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@zxr3680166/simple-mind-map

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一个简单的web在线思维导图

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import merge from 'deepmerge' import LogicalStructure from '../../layouts/LogicalStructure' import MindMap from '../../layouts/MindMap' import CatalogOrganization from '../../layouts/CatalogOrganization' import OrganizationStructure from '../../layouts/OrganizationStructure' import Timeline from '../../layouts/Timeline' import VerticalTimeline from '../../layouts/VerticalTimeline' import Fishbone from '../../layouts/Fishbone' import TextEdit from './TextEdit' import { addDataToAppointNodes, bfsWalk, checkNodeListIsEqual, copyNodeTree, createUid, createUidForAppointNodes, formatDataToArray, getDataFromClipboard, getNodeDataIndex, getNodeIndexInNodeList, getTopAncestorsFomNodeList, htmlEscape, isUndef, loadImage, parseAddGeneralizationNodeList, removeFromParentNodeData, setDataToClipboard, simpleDeepClone, walk } from '../../utils' import { shapeList } from './node/Shape' import { lineStyleProps } from '../../themes/default' import { CONSTANTS, ERROR_TYPES } from '../../constants/constant' import { Polygon } from '@svgdotjs/svg.js' // 布局列表 const layouts = { // 逻辑结构图 [CONSTANTS.LAYOUT.LOGICAL_STRUCTURE]: LogicalStructure, // 思维导图 [CONSTANTS.LAYOUT.MIND_MAP]: MindMap, // 目录组织图 [CONSTANTS.LAYOUT.CATALOG_ORGANIZATION]: CatalogOrganization, // 组织结构图 [CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE]: OrganizationStructure, // 时间轴 [CONSTANTS.LAYOUT.TIMELINE]: Timeline, // 时间轴2 [CONSTANTS.LAYOUT.TIMELINE2]: Timeline, // 竖向时间轴 [CONSTANTS.LAYOUT.VERTICAL_TIMELINE]: VerticalTimeline, // 鱼骨图 [CONSTANTS.LAYOUT.FISHBONE]: Fishbone } // 渲染 class Render { // 构造函数 constructor (opt = {}) { this.opt = opt this.mindMap = opt.mindMap this.themeConfig = this.mindMap.themeConfig // 渲染树,操作过程中修改的都是这里的数据 this.renderTree = merge({}, this.mindMap.opt.data || {}) // 是否重新渲染 this.reRender = false // 是否正在渲染中 this.isRendering = false // 是否存在等待渲染 this.hasWaitRendering = false this.waitRenderingParams = [] // 用于缓存节点 this.nodeCache = {} this.lastNodeCache = {} // 触发render的来源 this.renderSource = '' // 当前激活的节点列表 this.activeNodeList = [] // 根节点 this.root = null // 文本编辑框,需要再bindEvent之前实例化,否则单击事件只能触发隐藏文本编辑框,而无法保存文本修改 this.textEdit = new TextEdit(this) // 当前复制的数据 this.lastBeingCopyData = null this.beingCopyData = null this.beingPasteText = '' this.beingPasteImgSize = 0 this.currentBeingPasteType = '' // 节点高亮框 this.highlightBoxNode = null // 上一次节点激活数据 this.lastActiveNode = null this.lastActiveNodeList = [] // 布局 this.setLayout() // 绑定事件 this.bindEvent() // 注册命令 this.registerCommands() // 注册快捷键 this.registerShortcutKeys() } // 设置布局结构 setLayout () { this.layout = new ( layouts[this.mindMap.opt.layout] ? layouts[this.mindMap.opt.layout] : layouts[CONSTANTS.LAYOUT.LOGICAL_STRUCTURE] )(this, this.mindMap.opt.layout) } // 重新设置思维导图数据 setData (data) { if (this.mindMap.richText) { this.renderTree = this.mindMap.richText.handleSetData(data) } else { this.renderTree = data } } // 绑定事件 bindEvent () { // 画布点击事件清除当前激活节点列表 this.mindMap.on('draw_click', e => { this.clearActiveNodeListOnDrawClick(e, 'click') }) // 画布右键事件事件清除当前激活节点列表 this.mindMap.on('contextmenu', e => { this.clearActiveNodeListOnDrawClick(e, 'contextmenu') }) // 鼠标双击回到根节点 this.mindMap.svg.on('dblclick', () => { if (!this.mindMap.opt.enableDblclickBackToRootNode) return this.setRootNodeCenter() }) // let timer = null // this.mindMap.on('view_data_change', () => { // clearTimeout(timer) // timer = setTimeout(() => { // this.render() // }, 300) // }) } // 注册命令 registerCommands () { // 全选 this.selectAll = this.selectAll.bind(this) this.mindMap.command.add('SELECT_ALL', this.selectAll) // 回退 this.back = this.back.bind(this) this.mindMap.command.add('BACK', this.back) // 前进 this.forward = this.forward.bind(this) this.mindMap.command.add('FORWARD', this.forward) // 插入同级节点 this.insertNode = this.insertNode.bind(this) this.mindMap.command.add('INSERT_NODE', this.insertNode) // 插入多个同级节点 this.insertMultiNode = this.insertMultiNode.bind(this) this.mindMap.command.add('INSERT_MULTI_NODE', this.insertMultiNode) // 插入子节点 this.insertChildNode = this.insertChildNode.bind(this) this.mindMap.command.add('INSERT_CHILD_NODE', this.insertChildNode) // 插入多个子节点 this.insertMultiChildNode = this.insertMultiChildNode.bind(this) this.mindMap.command.add( 'INSERT_MULTI_CHILD_NODE', this.insertMultiChildNode ) // 插入父节点 this.insertParentNode = this.insertParentNode.bind(this) this.mindMap.command.add('INSERT_PARENT_NODE', this.insertParentNode) // 上移节点 this.upNode = this.upNode.bind(this) this.mindMap.command.add('UP_NODE', this.upNode) // 下移节点 this.downNode = this.downNode.bind(this) this.mindMap.command.add('DOWN_NODE', this.downNode) // 移动节点 this.insertAfter = this.insertAfter.bind(this) this.mindMap.command.add('INSERT_AFTER', this.insertAfter) this.insertBefore = this.insertBefore.bind(this) this.mindMap.command.add('INSERT_BEFORE', this.insertBefore) this.moveNodeTo = this.moveNodeTo.bind(this) this.mindMap.command.add('MOVE_NODE_TO', this.moveNodeTo) // 删除节点 this.removeNode = this.removeNode.bind(this) this.mindMap.command.add('REMOVE_NODE', this.removeNode) // 仅删除当前节点 this.removeCurrentNode = this.removeCurrentNode.bind(this) this.mindMap.command.add('REMOVE_CURRENT_NODE', this.removeCurrentNode) // 粘贴节点 this.pasteNode = this.pasteNode.bind(this) this.mindMap.command.add('PASTE_NODE', this.pasteNode) // 剪切节点 this.cutNode = this.cutNode.bind(this) this.mindMap.command.add('CUT_NODE', this.cutNode) // 修改节点单个样式 this.setNodeStyle = this.setNodeStyle.bind(this) this.mindMap.command.add('SET_NODE_STYLE', this.setNodeStyle) // 修改节点多个样式 this.setNodeStyles = this.setNodeStyles.bind(this) this.mindMap.command.add('SET_NODE_STYLES', this.setNodeStyles) // 切换节点是否激活 this.setNodeActive = this.setNodeActive.bind(this) this.mindMap.command.add('SET_NODE_ACTIVE', this.setNodeActive) // 清除所有激活节点 this.clearActiveNode = this.clearActiveNode.bind(this) this.mindMap.command.add('CLEAR_ACTIVE_NODE', this.clearActiveNode) // 切换节点是否展开 this.setNodeExpand = this.setNodeExpand.bind(this) this.mindMap.command.add('SET_NODE_EXPAND', this.setNodeExpand) // 展开所有节点 this.expandAllNode = this.expandAllNode.bind(this) this.mindMap.command.add('EXPAND_ALL', this.expandAllNode) // 收起所有节点 this.unexpandAllNode = this.unexpandAllNode.bind(this) this.mindMap.command.add('UNEXPAND_ALL', this.unexpandAllNode) // 展开到指定层级 this.expandToLevel = this.expandToLevel.bind(this) this.mindMap.command.add('UNEXPAND_TO_LEVEL', this.expandToLevel) // 设置节点数据 this.setNodeData = this.setNodeData.bind(this) this.mindMap.command.add('SET_NODE_DATA', this.setNodeData) // 设置节点数据渲染函数 ZXR this.setNodeDataRender = this.setNodeDataRender.bind(this) this.mindMap.command.add('SET_NODE_DATA_RENDER', this.setNodeDataRender) // 设置节点文本 this.setNodeText = this.setNodeText.bind(this) this.mindMap.command.add('SET_NODE_TEXT', this.setNodeText) // 设置节点图片 this.setNodeImage = this.setNodeImage.bind(this) this.mindMap.command.add('SET_NODE_IMAGE', this.setNodeImage) // 设置节点图标 this.setNodeIcon = this.setNodeIcon.bind(this) this.mindMap.command.add('SET_NODE_ICON', this.setNodeIcon) // 设置节点超链接 this.setNodeHyperlink = this.setNodeHyperlink.bind(this) this.mindMap.command.add('SET_NODE_HYPERLINK', this.setNodeHyperlink) // 设置节点备注 this.setNodeNote = this.setNodeNote.bind(this) this.mindMap.command.add('SET_NODE_NOTE', this.setNodeNote) // 设置节点标签 this.setNodeTag = this.setNodeTag.bind(this) this.mindMap.command.add('SET_NODE_TAG', this.setNodeTag) // 设置节点公式 this.insertFormula = this.insertFormula.bind(this) this.mindMap.command.add('INSERT_FORMULA', this.insertFormula) // 添加节点概要 this.addGeneralization = this.addGeneralization.bind(this) this.mindMap.command.add('ADD_GENERALIZATION', this.addGeneralization) // 删除节点概要 this.removeGeneralization = this.removeGeneralization.bind(this) this.mindMap.command.add('REMOVE_GENERALIZATION', this.removeGeneralization) // 设置节点自定义位置 this.setNodeCustomPosition = this.setNodeCustomPosition.bind(this) this.mindMap.command.add( 'SET_NODE_CUSTOM_POSITION', this.setNodeCustomPosition ) // 一键整理布局 this.resetLayout = this.resetLayout.bind(this) this.mindMap.command.add('RESET_LAYOUT', this.resetLayout) // 设置节点形状 this.setNodeShape = this.setNodeShape.bind(this) this.mindMap.command.add('SET_NODE_SHAPE', this.setNodeShape) // 定位节点 this.goTargetNode = this.goTargetNode.bind(this) this.mindMap.command.add('GO_TARGET_NODE', this.goTargetNode) // 添加节点功能 this.addFunction = this.addFunction.bind(this) this.mindMap.command.add('ADD_FUNCTION', this.addFunction) // 添加节点报告 this.addReport = this.addReport.bind(this) this.mindMap.command.add('ADD_REPORT', this.addReport) } // 