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@zxr3680166/simple-mind-map

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一个简单的web在线思维导图

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import { bfsWalk, getNodeIndexInNodeList, getTopAncestorsFomNodeList, throttle } from '../utils' import Base from '../layouts/Base' // 节点拖动插件 class Drag extends Base { // 构造函数 constructor ({mindMap}) { super(mindMap.renderer) this.mindMap = mindMap this.reset() this.bindEvent() } // 复位 reset () { // 是否正在跳转中 this.isDragging = false // 鼠标按下的节点 this.mousedownNode = null // 被拖拽中的节点列表 this.beingDragNodeList = [] // 当前画布节点列表 this.nodeList = [] // 当前重叠节点 this.overlapNode = null // 当前上一个同级节点 this.prevNode = null // 当前下一个同级节点 this.nextNode = null // 画布的变换数据 this.drawTransform = null // 克隆节点 this.clone = null // 同级位置占位符 this.placeholder = null // 鼠标按下位置和节点左上角的偏移量 this.offsetX = 0 this.offsetY = 0 // 当前鼠标是否按下 this.isMousedown = false // 拖拽的鼠标位置变量 this.mouseDownX = 0 this.mouseDownY = 0 this.mouseMoveX = 0 this.mouseMoveY = 0 // 鼠标移动的距离距鼠标按下的位置距离多少以上才认为是拖动事件 this.checkDragOffset = 10 this.minOffset = 10 } // 绑定事件 bindEvent () { this.checkOverlapNode = throttle(this.checkOverlapNode, 300, this) this.mindMap.on('node_mousedown', (node, e) => { // 只读模式、不是鼠标左键按下、按下的是概要节点或根节点直接返回 if ( this.mindMap.opt.readonly || e.which !== 1 || node.isGeneralization || node.isRoot ) { return } // e.preventDefault() e.stopPropagation() this.isMousedown = true // 记录鼠标按下时的节点 this.mousedownNode = node // 记录鼠标按下的坐标 const {x, y} = this.mindMap.toPos(e.clientX, e.clientY) this.mouseDownX = x this.mouseDownY = y }) this.mindMap.on('mousemove', e => { if (this.mindMap.opt.readonly || !this.isMousedown) { return } // e.preventDefault() e.stopPropagation() const {x, y} = this.mindMap.toPos(e.clientX, e.clientY) this.mouseMoveX = x this.mouseMoveY = y // 还没开始移动时鼠标位移过小不认为是拖拽 if ( !this.isDragging && Math.abs(x - this.mouseDownX) <= this.checkDragOffset && Math.abs(y - this.mouseDownY) <= this.checkDragOffset ) { return } this.mindMap.emit('node_dragging') this.handleStartMove() this.onMove(x, y, e) }) this.onMouseup = this.onMouseup.bind(this) this.mindMap.on('node_mouseup', this.onMouseup) this.mindMap.on('mouseup', this.onMouseup) } // 鼠标松开事件 onMouseup (e) { if (!this.isMousedown) { return } this.isMousedown = false // 恢复被拖拽节点的临时设置 this.beingDragNodeList.forEach(node => { node.setOpacity(1) node.showChildren() node.endDrag() }) this.removeCloneNode() let overlapNodeUid = this.overlapNode ? this.overlapNode.getData('uid') : '' let prevNodeUid = this.prevNode ? this.prevNode.getData('uid') : '' let nextNodeUid = this.nextNode ? this.nextNode.getData('uid') : '' // 存在重叠子节点,则移动作为其子节点 if (this.overlapNode) { this.mindMap.execCommand('SET_NODE_ACTIVE', this.overlapNode, false) this.mindMap.execCommand( 'MOVE_NODE_TO', this.beingDragNodeList, this.overlapNode ) } else if (this.prevNode) { // 存在前一个相邻节点,作为其下一个兄弟节点 this.mindMap.execCommand('SET_NODE_ACTIVE', this.prevNode, false) this.mindMap.execCommand( 'INSERT_AFTER', this.beingDragNodeList, this.prevNode ) } else if (this.nextNode) { // 存在下一个相邻节点,作为其前一个兄弟节点 