@zxing/library
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TypeScript port of ZXing multi-format 1D/2D barcode image processing library.
362 lines (361 loc) • 15.9 kB
JavaScript
var __values = (this && this.__values) || function(o) {
var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
if (m) return m.call(o);
if (o && typeof o.length === "number") return {
next: function () {
if (o && i >= o.length) o = void 0;
return { value: o && o[i++], done: !o };
}
};
throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
};
import BitArray from '../../common/BitArray';
import IllegalArgumentException from '../../IllegalArgumentException';
import StringUtils from '../../common/StringUtils';
import BitMatrix from '../../common/BitMatrix';
import AztecCode from './AztecCode';
import ReedSolomonEncoder from '../../common/reedsolomon/ReedSolomonEncoder';
import GenericGF from '../../common/reedsolomon/GenericGF';
import HighLevelEncoder from './HighLevelEncoder';
import Integer from '../../util/Integer';
/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// package com.google.zxing.aztec.encoder;
// import com.google.zxing.common.BitArray;
// import com.google.zxing.common.BitMatrix;
// import com.google.zxing.common.reedsolomon.GenericGF;
// import com.google.zxing.common.reedsolomon.ReedSolomonEncoder;
/**
* Generates Aztec 2D barcodes.
*
* @author Rustam Abdullaev
*/
var Encoder = /** @class */ (function () {
function Encoder() {
}
/**
* Encodes the given binary content as an Aztec symbol
*
* @param data input data string
* @return Aztec symbol matrix with metadata
*/
Encoder.encodeBytes = function (data) {
return Encoder.encode(data, Encoder.DEFAULT_EC_PERCENT, Encoder.DEFAULT_AZTEC_LAYERS);
};
/**
* Encodes the given binary content as an Aztec symbol
*
* @param data input data string
* @param minECCPercent minimal percentage of error check words (According to ISO/IEC 24778:2008,
* a minimum of 23% + 3 words is recommended)
* @param userSpecifiedLayers if non-zero, a user-specified value for the number of layers
* @return Aztec symbol matrix with metadata
*/
Encoder.encode = function (data, minECCPercent, userSpecifiedLayers) {
// High-level encode
var bits = new HighLevelEncoder(data).encode();
// stuff bits and choose symbol size
var eccBits = Integer.truncDivision((bits.getSize() * minECCPercent), 100) + 11;
var totalSizeBits = bits.getSize() + eccBits;
var compact;
var layers;
var totalBitsInLayer;
var wordSize;
var stuffedBits;
if (userSpecifiedLayers !== Encoder.DEFAULT_AZTEC_LAYERS) {
compact = userSpecifiedLayers < 0;
layers = Math.abs(userSpecifiedLayers);
if (layers > (compact ? Encoder.MAX_NB_BITS_COMPACT : Encoder.MAX_NB_BITS)) {
throw new IllegalArgumentException(StringUtils.format('Illegal value %s for layers', userSpecifiedLayers));
}
totalBitsInLayer = Encoder.totalBitsInLayer(layers, compact);
wordSize = Encoder.WORD_SIZE[layers];
var usableBitsInLayers = totalBitsInLayer - (totalBitsInLayer % wordSize);
stuffedBits = Encoder.stuffBits(bits, wordSize);
if (stuffedBits.getSize() + eccBits > usableBitsInLayers) {
throw new IllegalArgumentException('Data to large for user specified layer');
}
if (compact && stuffedBits.getSize() > wordSize * 64) {
// Compact format only allows 64 data words, though C4 can hold more words than that
throw new IllegalArgumentException('Data to large for user specified layer');
}
}
else {
wordSize = 0;
stuffedBits = null;
// We look at the possible table sizes in the order Compact1, Compact2, Compact3,
// Compact4, Normal4,... Normal(i) for i < 4 isn't typically used since Compact(i+1)
// is the same size, but has more data.
