDA",
MP_GESTURE_VC_THUMBSUP_PDA = "ACT_MP_GESTURE_VC_THUMBSUP_PDA",
MP_GESTURE_VC_NODYES_PDA = "ACT_MP_GESTURE_VC_NODYES_PDA",
MP_GESTURE_VC_NODNO_PDA = "ACT_MP_GESTURE_VC_NODNO_PDA",
VM_UNUSABLE = "ACT_VM_UNUSABLE",
VM_UNUSABLE_TO_USABLE = "ACT_VM_UNUSABLE_TO_USABLE",
VM_USABLE_TO_UNUSABLE = "ACT_VM_USABLE_TO_UNUSABLE",
PRIMARY_VM_DRAW = "ACT_PRIMARY_VM_DRAW",
PRIMARY_VM_HOLSTER = "ACT_PRIMARY_VM_HOLSTER",
PRIMARY_VM_IDLE = "ACT_PRIMARY_VM_IDLE",
PRIMA