this.mindMap.execCommand('SET_NODE_ACTIVE', this.nextNode, false) this.mindMap.execCommand( 'INSERT_BEFORE', this.beingDragNodeList, this.nextNode ) } else if ( this.clone && this.mindMap.opt.enableFreeDrag && this.beingDragNodeList.length === 1 ) { // 如果只拖拽了一个节点,那么设置自定义位置 let {x, y} = this.mindMap.toPos( e.clientX - this.offsetX, e.clientY - this.offsetY ) let {scaleX, scaleY, translateX, translateY} = this.drawTransform x = (x - translateX) / scaleX y = (y - translateY) / scaleY this.mousedownNode.left = x this.mousedownNode.top = y this.mousedownNode.customLeft = x this.mousedownNode.customTop = y this.mindMap.execCommand( 'SET_NODE_CUSTOM_POSITION', this.mousedownNode, x, y ) this.mindMap.render() } if (this.isDragging) { this.mindMap.emit('node_dragend', { overlapNodeUid, prevNodeUid, nextNodeUid }) } this.reset() } // 拖动中 onMove (x, y, e) { if (!this.isMousedown) { return } // 更新克隆节点的位置 let {scaleX, scaleY, translateX, translateY} = this.drawTransform let cloneNodeLeft = x - this.offsetX let cloneNodeTop = y - this.offsetY x = (cloneNodeLeft - translateX) / scaleX y = (cloneNodeTop - translateY) / scaleY let t = this.clone.transform() this.clone.translate(x - t.translateX, y - t.translateY) // 检测新位置 this.checkOverlapNode() // 如果注册了多选节点插件,那么复用它的边缘自动移动画布功能 if (this.mindMap.opt.autoMoveWhenMouseInEdgeOnDrag && this.mindMap.select) { this.drawTransform = this.mindMap.draw.transform() this.mindMap.select.clearAutoMoveTimer() this.mindMap.select.onMove(e.clientX, e.clientY) } } // 开始拖拽时初始化一些数据 handleStartMove () { if (!this.isDragging) { this.isDragging = true // 鼠标按下的节点 let node = this.mousedownNode // 计算鼠标按下的位置距离节点左上角的距离 this.drawTransform = this.mindMap.draw.transform() let {scaleX, scaleY, translateX, translateY} = this.drawTransform this.offsetX = this.mouseDownX - (node.left * scaleX + translateX) this.offsetY = this.mouseDownY - (node.top * scaleY + translateY) // 如果鼠标按下的节点是激活节点,那么保存当前所有激活的节点 if (node.getData('isActive')) { // 找出这些激活节点中的最顶层节点 this.beingDragNodeList = getTopAncestorsFomNodeList( // 过滤掉根节点和概要节点 this.mindMap.renderer.activeNodeList.filter(item => { return !item.isRoot && !item.isGeneralization }) ) } else { // 否则只拖拽按下的节点 this.beingDragNodeList = [node] } // 将节点树转为节点数组 this.nodeTreeToList() // 创建克隆节点 this.createCloneNode() // 清除当前所有激活的节点 this.mindMap.execCommand('CLEAR_ACTIVE_NODE') } } // 节点由树转换成数组,从子节点到根节点 nodeTreeToList () { const list = [] bfsWalk(this.mindMap.renderer.root, node => { // 过滤掉当前被拖拽的节点 if (this.checkIsInBeingDragNodeList(node)) { return } if (!list[node.layerIndex]) { list[node.layerIndex] = [] } list[node.layerIndex].push(node) }) this.nodeList = list.reduceRight((res, cur) => { return [...res, ...cur] }, []) } // 创建克隆节点 createCloneNode () { if (!this.clone) { const { dragMultiNodeRectConfig, dragPlaceholderRectFill, dragOpacityConfig } = this.mindMap.opt const { width: rectWidth, height: rectHeight, fill: rectFill } = dragMultiNodeRectConfig const node = this.beingDragNodeList[0] const lineColor = node.style.merge('lineColor', true) // 如果当前被拖拽的节点数量大于1,那么创建一个矩形示意 if (this.beingDragNodeList.length > 1) { this.clone = this.mindMap.otherDraw .rect() .size(rectWidth, rectHeight) .radius(rectHeight / 2) .fill({ color: rectFill || lineColor }) this.offsetX = rectWidth / 2 this.offsetY = rectHeight / 2 } else { // 否则克隆当前的节点 this.clone = node.group.clone() // 删除展开收起按钮元素 const expandEl = this.clone.findOne('.smm-expand-btn') if (expandEl) { expandEl.remove() } this.mindMap.otherDraw.add(this.clone) } this.clone.opacity(dragOpacityConfig.cloneNodeOpacity) this.clone.css('z-index', 99999) // 同级位置提示元素 this.placeholder = this.mindMap.otherDraw.rect().fill({ color: dragPlaceholderRectFill || lineColor }) // 当前被拖拽的节点的临时设置 this.beingDragNodeList.forEach(node => { // 降低透明度 node.setOpacity(dragOpacityConfig.beingDragNodeOpacity) // 隐藏连线及下级节点 node.hideChildren() // 设置拖拽状态 node.startDrag() }) } } // 移除克隆节点 removeCloneNode () { if (!this.clone) { return } this.clone.remove() this.placeholder.remove() } // 检测重叠节点 checkOverlapNode () { if (!this.drawTransform || !this.placeholder) { return } this.overlapNode = null this.prevNode = null this.nextNode = null this.placeholder.size(0, 0) this.nodeList.forEach(node => { if (node.getData('isActive')) { this.mindMap.execCommand('SET_NODE_ACTIVE', node, false) } if (this.overlapNode || (this.prevNode && this.nextNode)) { return } switch (this.mindMap.opt.layout) { case 'logicalStructure': this.handleLogicalStructure(node) break case 'mindMap': this.handleMindMap(node) break case 'organizationStructure': this.handleOrganizationStructure(node) break case 'catalogOrganization': this.handleCatalogOrganization(node) break case 'timeline': this.handleTimeLine(node) break case 'timeline2': this.handleTimeLine2(node) break case 'verticalTimeline': this.handleLogicalStructure(node) break case 'fishbone': this.handleFishbone(node) break default: this.handleLogicalStructure(node) } }) if (this.overlapNode) { this.mindMap.execCommand('SET_NODE_ACTIVE', this.overlapNode, true) } } // 垂直方向比较 // isReverse:是否反向 handleVerticalCheck (node, checkList, isReverse = false) { let x = this.mouseMoveX let y = this.mouseMoveY let nodeRect = this.getNodeRect(node) if (isReverse) { checkList = checkList.reverse() } let oneFourthHeight = nodeRect.height / 4 let {prevBrotherOffset, nextBrotherOffset} = this.getNodeDistanceToSiblingNode(checkList, node, nodeRect, 'v') if (nodeRect.left <= x && nodeRect.right >= x) { // 检测兄弟节点位置 if ( !this.overlapNode && !this.prevNode && !this.nextNode && !node.isRoot ) { let checkIsPrevNode = nextBrotherOffset > 0 // 距离下一个兄弟节点的距离大于0 ? y > nodeRect.bottom && y <= nodeRect.bottom + nextBrotherOffset // 那么在当前节点外底部判断 : y >= nodeRect.bottom - oneFourthHeight && y <= nodeRect.bottom // 否则在当前节点内底部1/4区间判断 let checkIsNextNode = prevBrotherOffset > 0 // 距离上一个兄弟节点的距离大于0 ? y < nodeRect.top && y >= nodeRect.top - prevBrotherOffset // 那么在当前节点外底部判断 : y >= nodeRect.top && y <= nodeRect.top + oneFourthHeight if (checkIsPrevNode) { if (isReverse) { this.nextNode = node } else { this.prevNode = node } let size = this.formatPlaceholderSize(nextBrotherOffset) this.setPlaceholderRect( node.width, size, nodeRect.originLeft, nodeRect.originBottom ) } else if (checkIsNextNode) { if (isReverse) { this.prevNode = node } else { this.nextNode = node } let size = this.formatPlaceholderSize(prevBrotherOffset) this.setPlaceholderRect( node.width, size, nodeRect.originLeft, nodeRect.originTop - size ) } } // 检测是否重叠 this.checkIsOverlap({ node, dir: 'v', prevBrotherOffset, nextBrotherOffset, size: oneFourthHeight, pos: y, nodeRect }) } } // 水平方向比较 handleHorizontalCheck (node, checkList) { let x = this.mouseMoveX let y = this.mouseMoveY let nodeRect = this.getNodeRect(node) let oneFourthWidth = nodeRect.width / 4 let {prevBrotherOffset, nextBrotherOffset} = this.getNodeDistanceToSiblingNode(checkList, node, nodeRect, 'h') if (nodeRect.top <= y && nodeRect.bottom >= y) { // 检测兄弟节点位置 if ( !this.overlapNode && !this.prevNode && !this.nextNode && !node.isRoot ) { let checkIsPrevNode = nextBrotherOffset > 0 // 距离下一个兄弟节点的距离大于0 ? x < nodeRect.right + nextBrotherOffset && x >= nodeRect.right // 那么在当前节点外底部判断 : x <= nodeRect.right && x >= nodeRect.right - oneFourthWidth // 否则在当前节点内底部1/4区间判断 let checkIsNextNode = prevBrotherOffset > 0 // 距离上一个兄弟节点的距离大于0 ? x > nodeRect.left - prevBrotherOffset && x <= nodeRect.left // 那么在当前节点外底部判断 : x <= nodeRect.left + oneFourthWidth && x >= nodeRect.left if (checkIsPrevNode) { this.prevNode = node let size = this.formatPlaceholderSize(nextBrotherOffset) this.setPlaceholderRect( size, node.height, nodeRect.originRight, nodeRect.originTop ) } else if (checkIsNextNode) { this.nextNode = node let size = this.formatPlaceholderSize(prevBrotherOffset) this.setPlaceholderRect( size, node.height, nodeRect.originLeft - size, nodeRect.originTop ) } } // 检测是否重叠 this.checkIsOverlap({ node, dir: 'h', prevBrotherOffset, nextBrotherOffset, size: oneFourthWidth, pos: x, nodeRect }) } } // 获取节点距前一个和后一个节点的距离 getNodeDistanceToSiblingNode (checkList, node, nodeRect, dir) { let dir1 = dir === 'v' ? 'top' : 'left' let dir2 = dir === 'v' ? 'bottom' : 'right' let index = getNodeIndexInNodeList(node, checkList) let prevBrother = null let nextBrother = null if (index !== -1) { if (index - 1 >= 0) { prevBrother = checkList[index - 1] } if (index + 1 <= checkList.length - 1) { nextBrother = checkList[index + 1] } } // 和前一个兄弟节点的距离 let prevBrotherOffset = 0 if (prevBrother) { let prevNodeRect = this.getNodeRect(prevBrother) prevBrotherOffset = nodeRect[dir1] - prevNodeRect[dir2] // 间距小于10就当它不存在 prevBrotherOffset = prevBrotherOffset >= this.minOffset ? prevBrotherOffset / 2 : 0 } else { // 没有前一个兄弟节点,那么假设和前一个节点的距离为20 prevBrotherOffset = this.minOffset } // 和后一个兄弟节点的距离 let nextBrotherOffset = 0 if (nextBrother) { let nextNodeRect = this.getNodeRect(nextBrother) nextBrotherOffset = nextNodeRect[dir1] - nodeRect[dir2] nextBrotherOffset = nextBrotherOffset >= this.minOffset ? nextBrotherOffset / 2 : 0 } else { nextBrotherOffset = this.minOffset } return { prevBrotherOffset, nextBrotherOffset } } // 处理提示元素的大小 formatPlaceholderSize (size) { const {nodeDragPlaceholderMaxSize} = this.mindMap.opt return size > 0 ? Math.min(size, nodeDragPlaceholderMaxSize) : 5 } // 设置提示元素的大小和位置 setPlaceholderRect (w, h, x, y) { this.placeholder.size(w, h).move(x, y) } // 检测是否重叠 checkIsOverlap ({ node, dir, prevBrotherOffset, nextBrotherOffset, size, pos, nodeRect }) { let dir1 = dir === 'v' ? 