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ability_generator

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Create abilities by Typescript

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export interface AbilityKV { Name: string; ID?: number; Type?: AbilityTypes; Behavior?: AbilityBehavior | Array<AbilityBehavior>; OnCastBar?: boolean; OnLearnBar?: boolean; FightRecapLevel?: 0 | 1 | 2; CastRange?: Array<number> | number; CastRangeBuffer?: Array<number> | number; CastPoint?: Array<number> | number; ChannelTime?: Array<number> | number; Cooldown?: Array<number> | number; Duration?: Array<number> | number; SharedCooldown?: string, Damage?: Array<number> | number; ManaCost?: Array<number> | number; ModifierSupportValue?: number; ModifierSupportBonus?: number; AbilitySpecials?: Array<AbilitySpecialBlock>; UnitTargetTeam?: UnitTargetTeam | Array<UnitTargetTeam>; CastAnimation?: GameActivity; MaxLevel?: number; UnitDamageType?: DamageType; SpellImmunityType?: SpellImmunityTypes; Sound?: string; HasScepterUpgrade?: boolean; SpellDispellableType?: SpellDispellableTypes; HasShardUpgrade?: boolean; CastGestureSlot?: AbilityCastGestureSlotValue; UnitTargetType?: UnitTargetType | Array<UnitTargetType>; AbilityDraftUltScepterAbility?: string; GrantedByScepter?: boolean; UnitTargetFlags?: UnitTargetFlags | Array<UnitTargetFlags>; GrantedByShard?: boolean; AbilityDraftUltShardAbility?: string; Charges?: Array<number> | number; ChargeRestoreTime?: Array<number> | number; LinkedAbility?: string; AbilityDraftPreAbility?: string; ChannelAnimation?: GameActivity; IsShardUpgrade?: boolean; RequiredLevel?: number; LevelsBetweenUpgrades?: number; HotKeyOverride?: string; DisplayAdditionalHeroes?: boolean; TextureName?: string; Precache?: Array<PrecacheKV>; AnimationPlaybackRate?: number; AbilityDraftUltScepterPreAbility?: string; Modelscale?: number; AssociatedConsumable?: number; UnlockMinEffectIndex?: number; UnlockMaxEffectIndex?: number; EventID?: number; ScriptFile?: string, AnimationIgnoresModelScale?: boolean; IsCastableWhileHidden?: boolean; } export enum DifferentlyNamedAbilityKVs { Type = "AbilityType", Behavior = "AbilityBehavior", OnCastBar = "OnCastbar", OnLearnBar = "OnLearnbar", CastRange = "AbilityCastRange", CastRangeBuffer = "AbilityCastRangeBuffer", CastPoint = "AbilityCastPoint", ChannelTime = "AbilityChannelTime", Cooldown = "AbilityCooldown", Duration = "AbilityDuration", SharedCooldown = "AbilitySharedCooldown", Damage = "AbilityDamage", ManaCost = "AbilityManaCost", ModifierSupportValue = "AbilityModifierSupportValue", ModifierSupportBonus = "AbilityModifierSupportBonus", UnitTargetTeam = "AbilityUnitTargetTeam", CastAnimation = "AbilityCastAnimation", UnitDamageType = "AbilityUnitDamageType", Sound = "AbilitySound", CastGestureSlot = "AbilityCastGestureSlot", UnitTargetType = "AbilityUnitTargetType", GrantedByScepter = "IsGrantedByScepter", UnitTargetFlags = "AbilityUnitTargetFlags", GrantedByShard = "IsGrantedByShard", Charges = "AbilityCharges", ChargeRestoreTime = "AbilityChargeRestoreTime", ChannelAnimation = "AbilityChannelAnimation", TextureName = "AbilityTextureName", Precache = "precache", AbilitySpecials = "AbilitySpecial" } export interface AbilitySpecialBlock { VarType: VarTypes; Name: string; Values: Array<number> | number; LinkedSpecialBonus?: string; CalculateSpellDamageTooltip?: boolean; LinkedSpecialBonusField?: string; LinkedSpecialBonusOperation?: LinkedSpecialBonusOperation; } export interface PrecacheKV { PrecacheType: PrecacheType, path: string } export enum VarTypes { INTEGER = "FIELD_INTEGER", FLOAT = "FIELD_FLOAT" } export enum SpellImmunityTypes { ENEMIES_YES = "SPELL_IMMUNITY_ENEMIES_YES", ENEMIES_NO = "SPELL_IMMUNITY_ENEMIES_NO", ALLIES_NO = "SPELL_IMMUNITY_ALLIES_NO", ALLIES_YES = "SPELL_IMMUNITY_ALLIES_YES", ALLIES_YES_ENEMIES_NO = "SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO", } export enum SpellDispellableTypes { DISPELLABLE_YES = "SPELL_DISPELLABLE_YES", DISPELLABLE_NO = "SPELL_DISPELLABLE_NO", DISPELLABLE_YES_STRONG = "SPELL_DISPELLABLE_YES_STRONG" } export enum AbilityCastGestureSlotValue { DEFAULT = "DEFAULT", ABSOLUTE = "ABSOLUTE" } export enum LinkedSpecialBonusOperation { SUBTRACT = "SPECIAL_BONUS_SUBTRACT", PERCENTAGE_ADD = "SPECIAL_BONUS_PERCENTAGE_ADD", MULTIPLY = "SPECIAL_BONUS_MULTIPLY", } export enum PrecacheType { MODEL = "model", MODEL_FOLDER = "model_folder", PARTICLE = "particle", PARTICLE_FOLDER = "particle_folder", SOUND = "sound", SOUNDFILE = "soundfile" } export enum AbilityBehavior { LAST_RESORT_POINT = "DOTA_ABILITY_BEHAVIOR_LAST_RESORT_POINT", CAN_SELF_CAST = "DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST", FREE_DRAW_TARGETING = "DOTA_ABILITY_BEHAVIOR_FREE_DRAW_TARGETING", IGNORE_SILENCE = "DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE", NONE = "DOTA_ABILITY_BEHAVIOR_NONE", SHOW_IN_GUIDES = "DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES", SUPPRESS_ASSOCIATED_CONSUMABLE = "DOTA_ABILITY_BEHAVIOR_SUPPRESS_ASSOCIATED_CONSUMABLE", UNLOCKED_BY_EFFECT_INDEX = "DOTA_ABILITY_BEHAVIOR_UNLOCKED_BY_EFFECT_INDEX", HIDDEN = "DOTA_ABILITY_BEHAVIOR_HIDDEN", PASSIVE = "DOTA_ABILITY_BEHAVIOR_PASSIVE", NO_TARGET = "DOTA_ABILITY_BEHAVIOR_NO_TARGET", UNIT_TARGET = "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET", POINT = "DOTA_ABILITY_BEHAVIOR_POINT", AOE = "DOTA_ABILITY_BEHAVIOR_AOE", NOT_LEARNABLE = "DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE", CHANNELLED = "DOTA_ABILITY_BEHAVIOR_CHANNELLED", ITEM = "DOTA_ABILITY_BEHAVIOR_ITEM", TOGGLE = "DOTA_ABILITY_BEHAVIOR_TOGGLE", DIRECTIONAL = "DOTA_ABILITY_BEHAVIOR_DIRECTIONAL", IMMEDIATE = "DOTA_ABILITY_BEHAVIOR_IMMEDIATE", AUTOCAST = "DOTA_ABILITY_BEHAVIOR_AUTOCAST", OPTIONAL_UNIT_TARGET = "DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET", OPTIONAL_POINT = "DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT", OPTIONAL_NO_TARGET = "DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET", AURA = "DOTA_ABILITY_BEHAVIOR_AURA", ATTACK = "DOTA_ABILITY_BEHAVIOR_ATTACK", DONT_RESUME_MOVEMENT = "DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT", ROOT_DISABLES = "DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES", UNRESTRICTED = "DOTA_ABILITY_BEHAVIOR_UNRESTRICTED", IGNORE_PSEUDO_QUEUE = "DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE", IGNORE_CHANNEL = "DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL", DONT_CANCEL_MOVEMENT = "DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT", DONT_ALERT_TARGET = "DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET", DONT_RESUME_ATTACK = "DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK", NORMAL_WHEN_STOLEN = "DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN", IGNORE_BACKSWING = "DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING", RUNE_TARGET = "DOTA_ABILITY_BEHAVIOR_RUNE_TARGET", DONT_CANCEL_CHANNEL = "DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL", VECTOR_TARGETING = "DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING", } export enum UnitTargetTeam { NONE = "DOTA_UNIT_TARGET_TEAM_NONE", FRIENDLY = "DOTA_UNIT_TARGET_TEAM_FRIENDLY", ENEMY = "DOTA_UNIT_TARGET_TEAM_ENEMY", BOTH = "DOTA_UNIT_TARGET_TEAM_BOTH", CUSTOM = "DOTA_UNIT_TARGET_TEAM_CUSTOM", } export enum UnitTargetType { NONE = "DOTA_UNIT_TARGET_NONE", HERO = "DOTA_UNIT_TARGET_HERO", CREEP = "DOTA_UNIT_TARGET_CREEP", BUILDING = "DOTA_UNIT_TARGET_BUILDING", COURIER = "DOTA_UNIT_TARGET_COURIER", BASIC = "DOTA_UNIT_TARGET_BASIC", OTHER = "DOTA_UNIT_TARGET_OTHER", ALL = "DOTA_UNIT_TARGET_ALL", TREE = "DOTA_UNIT_TARGET_TREE", CUSTOM = "DOTA_UNIT_TARGET_CUSTOM", } export enum AbilityTypes { BASIC = "ABILITY_TYPE_BASIC", ULTIMATE = "ABILITY_TYPE_ULTIMATE", ATTRIBUTES = "ABILITY_TYPE_ATTRIBUTES", HIDDEN = "ABILITY_TYPE_HIDDEN", } export enum GameActivity { RESET = "ACT_RESET", IDLE = "ACT_IDLE", TRANSITION = "ACT_TRANSITION", COVER = "ACT_COVER", COVER_MED = "ACT_COVER_MED", COVER_LOW = "ACT_COVER_LOW", WALK = "ACT_WALK", WALK_AIM = "ACT_WALK_AIM", WALK_CROUCH = "ACT_WALK_CROUCH", WALK_CROUCH_AIM = "ACT_WALK_CROUCH_AIM", RUN = "ACT_RUN", RUN_AIM = "ACT_RUN_AIM", RUN_CROUCH = "ACT_RUN_CROUCH", RUN_CROUCH_AIM = "ACT_RUN_CROUCH_AIM", RUN_PROTECTED = "ACT_RUN_PROTECTED", SCRIPT_CUSTOM_MOVE = "ACT_SCRIPT_CUSTOM_MOVE", RANGE_ATTACK1 = "ACT_RANGE_ATTACK1", RANGE_ATTACK2 = "ACT_RANGE_ATTACK2", RANGE_ATTACK1_LOW = "ACT_RANGE_ATTACK1_LOW", RANGE_ATTACK2_LOW = "ACT_RANGE_ATTACK2_LOW", DIESIMPLE = "ACT_DIESIMPLE", DIEBACKWARD = "ACT_DIEBACKWARD", DIEFORWARD = "ACT_DIEFORWARD", DIEVIOLENT = "ACT_DIEVIOLENT", DIERAGDOLL = "ACT_DIERAGDOLL", FLY = "ACT_FLY", HOVER = "ACT_HOVER", GLIDE = "ACT_GLIDE", SWIM = "ACT_SWIM", JUMP = "ACT_JUMP", HOP = "ACT_HOP", LEAP = "ACT_LEAP", LAND = "ACT_LAND", CLIMB_UP = "ACT_CLIMB_UP", CLIMB_DOWN = "ACT_CLIMB_DOWN", CLIMB_DISMOUNT = "ACT_CLIMB_DISMOUNT", SHIPLADDER_UP = "ACT_SHIPLADDER_UP", SHIPLADDER_DOWN = "ACT_SHIPLADDER_DOWN", STRAFE_LEFT = "ACT_STRAFE_LEFT", STRAFE_RIGHT = "ACT_STRAFE_RIGHT", ROLL_LEFT = "ACT_ROLL_LEFT", ROLL_RIGHT = "ACT_ROLL_RIGHT", TURN_LEFT = "ACT_TURN_LEFT", TURN_RIGHT = "ACT_TURN_RIGHT", CROUCH = "ACT_CROUCH", CROUCHIDLE = "ACT_CROUCHIDLE", STAND = "ACT_STAND", USE = "ACT_USE", ALIEN_BURROW_IDLE = "ACT_ALIEN_BURROW_IDLE", ALIEN_BURROW_OUT = "ACT_ALIEN_BURROW_OUT", SIGNAL1 = "ACT_SIGNAL1", SIGNAL2 = "ACT_SIGNAL2", SIGNAL3 = "ACT_SIGNAL3", SIGNAL_ADVANCE = "ACT_SIGNAL_ADVANCE", SIGNAL_FORWARD = "ACT_SIGNAL_FORWARD", SIGNAL_GROUP = "ACT_SIGNAL_GROUP", SIGNAL_HALT = "ACT_SIGNAL_HALT", SIGNAL_LEFT = "ACT_SIGNAL_LEFT", SIGNAL_RIGHT = "ACT_SIGNAL_RIGHT", SIGNAL_TAKECOVER = "ACT_SIGNAL_TAKECOVER", LOOKBACK_RIGHT = "ACT_LOOKBACK_RIGHT", LOOKBACK_LEFT = "ACT_LOOKBACK_LEFT", COWER = "ACT_COWER", SMALL_FLINCH = "ACT_SMALL_FLINCH", BIG_FLINCH = "ACT_BIG_FLINCH", MELEE_ATTACK1 = "ACT_MELEE_ATTACK1", MELEE_ATTACK2 = "ACT_MELEE_ATTACK2", RELOAD = "ACT_RELOAD", RELOAD_START = "ACT_RELOAD_START", RELOAD_FINISH = "ACT_RELOAD_FINISH", RELOAD_LOW = "ACT_RELOAD_LOW", ARM = "ACT_ARM", DISARM = "ACT_DISARM", DROP_WEAPON = "ACT_DROP_WEAPON", DROP_WEAPON_SHOTGUN = "ACT_DROP_WEAPON_SHOTGUN", PICKUP_GROUND = "ACT_PICKUP_GROUND", PICKUP_RACK = "ACT_PICKUP_RACK", IDLE_ANGRY = "ACT_IDLE_ANGRY", IDLE_RELAXED = "ACT_IDLE_RELAXED", IDLE_STIMULATED = "ACT_IDLE_STIMULATED", IDLE_AGITATED = "ACT_IDLE_AGITATED", IDLE_STEALTH = "ACT_IDLE_STEALTH", IDLE_HURT = "ACT_IDLE_HURT", WALK_RELAXED = "ACT_WALK_RELAXED", WALK_STIMULATED = "ACT_WALK_STIMULATED", WALK_AGITATED = "ACT_WALK_AGITATED", WALK_STEALTH = "ACT_WALK_STEALTH", RUN_RELAXED = "ACT_RUN_RELAXED", RUN_STIMULATED = "ACT_RUN_STIMULATED", RUN_AGITATED = "ACT_RUN_AGITATED", RUN_STEALTH = "ACT_RUN_STEALTH", IDLE_AIM_RELAXED = "ACT_IDLE_AIM_RELAXED", IDLE_AIM_STIMULATED = "ACT_IDLE_AIM_STIMULATED", IDLE_AIM_AGITATED = "ACT_IDLE_AIM_AGITATED", IDLE_AIM_STEALTH = "ACT_IDLE_AIM_STEALTH", WALK_AIM_RELAXED = "ACT_WALK_AIM_RELAXED", WALK_AIM_STIMULATED = "ACT_WALK_AIM_STIMULATED", WALK_AIM_AGITATED = "ACT_WALK_AIM_AGITATED", WALK_AIM_STEALTH = "ACT_WALK_AIM_STEALTH", RUN_AIM_RELAXED = "ACT_RUN_AIM_RELAXED", RUN_AIM_STIMULATED = "ACT_RUN_AIM_STIMULATED", RUN_AIM_AGITATED = "ACT_RUN_AIM_AGITATED", RUN_AIM_STEALTH = "ACT_RUN_AIM_STEALTH", CROUCHIDLE_STIMULATED = "ACT_CROUCHIDLE_STIMULATED", CROUCHIDLE_AIM_STIMULATED = "ACT_CROUCHIDLE_AIM_STIMULATED", CROUCHIDLE_AGITATED = "ACT_CROUCHIDLE_AGITATED", WALK_HURT = "ACT_WALK_HURT", RUN_HURT = "ACT_RUN_HURT", SPECIAL_ATTACK1 = "ACT_SPECIAL_ATTACK1", SPECIAL_ATTACK2 = "ACT_SPECIAL_ATTACK2", COMBAT_IDLE = "ACT_COMBAT_IDLE", WALK_SCARED = "ACT_WALK_SCARED", RUN_SCARED = "ACT_RUN_SCARED", VICTORY_DANCE = "ACT_VICTORY_DANCE", DIE_HEADSHOT = "ACT_DIE_HEADSHOT", DIE_CHESTSHOT = "ACT_DIE_CHESTSHOT", DIE_GUTSHOT = "ACT_DIE_GUTSHOT", DIE_BACKSHOT = "ACT_DIE_BACKSHOT", FLINCH_HEAD = "ACT_FLINCH_HEAD", FLINCH_CHEST = "ACT_FLINCH_CHEST", FLINCH_STOMACH = "ACT_FLINCH_STOMACH", FLINCH_LEFTARM = "ACT_FLINCH_LEFTARM", FLINCH_RIGHTARM = "ACT_FLINCH_RIGHTARM", FLINCH_LEFTLEG = "ACT_FLINCH_LEFTLEG", FLINCH_RIGHTLEG = "ACT_FLINCH_RIGHTLEG", FLINCH_PHYSICS = "ACT_FLINCH_PHYSICS", FLINCH_HEAD_BACK = "ACT_FLINCH_HEAD_BACK", FLINCH_CHEST_BACK = "ACT_FLINCH_CHEST_BACK", FLINCH_STOMACH_BACK = "ACT_FLINCH_STOMACH_BACK", FLINCH_CROUCH_FRONT = "ACT_FLINCH_CROUCH_FRONT", FLINCH_CROUCH_BACK = "ACT_FLINCH_CROUCH_BACK", FLINCH_CROUCH_LEFT = "ACT_FLINCH_CROUCH_LEFT", FLINCH_CROUCH_RIGHT = "ACT_FLINCH_CROUCH_RIGHT", IDLE_ON_FIRE = "ACT_IDLE_ON_FIRE", WALK_ON_FIRE = "ACT_WALK_ON_FIRE", RUN_ON_FIRE = "ACT_RUN_ON_FIRE", '180_LEFT' = "ACT_180_LEFT", '180_RIGHT' = "ACT_180_RIGHT", '90_LEFT' = "ACT_90_LEFT", '90_RIGHT' = "ACT_90_RIGHT", STEP_LEFT = "ACT_STEP_LEFT", STEP_RIGHT = "ACT_STEP_RIGHT", STEP_BACK = "ACT_STEP_BACK", STEP_FORE = "ACT_STEP_FORE", GESTURE_RANGE_ATTACK1 = "ACT_GESTURE_RANGE_ATTACK1", GESTURE_RANGE_ATTACK2 = "ACT_GESTURE_RANGE_ATTACK2", GESTURE_MELEE_ATTACK1 = "ACT_GESTURE_MELEE_ATTACK1", GESTURE_MELEE_ATTACK2 = "ACT_GESTURE_MELEE_ATTACK2", GESTURE_RANGE_ATTACK1_LOW = "ACT_GESTURE_RANGE_ATTACK1_LOW", GESTURE_RANGE_ATTACK2_LOW = "ACT_GESTURE_RANGE_ATTACK2_LOW", MELEE_ATTACK_SWING_GESTURE = "ACT_MELEE_ATTACK_SWING_GESTURE", GESTURE_SMALL_FLINCH = "ACT_GESTURE_SMALL_FLINCH", GESTURE_BIG_FLINCH = "ACT_GESTURE_BIG_FLINCH", GESTURE_FLINCH_BLAST = "ACT_GESTURE_FLINCH_BLAST", GESTURE_FLINCH_BLAST_SHOTGUN = "ACT_GESTURE_FLINCH_BLAST_SHOTGUN", GESTURE_FLINCH_BLAST_DAMAGED = "ACT_GESTURE_FLINCH_BLAST_DAMAGED", GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = "ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN", GESTURE_FLINCH_HEAD = "ACT_GESTURE_FLINCH_HEAD", GESTURE_FLINCH_CHEST = "ACT_GESTURE_FLINCH_CHEST", GESTURE_FLINCH_STOMACH = "ACT_GESTURE_FLINCH_STOMACH", GESTURE_FLINCH_LEFTARM = "ACT_GESTURE_FLINCH_LEFTARM", GESTURE_FLINCH_RIGHTARM = "ACT_GESTURE_FLINCH_RIGHTARM", GESTURE_FLINCH_LEFTLEG = "ACT_GESTURE_FLINCH_LEFTLEG", GESTURE_FLINCH_RIGHTLEG = "ACT_GESTURE_FLINCH_RIGHTLEG", GESTURE_TURN_LEFT = "ACT_GESTURE_TURN_LEFT", GESTURE_TURN_RIGHT = "ACT_GESTURE_TURN_RIGHT", GESTURE_TURN_LEFT45 = "ACT_GESTURE_TURN_LEFT45", GESTURE_TURN_RIGHT45 = "ACT_GESTURE_TURN_RIGHT45", GESTURE_TURN_LEFT90 = "ACT_GESTURE_TURN_LEFT90", GESTURE_TURN_RIGHT90 = "ACT_GESTURE_TURN_RIGHT90", GESTURE_TURN_LEFT45_FLAT = "ACT_GESTURE_TURN_LEFT45_FLAT", GESTURE_TURN_RIGHT45_FLAT = "ACT_GESTURE_TURN_RIGHT45_FLAT", GESTURE_TURN_LEFT90_FLAT = "ACT_GESTURE_TURN_LEFT90_FLAT", GESTURE_TURN_RIGHT90_FLAT = "ACT_GESTURE_TURN_RIGHT90_FLAT", BARNACLE_HIT = "ACT_BARNACLE_HIT", BARNACLE_PULL = "ACT_BARNACLE_PULL", BARNACLE_CHOMP = "ACT_BARNACLE_CHOMP", BARNACLE_CHEW = "ACT_BARNACLE_CHEW", DO_NOT_DISTURB = "ACT_DO_NOT_DISTURB", SPECIFIC_SEQUENCE = "ACT_SPECIFIC_SEQUENCE", VM_DEPLOY = "ACT_VM_DEPLOY", VM_RELOAD_EMPTY = "ACT_VM_RELOAD_EMPTY", VM_DRAW = "ACT_VM_DRAW", VM_HOLSTER = "ACT_VM_HOLSTER", VM_IDLE = "ACT_VM_IDLE", VM_FIDGET = "ACT_VM_FIDGET", VM_PULLBACK = "ACT_VM_PULLBACK", VM_PULLBACK_HIGH = "ACT_VM_PULLBACK_HIGH", VM_PULLBACK_LOW = "ACT_VM_PULLBACK_LOW", VM_THROW = "ACT_VM_THROW", VM_DROP = "ACT_VM_DROP", VM_PULLPIN = "ACT_VM_PULLPIN", VM_PRIMARYATTACK = "ACT_VM_PRIMARYATTACK", VM_SECONDARYATTACK = "ACT_VM_SECONDARYATTACK", VM_RELOAD = "ACT_VM_RELOAD", VM_DRYFIRE = "ACT_VM_DRYFIRE", VM_HITLEFT = "ACT_VM_HITLEFT", VM_HITLEFT2 = "ACT_VM_HITLEFT2", VM_HITRIGHT = "ACT_VM_HITRIGHT", VM_HITRIGHT2 = "ACT_VM_HITRIGHT2", VM_HITCENTER = "ACT_VM_HITCENTER", VM_HITCENTER2 = "ACT_VM_HITCENTER2", VM_MISSLEFT = "ACT_VM_MISSLEFT", VM_MISSLEFT2 = "ACT_VM_MISSLEFT2", VM_MISSRIGHT = "ACT_VM_MISSRIGHT", VM_MISSRIGHT2 = "ACT_VM_MISSRIGHT2", VM_MISSCENTER = "ACT_VM_MISSCENTER", VM_MISSCENTER2 = "ACT_VM_MISSCENTER2", VM_HAULBACK = "ACT_VM_HAULBACK", VM_SWINGHARD = "ACT_VM_SWINGHARD", VM_SWINGMISS = "ACT_VM_SWINGMISS", VM_SWINGHIT = "ACT_VM_SWINGHIT", VM_IDLE_TO_LOWERED = "ACT_VM_IDLE_TO_LOWERED", VM_IDLE_LOWERED = "ACT_VM_IDLE_LOWERED", VM_LOWERED_TO_IDLE = "ACT_VM_LOWERED_TO_IDLE", VM_RECOIL1 = "ACT_VM_RECOIL1", VM_RECOIL2 = "ACT_VM_RECOIL2", VM_RECOIL3 = "ACT_VM_RECOIL3", VM_PICKUP = "ACT_VM_PICKUP", VM_RELEASE = "ACT_VM_RELEASE", VM_MAUL_LOOP = "ACT_VM_MAUL_LOOP", VM_ATTACH_SILENCER = "ACT_VM_ATTACH_SILENCER", VM_DETACH_SILENCER = "ACT_VM_DETACH_SILENCER", SLAM_STICKWALL_IDLE = "ACT_SLAM_STICKWALL_IDLE", SLAM_STICKWALL_ND_IDLE = "ACT_SLAM_STICKWALL_ND_IDLE", SLAM_STICKWALL_ATTACH = "ACT_SLAM_STICKWALL_ATTACH", SLAM_STICKWALL_ATTACH2 = "ACT_SLAM_STICKWALL_ATTACH2", SLAM_STICKWALL_ND_ATTACH = "ACT_SLAM_STICKWALL_ND_ATTACH", SLAM_STICKWALL_ND_ATTACH2 = "ACT_SLAM_STICKWALL_ND_ATTACH2", SLAM_STICKWALL_DETONATE = "ACT_SLAM_STICKWALL_DETONATE", SLAM_STICKWALL_DETONATOR_HOLSTER = "ACT_SLAM_STICKWALL_DETONATOR_HOLSTER", SLAM_STICKWALL_DRAW = "ACT_SLAM_STICKWALL_DRAW", SLAM_STICKWALL_ND_DRAW = "ACT_SLAM_STICKWALL_ND_DRAW", SLAM_STICKWALL_TO_THROW = "ACT_SLAM_STICKWALL_TO_THROW", SLAM_STICKWALL_TO_THROW_ND = "ACT_SLAM_STICKWALL_TO_THROW_ND", SLAM_STICKWALL_TO_TRIPMINE_ND = "ACT_SLAM_STICKWALL_TO_TRIPMINE_ND", SLAM_THROW_IDLE = "ACT_SLAM_THROW_IDLE", SLAM_THROW_ND_IDLE = "ACT_SLAM_THROW_ND_IDLE", SLAM_THROW_THROW = "ACT_SLAM_THROW_THROW", SLAM_THROW_THROW2 = "ACT_SLAM_THROW_THROW2", SLAM_THROW_THROW_ND = "ACT_SLAM_THROW_THROW_ND", SLAM_THROW_THROW_ND2 = "ACT_SLAM_THROW_THROW_ND2", SLAM_THROW_DRAW = "ACT_SLAM_THROW_DRAW", SLAM_THROW_ND_DRAW = "ACT_SLAM_THROW_ND_DRAW", SLAM_THROW_TO_STICKWALL = "ACT_SLAM_THROW_TO_STICKWALL", SLAM_THROW_TO_STICKWALL_ND = "ACT_SLAM_THROW_TO_STICKWALL_ND", SLAM_THROW_DETONATE = "ACT_SLAM_THROW_DETONATE", SLAM_THROW_DETONATOR_HOLSTER = "ACT_SLAM_THROW_DETONATOR_HOLSTER", SLAM_THROW_TO_TRIPMINE_ND = "ACT_SLAM_THROW_TO_TRIPMINE_ND", SLAM_TRIPMINE_IDLE = "ACT_SLAM_TRIPMINE_IDLE", SLAM_TRIPMINE_DRAW = "ACT_SLAM_TRIPMINE_DRAW", SLAM_TRIPMINE_ATTACH = "ACT_SLAM_TRIPMINE_ATTACH", SLAM_TRIPMINE_ATTACH2 = "ACT_SLAM_TRIPMINE_ATTACH2", SLAM_TRIPMINE_TO_STICKWALL_ND = "ACT_SLAM_TRIPMINE_TO_STICKWALL_ND", SLAM_TRIPMINE_TO_THROW_ND = "ACT_SLAM_TRIPMINE_TO_THROW_ND", SLAM_DETONATOR_IDLE = "ACT_SLAM_DETONATOR_IDLE", SLAM_DETONATOR_DRAW = "ACT_SLAM_DETONATOR_DRAW", SLAM_DETONATOR_DETONATE = "ACT_SLAM_DETONATOR_DETONATE", SLAM_DETONATOR_HOLSTER = "ACT_SLAM_DETONATOR_HOLSTER", SLAM_DETONATOR_STICKWALL_DRAW = "ACT_SLAM_DETONATOR_STICKWALL_DRAW", SLAM_DETONATOR_THROW_DRAW = "ACT_SLAM_DETONATOR_THROW_DRAW", SHOTGUN_RELOAD_START = "ACT_SHOTGUN_RELOAD_START", SHOTGUN_RELOAD_FINISH = "ACT_SHOTGUN_RELOAD_FINISH", SHOTGUN_PUMP = "ACT_SHOTGUN_PUMP", SMG2_IDLE2 = "ACT_SMG2_IDLE2", SMG2_FIRE2 = "ACT_SMG2_FIRE2", SMG2_DRAW2 = "ACT_SMG2_DRAW2", SMG2_RELOAD2 = "ACT_SMG2_RELOAD2", SMG2_DRYFIRE2 = "ACT_SMG2_DRYFIRE2", SMG2_TOAUTO = "ACT_SMG2_TOAUTO", SMG2_TOBURST = "ACT_SMG2_TOBURST", PHYSCANNON_UPGRADE = "ACT_PHYSCANNON_UPGRADE", RANGE_ATTACK_AR1 = "ACT_RANGE_ATTACK_AR1", RANGE_ATTACK_AR2 = "ACT_RANGE_ATTACK_AR2", RANGE_ATTACK_AR2_LOW = "ACT_RANGE_ATTACK_AR2_LOW", RANGE_ATTACK_AR2_GRENADE = "ACT_RANGE_ATTACK_AR2_GRENADE", RANGE_ATTACK_HMG1 = "ACT_RANGE_ATTACK_HMG1", RANGE_ATTACK_ML = "ACT_RANGE_ATTACK_ML", RANGE_ATTACK_SMG1 = "ACT_RANGE_ATTACK_SMG1", RANGE_ATTACK_SMG1_LOW = "ACT_RANGE_ATTACK_SMG1_LOW", RANGE_ATTACK_SMG2 = "ACT_RANGE_ATTACK_SMG2", RANGE_ATTACK_SHOTGUN = "ACT_RANGE_ATTACK_SHOTGUN", RANGE_ATTACK_SHOTGUN_LOW = "ACT_RANGE_ATTACK_SHOTGUN_LOW", RANGE_ATTACK_PISTOL = "ACT_RANGE_ATTACK_PISTOL", RANGE_ATTACK_PISTOL_LOW = "ACT_RANGE_ATTACK_PISTOL_LOW", RANGE_ATTACK_SLAM = "ACT_RANGE_ATTACK_SLAM", RANGE_ATTACK_TRIPWIRE = "ACT_RANGE_ATTACK_TRIPWIRE", RANGE_ATTACK_THROW = "ACT_RANGE_ATTACK_THROW", RANGE_ATTACK_SNIPER_RIFLE = "ACT_RANGE_ATTACK_SNIPER_RIFLE", RANGE_ATTACK_RPG = "ACT_RANGE_ATTACK_RPG", MELEE_ATTACK_SWING = "ACT_MELEE_ATTACK_SWING", RANGE_AIM_LOW = "ACT_RANGE_AIM_LOW", RANGE_AIM_SMG1_LOW = "ACT_RANGE_AIM_SMG1_LOW", RANGE_AIM_PISTOL_LOW = "ACT_RANGE_AIM_PISTOL_LOW", RANGE_AIM_AR2_LOW = "ACT_RANGE_AIM_AR2_LOW", COVER_PISTOL_LOW = "ACT_COVER_PISTOL_LOW", COVER_SMG1_LOW = "ACT_COVER_SMG1_LOW", GESTURE_RANGE_ATTACK_AR1 = "ACT_GESTURE_RANGE_ATTACK_AR1", GESTURE_RANGE_ATTACK_AR2 = "ACT_GESTURE_RANGE_ATTACK_AR2", GESTURE_RANGE_ATTACK_AR2_GRENADE = "ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE", GESTURE_RANGE_ATTACK_HMG1 = "ACT_GESTURE_RANGE_ATTACK_HMG1", GESTURE_RANGE_ATTACK_ML = "ACT_GESTURE_RANGE_ATTACK_ML", GESTURE_RANGE_ATTACK_SMG1 = "ACT_GESTURE_RANGE_ATTACK_SMG1", GESTURE_RANGE_ATTACK_SMG1_LOW = "ACT_GESTURE_RANGE_ATTACK_SMG1_LOW", GESTURE_RANGE_ATTACK_SMG2 = "ACT_GESTURE_RANGE_ATTACK_SMG2", GESTURE_RANGE_ATTACK_SHOTGUN = "ACT_GESTURE_RANGE_ATTACK_SHOTGUN", GESTURE_RANGE_ATTACK_PISTOL = "ACT_GESTURE_RANGE_ATTACK_PISTOL", GESTURE_RANGE_ATTACK_PISTOL_LOW = "ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW", GESTURE_RANGE_ATTACK_SLAM = "ACT_GESTURE_RANGE_ATTACK_SLAM", GESTURE_RANGE_ATTACK_TRIPWIRE = "ACT_GESTURE_RANGE_ATTACK_TRIPWIRE", GESTURE_RANGE_ATTACK_THROW = "ACT_GESTURE_RANGE_ATTACK_THROW", GESTURE_RANGE_ATTACK_SNIPER_RIFLE = "ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE", GESTURE_MELEE_ATTACK_SWING = "ACT_GESTURE_MELEE_ATTACK_SWING", IDLE_RIFLE = "ACT_IDLE_RIFLE", IDLE_SMG1 = "ACT_IDLE_SMG1", IDLE_ANGRY_SMG1 = "ACT_IDLE_ANGRY_SMG1", IDLE_PISTOL = "ACT_IDLE_PISTOL", IDLE_ANGRY_PISTOL = "ACT_IDLE_ANGRY_PISTOL", IDLE_ANGRY_SHOTGUN = "ACT_IDLE_ANGRY_SHOTGUN", IDLE_STEALTH_PISTOL = "ACT_IDLE_STEALTH_PISTOL", IDLE_PACKAGE = "ACT_IDLE_PACKAGE", WALK_PACKAGE = "ACT_WALK_PACKAGE", IDLE_SUITCASE = "ACT_IDLE_SUITCASE", WALK_SUITCASE = "ACT_WALK_SUITCASE", IDLE_SMG1_RELAXED = "ACT_IDLE_SMG1_RELAXED", IDLE_SMG1_STIMULATED = "ACT_IDLE_SMG1_STIMULATED", WALK_RIFLE_RELAXED = "ACT_WALK_RIFLE_RELAXED", RUN_RIFLE_RELAXED = "ACT_RUN_RIFLE_RELAXED", WALK_RIFLE_STIMULATED = "ACT_WALK_RIFLE_STIMULATED", RUN_RIFLE_STIMULATED = "ACT_RUN_RIFLE_STIMULATED", IDLE_AIM_RIFLE_STIMULATED = "ACT_IDLE_AIM_RIFLE_STIMULATED", WALK_AIM_RIFLE_STIMULATED = "ACT_WALK_AIM_RIFLE_STIMULATED", RUN_AIM_RIFLE_STIMULATED = "ACT_RUN_AIM_RIFLE_STIMULATED", IDLE_SHOTGUN_RELAXED = "ACT_IDLE_SHOTGUN_RELAXED", IDLE_SHOTGUN_STIMULATED = "ACT_IDLE_SHOTGUN_STIMULATED", IDLE_SHOTGUN_AGITATED = "ACT_IDLE_SHOTGUN_AGITATED", WALK_ANGRY = "ACT_WALK_ANGRY", POLICE_HARASS1 = "ACT_POLICE_HARASS1", POLICE_HARASS2 = "ACT_POLICE_HARASS2", IDLE_MANNEDGUN = "ACT_IDLE_MANNEDGUN", IDLE_MELEE = "ACT_IDLE_MELEE", IDLE_ANGRY_MELEE = "ACT_IDLE_ANGRY_MELEE", IDLE_RPG_RELAXED = "ACT_IDLE_RPG_RELAXED", IDLE_RPG = "ACT_IDLE_RPG", IDLE_ANGRY_RPG = "ACT_IDLE_ANGRY_RPG", COVER_LOW_RPG = "ACT_COVER_LOW_RPG", WALK_RPG = "ACT_WALK_RPG", RUN_RPG = "ACT_RUN_RPG", WALK_CROUCH_RPG = "ACT_WALK_CROUCH_RPG", RUN_CROUCH_RPG = "ACT_RUN_CROUCH_RPG", WALK_RPG_RELAXED = "ACT_WALK_RPG_RELAXED", RUN_RPG_RELAXED = "ACT_RUN_RPG_RELAXED", WALK_RIFLE = "ACT_WALK_RIFLE", WALK_AIM_RIFLE = "ACT_WALK_AIM_RIFLE", WALK_CROUCH_RIFLE = "ACT_WALK_CROUCH_RIFLE", WALK_CROUCH_AIM_RIFLE = "ACT_WALK_CROUCH_AIM_RIFLE", RUN_RIFLE = "ACT_RUN_RIFLE", RUN_AIM_RIFLE = "ACT_RUN_AIM_RIFLE", RUN_CROUCH_RIFLE = "ACT_RUN_CROUCH_RIFLE", RUN_CROUCH_AIM_RIFLE = "ACT_RUN_CROUCH_AIM_RIFLE", RUN_STEALTH_PISTOL = "ACT_RUN_STEALTH_PISTOL", WALK_AIM_SHOTGUN = "ACT_WALK_AIM_SHOTGUN", RUN_AIM_SHOTGUN = "ACT_RUN_AIM_SHOTGUN", WALK_PISTOL = "ACT_WALK_PISTOL", RUN_PISTOL = "ACT_RUN_PISTOL", WALK_AIM_PISTOL = "ACT_WALK_AIM_PISTOL", RUN_AIM_PISTOL = "ACT_RUN_AIM_PISTOL", WALK_STEALTH_PISTOL = "ACT_WALK_STEALTH_PISTOL", WALK_AIM_STEALTH_PISTOL = "ACT_WALK_AIM_STEALTH_PISTOL", RUN_AIM_STEALTH_PISTOL = "ACT_RUN_AIM_STEALTH_PISTOL", RELOAD_PISTOL = "ACT_RELOAD_PISTOL", RELOAD_PISTOL_LOW = "ACT_RELOAD_PISTOL_LOW", RELOAD_SMG1 = "ACT_RELOAD_SMG1", RELOAD_SMG1_LOW = "ACT_RELOAD_SMG1_LOW", RELOAD_SHOTGUN = "ACT_RELOAD_SHOTGUN", RELOAD_SHOTGUN_LOW = "ACT_RELOAD_SHOTGUN_LOW", GESTURE_RELOAD = "ACT_GESTURE_RELOAD", GESTURE_RELOAD_PISTOL = "ACT_GESTURE_RELOAD_PISTOL", GESTURE_RELOAD_SMG1 = "ACT_GESTURE_RELOAD_SMG1", GESTURE_RELOAD_SHOTGUN = "ACT_GESTURE_RELOAD_SHOTGUN", BUSY_LEAN_LEFT = "ACT_BUSY_LEAN_LEFT", BUSY_LEAN_LEFT_ENTRY = "ACT_BUSY_LEAN_LEFT_ENTRY", BUSY_LEAN_LEFT_EXIT = "ACT_BUSY_LEAN_LEFT_EXIT", BUSY_LEAN_BACK = "ACT_BUSY_LEAN_BACK", BUSY_LEAN_BACK_ENTRY = "ACT_BUSY_LEAN_BACK_ENTRY", BUSY_LEAN_BACK_EXIT = "ACT_BUSY_LEAN_BACK_EXIT", BUSY_SIT_GROUND = "ACT_BUSY_SIT_GROUND", BUSY_SIT_GROUND_ENTRY = "ACT_BUSY_SIT_GROUND_ENTRY", BUSY_SIT_GROUND_EXIT = "ACT_BUSY_SIT_GROUND_EXIT", BUSY_SIT_CHAIR = "ACT_BUSY_SIT_CHAIR", BUSY_SIT_CHAIR_ENTRY = "ACT_BUSY_SIT_CHAIR_ENTRY", BUSY_SIT_CHAIR_EXIT = "ACT_BUSY_SIT_CHAIR_EXIT", BUSY_STAND = "ACT_BUSY_STAND", BUSY_QUEUE = "ACT_BUSY_QUEUE", DUCK_DODGE = "ACT_DUCK_DODGE", DIE_BARNACLE_SWALLOW = "ACT_DIE_BARNACLE_SWALLOW", GESTURE_BARNACLE_STRANGLE = "ACT_GESTURE_BARNACLE_STRANGLE", PHYSCANNON_DETACH = "ACT_PHYSCANNON_DETACH", PHYSCANNON_ANIMATE = "ACT_PHYSCANNON_ANIMATE", PHYSCANNON_ANIMATE_PRE = "ACT_PHYSCANNON_ANIMATE_PRE", PHYSCANNON_ANIMATE_POST = "ACT_PHYSCANNON_ANIMATE_POST", DIE_FRONTSIDE = "ACT_DIE_FRONTSIDE", DIE_RIGHTSIDE = "ACT_DIE_RIGHTSIDE", DIE_BACKSIDE = "ACT_DIE_BACKSIDE", DIE_LEFTSIDE = "ACT_DIE_LEFTSIDE", DIE_CROUCH_FRONTSIDE = "ACT_DIE_CROUCH_FRONTSIDE", DIE_CROUCH_RIGHTSIDE = "ACT_DIE_CROUCH_RIGHTSIDE", DIE_CROUCH_BACKSIDE = "ACT_DIE_CROUCH_BACKSIDE", DIE_CROUCH_LEFTSIDE = "ACT_DIE_CROUCH_LEFTSIDE", DIE_INCAP = "ACT_DIE_INCAP", DIE_STANDING = "ACT_DIE_STANDING", OPEN_DOOR = "ACT_OPEN_DOOR", DI_ALYX_ZOMBIE_MELEE = "ACT_DI_ALYX_ZOMBIE_MELEE", DI_ALYX_ZOMBIE_TORSO_MELEE = "ACT_DI_ALYX_ZOMBIE_TORSO_MELEE", DI_ALYX_HEADCRAB_MELEE = "ACT_DI_ALYX_HEADCRAB_MELEE", DI_ALYX_ANTLION = "ACT_DI_ALYX_ANTLION", DI_ALYX_ZOMBIE_SHOTGUN64 = "ACT_DI_ALYX_ZOMBIE_SHOTGUN64", DI_ALYX_ZOMBIE_SHOTGUN26 = "ACT_DI_ALYX_ZOMBIE_SHOTGUN26", READINESS_RELAXED_TO_STIMULATED = "ACT_READINESS_RELAXED_TO_STIMULATED", READINESS_RELAXED_TO_STIMULATED_WALK = "ACT_READINESS_RELAXED_TO_STIMULATED_WALK", READINESS_AGITATED_TO_STIMULATED = "ACT_READINESS_AGITATED_TO_STIMULATED", READINESS_STIMULATED_TO_RELAXED = "ACT_READINESS_STIMULATED_TO_RELAXED", READINESS_PISTOL_RELAXED_TO_STIMULATED = "ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED", READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = "ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK", READINESS_PISTOL_AGITATED_TO_STIMULATED = "ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED", READINESS_PISTOL_STIMULATED_TO_RELAXED = "ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED", IDLE_CARRY = "ACT_IDLE_CARRY", WALK_CARRY = "ACT_WALK_CARRY", STARTDYING = "ACT_STARTDYING", DYINGLOOP = "ACT_DYINGLOOP", DYINGTODEAD = "ACT_DYINGTODEAD", RIDE_MANNED_GUN = "ACT_RIDE_MANNED_GUN", VM_SPRINT_ENTER = "ACT_VM_SPRINT_ENTER", VM_SPRINT_IDLE = "ACT_VM_SPRINT_IDLE", VM_SPRINT_LEAVE = "ACT_VM_SPRINT_LEAVE", FIRE_START = "ACT_FIRE_START", FIRE_LOOP = "ACT_FIRE_LOOP", FIRE_END = "ACT_FIRE_END", CROUCHING_GRENADEIDLE = "ACT_CROUCHING_GRENADEIDLE", CROUCHING_GRENADEREADY = "ACT_CROUCHING_GRENADEREADY", CROUCHING_PRIMARYATTACK = "ACT_CROUCHING_PRIMARYATTACK", OVERLAY_GRENADEIDLE = "ACT_OVERLAY_GRENADEIDLE", OVERLAY_GRENADEREADY = "ACT_OVERLAY_GRENADEREADY", OVERLAY_PRIMARYATTACK = "ACT_OVERLAY_PRIMARYATTACK", OVERLAY_SHIELD_UP = "ACT_OVERLAY_SHIELD_UP", OVERLAY_SHIELD_DOWN = "ACT_OVERLAY_SHIELD_DOWN", OVERLAY_SHIELD_UP_IDLE = "ACT_OVERLAY_SHIELD_UP_IDLE", OVERLAY_SHIELD_ATTACK = "ACT_OVERLAY_SHIELD_ATTACK", OVERLAY_SHIELD_KNOCKBACK = "ACT_OVERLAY_SHIELD_KNOCKBACK", SHIELD_UP = "ACT_SHIELD_UP", SHIELD_DOWN = "ACT_SHIELD_DOWN", SHIELD_UP_IDLE = "ACT_SHIELD_UP_IDLE", SHIELD_ATTACK = "ACT_SHIELD_ATTACK", SHIELD_KNOCKBACK = "ACT_SHIELD_KNOCKBACK", CROUCHING_SHIELD_UP = "ACT_CROUCHING_SHIELD_UP", CROUCHING_SHIELD_DOWN = "ACT_CROUCHING_SHIELD_DOWN", CROUCHING_SHIELD_UP_IDLE = "ACT_CROUCHING_SHIELD_UP_IDLE", CROUCHING_SHIELD_ATTACK = "ACT_CROUCHING_SHIELD_ATTACK", CROUCHING_SHIELD_KNOCKBACK = "ACT_CROUCHING_SHIELD_KNOCKBACK", TURNRIGHT45 = "ACT_TURNRIGHT45", TURNLEFT45 = "ACT_TURNLEFT45", TURN = "ACT_TURN", OBJ_ASSEMBLING = "ACT_OBJ_ASSEMBLING", OBJ_DISMANTLING = "ACT_OBJ_DISMANTLING", OBJ_STARTUP = "ACT_OBJ_STARTUP", OBJ_RUNNING = "ACT_OBJ_RUNNING", OBJ_IDLE = "ACT_OBJ_IDLE", OBJ_PLACING = "ACT_OBJ_PLACING", OBJ_DETERIORATING = "ACT_OBJ_DETERIORATING", OBJ_UPGRADING = "ACT_OBJ_UPGRADING", DEPLOY = "ACT_DEPLOY", DEPLOY_IDLE = "ACT_DEPLOY_IDLE", UNDEPLOY = "ACT_UNDEPLOY", CROSSBOW_DRAW_UNLOADED = "ACT_CROSSBOW_DRAW_UNLOADED", GAUSS_SPINUP = "ACT_GAUSS_SPINUP", GAUSS_SPINCYCLE = "ACT_GAUSS_SPINCYCLE", VM_PRIMARYATTACK_SILENCED = "ACT_VM_PRIMARYATTACK_SILENCED", VM_RELOAD_SILENCED = "ACT_VM_RELOAD_SILENCED", VM_DRYFIRE_SILENCED = "ACT_VM_DRYFIRE_SILENCED", VM_IDLE_SILENCED = "ACT_VM_IDLE_SILENCED", VM_DRAW_SILENCED = "ACT_VM_DRAW_SILENCED", VM_IDLE_EMPTY_LEFT = "ACT_VM_IDLE_EMPTY_LEFT", VM_DRYFIRE_LEFT = "ACT_VM_DRYFIRE_LEFT", VM_IS_DRAW = "ACT_VM_IS_DRAW", VM_IS_HOLSTER = "ACT_VM_IS_HOLSTER", VM_IS_IDLE = "ACT_VM_IS_IDLE", VM_IS_PRIMARYATTACK = "ACT_VM_IS_PRIMARYATTACK", PLAYER_IDLE_FIRE = "ACT_PLAYER_IDLE_FIRE", PLAYER_CROUCH_FIRE = "ACT_PLAYER_CROUCH_FIRE", PLAYER_CROUCH_WALK_FIRE = "ACT_PLAYER_CROUCH_WALK_FIRE", PLAYER_WALK_FIRE = "ACT_PLAYER_WALK_FIRE", PLAYER_RUN_FIRE = "ACT_PLAYER_RUN_FIRE", IDLETORUN = "ACT_IDLETORUN", RUNTOIDLE = "ACT_RUNTOIDLE", VM_DRAW_DEPLOYED = "ACT_VM_DRAW_DEPLOYED", HL2MP_IDLE_MELEE = "ACT_HL2MP_IDLE_MELEE", HL2MP_RUN_MELEE = "ACT_HL2MP_RUN_MELEE", HL2MP_IDLE_CROUCH_MELEE = "ACT_HL2MP_IDLE_CROUCH_MELEE", HL2MP_WALK_CROUCH_MELEE = "ACT_HL2MP_WALK_CROUCH_MELEE", HL2MP_GESTURE_RANGE_ATTACK_MELEE = "ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE", HL2MP_GESTURE_RELOAD_MELEE = "ACT_HL2MP_GESTURE_RELOAD_MELEE", HL2MP_JUMP_MELEE = "ACT_HL2MP_JUMP_MELEE", MP_STAND_IDLE = "ACT_MP_STAND_IDLE", MP_CROUCH_IDLE = "ACT_MP_CROUCH_IDLE", MP_CROUCH_DEPLOYED_IDLE = "ACT_MP_CROUCH_DEPLOYED_IDLE", MP_CROUCH_DEPLOYED = "ACT_MP_CROUCH_DEPLOYED", MP_DEPLOYED_IDLE = "ACT_MP_DEPLOYED_IDLE", MP_RUN = "ACT_MP_RUN", MP_WALK = "ACT_MP_WALK", MP_AIRWALK = "ACT_MP_AIRWALK", MP_CROUCHWALK = "ACT_MP_CROUCHWALK", MP_SPRINT = "ACT_MP_SPRINT", MP_JUMP = "ACT_MP_JUMP", MP_JUMP_START = "ACT_MP_JUMP_START", MP_JUMP_FLOAT = "ACT_MP_JUMP_FLOAT", MP_JUMP_LAND = "ACT_MP_JUMP_LAND", MP_DOUBLEJUMP = "ACT_MP_DOUBLEJUMP", MP_SWIM = "ACT_MP_SWIM", MP_DEPLOYED = "ACT_MP_DEPLOYED", MP_SWIM_DEPLOYED = "ACT_MP_SWIM_DEPLOYED", MP_VCD = "ACT_MP_VCD", MP_ATTACK_STAND_PRIMARYFIRE = "ACT_MP_ATTACK_STAND_PRIMARYFIRE", MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = "ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED", MP_ATTACK_STAND_SECONDARYFIRE = "ACT_MP_ATTACK_STAND_SECONDARYFIRE", MP_ATTACK_STAND_GRENADE = "ACT_MP_ATTACK_STAND_GRENADE", MP_ATTACK_CROUCH_PRIMARYFIRE = "ACT_MP_ATTACK_CROUCH_PRIMARYFIRE", MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = "ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED", MP_ATTACK_CROUCH_SECONDARYFIRE = "ACT_MP_ATTACK_CROUCH_SECONDARYFIRE", MP_ATTACK_CROUCH_GRENADE = "ACT_MP_ATTACK_CROUCH_GRENADE", MP_ATTACK_SWIM_PRIMARYFIRE = "ACT_MP_ATTACK_SWIM_PRIMARYFIRE", MP_ATTACK_SWIM_SECONDARYFIRE = "ACT_MP_ATTACK_SWIM_SECONDARYFIRE", MP_ATTACK_SWIM_GRENADE = "ACT_MP_ATTACK_SWIM_GRENADE", MP_ATTACK_AIRWALK_PRIMARYFIRE = "ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE", MP_ATTACK_AIRWALK_SECONDARYFIRE = "ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE", MP_ATTACK_AIRWALK_GRENADE = "ACT_MP_ATTACK_AIRWALK_GRENADE", MP_RELOAD_STAND = "ACT_MP_RELOAD_STAND", MP_RELOAD_STAND_LOOP = "ACT_MP_RELOAD_STAND_LOOP", MP_RELOAD_STAND_END = "ACT_MP_RELOAD_STAND_END", MP_RELOAD_CROUCH = "ACT_MP_RELOAD_CROUCH", MP_RELOAD_CROUCH_LOOP = "ACT_MP_RELOAD_CROUCH_LOOP", MP_RELOAD_CROUCH_END = "ACT_MP_RELOAD_CROUCH_END", MP_RELOAD_SWIM = "ACT_MP_RELOAD_SWIM", MP_RELOAD_SWIM_LOOP = "ACT_MP_RELOAD_SWIM_LOOP", MP_RELOAD_SWIM_END = "ACT_MP_RELOAD_SWIM_END", MP_RELOAD_AIRWALK = "ACT_MP_RELOAD_AIRWALK", MP_RELOAD_AIRWALK_LOOP = "ACT_MP_RELOAD_AIRWALK_LOOP", MP_RELOAD_AIRWALK_END = "ACT_MP_RELOAD_AIRWALK_END", MP_ATTACK_STAND_PREFIRE = "ACT_MP_ATTACK_STAND_PREFIRE", MP_ATTACK_STAND_POSTFIRE = "ACT_MP_ATTACK_STAND_POSTFIRE", MP_ATTACK_STAND_STARTFIRE = "ACT_MP_ATTACK_STAND_STARTFIRE", MP_ATTACK_CROUCH_PREFIRE = "ACT_MP_ATTACK_CROUCH_PREFIRE", MP_ATTACK_CROUCH_POSTFIRE = "ACT_MP_ATTACK_CROUCH_POSTFIRE", MP_ATTACK_SWIM_PREFIRE = "ACT_MP_ATTACK_SWIM_PREFIRE", MP_ATTACK_SWIM_POSTFIRE = "ACT_MP_ATTACK_SWIM_POSTFIRE", MP_STAND_PRIMARY = "ACT_MP_STAND_PRIMARY", MP_CROUCH_PRIMARY = "ACT_MP_CROUCH_PRIMARY", MP_RUN_PRIMARY = "ACT_MP_RUN_PRIMARY", MP_WALK_PRIMARY = "ACT_MP_WALK_PRIMARY", MP_AIRWALK_PRIMARY = "ACT_MP_AIRWALK_PRIMARY", MP_CROUCHWALK_PRIMARY = "ACT_MP_CROUCHWALK_PRIMARY", MP_JUMP_PRIMARY = "ACT_MP_JUMP_PRIMARY", MP_JUMP_START_PRIMARY = "ACT_MP_JUMP_START_PRIMARY", MP_JUMP_FLOAT_PRIMARY = "ACT_MP_JUMP_FLOAT_PRIMARY", MP_JUMP_LAND_PRIMARY = "ACT_MP_JUMP_LAND_PRIMARY", MP_SWIM_PRIMARY = "ACT_MP_SWIM_PRIMARY", MP_DEPLOYED_PRIMARY = "ACT_MP_DEPLOYED_PRIMARY", MP_SWIM_DEPLOYED_PRIMARY = "ACT_MP_SWIM_DEPLOYED_PRIMARY", MP_ATTACK_STAND_PRIMARY = "ACT_MP_ATTACK_STAND_PRIMARY", MP_ATTACK_STAND_PRIMARY_DEPLOYED = "ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED", MP_ATTACK_CROUCH_PRIMARY = "ACT_MP_ATTACK_CROUCH_PRIMARY", MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = "ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED", MP_ATTACK_SWIM_PRIMARY = "ACT_MP_ATTACK_SWIM_PRIMARY", MP_ATTACK_AIRWALK_PRIMARY = "ACT_MP_ATTACK_AIRWALK_PRIMARY", MP_RELOAD_STAND_PRIMARY = "ACT_MP_RELOAD_STAND_PRIMARY", MP_RELOAD_STAND_PRIMARY_LOOP = "ACT_MP_RELOAD_STAND_PRIMARY_LOOP", MP_RELOAD_STAND_PRIMARY_END = "ACT_MP_RELOAD_STAND_PRIMARY_END", MP_RELOAD_CROUCH_PRIMARY = "ACT_MP_RELOAD_CROUCH_PRIMARY", MP_RELOAD_CROUCH_PRIMARY_LOOP = "ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP", MP_RELOAD_CROUCH_PRIMARY_END = "ACT_MP_RELOAD_CROUCH_PRIMARY_END", MP_RELOAD_SWIM_PRIMARY = "ACT_MP_RELOAD_SWIM_PRIMARY", MP_RELOAD_SWIM_PRIMARY_LOOP = "ACT_MP_RELOAD_SWIM_PRIMARY_LOOP", MP_RELOAD_SWIM_PRIMARY_END = "ACT_MP_RELOAD_SWIM_PRIMARY_END", MP_RELOAD_AIRWALK_PRIMARY = "ACT_MP_RELOAD_AIRWALK_PRIMARY", MP_RELOAD_AIRWALK_PRIMARY_LOOP = "ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP", MP_RELOAD_AIRWALK_PRIMARY_END = "ACT_MP_RELOAD_AIRWALK_PRIMARY_END", MP_ATTACK_STAND_GRENADE_PRIMARY = "ACT_MP_ATTACK_STAND_GRENADE_PRIMARY", MP_ATTACK_CROUCH_GRENADE_PRIMARY = "ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY", MP_ATTACK_SWIM_GRENADE_PRIMARY = "ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY", MP_ATTACK_AIRWALK_GRENADE_PRIMARY = "ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY", MP_STAND_SECONDARY = "ACT_MP_STAND_SECONDARY", MP_CROUCH_SECONDARY = "ACT_MP_CROUCH_SECONDARY", MP_RUN_SECONDARY = "ACT_MP_RUN_SECONDARY", MP_WALK_SECONDARY = "ACT_MP_WALK_SECONDARY", MP_AIRWALK_SECONDARY = "ACT_MP_AIRWALK_SECONDARY", MP_CROUCHWALK_SECONDARY = "ACT_MP_CROUCHWALK_SECONDARY", MP_JUMP_SECONDARY = "ACT_MP_JUMP_SECONDARY", MP_JUMP_START_SECONDARY = "ACT_MP_JUMP_START_SECONDARY", MP_JUMP_FLOAT_SECONDARY = "ACT_MP_JUMP_FLOAT_SECONDARY", MP_JUMP_LAND_SECONDARY = "ACT_MP_JUMP_LAND_SECONDARY", MP_SWIM_SECONDARY = "ACT_MP_SWIM_SECONDARY", MP_ATTACK_STAND_SECONDARY = "ACT_MP_ATTACK_STAND_SECONDARY", MP_ATTACK_CROUCH_SECONDARY = "ACT_MP_ATTACK_CROUCH_SECONDARY", MP_ATTACK_SWIM_SECONDARY = "ACT_MP_ATTACK_SWIM_SECONDARY", MP_ATTACK_AIRWALK_SECONDARY = "ACT_MP_ATTACK_AIRWALK_SECONDARY", MP_RELOAD_STAND_SECONDARY = "ACT_MP_RELOAD_STAND_SECONDARY", MP_RELOAD_STAND_SECONDARY_LOOP = "ACT_MP_RELOAD_STAND_SECONDARY_LOOP", MP_RELOAD_STAND_SECONDARY_END = "ACT_MP_RELOAD_STAND_SECONDARY_END", MP_RELOAD_CROUCH_SECONDARY = "ACT_MP_RELOAD_CROUCH_SECONDARY", MP_RELOAD_CROUCH_SECONDARY_LOOP = "ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP", MP_RELOAD_CROUCH_SECONDARY_END = "ACT_MP_RELOAD_CROUCH_SECONDARY_END", MP_RELOAD_SWIM_SECONDARY = "ACT_MP_RELOAD_SWIM_SECONDARY", MP_RELOAD_SWIM_SECONDARY_LOOP = "ACT_MP_RELOAD_SWIM_SECONDARY_LOOP", MP_RELOAD_SWIM_SECONDARY_END = "ACT_MP_RELOAD_SWIM_SECONDARY_END", MP_RELOAD_AIRWALK_SECONDARY = "ACT_MP_RELOAD_AIRWALK_SECONDARY", MP_RELOAD_AIRWALK_SECONDARY_LOOP = "ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP", MP_RELOAD_AIRWALK_SECONDARY_END = "ACT_MP_RELOAD_AIRWALK_SECONDARY_END", MP_ATTACK_STAND_GRENADE_SECONDARY = "ACT_MP_ATTACK_STAND_GRENADE_SECONDARY", MP_ATTACK_CROUCH_GRENADE_SECONDARY = "ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY", MP_ATTACK_SWIM_GRENADE_SECONDARY = "ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY", MP_ATTACK_AIRWALK_GRENADE_SECONDARY = "ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY", MP_STAND_MELEE = "ACT_MP_STAND_MELEE", MP_CROUCH_MELEE = "ACT_MP_CROUCH_MELEE", MP_RUN_MELEE = "ACT_MP_RUN_MELEE", MP_WALK_MELEE = "ACT_MP_WALK_MELEE", MP_AIRWALK_MELEE = "ACT_MP_AIRWALK_MELEE", MP_CROUCHWALK_MELEE = "ACT_MP_CROUCHWALK_MELEE", MP_JUMP_MELEE = "ACT_MP_JUMP_MELEE", MP_JUMP_START_MELEE = "ACT_MP_JUMP_START_MELEE", MP_JUMP_FLOAT_MELEE = "ACT_MP_JUMP_FLOAT_MELEE", MP_JUMP_LAND_MELEE = "ACT_MP_JUMP_LAND_MELEE", MP_SWIM_MELEE = "ACT_MP_SWIM_MELEE", MP_ATTACK_STAND_MELEE = "ACT_MP_ATTACK_STAND_MELEE", MP_ATTACK_STAND_MELEE_SECONDARY = "ACT_MP_ATTACK_STAND_MELEE_SECONDARY", MP_ATTACK_CROUCH_MELEE = "ACT_MP_ATTACK_CROUCH_MELEE", MP_ATTACK_CROUCH_MELEE_SECONDARY = "ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY", MP_ATTACK_SWIM_MELEE = "ACT_MP_ATTACK_SWIM_MELEE", MP_ATTACK_AIRWALK_MELEE = "ACT_MP_ATTACK_AIRWALK_MELEE", MP_ATTACK_STAND_GRENADE_MELEE = "ACT_MP_ATTACK_STAND_GRENADE_MELEE", MP_ATTACK_CROUCH_GRENADE_MELEE = "ACT_MP_ATTACK_CROUCH_GRENADE_MELEE", MP_ATTACK_SWIM_GRENADE_MELEE = "ACT_MP_ATTACK_SWIM_GRENADE_MELEE", MP_ATTACK_AIRWALK_GRENADE_MELEE = "ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE", MP_STAND_ITEM1 = "ACT_MP_STAND_ITEM1", MP_CROUCH_ITEM1 = "ACT_MP_CROUCH_ITEM1", MP_RUN_ITEM1 = "ACT_MP_RUN_ITEM1", MP_WALK_ITEM1 = "ACT_MP_WALK_ITEM1", MP_AIRWALK_ITEM1 = "ACT_MP_AIRWALK_ITEM1", MP_CROUCHWALK_ITEM1 = "ACT_MP_CROUCHWALK_ITEM1", MP_JUMP_ITEM1 = "ACT_MP_JUMP_ITEM1", MP_JUMP_START_ITEM1 = "ACT_MP_JUMP_START_ITEM1", MP_JUMP_FLOAT_ITEM1 = "ACT_MP_JUMP_FLOAT_ITEM1", MP_JUMP_LAND_ITEM1 = "ACT_MP_JUMP_LAND_ITEM1", MP_SWIM_ITEM1 = "ACT_MP_SWIM_ITEM1", MP_ATTACK_STAND_ITEM1 = "ACT_MP_ATTACK_STAND_ITEM1", MP_ATTACK_STAND_ITEM1_SECONDARY = "ACT_MP_ATTACK_STAND_ITEM1_SECONDARY", MP_ATTACK_CROUCH_ITEM1 = "ACT_MP_ATTACK_CROUCH_ITEM1", MP_ATTACK_CROUCH_ITEM1_SECONDARY = "ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY", MP_ATTACK_SWIM_ITEM1 = "ACT_MP_ATTACK_SWIM_ITEM1", MP_ATTACK_AIRWALK_ITEM1 = "ACT_MP_ATTACK_AIRWALK_ITEM1", MP_STAND_ITEM2 = "ACT_MP_STAND_ITEM2", MP_CROUCH_ITEM2 = "ACT_MP_CROUCH_ITEM2", MP_RUN_ITEM2 = "ACT_MP_RUN_ITEM2", MP_WALK_ITEM2 = "ACT_MP_WALK_ITEM2", MP_AIRWALK_ITEM2 = "ACT_MP_AIRWALK_ITEM2", MP_CROUCHWALK_ITEM2 = "ACT_MP_CROUCHWALK_ITEM2", MP_JUMP_ITEM2 = "ACT_MP_JUMP_ITEM2", MP_JUMP_START_ITEM2 = "ACT_MP_JUMP_START_ITEM2", MP_JUMP_FLOAT_ITEM2 = "ACT_MP_JUMP_FLOAT_ITEM2", MP_JUMP_LAND_ITEM2 = "ACT_MP_JUMP_LAND_ITEM2", MP_SWIM_ITEM2 = "ACT_MP_SWIM_ITEM2", MP_ATTACK_STAND_ITEM2 = "ACT_MP_ATTACK_STAND_ITEM2", MP_ATTACK_STAND_ITEM2_SECONDARY = "ACT_MP_ATTACK_STAND_ITEM2_SECONDARY", MP_ATTACK_CROUCH_ITEM2 = "ACT_MP_ATTACK_CROUCH_ITEM2", MP_ATTACK_CROUCH_ITEM2_SECONDARY = "ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY", MP_ATTACK_SWIM_ITEM2 = "ACT_MP_ATTACK_SWIM_ITEM2", MP_ATTACK_AIRWALK_ITEM2 = "ACT_MP_ATTACK_AIRWALK_ITEM2", MP_GESTURE_FLINCH = "ACT_MP_GESTURE_FLINCH", MP_GESTURE_FLINCH_PRIMARY = "ACT_MP_GESTURE_FLINCH_PRIMARY", MP_GESTURE_FLINCH_SECONDARY = "ACT_MP_GESTURE_FLINCH_SECONDARY", MP_GESTURE_FLINCH_MELEE = "ACT_MP_GESTURE_FLINCH_MELEE", MP_GESTURE_FLINCH_ITEM1 = "ACT_MP_GESTURE_FLINCH_ITEM1", MP_GESTURE_FLINCH_ITEM2 = "ACT_MP_GESTURE_FLINCH_ITEM2", MP_GESTURE_FLINCH_HEAD = "ACT_MP_GESTURE_FLINCH_HEAD", MP_GESTURE_FLINCH_CHEST = "ACT_MP_GESTURE_FLINCH_CHEST", MP_GESTURE_FLINCH_STOMACH = "ACT_MP_GESTURE_FLINCH_STOMACH", MP_GESTURE_FLINCH_LEFTARM = "ACT_MP_GESTURE_FLINCH_LEFTARM", MP_GESTURE_FLINCH_RIGHTARM = "ACT_MP_GESTURE_FLINCH_RIGHTARM", MP_GESTURE_FLINCH_LEFTLEG = "ACT_MP_GESTURE_FLINCH_LEFTLEG", MP_GESTURE_FLINCH_RIGHTLEG = "ACT_MP_GESTURE_FLINCH_RIGHTLEG", MP_GRENADE1_DRAW = "ACT_MP_GRENADE1_DRAW", MP_GRENADE1_IDLE = "ACT_MP_GRENADE1_IDLE", MP_GRENADE1_ATTACK = "ACT_MP_GRENADE1_ATTACK", MP_GRENADE2_DRAW = "ACT_MP_GRENADE2_DRAW", MP_GRENADE2_IDLE = "ACT_MP_GRENADE2_IDLE", MP_GRENADE2_ATTACK = "ACT_MP_GRENADE2_ATTACK", MP_PRIMARY_GRENADE1_DRAW = "ACT_MP_PRIMARY_GRENADE1_DRAW", MP_PRIMARY_GRENADE1_IDLE = "ACT_MP_PRIMARY_GRENADE1_IDLE", MP_PRIMARY_GRENADE1_ATTACK = "ACT_MP_PRIMARY_GRENADE1_ATTACK", MP_PRIMARY_GRENADE2_DRAW = "ACT_MP_PRIMARY_GRENADE2_DRAW", MP_PRIMARY_GRENADE2_IDLE = "ACT_MP_PRIMARY_GRENADE2_IDLE", MP_PRIMARY_GRENADE2_ATTACK = "ACT_MP_PRIMARY_GRENADE2_ATTACK", MP_SECONDARY_GRENADE1_DRAW = "ACT_MP_SECONDARY_GRENADE1_DRAW", MP_SECONDARY_GRENADE1_IDLE = "ACT_MP_SECONDARY_GRENADE1_IDLE", MP_SECONDARY_GRENADE1_ATTACK = "ACT_MP_SECONDARY_GRENADE1_ATTACK", MP_SECONDARY_GRENADE2_DRAW = "ACT_MP_SECONDARY_GRENADE2_DRAW", MP_SECONDARY_GRENADE2_IDLE = "ACT_MP_SECONDARY_GRENADE2_IDLE", MP_SECONDARY_GRENADE2_ATTACK = "ACT_MP_SECONDARY_GRENADE2_ATTACK", MP_MELEE_GRENADE1_DRAW = "ACT_MP_MELEE_GRENADE1_DRAW", MP_MELEE_GRENADE1_IDLE = "ACT_MP_MELEE_GRENADE1_IDLE", MP_MELEE_GRENADE1_ATTACK = "ACT_MP_MELEE_GRENADE1_ATTACK", MP_MELEE_GRENADE2_DRAW = "ACT_MP_MELEE_GRENADE2_DRAW", MP_MELEE_GRENADE2_IDLE = "ACT_MP_MELEE_GRENADE2_IDLE", MP_MELEE_GRENADE2_ATTACK = "ACT_MP_MELEE_GRENADE2_ATTACK", MP_ITEM1_GRENADE1_DRAW = "ACT_MP_ITEM1_GRENADE1_DRAW", MP_ITEM1_GRENADE1_IDLE = "ACT_MP_ITEM1_GRENADE1_IDLE", MP_ITEM1_GRENADE1_ATTACK = "ACT_MP_ITEM1_GRENADE1_ATTACK", MP_ITEM1_GRENADE2_DRAW = "ACT_MP_ITEM1_GRENADE2_DRAW", MP_ITEM1_GRENADE2_IDLE = "ACT_MP_ITEM1_GRENADE2_IDLE", MP_ITEM1_GRENADE2_ATTACK = "ACT_MP_ITEM1_GRENADE2_ATTACK", MP_ITEM2_GRENADE1_DRAW = "ACT_MP_ITEM2_GRENADE1_DRAW", MP_ITEM2_GRENADE1_IDLE = "ACT_MP_ITEM2_GRENADE1_IDLE", MP_ITEM2_GRENADE1_ATTACK = "ACT_MP_ITEM2_GRENADE1_ATTACK", MP_ITEM2_GRENADE2_DRAW = "ACT_MP_ITEM2_GRENADE2_DRAW", MP_ITEM2_GRENADE2_IDLE = "ACT_MP_ITEM2_GRENADE2_IDLE", MP_ITEM2_GRENADE2_ATTACK = "ACT_MP_ITEM2_GRENADE2_ATTACK", MP_STAND_BUILDING = "ACT_MP_STAND_BUILDING", MP_CROUCH_BUILDING = "ACT_MP_CROUCH_BUILDING", MP_RUN_BUILDING = "ACT_MP_RUN_BUILDING", MP_WALK_BUILDING = "ACT_MP_WALK_BUILDING", MP_AIRWALK_BUILDING = "ACT_MP_AIRWALK_BUILDING", MP_CROUCHWALK_BUILDING = "ACT_MP_CROUCHWALK_BUILDING", MP_JUMP_BUILDING = "ACT_MP_JUMP_BUILDING", MP_JUMP_START_BUILDING = "ACT_MP_JUMP_START_BUILDING", MP_JUMP_FLOAT_BUILDING = "ACT_MP_JUMP_FLOAT_BUILDING", MP_JUMP_LAND_BUILDING = "ACT_MP_JUMP_LAND_BUILDING", MP_SWIM_BUILDING = "ACT_MP_SWIM_BUILDING", MP_ATTACK_STAND_BUILDING = "ACT_MP_ATTACK_STAND_BUILDING", MP_ATTACK_CROUCH_BUILDING = "ACT_MP_ATTACK_CROUCH_BUILDING", MP_ATTACK_SWIM_BUILDING = "ACT_MP_ATTACK_SWIM_BUILDING", MP_ATTACK_AIRWALK_BUILDING = "ACT_MP_ATTACK_AIRWALK_BUILDING", MP_ATTACK_STAND_GRENADE_BUILDING = "ACT_MP_ATTACK_STAND_GRENADE_BUILDING", MP_ATTACK_CROUCH_GRENADE_BUILDING = "ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING", MP_ATTACK_SWIM_GRENADE_BUILDING = "ACT_MP_ATTACK_SWIM_GRENADE_BUILDING", MP_ATTACK_AIRWALK_GRENADE_BUILDING = "ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING", MP_STAND_PDA = "ACT_MP_STAND_PDA", MP_CROUCH_PDA = "ACT_MP_CROUCH_PDA", MP_RUN_PDA = "ACT_MP_RUN_PDA", MP_WALK_PDA = "ACT_MP_WALK_PDA", MP_AIRWALK_PDA = "ACT_MP_AIRWALK_PDA", MP_CROUCHWALK_PDA = "ACT_MP_CROUCHWALK_PDA", MP_JUMP_PDA = "ACT_MP_JUMP_PDA", MP_JUMP_START_PDA = "ACT_MP_JUMP_START_PDA", MP_JUMP_FLOAT_PDA = "ACT_MP_JUMP_FLOAT_PDA", MP_JUMP_LAND_PDA = "ACT_MP_JUMP_LAND_PDA", MP_SWIM_PDA = "ACT_MP_SWIM_PDA", MP_ATTACK_STAND_PDA = "ACT_MP_ATTACK_STAND_PDA", MP_ATTACK_SWIM_PDA = "ACT_MP_ATTACK_SWIM_PDA", MP_GESTURE_VC_HANDMOUTH = "ACT_MP_GESTURE_VC_HANDMOUTH", MP_GESTURE_VC_FINGERPOINT = "ACT_MP_GESTURE_VC_FINGERPOINT", MP_GESTURE_VC_FISTPUMP = "ACT_MP_GESTURE_VC_FISTPUMP", MP_GESTURE_VC_THUMBSUP = "ACT_MP_GESTURE_VC_THUMBSUP", MP_GESTURE_VC_NODYES = "ACT_MP_GESTURE_VC_NODYES", MP_GESTURE_VC_NODNO = "ACT_MP_GESTURE_VC_NODNO", MP_GESTURE_VC_HANDMOUTH_PRIMARY = "ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY", MP_GESTURE_VC_FINGERPOINT_PRIMARY = "ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY", MP_GESTURE_VC_FISTPUMP_PRIMARY = "ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY", MP_GESTURE_VC_THUMBSUP_PRIMARY = "ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY", MP_GESTURE_VC_NODYES_PRIMARY = "ACT_MP_GESTURE_VC_NODYES_PRIMARY", MP_GESTURE_VC_NODNO_PRIMARY = "ACT_MP_GESTURE_VC_NODNO_PRIMARY", MP_GESTURE_VC_HANDMOUTH_SECONDARY = "ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY", MP_GESTURE_VC_FINGERPOINT_SECONDARY = "ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY", MP_GESTURE_VC_FISTPUMP_SECONDARY = "ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY", MP_GESTURE_VC_THUMBSUP_SECONDARY = "ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY", MP_GESTURE_VC_NODYES_SECONDARY = "ACT_MP_GESTURE_VC_NODYES_SECONDARY", MP_GESTURE_VC_NODNO_SECONDARY = "ACT_MP_GESTURE_VC_NODNO_SECONDARY", MP_GESTURE_VC_HANDMOUTH_MELEE = "ACT_MP_GESTURE_VC_HANDMOUTH_MELEE", MP_GESTURE_VC_FINGERPOINT_MELEE = "ACT_MP_GESTURE_VC_FINGERPOINT_MELEE", MP_GESTURE_VC_FISTPUMP_MELEE = "ACT_MP_GESTURE_VC_FISTPUMP_MELEE", MP_GESTURE_VC_THUMBSUP_MELEE = "ACT_MP_GESTURE_VC_THUMBSUP_MELEE", MP_GESTURE_VC_NODYES_MELEE = "ACT_MP_GESTURE_VC_NODYES_MELEE", MP_GESTURE_VC_NODNO_MELEE = "ACT_MP_GESTURE_VC_NODNO_MELEE", MP_GESTURE_VC_HANDMOUTH_ITEM1 = "ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1", MP_GESTURE_VC_FINGERPOINT_ITEM1 = "ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1", MP_GESTURE_VC_FISTPUMP_ITEM1 = "ACT_MP_GESTURE_VC_FISTPUMP_ITEM1", MP_GESTURE_VC_THUMBSUP_ITEM1 = "ACT_MP_GESTURE_VC_THUMBSUP_ITEM1", MP_GESTURE_VC_NODYES_ITEM1 = "ACT_MP_GESTURE_VC_NODYES_ITEM1", MP_GESTURE_VC_NODNO_ITEM1 = "ACT_MP_GESTURE_VC_NODNO_ITEM1", MP_GESTURE_VC_HANDMOUTH_ITEM2 = "ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2", MP_GESTURE_VC_FINGERPOINT_ITEM2 = "ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2", MP_GESTURE_VC_FISTPUMP_ITEM2 = "ACT_MP_GESTURE_VC_FISTPUMP_ITEM2", MP_GESTURE_VC_THUMBSUP_ITEM2 = "ACT_MP_GESTURE_VC_THUMBSUP_ITEM2", MP_GESTURE_VC_NODYES_ITEM2 = "ACT_MP_GESTURE_VC_NODYES_ITEM2", MP_GESTURE_VC_NODNO_ITEM2 = "ACT_MP_GESTURE_VC_NODNO_ITEM2", MP_GESTURE_VC_HANDMOUTH_BUILDING = "ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING", MP_GESTURE_VC_FINGERPOINT_BUILDING = "ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING", MP_GESTURE_VC_FISTPUMP_BUILDING = "ACT_MP_GESTURE_VC_FISTPUMP_BUILDING", MP_GESTURE_VC_THUMBSUP_BUILDING = "ACT_MP_GESTURE_VC_THUMBSUP_BUILDING", MP_GESTURE_VC_NODYES_BUILDING = "ACT_MP_GESTURE_VC_NODYES_BUILDING", MP_GESTURE_VC_NODNO_BUILDING = "ACT_MP_GESTURE_VC_NODNO_BUILDING", MP_GESTURE_VC_HANDMOUTH_PDA = "ACT_MP_GESTURE_VC_HANDMOUTH_PDA", MP_GESTURE_VC_FINGERPOINT_PDA = "ACT_MP_GESTURE_VC_FINGERPOINT_PDA", MP_GESTURE_VC_FISTPUMP_PDA = "ACT_MP_GESTURE_VC_FISTPUMP_PDA", MP_GESTURE_VC_THUMBSUP_PDA = "ACT_MP_GESTURE_VC_THUMBSUP_PDA", MP_GESTURE_VC_NODYES_PDA = "ACT_MP_GESTURE_VC_NODYES_PDA", MP_GESTURE_VC_NODNO_PDA = "ACT_MP_GESTURE_VC_NODNO_PDA", VM_UNUSABLE = "ACT_VM_UNUSABLE", VM_UNUSABLE_TO_USABLE = "ACT_VM_UNUSABLE_TO_USABLE", VM_USABLE_TO_UNUSABLE = "ACT_VM_USABLE_TO_UNUSABLE", PRIMARY_VM_DRAW = "ACT_PRIMARY_VM_DRAW", PRIMARY_VM_HOLSTER = "ACT_PRIMARY_VM_HOLSTER", PRIMARY_VM_IDLE = "ACT_PRIMARY_VM_IDLE", PRIMA