@zxing/library
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TypeScript port of ZXing multi-format 1D/2D barcode image processing library.
48 lines (47 loc) • 2.01 kB
TypeScript
import ByteMatrix from './ByteMatrix';
/**
* @author Satoru Takabayashi
* @author Daniel Switkin
* @author Sean Owen
*/
export default class MaskUtil {
private static N1;
private static N2;
private static N3;
private static N4;
private constructor();
/**
* Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and
* give penalty to them. Example: 00000 or 11111.
*/
static applyMaskPenaltyRule1(matrix: ByteMatrix): number;
/**
* Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
* penalty to them. This is actually equivalent to the spec's rule, which is to find MxN blocks and give a
* penalty proportional to (M-1)x(N-1), because this is the number of 2x2 blocks inside such a block.
*/
static applyMaskPenaltyRule2(matrix: ByteMatrix): number;
/**
* Apply mask penalty rule 3 and return the penalty. Find consecutive runs of 1:1:3:1:1:4
* starting with black, or 4:1:1:3:1:1 starting with white, and give penalty to them. If we
* find patterns like 000010111010000, we give penalty once.
*/
static applyMaskPenaltyRule3(matrix: ByteMatrix): number;
private static isWhiteHorizontal;
private static isWhiteVertical;
/**
* Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
* penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance.
*/
static applyMaskPenaltyRule4(matrix: ByteMatrix): number;
/**
* Return the mask bit for "getMaskPattern" at "x" and "y". See 8.8 of JISX0510:2004 for mask
* pattern conditions.
*/
static getDataMaskBit(maskPattern: number, x: number, y: number): boolean;
/**
* Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both
* vertical and horizontal orders respectively.
*/
private static applyMaskPenaltyRule1Internal;
}