for (var i /*int*/ = 0;; i++) {
if (i > Encoder.MAX_NB_BITS) {
throw new IllegalArgumentException('Data too large for an Aztec code');
}
compact = i <= 3;
layers = compact ? i + 1 : i;
totalBitsInLayer = Encoder.totalBitsInLayer(layers, compact);
if (totalSizeBits > totalBitsInLayer) {
continue;
}
// [Re]stuff the bits if this is the first opportunity, or if the
// wordSize has changed
if (stuffedBits == null || wordSize !== Encoder.WORD_SIZE[layers]) {
wordSize = Encoder.WORD_SIZE[layers];
stuffedBits = Encoder.stuffBits(bits, wordSize);
}
var usableBitsInLayers = totalBitsInLayer - (totalBitsInLayer % wordSize);
if (compact && stuffedBits.getSize() > wordSize * 64) {
// Compact format only allows 64 data words, though C4 can hold more words than that
continue;
}
if (stuffedBits.getSize() + eccBits <= usableBitsInLayers) {
break;
}
}
}
var messageBits = Encoder.generateCheckWords(stuffedBits, totalBitsInLayer, wordSize);
// generate mode message
var messageSizeInWords = stuffedBits.getSize() / wordSize;
var modeMessage = Encoder.generateModeMessage(compact, layers, messageSizeInWords);
// allocate symbol
var baseMatrixSize = (compact ? 11 : 14) + layers * 4; // not including alignment lines
var alignmentMap = new Int32Array(baseMatrixSize);
var matrixSize;
if (compact) {
// no alignment marks in compact mode, alignmentMap is a no-op
matrixSize = baseMatrixSize;
for (var i /*int*/ = 0; i < alignmentMap.length; i++) {
alignmentMap[i] = i;
}
}
else {
matrixSize = baseMatrixSize + 1 + 2 * Integer.truncDivision((Integer.truncDivision(baseMatrixSize, 2) - 1), 15);
var origCenter = Integer.truncDivision(baseMatrixSize, 2);
var center = Integer.truncDivision(matrixSize, 2);
for (var i /*int*/ = 0; i < origCenter; i++) {
var newOffset = i + Integer.truncDivision(i, 15);
alignmentMap[origCenter - i - 1] = center - newOffset - 1;
alignmentMap[origCenter + i] = center + newOffset + 1;
}
}
var matrix = new BitMatrix(matrixSize);
// draw data bits
for (var i /*int*/ = 0, rowOffset = 0; i < layers; i++) {
var rowSize = (layers - i) * 4 + (compact ? 9 : 12);
for (var j /*int*/ = 0; j < rowSize; j++) {
var columnOffset = j * 2;
for (var k /*int*/ = 0; k < 2; k++) {
if (messageBits.get(rowOffset + columnOffset + k)) {
matrix.set(alignmentMap[i * 2 + k], alignmentMap[i * 2 + j]);
}
if (messageBits.get(rowOffset + rowSize * 2 + columnOffset + k)) {
matrix.set(alignmentMap[i * 2 + j], alignmentMap[baseMatrixSize - 1 - i * 2 - k]);
}
if (messageBits.get(rowOffset + rowSize * 4 + columnOffset + k)) {
matrix.set(alignmentMap[baseMatrixSize - 1 - i * 2 - k], alignmentMap[baseMatrixSize - 1 - i * 2 - j]);
}
if (messageBits.get(rowOffset + rowSize * 6 + columnOffset + k)) {
matrix.set(alignmentMap[baseMatrixSize - 1 - i * 2 - j], alignmentMap[i * 2 + k]);
}
}
}
rowOffset += rowSize * 8;
}
// draw mode message
Encoder.drawModeMessage(matrix, compact, matrixSize, modeMessage);
// draw alignment marks
if (compact) {
Encoder.drawBullsEye(matrix, Integer.truncDivision(matrixSize, 2), 5);
}
else {
Encoder.drawBullsEye(matrix, Integer.truncDivision(matrixSize, 2), 7);
for (var i /*int*/ = 0, j = 0; i < Integer.truncDivision(baseMatrixSize, 2) - 1; i += 15, j += 16) {
for (var k /*int*/ = Integer.truncDivision(matrixSize, 2) & 1; k < matrixSize; k += 2) {
matrix.set(Integer.truncDivision(matrixSize, 2) - j, k);
matrix.set(Integer.truncDivision(matrixSize, 2) + j, k);
matrix.set(k, Integer.truncDivision(matrixSize, 2) - j);
matrix.set(k, Integer.truncDivision(matrixSize, 2) + j);
}
}
}
var aztec = new AztecCode();
aztec.setCompact(compact);
aztec.setSize(matrixSize);
aztec.setLayers(layers);
aztec.setCodeWords(messageSizeInWords);
aztec.setMatrix(matrix);
return aztec;
};
Encoder.drawBullsEye = function (matrix, center, size) {
for (var i /*int*/ = 0; i < size; i += 2) {
for (var j /*int*/ = center - i; j <= center + i; j++) {
matrix.set(j, center - i);
matrix.set(j, center + i);
matrix.set(center - i, j);
matrix.set(center + i, j);
}
}
matrix.set(center - size, center - size);
matrix.set(center - size + 1, center - size);
matrix.set(center - size, center - size + 1);