注册快捷键 registerShortcutKeys () { // 插入下级节点 this.mindMap.keyCommand.addShortcut('Tab', () => { this.mindMap.execCommand('INSERT_CHILD_NODE') }) // 插入同级节点 this.mindMap.keyCommand.addShortcut('Enter', () => { if (this.textEdit.showTextEdit) { return } this.mindMap.execCommand('INSERT_NODE') }) // 插入父节点 this.mindMap.keyCommand.addShortcut('Shift+Tab', () => { this.mindMap.execCommand('INSERT_PARENT_NODE') }) // 插入概要 this.mindMap.keyCommand.addShortcut('Control+g', () => { this.mindMap.execCommand('ADD_GENERALIZATION') }) // 展开/收起节点 this.toggleActiveExpand = this.toggleActiveExpand.bind(this) this.mindMap.keyCommand.addShortcut('/', this.toggleActiveExpand) // 删除节点 this.mindMap.keyCommand.addShortcut('Del|Backspace', () => { this.mindMap.execCommand('REMOVE_NODE') }) // 仅删除当前节点 this.mindMap.keyCommand.addShortcut('Shift+Backspace', () => { this.mindMap.execCommand('REMOVE_CURRENT_NODE') }) // 节点编辑时某些快捷键会存在冲突,需要暂时去除 this.mindMap.on('before_show_text_edit', () => { this.startTextEdit() }) this.mindMap.on('hide_text_edit', () => { this.endTextEdit() }) // 全选 this.mindMap.keyCommand.addShortcut('Control+a', () => { this.mindMap.execCommand('SELECT_ALL') }) // 一键整理布局 this.mindMap.keyCommand.addShortcut('Control+l', () => { this.mindMap.execCommand('RESET_LAYOUT', this.resetLayout) }) // 上移节点 this.mindMap.keyCommand.addShortcut('Control+Up', () => { this.mindMap.execCommand('UP_NODE') }) // 下移节点 this.mindMap.keyCommand.addShortcut('Control+Down', () => { this.mindMap.execCommand('DOWN_NODE') }) // 复制节点、剪切节点、粘贴节点的快捷键需开发者自行注册实现,可参考demo this.mindMap.keyCommand.addShortcut('Control+c', () => { this.copy() }) this.mindMap.keyCommand.addShortcut('Control+v', () => { this.onPaste() }) this.mindMap.keyCommand.addShortcut('Control+x', () => { this.cut() }) // 根节点居中显示 this.mindMap.keyCommand.addShortcut('Control+Enter', () => { this.setRootNodeCenter() }) } // 派发节点激活事件 emitNodeActiveEvent (node = null, activeNodeList = [...this.activeNodeList]) { let isChange = false isChange = this.lastActiveNode !== node if (!isChange) { isChange = !checkNodeListIsEqual(this.lastActiveNodeList, activeNodeList) } if (!isChange) return this.lastActiveNode = node this.lastActiveNodeList = [...activeNodeList] this.mindMap.batchExecution.push('emitNodeActiveEvent', () => { this.mindMap.emit('node_active', node, activeNodeList) }) } // 鼠标点击画布时清空当前激活节点列表 clearActiveNodeListOnDrawClick (e, eventType) { if (this.activeNodeList.length <= 0) return // 清除激活状态 let isTrueClick = true // 是否是左键多选节点,右键拖动画布 const {useLeftKeySelectionRightKeyDrag} = this.mindMap.opt // 如果鼠标按下和松开的距离较大,则不认为是点击事件 if ( eventType === 'contextmenu' ? !useLeftKeySelectionRightKeyDrag : useLeftKeySelectionRightKeyDrag ) { const mousedownPos = this.mindMap.event.mousedownPos isTrueClick = Math.abs(e.clientX - mousedownPos.x) <= 5 && Math.abs(e.clientY - mousedownPos.y) <= 5 } if (isTrueClick) { this.mindMap.execCommand('CLEAR_ACTIVE_NODE') } } // 开启文字编辑,会禁用回车键和删除键相关快捷键防止冲突 startTextEdit () { this.mindMap.keyCommand.save() } // 结束文字编辑,会恢复回车键和删除键相关快捷键 endTextEdit () { this.mindMap.keyCommand.restore() } // 渲染 render (callback = () => {}, source) { // 如果当前还没有渲染完毕,不再触发渲染 if (this.isRendering) { // 等待当前渲染完毕后再进行一次渲染 this.hasWaitRendering = true this.waitRenderingParams = [callback, source] return } this.isRendering = true // 触发当前重新渲染的来源 this.renderSource = source // 节点缓存 this.lastNodeCache = this.nodeCache this.nodeCache = {} // 重新渲染需要清除激活状态 if (this.reRender) { this.clearActiveNodeList() } // 计算布局 this.layout.doLayout(root => { // 删除本次渲染时不再需要的节点 Object.keys(this.lastNodeCache).forEach(uid => { if (!this.nodeCache[uid]) { // 从激活节点列表里删除 this.removeNodeFromActiveList(this.lastNodeCache[uid]) this.emitNodeActiveEvent() // 调用节点的销毁方法 this.lastNodeCache[uid].destroy() } }) // 更新根节点 this.root = root // 渲染节点 this.root.render(() => { this.isRendering = false this.mindMap.emit('node_tree_render_end') callback && callback() if (this.hasWaitRendering) { const params = this.waitRenderingParams this.hasWaitRendering = false this.waitRenderingParams = [] this.render(...params) } else { // 触发一次保存,因为修改了渲染树的数据 if ( this.mindMap.richText && [CONSTANTS.CHANGE_THEME, CONSTANTS.SET_DATA].includes(source) ) { this.mindMap.command.addHistory() } } }) }) this.emitNodeActiveEvent() } // 清除当前所有激活节点,并会触发事件 clearActiveNode () { if (this.activeNodeList.length <= 0) { return } this.clearActiveNodeList() this.emitNodeActiveEvent(null, []) } // 清除当前激活的节点列表 clearActiveNodeList () { this.activeNodeList.forEach(item => { this.mindMap.execCommand('SET_NODE_ACTIVE', item, false) }) this.activeNodeList = [] } // 添加节点到激活列表里 addNodeToActiveList (node) { const index = this.findActiveNodeIndex(node) if (index === -1) { this.mindMap.execCommand('SET_NODE_ACTIVE', node, true) this.activeNodeList.push(node) } } // 在激活列表里移除某个节点 removeNodeFromActiveList (node) { let index = this.findActiveNodeIndex(node) if (index === -1) { return } this.mindMap.execCommand('SET_NODE_ACTIVE', node, false) this.activeNodeList.splice(index, 1) } // 检索某个节点在激活列表里的索引 findActiveNodeIndex (node) { return getNodeIndexInNodeList(node, this.activeNodeList) } // 全选 selectAll () { if (this.mindMap.opt.readonly) return walk( this.root, null, node => { if (!node.getData('isActive')) { this.addNodeToActiveList(node) } }, null, true, 0, 0 ) this.emitNodeActiveEvent() } // 回退 back (step) { this.backForward('back', step) } // 前进 forward (step) { this.backForward('forward', step) } // 前进回退 backForward (type, step) { this.mindMap.execCommand('CLEAR_ACTIVE_NODE') const data = this.mindMap.command[type](step) if (data) { this.renderTree = data this.mindMap.render() } } // 获取创建新节点的行为 getNewNodeBehavior (openEdit = false, handleMultiNodes = false) { const {createNewNodeBehavior} = this.mindMap.opt let focusNewNode = false // 是否激活新节点 let inserting = false // 新节点是否进入编辑模式 switch (createNewNodeBehavior) { // 默认会激活新创建的节点,并且进入编辑模式。如果同时创建了多个新节点,那么只会激活而不会进入编辑模式 case CONSTANTS.CREATE_NEW_NODE_BEHAVIOR.DEFAULT: focusNewNode = handleMultiNodes || !openEdit inserting = handleMultiNodes ? false : openEdit // 如果同时对多个节点插入子节点,那么无需进入编辑模式 break // 不激活新创建的节点 case CONSTANTS.CREATE_NEW_NODE_BEHAVIOR.NOT_ACTIVE: focusNewNode = false inserting = false break // 只激活新创建的节点,不进入编辑模式 case CONSTANTS.CREATE_NEW_NODE_BEHAVIOR.ACTIVE_ONLY: focusNewNode = true inserting = false break default: break } return { focusNewNode, inserting } } // 插入同级节点 insertNode ( openEdit = true, appointNodes = [], appointData = null, appointChildren = [] ) { appointNodes = formatDataToArray(appointNodes) if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) { return } this.textEdit.hideEditTextBox() const { defaultInsertSecondLevelNodeText, defaultInsertBelowSecondLevelNodeText } = this.mindMap.opt const list = appointNodes.length > 0 ? appointNodes : this.activeNodeList const handleMultiNodes = list.length > 1 const isRichText = !!this.mindMap.richText const {focusNewNode, inserting} = this.getNewNodeBehavior( openEdit, handleMultiNodes ) const params = { expand: true, richText: isRichText, resetRichText: isRichText, isActive: focusNewNode // 如果同时对多个节点插入子节点,那么需要把新增的节点设为激活状态。如果不进入编辑状态,那么也需要手动设为激活状态 } // 动态指定的子节点数据也需要添加相关属性 appointChildren = addDataToAppointNodes(appointChildren, { ...params }) list.forEach(node => { if (node.isGeneralization || node.isRoot) { return } const parent = node.parent const isOneLayer = node.layerIndex === 1 // 新插入节点的默认文本 const text = isOneLayer ? defaultInsertSecondLevelNodeText : defaultInsertBelowSecondLevelNodeText // 计算插入位置 const index = getNodeDataIndex(node) const newNodeData = { inserting, data: { text: text, ...params, uid: createUid(), ...(appointData || {}) }, children: [...createUidForAppointNodes(appointChildren, true)] } parent.nodeData.children.splice(index + 1, 0, newNodeData) }) // 如果同时对多个节点插入子节点,需要清除原来激活的节点 if (focusNewNode) { this.clearActiveNodeList() } this.mindMap.render() } // 插入多个同级节点 insertMultiNode (appointNodes, nodeList) { if (!nodeList || nodeList.length <= 0) return appointNodes = formatDataToArray(appointNodes) if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) { return } this.textEdit.hideEditTextBox() const list = appointNodes.length > 0 ? appointNodes : this.activeNodeList const isRichText = !!this.mindMap.richText const {focusNewNode} = this.getNewNodeBehavior(false, true) const params = { expand: true, richText: isRichText, resetRichText: isRichText, isActive: focusNewNode } nodeList = addDataToAppointNodes(nodeList, params) list.forEach(node => { if (node.isGeneralization || node.isRoot) { return } const parent = node.parent // 计算插入位置 const index = getNodeDataIndex(node) const newNodeList = createUidForAppointNodes( simpleDeepClone(nodeList), true ) parent.nodeData.children.splice(index + 1, 0, ...newNodeList) }) if (focusNewNode) { this.clearActiveNodeList() } this.mindMap.render() } // 插入子节点 insertChildNode ( openEdit = true, appointNodes = [], appointData = null, appointChildren = [] ) { appointNodes = formatDataToArray(appointNodes) if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) { return } this.textEdit.hideEditTextBox() const { defaultInsertSecondLevelNodeText, defaultInsertBelowSecondLevelNodeText } = this.mindMap.opt const list = appointNodes.length > 0 ? appointNodes : this.activeNodeList const handleMultiNodes = list.length > 1 const isRichText = !!this.mindMap.richText const {focusNewNode, inserting} = this.getNewNodeBehavior( openEdit, handleMultiNodes ) const params = { expand: true, richText: isRichText, resetRichText: isRichText, isActive: focusNewNode } // 动态指定的子节点数据也需要添加相关属性 appointChildren = addDataToAppointNodes(appointChildren, { ...params }) list.forEach(node => { if (node.isGeneralization) { return } if (!node.nodeData.children) { node.nodeData.children = [] } const text = node.isRoot ? defaultInsertSecondLevelNodeText : defaultInsertBelowSecondLevelNodeText const newNode = { inserting, data: { text: text, uid: createUid(), ...params, ...(appointData || {}) }, children: [...createUidForAppointNodes(appointChildren, true)] } node.nodeData.children.push(newNode) // 插入子节点时自动展开子节点 node.setData({ expand: true }) }) // 如果同时对多个节点插入子节点,需要清除原来激活的节点 if (focusNewNode) { this.clearActiveNodeList() } this.mindMap.render() } // 插入多个子节点 insertMultiChildNode (appointNodes, childList) { if (!childList || childList.length <= 0) return appointNodes = formatDataToArray(appointNodes) if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) { return } this.textEdit.hideEditTextBox() const list = appointNodes.length > 0 ? appointNodes : this.activeNodeList const isRichText = !!this.mindMap.richText const {focusNewNode} = this.getNewNodeBehavior(false, true) const params = { expand: true, richText: isRichText, resetRichText: isRichText, isActive: focusNewNode } childList = addDataToAppointNodes(childList, params) list.forEach(node => { if (node.isGeneralization) { return } if (!node.nodeData.children) { node.nodeData.children = [] } childList = createUidForAppointNodes(childList, true) node.nodeData.children.push(...childList) // 插入子节点时自动展开子节点 node.setData({ expand: true }) }) if (focusNewNode) { this.clearActiveNodeList() } this.mindMap.render() } // 插入父节点 insertParentNode (openEdit = true, appointNodes, appointData) { appointNodes = formatDataToArray(appointNodes) if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) { return } this.textEdit.hideEditTextBox() const { defaultInsertSecondLevelNodeText, defaultInsertBelowSecondLevelNodeText } = this.mindMap.opt const list = appointNodes.length > 0 ? appointNodes : this.activeNodeList const handleMultiNodes = list.length > 1 const isRichText = !!this.mindMap.richText const {focusNewNode, inserting} = this.getNewNodeBehavior( openEdit, handleMultiNodes ) const params = { expand: true, richText: isRichText, resetRichText: isRichText, isActive: focusNewNode } list.forEach(node => { if (node.isGeneralization || node.isRoot) { return } const text = node.layerIndex === 1 ? defaultInsertSecondLevelNodeText : defaultInsertBelowSecondLevelNodeText const newNode = { inserting, data: { text: text, uid: createUid(), ...params, ...(appointData || {}) }, children: [node.nodeData] } const parent = node.parent // 获取当前节点所在位置 const index = getNodeDataIndex(node) parent.nodeData.children.splice(index, 1, newNode) }) // 如果同时对多个节点插入子节点,需要清除原来激活的节点 if (focusNewNode) { this.clearActiveNodeList() } this.mindMap.render() } // 上移节点,多个节点只会操作第一个节点 upNode () { if (this.activeNodeList.length <= 0) { return } let node = this.activeNodeList[0] if (node.isRoot) { return } let parent = node.parent let childList = parent.children let index = getNodeIndexInNodeList(node, childList) if (index === -1 || index === 0) { return } let insertIndex = index - 1 // 节点实例 childList.splice(index, 1) childList.splice(insertIndex, 0, node) // 节点数据 parent.nodeData.children.splice(index, 1) parent.nodeData.children.splice(insertIndex, 0, node.nodeData) this.mindMap.render() } // 下移节点,多个节点只会操作第一个节点 downNode () { if (this.activeNodeList.length <= 0) { return } let node = this.activeNodeList[0] if (node.isRoot) { return } let parent = node.parent let childList = parent.children let index = getNodeIndexInNodeList(node, childList) if (index === -1 || index === childList.length - 1) { return } let insertIndex = index + 1 // 节点实例 childList.splice(index, 1) childList.splice(insertIndex, 0, node) // 节点数据 parent.nodeData.children.splice(index, 1) parent.nodeData.children.splice(insertIndex, 0, node.nodeData) this.mindMap.render() } // 复制节点 copy () { this.beingCopyData = this.copyNode() setDataToClipboard({ simpleMindMap: true, data: this.beingCopyData }) } // 剪切节点 cut () { this.mindMap.execCommand('CUT_NODE', copyData => { this.beingCopyData = copyData setDataToClipboard({ simpleMindMap: true, data: copyData }) }) } // 粘贴节点 paste () { if (this.beingCopyData) { this.mindMap.execCommand('PASTE_NODE', this.beingCopyData) } } // 粘贴事件 async onPaste () { const {errorHandler, handleIsSplitByWrapOnPasteCreateNewNode} = this.mindMap.opt // 读取剪贴板的文字和图片 let text = null let img = null try { const res = await getDataFromClipboard() text = res.text img = res.img } catch (error) { errorHandler(ERROR_TYPES.READ_CLIPBOARD_ERROR, error) } // 检查剪切板数据是否有变化 // 通过图片大小来判断图片是否发生变化,可能是不准确的,但是目前没有其他好方法 const imgSize = img ? img.size : 0 if (this.beingPasteText !== text || this.beingPasteImgSize !== imgSize) { this.currentBeingPasteType = CONSTANTS.PASTE_TYPE.CLIP_BOARD this.beingPasteText = text this.beingPasteImgSize = imgSize } // 检查要粘贴的节点数据是否有变化,节点优先级高于剪切板 if (this.lastBeingCopyData !== this.beingCopyData) { this.lastBeingCopyData = this.beingCopyData this.currentBeingPasteType = CONSTANTS.PASTE_TYPE.CANVAS } // 粘贴剪切板的数据 if (this.currentBeingPasteType === CONSTANTS.PASTE_TYPE.CLIP_BOARD) { // 存在文本,则创建子节点 if (text) { // 判断粘贴的是否是simple-mind-map的数据 let smmData = null let useDefault = true // 用户自定义处理 if (this.mindMap.opt.customHandleClipboardText) { try { const res = await this.mindMap.opt.customHandleClipboardText(text) if (!isUndef(res)) { useDefault = false if (typeof res === 'object' && res.simpleMindMap) { smmData = res.data } else { text = String(res) } } } catch (error) { errorHandler(ERROR_TYPES.CUSTOM_HANDLE_CLIPBOARD_TEXT_ERROR, error) } } // 默认处理 if (useDefault) { try { const parsedData = JSON.parse(text) if (parsedData && parsedData.simpleMindMap) { smmData = parsedData.data } } catch (error) { errorHandler(ERROR_TYPES.PARSE_PASTE_DATA_ERROR, error) } } if (smmData) { this.mindMap.execCommand( 'INSERT_MULTI_CHILD_NODE', [], Array.isArray(smmData) ? smmData : [smmData] ) } else { text = htmlEscape(text) const textArr = text .split(new RegExp('\r?\n|(?<!\n)\r', 'g')) .filter(item => { return !!item }) // 判断是否需要根据换行自动分割节点 if (textArr.length > 1 && handleIsSplitByWrapOnPasteCreateNewNode) { handleIsSplitByWrapOnPasteCreateNewNode() .then(() => { this.mindMap.execCommand( 'INSERT_MULTI_CHILD_NODE', [], textArr.map(item => { return { data: { text: item }, children: [] } }) ) }) .catch(() => { this.mindMap.execCommand('INSERT_CHILD_NODE', false, [], { text }) }) } else { this.mindMap.execCommand('INSERT_CHILD_NODE', false, [], { text }) } } } // 存在图片,则添加到当前激活节点 if (img) { try { let imgData = await loadImage(img) if (this.activeNodeList.length > 0) { this.activeNodeList.forEach(node => { this.mindMap.execCommand('SET_NODE_IMAGE', node, { url: imgData.url, title: '', width: imgData.size.width, height: imgData.size.height }) }) } } catch (error) { errorHandler(ERROR_TYPES.LOAD_CLIPBOARD_IMAGE_ERROR, error) } } } else { // 粘贴节点数据 this.paste() } } // 将节点移动到另一个节点的前面 insertBefore (node, exist) { this.insertTo(node, exist, 'before') } // 将节点移动到另一个节点的后面 insertAfter (node, exist) { this.insertTo(node, exist, 'after') } // 将节点移动到另一个节点的前面或后面 insertTo (node, exist, dir = 'before') { let nodeList = formatDataToArray(node) nodeList = nodeList.filter(item => { return !item.isRoot }) if (dir === 'after') { nodeList.reverse() } nodeList.forEach(item => { this.checkNodeLayerChange(item, exist) // 移动节点 let nodeParent = item.parent let nodeBorthers = nodeParent.children let nodeIndex = getNodeIndexInNodeList(item, nodeBorthers) if (nodeIndex === -1) { return } nodeBorthers.splice(nodeIndex, 1) nodeParent.nodeData.children.splice(nodeIndex, 1) // 目标节点 let existParent = exist.parent let existBorthers = existParent.children let existIndex = getNodeIndexInNodeList(exist, existBorthers) if (existIndex === -1) { return } if (dir === 'after') { existIndex++ } existBorthers.splice(existIndex, 0, item) existParent.nodeData.children.splice(existIndex, 0, item.nodeData) }) this.mindMap.render() } // 如果是富文本模式,那么某些层级变化需要更新样式 checkNodeLayerChange (node, toNode) { if (this.mindMap.richText) { let nodeLayerChanged = (node.layerIndex === 1 && toNode.layerIndex !