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@zxr3680166/simple-mind-map

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一个简单的web在线思维导图

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import Base from './Base' import { walk, asyncRun, getNodeIndexInNodeList } from '../utils' import { CONSTANTS } from '../constants/constant' // 竖向时间轴 class VerticalTimeline extends Base { // 构造函数 constructor(opt = {}, layout) { super(opt) this.layout = layout } // 布局 doLayout(callback) { let task = [ () => { this.computedBaseValue() }, () => { this.computedTopValue() }, () => { this.adjustLeftTopValue() }, () => { callback(this.root) } ] asyncRun(task) } // 遍历数据创建节点、计算根节点的位置,计算根节点的子节点的top值 computedBaseValue() { walk( this.renderer.renderTree, null, (cur, parent, isRoot, layerIndex, index) => { let newNode = this.createNode(cur, parent, isRoot, layerIndex) // 根节点定位在画布中心位置 if (isRoot) { this.setNodeCenter(newNode) } else { // 非根节点 // 节点生长方向 // 三级及以下节点以上级为准 if (parent._node.dir) { newNode.dir = parent._node.dir } else { newNode.dir = index % 2 === 0 ? CONSTANTS.LAYOUT_GROW_DIR.RIGHT : CONSTANTS.LAYOUT_GROW_DIR.LEFT } // 定位二级节点的left if (parent._node.isRoot) { newNode.left = parent._node.left + (cur._node.width > parent._node.width ? -(cur._node.width - parent._node.width) / 2 : (parent._node.width - cur._node.width) / 2) } else { newNode.left = newNode.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT ? parent._node.left + parent._node.width + this.getMarginX(layerIndex) : parent._node.left - this.getMarginX(layerIndex) - newNode.width } } if (!cur.data.expand) { return true } }, (cur, parent, isRoot, layerIndex) => { // 返回时计算节点的areaHeight,也就是子节点所占的高度之和,包括外边距 if (isRoot) { return } let len = cur.data.expand === false ? 0 : cur._node.children.length cur._node.childrenAreaHeight = len ? cur._node.children.reduce((h, item) => { return h + item.height }, 0) + (len + 1) * this.getMarginY(layerIndex + 1) : 0 }, true, 0 ) } // 遍历节点树计算节点的top computedTopValue() { walk( this.root, null, (node, parent, isRoot, layerIndex, index) => { if (node.getData('expand') && node.children && node.children.length) { let marginY = this.getMarginY(layerIndex + 1) // 定位二级节点的top if (isRoot) { let top = node.top + node.height let totalTop = top + marginY node.children.forEach(cur => { cur.top = totalTop totalTop += cur.height + marginY }) } else { // 定位三级及以下节点的top let marginY = this.getMarginY(layerIndex + 1) let baseTop = node.top + node.height / 2 + marginY // 第一个子节点的top值 = 该节点中心的top值 - 子节点的高度之和的一半 let totalTop = baseTop - node.childrenAreaHeight / 2 node.children.forEach(cur => { cur.top = totalTop totalTop += cur.height + marginY }) } } }, null, true ) } // 调整节点left、top adjustLeftTopValue() { walk( this.root, null, (node, parent, isRoot, layerIndex) => { if (!node.getData('expand')) { return } if (isRoot) return // 判断子节点所占的高度之和是否大于该节点自身,大于则需要调整位置 let base = this.getMarginY(layerIndex + 1) * 2 + node.height let difference = node.childrenAreaHeight - base if (difference > 0) { this.updateBrothers(node, difference / 2) } }, null, true ) } // 更新兄弟节点的top updateBrothers(node, addHeight) { if (node.parent) { let childrenList = node.parent.children let index = getNodeIndexInNodeList(node, childrenList) childrenList.forEach((item, _index) => { // 自定义节点位置 if (item.hasCustomPosition()) return // 三级或三级以下节点自身位置不需要动 if (!node.parent.isRoot && item.uid === node.uid) return let _offset = 0 // 二级节点上面的兄弟节点不需要移动,自身需要往下移动 if (node.parent.isRoot) { // 上面的节点不用移 if (_index < index) { _offset = 0 } else if (_index > index) { // 下面的节点往下移 _offset = addHeight * 2 } else { // 自身也要移动 _offset = addHeight } } else { // 三级或三级以下节点两侧的兄弟节点向两侧移动 // 上面的节点往上移 if (_index < index) { _offset = -addHeight } else if (_index > index) { // 下面的节点往下移 _offset = addHeight } } item.top += _offset // 同步更新子节点的位置 if (item.children && item.children.length) { this.updateChildren(item.children, 'top', _offset) } }) // 更新父节点的位置 this.updateBrothers(node.parent, addHeight) } } // 调整兄弟节点的top updateBrothersTop(node, addHeight) { if (node.parent && !node.parent.isRoot) { let childrenList = node.parent.children let index = getNodeIndexInNodeList(node, childrenList) childrenList.forEach((item, _index) => { if (item.hasCustomPosition()) { // 适配自定义位置 return } let _offset = 0 // 下面的节点往下移 if (_index > index) { _offset = addHeight } item.top += _offset // 同步更新子节点的位置 if (item.children && item.children.length) { this.updateChildren(item.children, 'top', _offset) } }) // 更新父节点的位置 this.updateBrothersTop(node.parent, addHeight) } } // 绘制连线,连接该节点到其子节点 renderLine(node, lines, style, lineStyle) { if (lineStyle === 'curve') { this.renderLineCurve(node, lines, style) } else if (lineStyle === 'direct') { this.renderLineDirect(node, lines, style) } else { this.renderLineStraight(node, lines, style) } } // 直线连接 renderLineStraight(node, lines, style) { if (node.children.length <= 0) { return [] } let { expandBtnSize } = node if (!this.mindMap.opt.alwaysShowExpandBtn) { expandBtnSize = 0 } if (node.isRoot) { // 当前节点是根节点 let prevBother = node // 根节点的子节点是和根节点同一水平线排列 node.children.forEach((item, index) => { let y1 = prevBother.top + prevBother.height let y2 = item.top let x = node.left + node.width / 2 let path = `M ${x},${y1} L ${x},${y2}` lines[index].plot(path) style && style(lines[index], item) prevBother = item }) } else { // 当前节点为非根节点 if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT) { let nodeRight = node.left + node.width let nodeYCenter = node.top + node.height / 2 let marginX = this.getMarginX(node.layerIndex + 1) let offset = (marginX - expandBtnSize) * 0.6 node.children.forEach((item, index) => { let itemLeft = item.left let itemYCenter = item.top + item.height / 2 let path = ` M ${nodeRight},${nodeYCenter} L ${nodeRight + offset},${nodeYCenter} L ${nodeRight + offset},${itemYCenter} L ${itemLeft},${itemYCenter}` lines[index].plot(path) style && style(lines[index], item) }) } else { let nodeLeft = node.left let nodeYCenter = node.top + node.height / 2 let marginX = this.getMarginX(node.layerIndex + 1) let offset = (marginX - expandBtnSize) * 0.6 node.children.forEach((item, index) => { let itemRight = item.left + item.width let itemYCenter = item.top + item.height / 2 let path = ` M ${nodeLeft},${nodeYCenter} L ${nodeLeft - offset},${nodeYCenter} L ${nodeLeft - offset},${itemYCenter} L ${itemRight},${itemYCenter}` lines[index].plot(path) style && style(lines[index], item) }) } } } // 直连 renderLineDirect(node, lines, style) { if (node.children.length <= 0) { return [] } let { left, top, width, height, expandBtnSize } = node if (!this.mindMap.opt.alwaysShowExpandBtn) { expandBtnSize = 0 } node.children.forEach((item, index) => { if (node.isRoot) { let prevBother = node // 根节点的子节点是和根节点同一水平线排列 node.children.forEach((item, index) => { let y1 = prevBother.top + prevBother.height let y2 = item.top let x = node.left + node.width / 2 let path = `M ${x},${y1} L ${x},${y2}` lines[index].plot(path) style && style(lines[index], item) prevBother = item }) } else { let x1 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? left - expandBtnSize : left + width + expandBtnSize let y1 = top + height / 2 let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left let y2 = item.top + item.height / 2 let path = `M ${x1},${y1} L ${x2},${y2}` lines[index].plot(path) style && style(lines[index], item) } }) } // 曲线风格连线 renderLineCurve(node, lines, style) { if (node.children.length <= 0) { return [] } let { left, top, width, height, expandBtnSize } = node if (!this.mindMap.opt.alwaysShowExpandBtn) { expandBtnSize = 0 } node.children.forEach((item, index) => { if (node.isRoot) { let prevBother = node // 根节点的子节点是和根节点同一水平线排列 node.children.forEach((item, index) => { let y1 = prevBother.top + prevBother.height let y2 = item.top let x = node.left + node.width / 2 let path = `M ${x},${y1} L ${x},${y2}` lines[index].plot(path) style && style(lines[index], item) prevBother = item }) } else { let x1 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? left - expandBtnSize : left + width + expandBtnSize let y1 = top + height / 2 let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left let y2 = item.top + item.height / 2 let path = this.cubicBezierPath(x1, y1, x2, y2) lines[index].plot(path) style && style(lines[index], item) } }) } // 渲染按钮 renderExpandBtn(node, btn) { let { width, height, expandBtnSize, isRoot } = node if (!isRoot) { let { translateX, translateY } = btn.transform() if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT) { btn.translate(width - translateX, height / 2 - translateY) } else { btn.translate(-expandBtnSize - translateX, height / 2 - translateY) } } } // 创建概要节点 renderGeneralization(list) { list.forEach(item => { let isLeft = item.node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT let { top, bottom, left, right, generalizationLineMargin, generalizationNodeMargin } = this.getNodeGeneralizationRenderBoundaries(item, 'h') let x = isLeft ? left - generalizationLineMargin : right + generalizationLineMargin let x1 = x let y1 = top let x2 = x let y2 = bottom let cx = x1 + (isLeft ? -20 : 20) let cy = y1 + (y2 - y1) / 2 let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}` item.generalizationLine.plot(path) item.generalizationNode.left = x + (isLeft ? -generalizationNodeMargin : generalizationNodeMargin) - (isLeft ? item.generalizationNode.width : 0) item.generalizationNode.top = top + (bottom - top - item.generalizationNode.height) / 2 }) } // 渲染展开收起按钮的隐藏占位元素 renderExpandBtnRect(rect, expandBtnSize, width, height, node) { if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) { rect.size(expandBtnSize, height).x(-expandBtnSize).y(0) } else { rect.size(expandBtnSize, height).x(width).y(0) } } } export default VerticalTimeline