matrix.set(center + size, center - size);
matrix.set(center + size, center - size + 1);
matrix.set(center + size, center + size - 1);
};
Encoder.generateModeMessage = function (compact, layers, messageSizeInWords) {
var modeMessage = new BitArray();
if (compact) {
modeMessage.appendBits(layers - 1, 2);
modeMessage.appendBits(messageSizeInWords - 1, 6);
modeMessage = Encoder.generateCheckWords(modeMessage, 28, 4);
}
else {
modeMessage.appendBits(layers - 1, 5);
modeMessage.appendBits(messageSizeInWords - 1, 11);
modeMessage = Encoder.generateCheckWords(modeMessage, 40, 4);
}
return modeMessage;
};
Encoder.drawModeMessage = function (matrix, compact, matrixSize, modeMessage) {
var center = Integer.truncDivision(matrixSize, 2);
if (compact) {
for (var i /*int*/ = 0; i < 7; i++) {
var offset = center - 3 + i;
if (modeMessage.get(i)) {
matrix.set(offset, center - 5);
}
if (modeMessage.get(i + 7)) {
matrix.set(center + 5, offset);
}
if (modeMessage.get(20 - i)) {
matrix.set(offset, center + 5);
}
if (modeMessage.get(27 - i)) {
matrix.set(center - 5, offset);
}
}
}
else {
for (var i /*int*/ = 0; i < 10; i++) {
var offset = center - 5 + i + Integer.truncDivision(i, 5);
if (modeMessage.get(i)) {
matrix.set(offset, center - 7);
}
if (modeMessage.get(i + 10)) {
matrix.set(center + 7, offset);
}
if (modeMessage.get(29 - i)) {
matrix.set(offset, center + 7);
}
if (modeMessage.get(39 - i)) {
matrix.set(center - 7, offset);
}
}
}
};
Encoder.generateCheckWords = function (bitArray, totalBits, wordSize) {
var e_1, _a;
// bitArray is guaranteed to be a multiple of the wordSize, so no padding needed
var messageSizeInWords = bitArray.getSize() / wordSize;
var rs = new ReedSolomonEncoder(Encoder.getGF(wordSize));
var totalWords = Integer.truncDivision(totalBits, wordSize);
var messageWords = Encoder.bitsToWords(bitArray, wordSize, totalWords);
rs.encode(messageWords, totalWords - messageSizeInWords);
var startPad = totalBits % wordSize;
var messageBits = new BitArray();
messageBits.appendBits(0, startPad);
try {
for (var _b = __values(Array.from(messageWords)), _c = _b.next(); !_c.done; _c = _b.next()) {
var messageWord = _c.value /*: int*/;
messageBits.appendBits(messageWord, wordSize);
}
}
catch (e_1_1) { e_1 = { error: e_1_1 }; }
finally {
try {
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
}
finally { if (e_1) throw e_1.error; }
}
return messageBits;
};
Encoder.bitsToWords = function (stuffedBits, wordSize, totalWords) {
var message = new Int32Array(totalWords);
var i;
var n;
for (i = 0, n = stuffedBits.getSize() / wordSize; i < n; i++) {
var value = 0;
for (var j /*int*/ = 0; j < wordSize; j++) {
value |= stuffedBits.get(i * wordSize + j) ? (1 << wordSize - j - 1) : 0;
}
message[i] = value;
}
return message;
};
Encoder.getGF = function (wordSize) {
switch (wordSize) {
case 4:
return GenericGF.AZTEC_PARAM;
case 6:
return GenericGF.AZTEC_DATA_6;
case 8:
return GenericGF.AZTEC_DATA_8;
case 10:
return GenericGF.AZTEC_DATA_10;
case 12:
return GenericGF.AZTEC_DATA_12;
default:
throw new IllegalArgumentException('Unsupported word size ' + wordSize);
}
};
Encoder.stuffBits = function (bits, wordSize) {
var out = new BitArray();
var n = bits.getSize();
var mask = (1 << wordSize) - 2;
for (var i /*int*/ = 0; i < n; i += wordSize) {
var word = 0;
for (var j /*int*/ = 0; j < wordSize; j++) {
if (i + j >= n || bits.get(i + j)) {
word |= 1 << (wordSize - 1 - j);
}
}
if ((word & mask) === mask) {
out.appendBits(word & mask, wordSize);
i--;
}
else if ((word & mask) === 0) {
out.appendBits(word | 1, wordSize);
i--;
}
else {
out.appendBits(word, wordSize);
}
}
return out;
};
Encoder.totalBitsInLayer = function (layers, compact) {
return ((compact ? 88 : 112) + 16 * layers) * layers;
};
Encoder.DEFAULT_EC_PERCENT = 33; // default minimal percentage of error check words
Encoder.DEFAULT_AZTEC_LAYERS = 0;
Encoder.MAX_NB_BITS = 32;
Encoder.MAX_NB_BITS_COMPACT = 4;
Encoder.WORD_SIZE = Int32Array.from([
4, 6, 6, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
12, 12, 12, 12, 12, 12, 12, 12, 12, 12
]);
return Encoder;
}());
export default Encoder;