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@zxr3680166/simple-mind-map

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一个简单的web在线思维导图

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import Base from './Base' import { walk, asyncRun, getNodeIndexInNodeList } from '../utils' // 组织结构图 // 和逻辑结构图基本一样,只是方向变成向下生长,所以先计算节点的top,后计算节点的left、最后调整节点的left即可 class OrganizationStructure extends Base { // 构造函数 constructor(opt = {}) { super(opt) } // 布局 doLayout(callback) { let task = [ () => { this.computedBaseValue() }, () => { this.computedLeftValue() }, () => { this.adjustLeftValue() }, () => { callback(this.root) } ] asyncRun(task) } // 遍历数据计算节点的left、width、height computedBaseValue() { walk( this.renderer.renderTree, null, (cur, parent, isRoot, layerIndex) => { let newNode = this.createNode(cur, parent, isRoot, layerIndex) // 根节点定位在画布中心位置 if (isRoot) { this.setNodeCenter(newNode) } else { // 非根节点 // 定位到父节点下方 newNode.top = parent._node.top + parent._node.height + this.getMarginX(layerIndex) } if (!cur.data.expand) { return true } }, (cur, parent, isRoot, layerIndex) => { // 返回时计算节点的areaWidth,也就是子节点所占的宽度之和,包括外边距 let len = cur.data.expand === false ? 0 : cur._node.children.length cur._node.childrenAreaWidth = len ? cur._node.children.reduce((h, item) => { return h + item.width }, 0) + (len + 1) * this.getMarginY(layerIndex + 1) : 0 // 如果存在概要,则和概要的高度取最大值 let generalizationNodeWidth = cur._node.checkHasGeneralization() ? cur._node._generalizationNodeWidth + this.getMarginY(layerIndex + 1) : 0 cur._node.childrenAreaWidth2 = Math.max( cur._node.childrenAreaWidth, generalizationNodeWidth ) }, true, 0 ) } // 遍历节点树计算节点的left computedLeftValue() { walk( this.root, null, (node, parent, isRoot, layerIndex) => { if ( node.getData('expand') && node.children && node.children.length ) { let marginX = this.getMarginY(layerIndex + 1) // 第一个子节点的left值 = 该节点中心的left值 - 子节点的宽度之和的一半 let left = node.left + node.width / 2 - node.childrenAreaWidth / 2 let totalLeft = left + marginX node.children.forEach(cur => { cur.left = totalLeft totalLeft += cur.width + marginX }) } }, null, true ) } // 调整节点left adjustLeftValue() { walk( this.root, null, (node, parent, isRoot, layerIndex) => { if (!node.getData('expand')) { return } // 判断子节点所占的宽度之和是否大于该节点自身,大于则需要调整位置 let difference = node.childrenAreaWidth2 - this.getMarginY(layerIndex + 1) * 2 - node.width if (difference > 0) { this.updateBrothers(node, difference / 2) } }, null, true ) } // 更新兄弟节点的left updateBrothers(node, addWidth) { if (node.parent) { let childrenList = node.parent.children let index = getNodeIndexInNodeList(node, childrenList) childrenList.forEach((item, _index) => { if (item.hasCustomPosition()) { // 适配自定义位置 return } let _offset = 0 // 上面的节点往上移 if (_index < index) { _offset = -addWidth } else if (_index > index) { // 下面的节点往下移 _offset = addWidth } item.left += _offset // 同步更新子节点的位置 if (item.children && item.children.length) { this.updateChildren(item.children, 'left', _offset) } }) // 更新父节点的位置 this.updateBrothers(node.parent, addWidth) } } // 绘制连线,连接该节点到其子节点 renderLine(node, lines, style, lineStyle) { if (lineStyle === 'direct') { this.renderLineDirect(node, lines, style) } else { this.renderLineStraight(node, lines, style) } } // 直连风格 renderLineDirect(node, lines, style) { if (node.children.length <= 0) { return [] } let { left, top, width, height } = node let x1 = left + width / 2 let y1 = top + height node.children.forEach((item, index) => { let x2 = item.left + item.width / 2 let y2 = item.top // 节点使用横线风格,需要额外渲染横线 let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle ? ` L ${item.left},${y2} L ${item.left + item.width},${y2}` : '' let path = `M ${x1},${y1} L ${x2},${y2}` + nodeUseLineStylePath lines[index].plot(path) style && style(lines[index], item) }) } // 直线风格连线 renderLineStraight(node, lines, style) { if (node.children.length <= 0) { return [] } let { left, top, width, height, expandBtnSize, isRoot } = node if (!this.mindMap.opt.alwaysShowExpandBtn) { expandBtnSize = 0 } let x1 = left + width / 2 let y1 = top + height let marginX = this.getMarginX(node.layerIndex + 1) let s1 = marginX * 0.7 let minx = Infinity let maxx = -Infinity let len = node.children.length node.children.forEach((item, index) => { let x2 = item.left + item.width / 2 let y2 = y1 + s1 > item.top ? item.top + item.height : item.top if (x2 < minx) { minx = x2 } if (x2 > maxx) { maxx = x2 } // 节点使用横线风格,需要额外渲染横线 let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle ? ` L ${item.left},${y2} L ${item.left + item.width},${y2}` : '' let path = `M ${x2},${y1 + s1} L ${x2},${y2}` + nodeUseLineStylePath lines[index].plot(path) style && style(lines[index], item) }) minx = Math.min(x1, minx) maxx = Math.max(x1, maxx) // 父节点的竖线 let line1 = this.lineDraw.path() node.style.line(line1) expandBtnSize = len > 0 && !isRoot ? expandBtnSize : 0 line1.plot(`M ${x1},${y1 + expandBtnSize} L ${x1},${y1 + s1}`) node._lines.push(line1) style && style(line1, node) // 水平线 if (len > 0) { let lin2 = this.lineDraw.path() node.style.line(lin2) lin2.plot(`M ${minx},${y1 + s1} L ${maxx},${y1 + s1}`) node._lines.push(lin2) style && style(lin2, node) } } // 渲染按钮 renderExpandBtn(node, btn) { let { width, height, expandBtnSize } = node let { translateX, translateY } = btn.transform() btn.translate( width / 2 - expandBtnSize / 2 - translateX, height + expandBtnSize / 2 - translateY ) } // 创建概要节点 renderGeneralization(list) { list.forEach(item => { let { bottom, left, right, generalizationLineMargin, generalizationNodeMargin } = this.getNodeGeneralizationRenderBoundaries(item, 'v') let x1 = left let y1 = bottom + generalizationLineMargin let x2 = right let y2 = bottom + generalizationLineMargin let cx = x1 + (x2 - x1) / 2 let cy = y1 + 20 let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}` item.generalizationLine.plot(path) item.generalizationNode.top = bottom + generalizationNodeMargin item.generalizationNode.left = left + (right - left - item.generalizationNode.width) / 2 }) } // 渲染展开收起按钮的隐藏占位元素 renderExpandBtnRect(rect, expandBtnSize, width, height, node) { rect.size(width, expandBtnSize).x(0).y(height) } } export default OrganizationStructure