== 1) || (node.layerIndex !== 1 && toNode.layerIndex === 1) if (nodeLayerChanged) { node.setData({ resetRichText: true }) } } } // 移除节点 removeNode (appointNodes = []) { appointNodes = formatDataToArray(appointNodes) if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) { return } // 删除节点后需要激活的节点 let needActiveNode = null let isAppointNodes = appointNodes.length > 0 let list = isAppointNodes ? appointNodes : this.activeNodeList let root = list.find(node => { return node.isRoot }) if (root) { this.clearActiveNodeList() root.children = [] root.nodeData.children = [] } else { // 如果只选中了一个节点,删除后激活其兄弟节点或者父节点 needActiveNode = this.getNextActiveNode() for (let i = 0; i < list.length; i++) { let node = list[i] if (isAppointNodes) list.splice(i, 1) if (node.isGeneralization) { this.deleteNodeGeneralization(node) this.removeNodeFromActiveList(node) i-- } else { this.removeNodeFromActiveList(node) removeFromParentNodeData(node) i-- } } } this.activeNodeList = [] // 激活被删除节点的兄弟节点或父节点 if (needActiveNode) { this.addNodeToActiveList(needActiveNode) } this.emitNodeActiveEvent() this.mindMap.render() } // 删除概要节点,即从所属节点里删除该概要 deleteNodeGeneralization (node) { const targetNode = node.generalizationBelongNode const index = targetNode.getGeneralizationNodeIndex(node) let generalization = targetNode.getData('generalization') if (Array.isArray(generalization)) { generalization.splice(index, 1) } else { generalization = null } // 删除概要节点 this.mindMap.execCommand('SET_NODE_DATA', targetNode, { generalization }) this.closeHighlightNode() } // 仅删除当前节点 removeCurrentNode (appointNodes = []) { appointNodes = formatDataToArray(appointNodes) if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) { return } // 删除节点后需要激活的节点,如果只选中了一个节点,删除后激活其兄弟节点或者父节点 let needActiveNode = this.getNextActiveNode() let isAppointNodes = appointNodes.length > 0 let list = isAppointNodes ? appointNodes : this.activeNodeList list = list.filter(node => { return !node.isRoot }) for (let i = 0; i < list.length; i++) { let node = list[i] if (node.isGeneralization) { // 删除概要节点 this.deleteNodeGeneralization(node) } else { const parent = node.parent const index = getNodeDataIndex(node) parent.nodeData.children.splice( index, 1, ...(node.nodeData.children || []) ) } } this.activeNodeList = [] // 激活被删除节点的兄弟节点或父节点 if (needActiveNode) { this.addNodeToActiveList(needActiveNode) } this.emitNodeActiveEvent() this.mindMap.render() } // 计算下一个可激活的节点 getNextActiveNode () { let needActiveNode = null if ( this.activeNodeList.length === 1 && !this.activeNodeList[0].isGeneralization && this.mindMap.opt.deleteNodeActive ) { const node = this.activeNodeList[0] const broList = node.parent.children const nodeIndex = getNodeIndexInNodeList(node, broList) // 如果后面有兄弟节点 if (nodeIndex < broList.length - 1) { needActiveNode = broList[nodeIndex + 1] } else { // 如果前面有兄弟节点 if (nodeIndex > 0) { needActiveNode = broList[nodeIndex - 1] } else { // 没有兄弟节点 needActiveNode = node.parent } } } return needActiveNode } // 复制节点 copyNode () { if (this.activeNodeList.length <= 0) { return } const nodeList = getTopAncestorsFomNodeList(this.activeNodeList) return nodeList.map(node => { return copyNodeTree({}, node, true) }) } // 剪切节点 cutNode (callback) { if (this.activeNodeList.length <= 0) { return } // 找出激活节点中的顶层节点列表,并过滤掉根节点 const nodeList = getTopAncestorsFomNodeList(this.activeNodeList).filter( node => { return !node.isRoot } ) // 复制数据 const copyData = nodeList.map(node => { return copyNodeTree({}, node, true) }) // 从父节点的数据中移除 nodeList.forEach(node => { removeFromParentNodeData(node) }) // 清空激活节点列表 this.clearActiveNodeList() this.mindMap.render() if (callback && typeof callback === 'function') { callback(copyData) } } // 移动节点作为另一个节点的子节点 moveNodeTo (node, toNode) { let nodeList = formatDataToArray(node) nodeList = nodeList.filter(item => { return !item.isRoot }) nodeList.forEach(item => { this.checkNodeLayerChange(item, toNode) this.removeNodeFromActiveList(item) removeFromParentNodeData(item) toNode.nodeData.children.push(item.nodeData) }) this.emitNodeActiveEvent() this.mindMap.render() } // 粘贴节点到节点 pasteNode (data) { data = formatDataToArray(data) if (this.activeNodeList.length <= 0 || data.length <= 0) { return } this.activeNodeList.forEach(node => { node.nodeData.children.push( ...data.map(item => { const newData = simpleDeepClone(item) createUidForAppointNodes([newData], true) return newData }) ) }) this.mindMap.render() } // 设置节点样式 setNodeStyle (node, prop, value) { let data = { [prop]: value } // 如果开启了富文本,则需要应用到富文本上 if (this.mindMap.richText) { this.mindMap.richText.setNotActiveNodeStyle(node, { [prop]: value }) } this.setNodeDataRender(node, data) // 更新了连线的样式 if (lineStyleProps.includes(prop)) { ;(node.parent || node).renderLine(true) } } // 设置节点多个样式 setNodeStyles (node, style) { let data = {...style} // 如果开启了富文本,则需要应用到富文本上 if (this.mindMap.richText) { this.mindMap.richText.setNotActiveNodeStyle(node, style) } this.setNodeDataRender(node, data) // 更新了连线的样式 let props = Object.keys(style) let hasLineStyleProps = false props.forEach(key => { if (lineStyleProps.includes(key)) { hasLineStyleProps = true } }) if (hasLineStyleProps) { ;(node.parent || node).renderLine(true) } } // 设置节点是否激活 setNodeActive (node, active) { this.mindMap.execCommand('SET_NODE_DATA', node, { isActive: active }) node.updateNodeByActive(active) } // 设置节点是否展开 setNodeExpand (node, expand) { this.mindMap.execCommand('SET_NODE_DATA', node, { expand }) this.mindMap.render() } // 展开所有 expandAllNode () { walk( this.renderTree, null, node => { if (!node.data.expand) { node.data.expand = true } }, null, true, 0, 0 ) this.mindMap.render() } // 收起所有 unexpandAllNode () { walk( this.renderTree, null, (node, parent, isRoot) => { if (!isRoot && node.children && node.children.length > 0) { node.data.expand = false } }, null, true, 0, 0 ) this.mindMap.render(() => { this.mindMap.view.reset() }) } // 展开到指定层级 expandToLevel (level) { walk( this.renderTree, null, (node, parent, isRoot, layerIndex) => { const expand = layerIndex < level if (expand) { node.data.expand = true } else if (!isRoot && node.children && node.children.length > 0) { node.data.expand = false } }, null, true, 0, 0 ) this.mindMap.render() } // 切换激活节点的展开状态 toggleActiveExpand () { this.activeNodeList.forEach(node => { if (node.nodeData.children.length <= 0) { return } this.toggleNodeExpand(node) }) } // 切换节点展开状态 toggleNodeExpand (node) { this.mindMap.execCommand('SET_NODE_EXPAND', node, !node.getData('expand')) } // 设置节点文本 setNodeText (node, text, richText, resetRichText) { this.setNodeDataRender(node, { text, richText, resetRichText }) } // 设置节点图片 setNodeImage (node, data) { const { url, title, width, height, custom = false } = data || {url: '', title: '', width: 0, height: 0, custom: false} this.setNodeDataRender(node, { image: url, imageTitle: title || '', imageSize: { width, height, custom } }) } // 设置节点图标 setNodeIcon (node, icons) { this.setNodeDataRender(node, { icon: icons }) } // 设置节点超链接 setNodeHyperlink (node, link, title = '') { this.setNodeDataRender(node, { hyperlink: link, hyperlinkTitle: title }) } // 设置节点备注 setNodeNote (node, note) { this.setNodeDataRender(node, { note }) } // 设置节点标签 setNodeTag (node, tag) { this.setNodeDataRender(node, { tag }) } // 设置节点公式 insertFormula (formula, appointNodes = []) { // 只在富文本模式下可用,并且需要注册Formula插件 if (!this.mindMap.richText || !this.mindMap.formula) return appointNodes = formatDataToArray(appointNodes) const list = appointNodes.length > 0 ? appointNodes : this.activeNodeList list.forEach(node => { this.mindMap.formula.insertFormulaToNode(node, formula) }) } // 添加节点概要 addGeneralization (data) { if (this.activeNodeList.length <= 0) { return } const nodeList = this.activeNodeList.filter(node => { return ( !node.isRoot && !node.isGeneralization && !node.checkHasSelfGeneralization() ) }) const list = parseAddGeneralizationNodeList(nodeList) list.forEach(item => { const newData = { ...(data || { text: this.mindMap.opt.defaultGeneralizationText }), range: item.range || null } let generalization = item.node.getData('generalization') if (generalization) { if (Array.isArray(generalization)) { generalization.push(newData) } else { generalization = [generalization, newData] } } else { generalization = [newData] } this.mindMap.execCommand('SET_NODE_DATA', item.node, { generalization }) // 插入子节点时自动展开子节点 item.node.setData({ expand: true }) }) this.mindMap.render(() => { // 修复祖先节点存在概要时位置未更新的问题 // 修复同时给存在上下级关系的节点添加概要时重叠的问题 this.mindMap.render() }) } // 删除节点概要 removeGeneralization () { if (this.activeNodeList.length <= 0