'top' : 'left' let dir2 = dir === 'v' ? 'bottom' : 'right' if (!this.overlapNode && !this.prevNode && !this.nextNode) { if ( nodeRect[dir1] + (prevBrotherOffset > 0 ? 0 : size) <= pos && nodeRect[dir2] - (nextBrotherOffset > 0 ? 0 : size) >= pos ) { this.overlapNode = node } } } // 处理逻辑结构图 handleLogicalStructure (node) { const checkList = this.commonGetNodeCheckList(node) this.handleVerticalCheck(node, checkList) } // 处理思维导图 handleMindMap (node) { const checkList = node.parent ? node.parent.children.filter(item => { let sameDir = true if (node.layerIndex === 1) { sameDir = item.dir === node.dir } return sameDir && !this.checkIsInBeingDragNodeList(item) }) : [] this.handleVerticalCheck(node, checkList) } // 处理组织结构图 handleOrganizationStructure (node) { const checkList = this.commonGetNodeCheckList(node) this.handleHorizontalCheck(node, checkList) } // 处理目录组织图 handleCatalogOrganization (node) { const checkList = this.commonGetNodeCheckList(node) if (node.layerIndex === 1) { this.handleHorizontalCheck(node, checkList) } else { this.handleVerticalCheck(node, checkList) } } // 处理时间轴 handleTimeLine (node) { let checkList = this.commonGetNodeCheckList(node) if (node.layerIndex === 1) { this.handleHorizontalCheck(node, checkList) } else { this.handleVerticalCheck(node, checkList) } } // 处理时间轴2 handleTimeLine2 (node) { let checkList = this.commonGetNodeCheckList(node) if (node.layerIndex === 1) { this.handleHorizontalCheck(node, checkList) } else { // 处于上方的三级节点需要特殊处理,因为节点排列方向反向了 if (node.dir === 'top' && node.layerIndex === 2) { this.handleVerticalCheck(node, checkList, true) } else { this.handleVerticalCheck(node, checkList) } } } // 处理鱼骨图 handleFishbone (node) { let checkList = node.parent ? node.parent.children.filter(item => { return item.layerIndex > 1 && !this.checkIsInBeingDragNodeList(item) }) : [] if (node.layerIndex === 1) { this.handleHorizontalCheck(node, checkList) } else { // 处于上方的三级节点需要特殊处理,因为节点排列方向反向了 if (node.dir === 'top' && node.layerIndex === 2) { this.handleVerticalCheck(node, checkList, true) } else { this.handleVerticalCheck(node, checkList) } } } // 获取节点的兄弟节点列表通用方法 commonGetNodeCheckList (node) { return node.parent ? [...node.parent.children].filter(item => { return !this.checkIsInBeingDragNodeList(item) }) : [] } // 计算节点的位置尺寸信息 getNodeRect (node) { let {scaleX, scaleY, translateX, translateY} = this.drawTransform let {left, top, width, height} = node let originLeft = left let originTop = top let originBottom = top + height let originRight = left + width let right = (left + width) * scaleX + translateX let bottom = (top + height) * scaleY + translateY left = left * scaleX + translateX top = top * scaleY + translateY return { width, height, left, top, right, bottom, originLeft, originTop, originBottom, originRight } } // 检查某个节点是否在被拖拽节点内 checkIsInBeingDragNodeList (node) { return !!this.beingDragNodeList.find(item => { return item.uid === node.uid || item.isAncestor(node) }) } } Drag.instanceName = 'drag' export default Drag